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Found 85 results

  1. LAST EDIT: 21/Sep/2018 Hi everyone / I mainly have ships/vehicles that are either from lore, concept, development or being re-worked, and I constantly add more to the albums. NOTE: I've started to keep/restore the albums for ships that are now flyable as I've had a few requests for them. Aopoa (Xi'An) Aegis Anvil Argo Astronautics BIRC (Banu) Consolidated Outland Crusader Industries Drake Esperia Kruger MISC Origin RSI RSI/Aegis Tumbril Vanduul -------------------------------------------------------------------------------------------------- Ship Components -------------------------------------------- BONUS -------------------------------------------- Characters First Person Components Places Places: Terra Places: Odin Places: Stanton Gameplay Other
  2. Hello. I`m starting to say that I loved this game, from 2014 when I was in USA and I bought my Hotas Warthog and soon after some custom rudders from Europe. But that was then and now is now. My kid was born in 2017 and I love him much more then SR and I simply don`t have the time or the money to keep this game and I have to sell the whole account because I can`t invest in it anymore to make bound items tradable. I have the following items in it: 31500UEC 150USD Main Package - Advanced Hunter - LTI - Avenger Stalker and 8 items $75.00 USD "Starting Money: 2,000 UEC Lifetime Insurance Digital Game Soundtrack Digital Star Map Digital Star Citizen Manual Squadron 42 Digital Download Star Citizen Digital Download" Add-Ons - Harbinger Battlefield Upgrade Kit LTI $45.00 USD Standalone Ship - Aegis Vanguard - LTI $250.00 USD Standalone Ship - Anvil Carrack - LTI $350.00 USD Standalone Ship - Reliant Mini Hauler - LTI upgraded to Crusader Mercury Star Runner $225.00 USD Crusader Mercury Nightrunner Skin Epoch Society T-Shirt Aeon Club T-Shirt Christmas Reward 2016! Hangar decoration 100M Reward - 2944 War Bond Hangar decoration 56M Reward - J-Span Cryo-Star Cooler 55M Reward - Preacher Armament Inquisition XXII Gatling Space Globes Hangar decoration Christmas 2014 reward! Holiday Wreath December 2014 Backer Reward: Takuetsu Consolidated Outland Mustang / Mustang Box On buyback history I have many ships that I got and then melted to make this final fleet. If anyone is interested I can show him/her all my items with skype/discord share screen. Melted value of all items is 1095USD. I hope to get 1095 if is possible, me paying paypal fees. edit: here is my buyback list, I have multiple ships of same type but I only listed them once Standalone Ship - Aegis Eclipse LTI Standalone Ship - Hull A - LTI (multiple) Standalone Ship - Hull B - LTI (multiple) Standalone Ship - Drake Dragonfly Ride Together Two-Pack LTI Standalone Ship - Aopoa Nox LTI (multiple) Standalone Ship - Aegis Sabre - LTI Standalone Ship - Drake Herald - LTI (multiple) Standalone Ship - Kruger P-72 Archimedes - LTI (multiple) Standalone Ship - Reliant Mini Hauler - LTI (multiple) Ship Upgrades - Avenger to Sabre Upgrade Ship Upgrades - Cutlass Black to Cutlass Blue Upgrade Ship Upgrades - Cutlass Blue to F7C-M Super Hornet Upgrade Ship Upgrades - Cutlass Blue to Retaliator Base Upgrade Ship Upgrades - Cutlass Blue to Sabre Upgrade Ship Upgrades - Vanguard Warden to Merchantman Upgrade Ship Upgrades - Vanguard Warden to Harbinger Upgrade Ship Upgrades - Hull B to M50 Interceptor Upgrade Ship Upgrades - Sabre to Khartu-Al Upgrade Ship Upgrades - Sabre to F7C Hornet Wildfire Upgrade Ship Upgrades - Sabre to Hurricane Upgrade Ship Upgrades - Gladiator to F7C-M Super Hornet Upgrade Ship Upgrades - Gladiator to Sabre Upgrade Ship Upgrades - Gladiator to Freelancer MIS Upgrade Ship Upgrades - Gladiator to Khartu-Al Upgrade Ship Upgrades - Gladiator to Freelancer MIS Upgrade Ship Upgrades - Dragonfly Yellowjacket to Anvil Terrapin Upgrade Ship Upgrades - Freelancer MIS to F7C-M Super Hornet Upgrade Ship Upgrades - Freelancer MIS to Gladiator Upgrade Ship Upgrades - Freelancer DUR to 350r Upgrade Ship Upgrades - Freelancer DUR to Freelancer MIS Upgrade Ship Upgrades - F7C-S Hornet Ghost to 350r Upgrade Ship Upgrades - F7C-M Super Hornet to Freelancer MIS Upgrade Ship Upgrades - F7C-M Super Hornet to Gladiator Upgrade Ship Upgrades - M50 Interceptor to Cutlass Black Upgrade Add-Ons - Sentinel Battlefield Upgrade Kit LTI for Vanguard Warden Add-Ons - Advocacy Tools Add-Ons - Origin Racing Suit Add-Ons - Model II Arclight Sidearm Add-Ons - UEE Environment Coat (on a side note anyone can tell how much can I sell a EU BDO account with full tri boss set on 2 characters lvl 56, many pets, maids, costumes etc.?)
  3. Dillweed68

    Hello ALL

    I’m new to the group. I like long walks at sunset, sand between my toes and giving away starships. Yeah, that's right, I said it. Wanna fight about it...LOL Hoping to meet many who want to interact and play the game.
  4. Howdy Base forum, This is from my thread on spectrum. I hope you find it thorough, and above all, helpful! (P.S. if it helps, will add pics later) How to Guide for Extracting and Modding Star Citizen assets From the older days of 2014 to now Welcome! This is a detailed tutorial for extracting and to be able to start modifying/playing with existing assets in any 3D program. Before this we had a very long legacy thread which was hard to sift through for directions on how to do anything. With the new spectrum, the following is a thorough How-To guide for new modders in the modding community. Tips and updates are usually shared on Markemp's converter thread so I recommend bookmarking that main thread. https://robertsspaceindustries.com/spectrum/community/SC/forum/50172/thread/howto-create-your-own-art-using-game-assets This tutorial still works using Markemp's new 3.x converter in Step 4. Step 1: -Copy or download all the Star Citizen build pak files you want to work with (see 2nd post for how to download any build) to a new folder on a drive where you have plenty of space and towards the root of the drive. If you copy these into a deeply nested folder, you'll run into NTFS folder tree/filename length limits in windows IIRC. ON OLD VERSION PRE 3.0 SC BUILDS -unpack everything using 7zip via 7za.exe and the following bat file. 7za.exe needs to be copied to same directory you're doing this in https://pastebin.com/8BRVvsVC You can run the bat file via Windows Command Prompt. If you're in windows explorer, hold down shift and right click on a nearby folder, you'll be given the option to open that folder in windows command prompt which may save you some typing. ON VERSION 3.0 AND AFTER SC BUILDS: Use SCLeaksP4KBuster to unpack the massive single archive Data.p4k file https://github.com/aftokinito/scleaksp4kbuster Step 2: -Run Eppi's texture converter in your unpacked root folder legacy forum thread is here: https://forums.robertsspaceindustries.com/discussion/369524/sc-texture-converter/p1 And his github here https://github.com/Madfish71/SCTextureConverter It completely automates the texture conversion process with many output options as well as getting many previously missed nuances like emission maps, and gloss maps separate from the normals. Keep in mind some 3D programs like C4D don't recognize the alpha channel in decal maps. You can use Photoshop to disable all channels but the alpha channel on the decal map, select all copy, enable RGB channels and disable alpha channel, select RGB channel, paste into place, delete previous layer or flatten, save as new tiff with suffix _ALPHA so you can find it easily. You should have a black and white image where the white is all the decals and black is transparency. If you're making your own build with his github code, be sure to use windows 10 SDK, thanks to Barnes102 for sharing that tip! Step 3: -Use Alluran's HoloXPLOR.DataForge tool on source material XMLs you want to convert to proper MTLs manually. https://github.com/dolkensp/HoloXPLOR/releases This part after unserializing can get a little complicated so I'll write about that in more detail in Step 5 below. You can drag and drop entire folders on the HoloXPLOR.DataForge 2.6.0-ptu build to convert all serialized files recursively. It does take a while on a full build. Step 4: -Run Markemp's converter to start getting file file types you want. I highly recommend choosing the DAE file option. https://robertsspaceindustries.com/spectrum/community/SC/forum/50172/thread/howto-create-your-own-art-using-game-assets https://github.com/Markemp/Cryengine-Converter/releases/ - - This is the line of code I use in command prompt for OBJs (not recommended) https://pastebin.com/kpMBxV8a - - This is the powershell script I use... { WARNING: study windows powershell basics before trying this, using powershell can be dangerous to your windows installation if you type something you shouldn't } ...for DAE files which are more robust and include the helper nodes. Replace the directory information I used with what you have. I had my converter is a different folder location (one directory up) which is why I needed to run this powershell script as opposed to the one Markemp gave in his tutorial. foreach ($file in (get-childitem -Recurse *.cga,*.cgf,*.skin,*.chr)) { a:\created\sc263\cgf-converter.exe $file -tif -objectdir "a:\created\sc263\data" } Step 5: SKIP TO BOTTOM OF THIS STEP, this old info just keep for record if you're working on PRE Alpha 3.0 builds -Convert your unserialized XMLs material directions to standard Wavefront MTLs so your OBJs import with textures 70%+ correctly This will save you a lot of time and even more time if automated via a script. For some of your assets, you'll have a non-standard serialized XML which breaks down each material referenced in your new object files. Un-serialize them with step 3 to begin this step. The best way to explain this is to just show you. We'll use the Aurora as an example, lines beginning with hashtags are comments. You need to go from this https://pastebin.com/nN95FShU To this Star Citizen - How to convert XML material blocks to MTL https://pastebin.com/Hzgrqd6P Here's what to convert to in the MTL as you write it Ka for indirect color values, Kd for diffuse values, (the 0 to 1 decimal values can be times by 255 per value to get RGB standard colors if you want to adjust them easily) Ks for specular values, Ns for specular exponent value I believe, Ke is for emission via mtl on lots of engines from doing some online research/reading. d for transparency, map_bump for ddna file, map_Kd for diffuse map, map_d for opacity texture map, map_Ks for specular map, map_Ns for specular map something.. usually is the exact same file as specular map with Markemp's cgf converter's outputs disp for displacement map, decal for decal map, Currently, what's missing from this MTL conversion process is: blend map directions, gloss map directions, environmental map directions, and a few other details related to custom shaders Here's an update for the new RGBA blend map for LayerBlend shader that CIG now used for assets like armor and helmets https://robertsspaceindustries.com/spectrum/community/SC/forum/50172/thread/help-to-understand-3-0-s-new-material-system See thread by alex on this Step 6: -Use whatever 3D program you're most comfortable with.Blender is imo the best free option. But C4D is also user friendly, and Max and Maya are more professional solutions and accessible with free access for students. Step 7: https://robertsspaceindustries.com/spectrum/community/SC/forum/50172/thread/unstoppable-decal-issues-solved-addendum-to-asset- EXTRA NOTES: I use the Holoview models CTM (use OpenCTM to convert them to OBJ) as references when rebuilding the ships.You can find the holoview CTM download links quickly by using a URL sniffer plugin for your browser and just observe when you load the holoviewer for the ship model you want.The lists on reddit are missing many of the ships and CIG may eventually change the holoview models to fix the ones that aren't correct. So imo it's best just to look and get them per ship you're working on at the time. The couple things missing from this tutorial is how to convert cryengine prefabs to rebuild large structures automatically via the prefab files.Like hangars and bases.Ship prefabs (such as weapon and thruster placement) might be done programmatically because I have not found prefab directions yet in the game files for that. I asked CIG in the Ask a Dev forum concerning this but not sure if I'll ever get an answer in this forum. https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/for-the-love-of-the-modding-community-teach-us-how Dymek Made a new conversion kit to use Star Citizen 3.0 assets IN CRYENGINE, check out his thread https://robertsspaceindustries.com/spectrum/community/SC/forum/50172/thread/star-citizen-in-cryengine-tools-converters-shaders Good luck, pop into the art thread linked at the top of this thread whenever you need help. Some clarifications and additions to above. How to download previous builds As a backer (afaik) you can download any of the previous public builds down to version 1.1.5 v2 , provided CIG keeps them hosted and allows access to them. AFAIK, as long as you're logged into your client, you should be able to download both the JSON and build files for the Public build you want to convert assets from. The following are all public builds http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-1.3.0/273590.json -this is SC 1.3 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-115/169905.json -this is SC 1.1.5 Final http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-116/173766.json -this is SC 1.1.6 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-116/186168.json -this is SC 1.1.6a http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-120/248856j.json -this is SC 1.2 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.0.0/305217.json -this is SC 2.0 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.1.0/311865.json -this is SC 2.1.0 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.1.0/313699.json -this is SC 2.1.1 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.1.0/315233.json -this is SC 2.1.2 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.2.0/327398.json -this is SC 2.2.0 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.2.0/328656.json -this is SC 2.2.1 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.2.0/330834.json -this is SC 2.2.2 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.2.0/333246.json -this is SC 2.2.3 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.3.0/336649.json -this is SC 2.3.0 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.3.0/341778.json -this is SC 2.3.1 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.4.0/363258-xml.json -this is SC 2.4.0 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.4.0/368250-code.json -this is SC 2.4.1 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.5.0/393743.json -this is SC 2.5 final release http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.6.0/490789-c.json -this is SC 2.6.0 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.6.0/506099.json -this is SC 2.6.1 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.6.0/521494-c.json -this is SC 2.6.2 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.6.0/523988-c.json -this is SC 2.6.3 You can open any of these json files in Microsoft Wordpad (for readability) or note pad or a json viewer of your choice. To assemble the links, you would use the web root URL + build prefix + the directory tree + the pak file name. So for Build 2.6.3 #1 you take the web root URL http://1.webseed.robertsspaceindustries.com/ #2 Then add the Build prefix after the web root URL, which is located toward the bottom of the json eg http://1.webseed.robertsspaceindustries.com/GameBuilds/sc-alpha-2.6.0/523988-c/StarCitizen #3 Then add the directory tree and pak file contained in the filelist tree in the json eg http://1.webseed.robertsspaceindustries.com/GameBuilds/sc-alpha-2.6.0/523988-c/StarCitizen/Data/Objects-part0.pak Provided CIG continues to allow backers to download previous builds for modding/fan art, the above directions should work until a newer system is implemented. *at one point I was downloading a bunch of old builds for testing conversions and I got blocked from downloading more pak files from that build, I logged into my launcher and then all of a sudden I was able to download the rest of the build pak files manually. So that lead me to believe that IP access for builds is authorized by the launcher, but it could be just a fluke. However this happened twice for me and each time, re-logging into the launcher worked in allowing me to continue to download the rest of the pak files from old builds. So.. seems this is the case but it may not be. Now for another tidbit of info. Decal Textures and Alpha maps So if you noticed, after converting textures with EPPI's tool. Alpha channels are still in the diffusion and specular map files for many textures. These are typically not use-able as is in most 3D programs. You'll need to extract the alpha channel with Photoshop or another image editing software to be usable. Here's what I do in Photoshop Open diffusion or specular tif file Check if alpha is all white or has any black if white close file, everything okay check next file if anything other than all white present proceed. Select alpha channel and disable RGB channels on background (the texture) Copy Create new layer Make sure new layer is selected in layer viewer RGB channel for this new layer should be visible by default after creation, but confirm select > Edit > Paste Special > Paste into place You should end up with a black and white alpha map in the new layer Save as a copy > Tif > no layers and no alpha and as a copy check marked > save tiff with _ALPHA at end of file name before .tif extension Use this file in the opacity map in Substance painter or in any 3D program for the decal material. Now in addition to alpha maps, sometimes it's not an alpha map but an emmisive map or some other kind of odd map (occasionally you'll get something that's not an emmisive or an alpha.. use your best judgement). For the emmisive maps, you'll need to maintain your color from the RGB channels. What I do is copy the alpha channel out as a layer mask to get the color in the emmisive (would be white areas) and the rest of the non-emmisive areas are black. Decals: Method on getting decals to display properly when they are exploded/lifted off the mesh on their own polys https://robertsspaceindustries.com/spectrum/community/SC/forum/50172/thread/unstoppable-decal-issues-solved-addendum-to-asset- Link to my original Tutorial is https://robertsspaceindustries.com/spectrum/community/SC/forum/50172/thread/how-to-start-modding-existing-star-citizen-assets
  5. Check this guy's work out and maybe consider compensating him a coffee https://www.christophrupsch.de/en/star-citizen-poster/
  6. xKiLlFrEnZyx

    315p vs 350r

    Not sure which one to keep... its basically gonna be my transport from A -> B no real other purpose ... i already have the 315p just wondering if i should upgrade or save the money... im thinking could use the 350r for racing some day as a bonus but yeah.... wanna know your thoughts
  7. Let's post our ideas for Star Citizen. The galaxy's a huge place, full of curiosities and splendor! Please be polite and have fun, while we discuss in detail the additions we want to see in SC. Constructive criticism is always welcome, keep it friendly... Here are a few ideas I will start us off with: -Planets- Planets should have highly varied biomes and environments. These should include ocean planets, desert worlds, jungle moons, cavernous lands, ice planets, swamps, (and a personal favorite) lava worlds! It would be cool to have various atmospheric conditions, such as excessive heat or cold or toxicity, even radioactivity, which could have specified suits designed for protection from those environments (without which players would perish!). Planets should also definitely have varying levels of gravity, some with no gravity at all, and some with intense gravitational pull and pressure, suit required. Gas giants would be really cool, where traversing the upper atmosphere would be OK. There could be floating outposts, etc. Then moving too close to the core could crush most ships... Also would be cool to see asteroid-based outposts, with subterranean areas. -Weather- Weather should factor in on at least some planets, but not all. Some planets should remain placid, while others could have weather cycles such as: sandstorms, blizzards, high winds, etc. It would also be interesting to have electrical/radiation storms where again, special shielding would be required to survive. Another interesting addition would be meteor showers, perhaps not damaging to the player in most cases... Of course, the most intense weather should be on planets with lesser city-populations. There should also be 'weather' cycles in space the likes of radiation/electrical storms, where ships' shields would be rendered ineffective. Perhaps here or there, a neutronic wave front (Star Trek, Ahem)! Deadly nebula! -Ships- The ships so far are absolutely bad-ass. Can hardly put it into words just how right they look and feel. I do have one minor issue to discuss regarding player immersion: Planetary entry/re-entry seems a bit off... It feels somewhat awkward orienting the ship into a nose-dive and then accelerating toward the planet. While that should still be an option for entry, it seems lacking, if it's the only way. Players should be allowed to let their ships drift slowly downward towards the surface (with a horizontal orientation relative to ground), all the while getting pulled to greater and greater speeds due to gravity. Currently it seems as though there is no gravity, requiring ships to nose-dive and hit the thrusters. The level of gravity should also have effects on how quickly ships take off, and how much fuel is consumed. Also some of the more lightweight craft should be capable of water-landing and flotation, some, not all. -Weaponry- Weapons are also looking pretty nice, and I can't wait to hunt some bounties and pirates with the Scourge Cannon! Turrets on ships are awesome and so are the weapons additions to the ships main systems. Weapons turrets on ships should not be automated. Automation would detract from the challenge of the game, and we never want that! Instead the player should be able to either hire NPCs or other players to man different positions aboard their ship. Also it seems some of the infantry firearms are being slightly 'overdone', so to speak. For example the Devastator shotgun seemingly has way too much level of detail and unnecessary bulk added to it. My suggestion is to lean more on the side of realism. I know it's Sci-Fi. Still I hope devs don't get hung up on making things like fancy-diamond-encrusted-platinum-laser cannons with under-barrel flame throwers..! It would be amazing to see (in rare cases), Orbital Weapons Platforms that could, if accessed, rain supreme firepower down on the planet's surface, destroying small outposts, structures or towns... Of course it would be necessary to make accessing it an extreme challenge. Accessories are nice. But keep away from over-extravagant weapon design. -Exploration- Exploration should be the fundamental, key point of the game. While some may argue that it is space battles, I tend to disagree. With so many space craft, vehicles and weapons, the gameplay will quickly become boring and the equipment redundant if there is not a vast amount of exploration. Here are a few thoughts on aspects of exploration: Artifacts, Flora and Fauna. Scattered throughout the verse there could be a plethora of different types of Artifacts to be found, only through rigorous exploring. There should be ancient ruins with old alien technology, perhaps rare weapons. There should be Obelisks and Pyramids and rare trinkets that could be sold or held as trophies. There could be mysterious devices, like the Orbs in Mass Effect (the first game) with strange properties. There could be alien tech that could be found and then saved for use at a far later date. Regarding Flora and Fauna, there could be a huge variety of harvesting options for certain crafting items. There really ought to be many creatures, perhaps mostly neutral/friendly. However some animals, in rare cases could turn out to be hostile, and highly challenging to face. Perhaps giant worms, or insectoids! Another thing could be infected worlds, or derelict ships (think Dead Space, or The Thing) where your only choice is to fight for survival or run for your life. There should also be intact derelicts. We've seen plenty of demolished ones. Some should be intact, abandoned in space, or even on land. Exploration should not, and I can't stress this enough, should not stem solely or mostly from missions! Let the missions be vast and varying in type by all means, a multitude of missions is always welcome. But please don't conflate missions and side quests, with exploration. -Armor & Apparel- The armor should of course have good variety. Weight should factor in, which I believe it currently does. Also there should definitely be highly specialized suits for specific tasks. Of course there'll be a space suit for EVA in outer space, but adding other specializations for other armor sets/suits would be great too. There should be a set more suited for enduring intense heat, or cold or radiation. There should also mostly be non-EVA capable sets IMO. Body armor should not be conflated with EVA suits, and they should for the most part be separate, with a few exceptions. It would be cool to see a lot of options other than simple armor for combat and space suits for EVA. One thought would be a stealth-suit with either quiet movement or even invisibility. Mostly I'm hoping it will prove an actual challenge to obtain armors, so that everyone isn't immediately buffed just after they begin playing. Let there be lots of varying, quirky outfits to be found. -Miscellaneous- NPCs for hire or available as crew members should use a rating system the likes of the one used in Metal Gear Solid V. They could have a certain class of career like 'linguist' or 'gunner' or 'medic', and within that specialty a certain set of ratings. Players should be able to activate distress beacons (false or genuine). If a player's ship is captured, they should be given the option to fight aboard the enemy ship in order to escape (think Han Solo and co, the capture of Millennium Falcon!). Where are all the AIs? This is the future after all... There should be robots of some kind or another, even perhaps a sentient machine race! There should also be a minimal amount of spawn/respawn actions. I realize this is counter-intuitive, given there's a massive universe to traverse. But it will add to the replay and return-to-game value; if people can easily spawn their ships and/or fast travel around it will make things overly-easy. It's nice that there's a wait-timer for summoning ships (at least destroyed ones). However, if a ship is not at the station at which you are staying, it should take time to arrive near you, and there should be a fuel cost and fee. Having all your ships easily at your fingertips will take away from the immersion and challenge of the game. It should also be more challenging IMO, to acquire cash. Gaining millions of credits should take a very long time. The quicker people progress in the game, the quicker the MMO will die. I don't believe there should be a 'difficulty setting' option. The universe in general should prove pretty damn challenging, with areas of extreme and lesser challenges. Some mini-games would also be cool, so long as they remain within the Persistent Universe. Game modes are a bad idea. It's understandable at this point, given there are players currently in the game who want something working. But later on, when development is (mostly) "complete", having different game-modes will detract from the main MMO. All hoverbikes should remain as hoverbikes, and not be turned into flying-space-hoverbikes! Please remove the flight-function for hoverbikes. Having flight for them is ridiculous and totally misses the point of a hoverbike. While I do agree that they should have some (slight) altitude control and perhaps a jump/boost, they should not be able to simply fly away, especially up into space. A hoverbike is like a speeder from Star Wars, it's not for flight; only for elevated, fast, ground travel! This goes for all ships and vehicles; if they have a specialty let them stick to that specialty, no blurring lines, except perhaps in rare cases.
  8. Weekend Warrior $195 LTI $245 Also for Sale F7A Military Hornet Upgrade more than 1 available $20 n/a $100 Empty Original Backer account(s) more than 1 available n/a n/a $175 Terms
  9. Selling original Pirate Pack - LTI from Buyback. This is not a game package. Melt Value $100 USD / My Price $140 USD $125 USD Accepting USD PayPal; must be PayPal verified and email for PayPal and Gifting must be the same. Payment must be received prior to delivery to complete transaction. No Refunds or Cancellations will be available. Please note the docking collar is defunct, and the Tractor beam is somewhat questionably available on all standard Cutlass Black models.
  10. Sky-Citizen

    Star Citizen Ship Ships?

    So in the holiday livestream ship shape, where they kept going on about fighting on land, sea and air did anyone else think this means we might be getting some form of water ship? Or submarine etc?
  11. Just a couple of questions that I hope someone can answer. If I were to buy a ship, say Aurora or Mustang that had LTI on it, and that person gifted it to my account, can I then upgrade it to say a MISC Freelancer, and still keep LTI on that ship? Is it possible to buy a ship from someone that has LTI, then melt my ship(that was upgraded) and use the store credit to upgrade the gifted ship with LTI and it still keep LTI? Please help me with a detailed explanation of how this either works or doesn't work. Thanks in advance!
  12. Hi guys, I have a question, I backed the game proudly several years ago and I have some really good ships on my account that are not giftable because I bought them with instore credits and they are well over 2500+ combined and had a question. If I want to move on from the game, is there any way I can like legitly sell the entire thing or not? How do I do it? If there is no way, that's fine, i'll just hang on to it but I actually am moving on from gaming all together, I sold my htc vive, and a lot of other game stuff recently, sold my gaming computer too. If I could pass it down to another person would be great.
  13. Dumajin

    Military Exploration

    I was just wondering, i suppose mostly to the more senior players or people who closely follow the development of SC; What kind of military exploration would we do? If any. I ask because i'm pretty torn between the Hornet Tracker and the Freelancer DUR and I am just not sure which to pick. But I do want to be in the military so I would like to know which is more useful for our purposes.
  14. lonewolfassassin29

    Where do I go now?

    Hello: new to SC and everything in it. I have a Constellation Aquila. I might be looking into the Endeavor in Nov or Christmas. I am basing this on finding a good crew that wishes to become a part of the best support/multi-role ship in the fleet. I am thinking modules like the hanger, medical and ID beacon at this time. I am sure the Constellation Aquila will be a great stepping stone to learn systems and positions best suited for each crew member. Going forward I am sure to make friends and a strong crew to augment the strength of the fleet.
  15. LoxNyctores

    One more trigger-happy American :P

    Hello. Let us blow things up together. Good Luck. Have Fun. Much Explosion.
  16. Up front, I'm not going to pretend to be certain about any facts I present, any references or claims are only what I have heard from another person, and if my memory serves correct, so please revise anything incorrect. I heard, and I think many (especially early) backers will agree that Star Citizen was promised to be entirely independent of your real wallet, that the money you make outside of the game is entirely inconsequential to your gameplay and progression in the universe. A lot of people complained and are complaining that being able to buy ships for real money is pay-to-win, but I think it's necessary to fund the game, and is altogether not a huge factor. I mean, you can really fly one ship at a time, so having them is hardly something that would affect you, and most backers would only have a few at most at release. Then I saw this: https://robertsspaceindustries.com/pledge/extras?product_id=41 In case the link doesn't work, or whatever may happen, essentially one can purchase UEC with real money, and even if the page is taken down, it has been said that it is planned for this to be a part of future income. I have seen a few youtube channels (BoredGamer, among them) saying this. In a lot of cases, the argument is that you can only buy a limited amount of UEC in a given length of time, and that this was 'for the people that don't have the time to grind in game'... Well, for the first point, the simple fact that you can purchase in-game currency (and therefore progression) sort of destroys the allure and pride of owning UEC. For the second point, everyone knows that's just an excuse to sell it, but taking it as a legitimate argument, I'll say that if you're short on time, buying progression in a game so that you can play it a little when you can is not fun at all, and it ruins the game for everyone else at the same time. You can't buy another queen in a chess match because you didn't have the time to think through a move and expect people to take the game seriously. Basically, we need to fix this problem early, before it becomes anything. The backers who backed the game in hopes of a true universe, where players make their own stories, actions have consequences, and hard work is rewarded, and any money you own in this universe doesn't carry over to the next-those backers I expect will be and are disappointed in this turn and will respond and ensure their investment is still in what they thought it was. Edit: I used p2w out of a lack of a better word.. I suppose in this case, its more pay-for-an-advantage, even though it's small, it still means they are letting a person's wallet affect in-game. For me, I think it's really less of a worry about some players having that advantage, and more that you can't look at someone without wondering if they got stuff spawned in for them.
  17. Hi Everyone! I figured out a way to get both a Gladius (w 6 MI) and a Dragonfly with only a small investment of $25. You also get a few other cool rewards along the way. I tested it out myself and it worked like a charm. So how? By using the Referral program AND the 2017 Referral Contest concurrently- between now and Aug 8th it is possible to reap the rewards of both. After this contest is up then it is still worth it just for the Gladius imo, since it is a $125 ship atm. Exactly how? That is up to you. The goal is to earn 10 Referral Points (RP) linked to your account. I used Bing Ads, set up an account with the online chat. Refused to put any money on it until AFTER I got the $100 coupon for new accounts (had to wait like 2 days for that), then I prepaid $25. My ad on Bing has run 17 days now, and I have 58 prospects and 14 recruits. I have spent $90 of my total $125 ad money so I am hopeful that I will get to Lt in the referral program (25 RP) before that amount dwindles to zero and I let it go idle. If someone is interested in doing the same I think it is a good bet and I would not mind helping you out in setting up the account and the ad. From experience I think using Google ads is not worth it (they charge too much per click and per impression while Bing only charges per click), however Google and Bing are running similar ad coupons for new accounts. What exactly can you get doing this now? You can check the status of the referral program and your referral code by going to YOUR RSI ACCOUNT and clicking REFERRAL PROGRAM (the Referral Contest link is embedded on the REFERRAL PROGRAM page) Below is the list from the RSI Referral Program webpage and below that is the list of rewards from the 2017 Referral Contest. Referral Rewards 2017 Referral Contest Rewards So if you like hangar flair and a Gladius short range patrol fighter/Dragonfly ship set then I think this is about the best deal out there right now- plus you promote Star Citizen which shouldn't hurt either :-) You can check the status of the referral program and find your referral code by going to your MY RSI > MY ACCOUNT > REFERRAL PROGRAM (the Referral Contest link is embedded in the RANKING LADDER page) Wish all you fellow Imperials (Imperiumals? haha) [orgmates in Imperium!] the best! -Uthrac This Post has been improved and edited by the Switchmeister (thx Switch! lol) VERY IMPORTANT EDIT as of 2017-07-06 I just discovered that one must ACTIVELY ENROLL in the 2017 Referral Contest. From your My RSI > My Account > Referral Program > Ranking Ladder > 2017 Referral Contest page you must then select "Enter Contest" and agree to the terms! This was poorly thought out by RSI to say the least, as most people I know also failed to find this and, like myself, assumed that the Referral Program is automatic, so the Referral contest would also be automatic. I have submitted a customer service request on this issue and am hoping CIG will have the decency to automate enrollment. Until then it would be wise to go to the page and Enter the Contest ASAP.
  18. Hi all Obviously, we only need to buy 1 ship & 1 package to play the game. Also, anyone buying more than 1 ship is taking a risk, that game does not pan out (no flames please) In that vein that I took a chance, had the income, and will never do it again if it does not pan out, Id like your advice and comments, on what to do next If, and I mean IF, I wish to spend/buy /trade or get rid of more ships. Without further ado, my current Virtual ship arsenal ============== My fleet as of now; I know there was a post regarding the fact that more expensive ships, (a CIG Vid) will take longer to obtain in game than originally intended. In that Vein, I have been melting UP my smaller ships that I’ve had bought in 2013-2014 (when I joined, after KickStarter) and getting bigger or more unique ones My SC profile: Like in EVE Online (which I don’t play anymore), I intend to do the following Fleet Support, like refueling, Scouting, Jamming etc. LR/Gunboat type combat, I’m older so dog fighting is not to be my forte Industrialist (Mainly) Mining Salvaging Hauling/Commerce/Transport Possibly Exploration, if it actually works (in game…) Possible other Non-Combat activities (if they are fun…) You will notice I have not Bought Polaris/Idris etc. due to price/availability and I’m not sure how Cap combat will work (large crews/expenses) Question 1: Any feedback welcome, as I value all your advice here, you guys are the true meaning of Hard-core J Question 2: Do I have any ships that area redundant (among the smaller ones like the 315p). I am keeping (very probably all my flagships, such as Orion, Carrack, Caterpillar..) but I will listen (and consider) everything you say J Ship Fleet RSI Constellation Taurus Hauling/Cargo cap 242 Constellation Phoenix Luxury yacht Orion Mining Super Ship : Fleet Support Will be super expensive in PTU (to buy) Aurora LX No role yet, cheap ship and limited? Aegis Reclaimer Salvage Will be super expensive in PTU (to buy) Retaliator Bomber my LR Big Bomber/Fleet Support/Hauler ? : Fleet Support Vanguard Heavy LR Fighter, with all 3x BUK’s Redeemer Heavy Gunboat Origin 350R racer Racer 315P Explorer Cheap explorer? M50 Interceptor Super Runner MISC Starfarer Refueling/ Hauler(?) : Fleet Support Will be super expensive in PTU (to buy) Freelancer MIS Small hauler (fit in small jump points , where Taurus won’t ?) Drake Herald fast, armored EW/Intel Ship : Fleet Support Cutlass Blue No Role yet; Caterpillar Modular, versatile ship Role: unsure Will be super expensive in PTU (to buy) Dragonfly Curiosity ? LTI Token ? Anvil Super-Hornet Mid-range Combat Hornet Tracker AWACS type : Fleet Support Hornet Ghost Stealth Ship/EW : Fleet Support Carrack Versatile super-ship, Explorer, powerful and multi-role Will be super expensive in PTU (to buy) Terrapin Ultimate Scout, well armored Weird Ones/ Alien: Khartu-al Light Fighter, curiosity item Banu My Main, Super-duper 7,000 units Hauler and Bazaar ship Will be super expensive in PTU (to buy) Mustang Alpha Bought a separate pilot, Xmas sale Upgraded (not melted but upgraded) ships: Aurora LN Avenger Stalker Origin 325A Anvil Hurricane Ships (Still to get/ Planned) Prospector More Solo/Mining Role Origin 890 Super capital Ship Space yachts (maybe) Freelancer MAX I know I have a Taurus, will the MAX be able to go more into other places ? Endeavor Science might be something I’d like to do (I was a big scientist in EVE) Hull C-D or E I am unsure about this, since I have a Banu, but all the Hull’s have more capacity Again, advice welcome here too And finally Should I get a CAP, like Idris/Polaris etc. That 1 I am so unsure I never pulled the trigger… Again, advice welcome here too Thanks all See you in game JM
  19. Hiro66

    Ship Numbers

    Hey Guys I've been thinking...does anybody have any figures on rough ship numbers in the fleet or whole game (of each ship type). I've scoured the internet but have found nothing. Thanks
  20. Hi, buying non-LTI ships and game packages below melt depending on volume. Paying via Paypal.
  21. Lady Tyreanthil Kyranthia

    Any sales on right now ?

    Hi all are there any sales or special packages on ships right now, or did I miss everything during December ? Take care all, tyrean
  22. Hi there So i have a couple of Steam- and Uplay-Keys that i would like to trade in for Star Citizen Ships, Hangar Flair etc. I am open for offers. Just send me a PM with the game or the games you'd like to have and the SC-Item you are willing to trade for the key(s). If your ship is slightly more valuable than the game(s) you want, i could also pay the difference. Here are the Steam-Games i can offer: - Anomaly 2 - Bound By Flame - The Bridge - Brothers: A Tale of Two Sons - Chivalry: Medieval Warfare - Cities XL Platinum - Cook, Serve, Delicious! - Deponia Doomsday - Endless Space Emperor Edition - ENSLAVED: Odyssey to the West Premium Edition - FORCED - Frozen Cortex - Frozen Synapse - Game of Thrones - GRAV (Early Access) - Gunmetal Arcadia Zero - KHOLAT - Magicka 2 - Mars: War Logs - Of Orcs and Men - Prison Architect - Risen - Risen 2: Dark Waters Gold Edition - Rocket League - The Stanley Parable - Styx: Master of Shadows - The Talos Principle - TIS-100 - Torchlight II - Volume - The Walking Dead: Season 1 - The Walking Dead: Season 2 - The Walking Dead: 400 Days And the Uplay-Games: - Assassin's Creed - Assassin's Creed II - Assassin's Creed Brotherhood - Assassin's Creed III - Assassin's Creed Chronicles: China (x2) - Assassin's Creed Chronicles: India - Assassin's Creed Chronicles: Russia - Assassin's Creed Liberation HD - Assassin's Creed Unity - Far Cry 3: Blood Dragon - Rayman Origins Please feel free to PM me if you are interested in any of these or have any further questions. That's it folks. See ya in the verse!
  23. Hi guys, it has come time for me to unload my ships. New job, no time, need a new laptop. Notes: Some ships are CCU-d, some come with additional items. Prices include Paypal fee. Available Ships Buccaneer - LTI ($110) Constellation Andromeda - LTI ($225) Super Hornet - LTI ($165) Sabre - LTI ($170) 350R - LTI ($125) Freelancer MIS - LTI ($165) Merchantman - LTI ($250) Harbinger - LTI ($280) SENTINEL BATTLEFIELD UPGRADE KIT - ANNIVERSARY - 3 yr ($25) PM me if interested, I will update the above as sold I am Paypal verified, please be so as well I have done transactions through the site previously Invoice will be sent via Paypal for Payment Buyer's go first No Refunds once transaction is complete
  24. tamag0chi

    What have I done...

    CR please STAHP!!!! (said my wallet)
  25. Hiro66

    Scout Ships

    Hi guys I've got a question: I'm planning to upgrade my 315p soon to get ready for 3.0 and want to move into a forward scout/commander role in Imperium. Any advice for the best ships for the job? p.s. I think maybe something like the Hornet Tracker might be a good idea... Thanks
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