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Pioneer construction/colonizer ship [Official Thread]


Devil Khan

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8 minutes ago, Lady Tyreanthil Kyranthia said:

Me πŸ™€πŸ‘πŸ½

I have 1 for Imperium ..

jeanΒ 

I got one as well - and I am sure there are many others in Imperium that has got one - considering we have probably the largest majority of Javelin's and other big expensive ships (compared to other orgs) - don't have solid numbers on this - but it is likely the case (we even have a PM thread for those Javelin Captains).

29 minutes ago, AstroJak said:

Im thinking of this new ship like a giant space 3d printer, where u just input the design of the outpost mod u have, designs being purchased or found, and the pioneer preceeds to construct the unit.
When complete it also places it in the configuration desired.
Β 

Awesome way to think of this ship as a 3d printer

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41 minutes ago, VoA said:

Awesome way to think of this ship as a 3d printer

That's what I was imagining when I thought "Game changer" when I first heard about the ship. Variations of everything else that we have isn't likely to be a game changer, the only "thing" left in my mind was habitation because we have occupations galore as possibilities, but how can we build the bases CIG said we "might" be able to occupy - was the UEE just going to plant such wherever and leave them there for us to occupy?. And shipping pre-fab habitats seemed expensive considering the amount of cargo space a habitat would occupy on an SF or Hull with bungie cords and gorilla tape, so, thinking about what they'll have to do on Mars when we get there, or the Moon, scientists have said 3D printing using materials refined at the landing sites to build panels with which to construct habitats.Β 

Voila!

Β 

so, that's four Pioneers so far. With the other ships we have, like the Endeavour, Genesis Starliner, Orion, and Reclaimer, not to mention the smaller versions of those ships (Cutlass Red, Terrapin, Prospector, Crucible (sure, it constructs, but can it take apart as well?)) and all of the Hulls, we will be well situated as an organization to establish ourselves however we wish.

How will we be able to move the modules around once we build and place them? Will we be able to? Modified SF?

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23 minutes ago, Gremlich said:

... but how can we build the bases CIG said we "might" be able to occupy - was the UEE just going to plant such wherever and leave them there for us to occupy?.

Well.... there are 4 different "buildings" that we can occupy that has been discussed by CIG - but not "own"

  • Hangars (yes we don't "own these" but actually rent them - however this may change)
  • An Apartment on a UEE planet like Terra (CIG has talked about us renting these)
  • A space station - these are less defined but CIG said that we could occupy these like the old Gold Horizon Stations
  • Company Outpost - like Shubin Outpost set up like the Pioneer sets them upΒ  - these belong to the company

There are only 2 different buildings that we can own (as far as I know)

  • A derelict ship (not really a building but still a structure on a planet that may not have a claim to it)
  • These new outposts set up by the Pioneer - but notice that they do need to be registered by the UEE otherwise it is considered an illegal habitation.
29 minutes ago, Gremlich said:

How will we be able to move the modules around once we build and place them? Will we be able to? Modified SF?

This is the beauty of using a modular system for construction.Β  Β You should be able to build / add on / modify an existing outpost....

....however.....

It is unlikely you'll be able to deconstruct an outpost and re-use its materials to build a different outpost (of different configuration) - newly built by the Pioneer.

....but....

You should be able to deconstruct the modules (pull them apart) and treat them as a Cargo Module that a Cargo Ship can pick up and drop off somewhere

===========

This is just theory-crafting but it is based on what CIG has said about these bases as they were being developed.

Just now, danredda said:

I ended up getting one... so much for melting myΒ endeavor lol.

Ya good thing you didn't because I think you'll love both ships (besides - pledging is about supporting the development of the game)....... I was considering getting rid of my Hull E - but per above - I may need it to pick up the modules if we ever want to move the base to another location (I don't think the Pioneer is set up for moving it - only creating it).

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2 hours ago, GeraldEvans said:

Β 
Makes you wonder though... How did humanity (and those conglomerates) transport/construct outposts in the hundreds of years across several systems before Silas decided to build this brandnew ship. What ships did they use? emoji14.png
Β 
A Hull series and some bungee straps.

My guess - perhaps big corporations and gov't had them. They were just too expensive for individuals. CO are taking new technology and making this an affordable option for everyone. Much like how 60 years ago only government had satellites, and now most companies who need one could peobably get it up.

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7 hours ago, Amy Babe said:

can someone tell me what is so freaking exciting about this ship? i just don't feel anything about it, maybe i miss something....

The Pioneer is a base builder ship. The appeal of players being able to build bases in the Persistent Universe cannot be overstated. It is HUGE!

Being able to build your own base appeals to the majority of gamers because it enables them to leave their permanent mark on the game universe even when they're offline. It represents a player's achievements and dedication to the game, and symbolic of their in-game wealthΒ and prestige. The selection of ships in Star Citizen is relatively limited, and a player can only pilot one at a time -- so even if you amass hundreds of ships, a player can't effectively use them all at once. Whereas a player's base can be built as large as they choose (and can afford) and it's infinitely customize-able. For example, the Idris and Javelin are cap ships hundreds of metres long and require crews of 10 or more to operate properly. Whereas a player's base could theoretically be unlimited in size and have landing pads, hangars, rooms, facilities, shops, stations, etc. that could be used by dozens or hundreds of players. A player could build a base, hire NPCs to run it, and other players could use the base. It would basically be a player-owned city that rakes in UECs without the owner having to do anything else.

Consequently, base owners are going to have extraordinary power and prestige in the PU. And the Pioneer is the means in which player bases are built. Or, at least, it seems like the most efficient and versatile method of building a base. ThereΒ (supposedly) will be other options for players to build bases, but I doubt they'll be as "cost effective" in-game -- meaning players will pay a high premium to purchase a base. Whereas if a Pioneer owner can acquire the raw materials required, they could build a base for "free".

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13 minutes ago, Devil Khan said:

Unless we own an Orion(s) and/or Reclaimer :D

Ya I got both - but I don't have a Prospector - but you can't discount those captains or even the other various ships that can be good salvage ships...... however....... being able to process the materials on-board with the Orion / Reclaimer is nice (but the other pilots can do so by stopping off at a refining NPC base)

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Just now, Devil Khan said:

Unless we own an Orion(s) and/or Reclaimer

Then you have to pay people to fly them.

I saw this in August at CIG, and it was amazing to see. Some of the animations are already blocked out, so hopefully we'll see the updated stuff. It'll be interesting to see how far they have come with the ship in just a couple of months.

The way it was described (as I said a few hours ago in the Discord) as a 3D printer on steroids, a ship that all orgs or groups who want to build bases will want, but things like schematics and materials will be things that need to be acquired. Having even one of these ships will give organizations a leg up in the PU when it comes to building stuff, but only if they're able to feed the massive requirements for building the bases. This is effectively a "core industry" where the existence of one ship will facilitate job creation in a major way. You'll need multiple mining and refining ships, multiple cargo ships for hauling the materials, and multiple people providing escort for all of the above. All funded by the coffers of orgs or tycoons.

Add to that the amount of in-game story creation these things generate, as rival organizations attempt to stymie attempts to create bases, large organizations try to expand existing footprints throughout a sector and encounter resistance, different groups vie for resources so they can save money on transit costs, the list is endless.Β  As much as some people think this isn't a "game changer", it truly is.

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10 hours ago, Devil Khan said:

Unless we own an Orion(s) and/or Reclaimer :D

You’ll still be paying. Unlike other MMOs, where you might just grind mats with an alt, you’ll have to pay for ship operating costs. Not to mention costs in hours.

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