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Found 81 results

  1. Check this guy's work out and maybe consider compensating him a coffee https://www.christophrupsch.de/en/star-citizen-poster/
  2. Let's post our ideas for Star Citizen. The galaxy's a huge place, full of curiosities and splendor! Please be polite and have fun, while we discuss in detail the additions we want to see in SC. Constructive criticism is always welcome, keep it friendly... Here are a few ideas I will start us off with: -Planets- Planets should have highly varied biomes and environments. These should include ocean planets, desert worlds, jungle moons, cavernous lands, ice planets, swamps, (and a personal favorite) lava worlds! It would be cool to have various atmospheric conditions, such as excessive heat or cold or toxicity, even radioactivity, which could have specified suits designed for protection from those environments (without which players would perish!). Planets should also definitely have varying levels of gravity, some with no gravity at all, and some with intense gravitational pull and pressure, suit required. Gas giants would be really cool, where traversing the upper atmosphere would be OK. There could be floating outposts, etc. Then moving too close to the core could crush most ships... Also would be cool to see asteroid-based outposts, with subterranean areas. -Weather- Weather should factor in on at least some planets, but not all. Some planets should remain placid, while others could have weather cycles such as: sandstorms, blizzards, high winds, etc. It would also be interesting to have electrical/radiation storms where again, special shielding would be required to survive. Another interesting addition would be meteor showers, perhaps not damaging to the player in most cases... Of course, the most intense weather should be on planets with lesser city-populations. There should also be 'weather' cycles in space the likes of radiation/electrical storms, where ships' shields would be rendered ineffective. Perhaps here or there, a neutronic wave front (Star Trek, Ahem)! Deadly nebula! -Ships- The ships so far are absolutely bad-ass. Can hardly put it into words just how right they look and feel. I do have one minor issue to discuss regarding player immersion: Planetary entry/re-entry seems a bit off... It feels somewhat awkward orienting the ship into a nose-dive and then accelerating toward the planet. While that should still be an option for entry, it seems lacking, if it's the only way. Players should be allowed to let their ships drift slowly downward towards the surface (with a horizontal orientation relative to ground), all the while getting pulled to greater and greater speeds due to gravity. Currently it seems as though there is no gravity, requiring ships to nose-dive and hit the thrusters. The level of gravity should also have effects on how quickly ships take off, and how much fuel is consumed. Also some of the more lightweight craft should be capable of water-landing and flotation, some, not all. -Weaponry- Weapons are also looking pretty nice, and I can't wait to hunt some bounties and pirates with the Scourge Cannon! Turrets on ships are awesome and so are the weapons additions to the ships main systems. Weapons turrets on ships should not be automated. Automation would detract from the challenge of the game, and we never want that! Instead the player should be able to either hire NPCs or other players to man different positions aboard their ship. Also it seems some of the infantry firearms are being slightly 'overdone', so to speak. For example the Devastator shotgun seemingly has way too much level of detail and unnecessary bulk added to it. My suggestion is to lean more on the side of realism. I know it's Sci-Fi. Still I hope devs don't get hung up on making things like fancy-diamond-encrusted-platinum-laser cannons with under-barrel flame throwers..! It would be amazing to see (in rare cases), Orbital Weapons Platforms that could, if accessed, rain supreme firepower down on the planet's surface, destroying small outposts, structures or towns... Of course it would be necessary to make accessing it an extreme challenge. Accessories are nice. But keep away from over-extravagant weapon design. -Exploration- Exploration should be the fundamental, key point of the game. While some may argue that it is space battles, I tend to disagree. With so many space craft, vehicles and weapons, the gameplay will quickly become boring and the equipment redundant if there is not a vast amount of exploration. Here are a few thoughts on aspects of exploration: Artifacts, Flora and Fauna. Scattered throughout the verse there could be a plethora of different types of Artifacts to be found, only through rigorous exploring. There should be ancient ruins with old alien technology, perhaps rare weapons. There should be Obelisks and Pyramids and rare trinkets that could be sold or held as trophies. There could be mysterious devices, like the Orbs in Mass Effect (the first game) with strange properties. There could be alien tech that could be found and then saved for use at a far later date. Regarding Flora and Fauna, there could be a huge variety of harvesting options for certain crafting items. There really ought to be many creatures, perhaps mostly neutral/friendly. However some animals, in rare cases could turn out to be hostile, and highly challenging to face. Perhaps giant worms, or insectoids! Another thing could be infected worlds, or derelict ships (think Dead Space, or The Thing) where your only choice is to fight for survival or run for your life. There should also be intact derelicts. We've seen plenty of demolished ones. Some should be intact, abandoned in space, or even on land. Exploration should not, and I can't stress this enough, should not stem solely or mostly from missions! Let the missions be vast and varying in type by all means, a multitude of missions is always welcome. But please don't conflate missions and side quests, with exploration. -Armor & Apparel- The armor should of course have good variety. Weight should factor in, which I believe it currently does. Also there should definitely be highly specialized suits for specific tasks. Of course there'll be a space suit for EVA in outer space, but adding other specializations for other armor sets/suits would be great too. There should be a set more suited for enduring intense heat, or cold or radiation. There should also mostly be non-EVA capable sets IMO. Body armor should not be conflated with EVA suits, and they should for the most part be separate, with a few exceptions. It would be cool to see a lot of options other than simple armor for combat and space suits for EVA. One thought would be a stealth-suit with either quiet movement or even invisibility. Mostly I'm hoping it will prove an actual challenge to obtain armors, so that everyone isn't immediately buffed just after they begin playing. Let there be lots of varying, quirky outfits to be found. -Miscellaneous- NPCs for hire or available as crew members should use a rating system the likes of the one used in Metal Gear Solid V. They could have a certain class of career like 'linguist' or 'gunner' or 'medic', and within that specialty a certain set of ratings. Players should be able to activate distress beacons (false or genuine). If a player's ship is captured, they should be given the option to fight aboard the enemy ship in order to escape (think Han Solo and co, the capture of Millennium Falcon!). Where are all the AIs? This is the future after all... There should be robots of some kind or another, even perhaps a sentient machine race! There should also be a minimal amount of spawn/respawn actions. I realize this is counter-intuitive, given there's a massive universe to traverse. But it will add to the replay and return-to-game value; if people can easily spawn their ships and/or fast travel around it will make things overly-easy. It's nice that there's a wait-timer for summoning ships (at least destroyed ones). However, if a ship is not at the station at which you are staying, it should take time to arrive near you, and there should be a fuel cost and fee. Having all your ships easily at your fingertips will take away from the immersion and challenge of the game. It should also be more challenging IMO, to acquire cash. Gaining millions of credits should take a very long time. The quicker people progress in the game, the quicker the MMO will die. I don't believe there should be a 'difficulty setting' option. The universe in general should prove pretty damn challenging, with areas of extreme and lesser challenges. Some mini-games would also be cool, so long as they remain within the Persistent Universe. Game modes are a bad idea. It's understandable at this point, given there are players currently in the game who want something working. But later on, when development is (mostly) "complete", having different game-modes will detract from the main MMO. All hoverbikes should remain as hoverbikes, and not be turned into flying-space-hoverbikes! Please remove the flight-function for hoverbikes. Having flight for them is ridiculous and totally misses the point of a hoverbike. While I do agree that they should have some (slight) altitude control and perhaps a jump/boost, they should not be able to simply fly away, especially up into space. A hoverbike is like a speeder from Star Wars, it's not for flight; only for elevated, fast, ground travel! This goes for all ships and vehicles; if they have a specialty let them stick to that specialty, no blurring lines, except perhaps in rare cases.
  3. Selling original Pirate Pack - LTI from Buyback. This is not a game package. Melt Value $100 USD / My Price $140 USD $125 USD Accepting USD PayPal; must be PayPal verified and email for PayPal and Gifting must be the same. Payment must be received prior to delivery to complete transaction. No Refunds or Cancellations will be available. Please note the docking collar is defunct, and the Tractor beam is somewhat questionably available on all standard Cutlass Black models.
  4. Star Citizen Ship Ships?

    So in the holiday livestream ship shape, where they kept going on about fighting on land, sea and air did anyone else think this means we might be getting some form of water ship? Or submarine etc?
  5. Just a couple of questions that I hope someone can answer. If I were to buy a ship, say Aurora or Mustang that had LTI on it, and that person gifted it to my account, can I then upgrade it to say a MISC Freelancer, and still keep LTI on that ship? Is it possible to buy a ship from someone that has LTI, then melt my ship(that was upgraded) and use the store credit to upgrade the gifted ship with LTI and it still keep LTI? Please help me with a detailed explanation of how this either works or doesn't work. Thanks in advance!
  6. Hi guys, I have a question, I backed the game proudly several years ago and I have some really good ships on my account that are not giftable because I bought them with instore credits and they are well over 2500+ combined and had a question. If I want to move on from the game, is there any way I can like legitly sell the entire thing or not? How do I do it? If there is no way, that's fine, i'll just hang on to it but I actually am moving on from gaming all together, I sold my htc vive, and a lot of other game stuff recently, sold my gaming computer too. If I could pass it down to another person would be great.
  7. Military Exploration

    I was just wondering, i suppose mostly to the more senior players or people who closely follow the development of SC; What kind of military exploration would we do? If any. I ask because i'm pretty torn between the Hornet Tracker and the Freelancer DUR and I am just not sure which to pick. But I do want to be in the military so I would like to know which is more useful for our purposes.
  8. Where do I go now?

    Hello: new to SC and everything in it. I have a Constellation Aquila. I might be looking into the Endeavor in Nov or Christmas. I am basing this on finding a good crew that wishes to become a part of the best support/multi-role ship in the fleet. I am thinking modules like the hanger, medical and ID beacon at this time. I am sure the Constellation Aquila will be a great stepping stone to learn systems and positions best suited for each crew member. Going forward I am sure to make friends and a strong crew to augment the strength of the fleet.
  9. One more trigger-happy American :P

    Hello. Let us blow things up together. Good Luck. Have Fun. Much Explosion.
  10. Up front, I'm not going to pretend to be certain about any facts I present, any references or claims are only what I have heard from another person, and if my memory serves correct, so please revise anything incorrect. I heard, and I think many (especially early) backers will agree that Star Citizen was promised to be entirely independent of your real wallet, that the money you make outside of the game is entirely inconsequential to your gameplay and progression in the universe. A lot of people complained and are complaining that being able to buy ships for real money is pay-to-win, but I think it's necessary to fund the game, and is altogether not a huge factor. I mean, you can really fly one ship at a time, so having them is hardly something that would affect you, and most backers would only have a few at most at release. Then I saw this: https://robertsspaceindustries.com/pledge/extras?product_id=41 In case the link doesn't work, or whatever may happen, essentially one can purchase UEC with real money, and even if the page is taken down, it has been said that it is planned for this to be a part of future income. I have seen a few youtube channels (BoredGamer, among them) saying this. In a lot of cases, the argument is that you can only buy a limited amount of UEC in a given length of time, and that this was 'for the people that don't have the time to grind in game'... Well, for the first point, the simple fact that you can purchase in-game currency (and therefore progression) sort of destroys the allure and pride of owning UEC. For the second point, everyone knows that's just an excuse to sell it, but taking it as a legitimate argument, I'll say that if you're short on time, buying progression in a game so that you can play it a little when you can is not fun at all, and it ruins the game for everyone else at the same time. You can't buy another queen in a chess match because you didn't have the time to think through a move and expect people to take the game seriously. Basically, we need to fix this problem early, before it becomes anything. The backers who backed the game in hopes of a true universe, where players make their own stories, actions have consequences, and hard work is rewarded, and any money you own in this universe doesn't carry over to the next-those backers I expect will be and are disappointed in this turn and will respond and ensure their investment is still in what they thought it was. Edit: I used p2w out of a lack of a better word.. I suppose in this case, its more pay-for-an-advantage, even though it's small, it still means they are letting a person's wallet affect in-game. For me, I think it's really less of a worry about some players having that advantage, and more that you can't look at someone without wondering if they got stuff spawned in for them.
  11. Hi Everyone! I figured out a way to get both a Gladius (w 6 MI) and a Dragonfly with only a small investment of $25. You also get a few other cool rewards along the way. I tested it out myself and it worked like a charm. So how? By using the Referral program AND the 2017 Referral Contest concurrently- between now and Aug 8th it is possible to reap the rewards of both. After this contest is up then it is still worth it just for the Gladius imo, since it is a $125 ship atm. Exactly how? That is up to you. The goal is to earn 10 Referral Points (RP) linked to your account. I used Bing Ads, set up an account with the online chat. Refused to put any money on it until AFTER I got the $100 coupon for new accounts (had to wait like 2 days for that), then I prepaid $25. My ad on Bing has run 17 days now, and I have 58 prospects and 14 recruits. I have spent $90 of my total $125 ad money so I am hopeful that I will get to Lt in the referral program (25 RP) before that amount dwindles to zero and I let it go idle. If someone is interested in doing the same I think it is a good bet and I would not mind helping you out in setting up the account and the ad. From experience I think using Google ads is not worth it (they charge too much per click and per impression while Bing only charges per click), however Google and Bing are running similar ad coupons for new accounts. What exactly can you get doing this now? You can check the status of the referral program and your referral code by going to YOUR RSI ACCOUNT and clicking REFERRAL PROGRAM (the Referral Contest link is embedded on the REFERRAL PROGRAM page) Below is the list from the RSI Referral Program webpage and below that is the list of rewards from the 2017 Referral Contest. Referral Rewards 2017 Referral Contest Rewards So if you like hangar flair and a Gladius short range patrol fighter/Dragonfly ship set then I think this is about the best deal out there right now- plus you promote Star Citizen which shouldn't hurt either :-) You can check the status of the referral program and find your referral code by going to your MY RSI > MY ACCOUNT > REFERRAL PROGRAM (the Referral Contest link is embedded in the RANKING LADDER page) Wish all you fellow Imperials (Imperiumals? haha) [orgmates in Imperium!] the best! -Uthrac This Post has been improved and edited by the Switchmeister (thx Switch! lol) VERY IMPORTANT EDIT as of 2017-07-06 I just discovered that one must ACTIVELY ENROLL in the 2017 Referral Contest. From your My RSI > My Account > Referral Program > Ranking Ladder > 2017 Referral Contest page you must then select "Enter Contest" and agree to the terms! This was poorly thought out by RSI to say the least, as most people I know also failed to find this and, like myself, assumed that the Referral Program is automatic, so the Referral contest would also be automatic. I have submitted a customer service request on this issue and am hoping CIG will have the decency to automate enrollment. Until then it would be wise to go to the page and Enter the Contest ASAP.
  12. LAST EDIT: 06/Jul/2018 Hi everyone / I mainly have ships/vehicles that are either from lore, concept, development or being re-worked, and I constantly add more to the albums. NOTE: I've started to keep/restore the albums for ships that are now flyable as I've had a few requests for them. Aopoa (Xi'An) Aegis Anvil Argo Astronautics BIRC (Banu) Consolidated Outland Crusader Drake Esperia Kruger MISC Origin RSI RSI/Aegis Tumbril Vanduul -------------------------------------------------------------------------------------------------- Ship Components -------------------------------------------- BONUS -------------------------------------------- Characters First Person Components Places Places: Terra Places: Odin Places: Stanton Gameplay Other
  13. Hi all Obviously, we only need to buy 1 ship & 1 package to play the game. Also, anyone buying more than 1 ship is taking a risk, that game does not pan out (no flames please) In that vein that I took a chance, had the income, and will never do it again if it does not pan out, Id like your advice and comments, on what to do next If, and I mean IF, I wish to spend/buy /trade or get rid of more ships. Without further ado, my current Virtual ship arsenal ============== My fleet as of now; I know there was a post regarding the fact that more expensive ships, (a CIG Vid) will take longer to obtain in game than originally intended. In that Vein, I have been melting UP my smaller ships that I’ve had bought in 2013-2014 (when I joined, after KickStarter) and getting bigger or more unique ones My SC profile: Like in EVE Online (which I don’t play anymore), I intend to do the following Fleet Support, like refueling, Scouting, Jamming etc. LR/Gunboat type combat, I’m older so dog fighting is not to be my forte Industrialist (Mainly) Mining Salvaging Hauling/Commerce/Transport Possibly Exploration, if it actually works (in game…) Possible other Non-Combat activities (if they are fun…) You will notice I have not Bought Polaris/Idris etc. due to price/availability and I’m not sure how Cap combat will work (large crews/expenses) Question 1: Any feedback welcome, as I value all your advice here, you guys are the true meaning of Hard-core J Question 2: Do I have any ships that area redundant (among the smaller ones like the 315p). I am keeping (very probably all my flagships, such as Orion, Carrack, Caterpillar..) but I will listen (and consider) everything you say J Ship Fleet RSI Constellation Taurus Hauling/Cargo cap 242 Constellation Phoenix Luxury yacht Orion Mining Super Ship : Fleet Support Will be super expensive in PTU (to buy) Aurora LX No role yet, cheap ship and limited? Aegis Reclaimer Salvage Will be super expensive in PTU (to buy) Retaliator Bomber my LR Big Bomber/Fleet Support/Hauler ? : Fleet Support Vanguard Heavy LR Fighter, with all 3x BUK’s Redeemer Heavy Gunboat Origin 350R racer Racer 315P Explorer Cheap explorer? M50 Interceptor Super Runner MISC Starfarer Refueling/ Hauler(?) : Fleet Support Will be super expensive in PTU (to buy) Freelancer MIS Small hauler (fit in small jump points , where Taurus won’t ?) Drake Herald fast, armored EW/Intel Ship : Fleet Support Cutlass Blue No Role yet; Caterpillar Modular, versatile ship Role: unsure Will be super expensive in PTU (to buy) Dragonfly Curiosity ? LTI Token ? Anvil Super-Hornet Mid-range Combat Hornet Tracker AWACS type : Fleet Support Hornet Ghost Stealth Ship/EW : Fleet Support Carrack Versatile super-ship, Explorer, powerful and multi-role Will be super expensive in PTU (to buy) Terrapin Ultimate Scout, well armored Weird Ones/ Alien: Khartu-al Light Fighter, curiosity item Banu My Main, Super-duper 7,000 units Hauler and Bazaar ship Will be super expensive in PTU (to buy) Mustang Alpha Bought a separate pilot, Xmas sale Upgraded (not melted but upgraded) ships: Aurora LN Avenger Stalker Origin 325A Anvil Hurricane Ships (Still to get/ Planned) Prospector More Solo/Mining Role Origin 890 Super capital Ship Space yachts (maybe) Freelancer MAX I know I have a Taurus, will the MAX be able to go more into other places ? Endeavor Science might be something I’d like to do (I was a big scientist in EVE) Hull C-D or E I am unsure about this, since I have a Banu, but all the Hull’s have more capacity Again, advice welcome here too And finally Should I get a CAP, like Idris/Polaris etc. That 1 I am so unsure I never pulled the trigger… Again, advice welcome here too Thanks all See you in game JM
  14. Any sales on right now ?

    Hi all are there any sales or special packages on ships right now, or did I miss everything during December ? Take care all, tyrean
  15. Hi there So i have a couple of Steam- and Uplay-Keys that i would like to trade in for Star Citizen Ships, Hangar Flair etc. I am open for offers. Just send me a PM with the game or the games you'd like to have and the SC-Item you are willing to trade for the key(s). If your ship is slightly more valuable than the game(s) you want, i could also pay the difference. Here are the Steam-Games i can offer: - Anomaly 2 - Bound By Flame - The Bridge - Brothers: A Tale of Two Sons - Chivalry: Medieval Warfare - Cities XL Platinum - Cook, Serve, Delicious! - Deponia Doomsday - Endless Space Emperor Edition - ENSLAVED: Odyssey to the West Premium Edition - FORCED - Frozen Cortex - Frozen Synapse - Game of Thrones - GRAV (Early Access) - Gunmetal Arcadia Zero - KHOLAT - Magicka 2 - Mars: War Logs - Of Orcs and Men - Prison Architect - Risen - Risen 2: Dark Waters Gold Edition - Rocket League - The Stanley Parable - Styx: Master of Shadows - The Talos Principle - TIS-100 - Torchlight II - Volume - The Walking Dead: Season 1 - The Walking Dead: Season 2 - The Walking Dead: 400 Days And the Uplay-Games: - Assassin's Creed - Assassin's Creed II - Assassin's Creed Brotherhood - Assassin's Creed III - Assassin's Creed Chronicles: China (x2) - Assassin's Creed Chronicles: India - Assassin's Creed Chronicles: Russia - Assassin's Creed Liberation HD - Assassin's Creed Unity - Far Cry 3: Blood Dragon - Rayman Origins Please feel free to PM me if you are interested in any of these or have any further questions. That's it folks. See ya in the verse!
  16. Weekend Warrior $195 LTI $245 Also for Sale F7A Military Hornet Upgrade more than 1 available $20 n/a $100 Empty Original Backer account(s) more than 1 available n/a n/a $175 Terms
  17. Hi guys, it has come time for me to unload my ships. New job, no time, need a new laptop. Notes: Some ships are CCU-d, some come with additional items. Prices include Paypal fee. Available Ships Buccaneer - LTI ($110) Constellation Andromeda - LTI ($225) Super Hornet - LTI ($165) Sabre - LTI ($170) 350R - LTI ($125) Freelancer MIS - LTI ($165) Merchantman - LTI ($250) Harbinger - LTI ($280) SENTINEL BATTLEFIELD UPGRADE KIT - ANNIVERSARY - 3 yr ($25) PM me if interested, I will update the above as sold I am Paypal verified, please be so as well I have done transactions through the site previously Invoice will be sent via Paypal for Payment Buyer's go first No Refunds once transaction is complete
  18. Ship Numbers

    Hey Guys I've been thinking...does anybody have any figures on rough ship numbers in the fleet or whole game (of each ship type). I've scoured the internet but have found nothing. Thanks
  19. 315p vs 350r

    Not sure which one to keep... its basically gonna be my transport from A -> B no real other purpose ... i already have the 315p just wondering if i should upgrade or save the money... im thinking could use the 350r for racing some day as a bonus but yeah.... wanna know your thoughts
  20. What have I done...

    CR please STAHP!!!! (said my wallet)
  21. Scout Ships

    Hi guys I've got a question: I'm planning to upgrade my 315p soon to get ready for 3.0 and want to move into a forward scout/commander role in Imperium. Any advice for the best ships for the job? p.s. I think maybe something like the Hornet Tracker might be a good idea... Thanks
  22. Want to Sell LTI ships for sale

    Hay there, i got a couple ships for sale considering Christmas coming up and got to get gifts for family. I have got: reclaimer LTI 370$ Carrack LTI 370$ sabre 175$ super hornet 170$ cutlass 100$ i also have just got a polaris which iam now kinda of regretting so i may consider selling that for right price, pm me if u interested in any i can provide screenshots of ships if wanted , thanks
  23. The pre-sale, cash only Polaris made me spend too much money and rethink my entire line of ships, but just when I thought I knew what ships I wanted and how to buy them, CIG bring out this: https://robertsspaceindustries.com/pledge/Combos/Carrier-Air-Wing This is a $330 saving on the actual cost and includes most of the ships I want. So my current plan now looks like this: Melt my pre-sale Polaris Melt my original concept Sabre Melt my Digital Colonel upgraded to a Super Hornet Unmelt the Digital Colonel Melt all the CCUs I have Buy the Carrier Air Wing Upgrade the Retaliator to a Crucible Pray for the Carrack and the Terrapin to come back so I can upgrade the Freelancer MIS to a Carrack and the Gladiator to a Terrapin. The pack will now be: Polaris, Crucible, Carrack, Terrapin, Sabre, Super-Hornet, Gladius I will keep the Lightspeed to give to my son (i'll ask for the ship, though) and I'll probably upgrade the unmelted Digial Colonel to a Freelancer DUR. Hopefully, I won't have to melt the M50 or the Dragonfly, but I'm off to make a spreadsheet to help me with the maths... Game? This is more like a bloody job!
  24. Caution melting your ships

    A recent Twitter discussion with a CIG employee is being talked about in the community and seems we might be losing the option to Un-melt our ships/packages, this doesn't necessarily we cannot put a ticket in and a million other options to try unmelting a ship but just be prepared and as you'll see below, if you do not have to, don't melt anything you'd regret losing. I personally think they'd give us a well amount of notice IF they did take away un-melts, but doesn't hurt to be safe. Original discussion - Concierge Forums Replaced with a clarification from CIG
  25. Hey guys! Looking at my hangar, and looking at the future, I have way more smaller and doubles of ships than I will need, so I am looking to offload a bit of my redundant ships/packages in my fleet so I can free up cash to grab some of bigger ships during the November sales. Prices include paypal fees, and may be negotiable based off of quantity or if the person is an Imperium member. Photos available on request, but not for post since my imageshack is currently bugged. Verified paypal buyers only, and I reserve the right to request verification information from interested buyers. ALL OF THE LISTED SHIPS AND PACKAGES ARE FROM MY OWN HANGAR, NOT FROM MULTIPLE ACCOUNTS. Lot 1: Aegis Vanguard Warden (3x of these) x1 LTI (Not CCU'd) - $295 USD each Lot 2: Aegis Gladius LTI (CCU'd from P-72) - $120 USD No longer available Lot 3: Aegis Reclaimer LTI (Not CCU'd) - $400 USD Lot 4: RSI Orion LTI (Not CCU'd) - $375 USD Lot 5: MISC Freelancer PACKAGE LTI (Including legacy alpha+sq42+hangar+creds+extras) $160 USD Sold to @Xzylvador Lot 6: Drake Interplanetary Cutlass PACKAGE LTI (Including legacy alpha+sq42+hangar+creds+tractor beam/docking collar+extras) $160 USD Lot 7: MISC Hull B LTI (Not CCU'd) - $130 USD Lot 8: MISC Hull C LTI (CCU'd from P72) - $250 USD Lot 9: Origin 325A LTI (Not CCU'd) - $90 USD Lot 10: Origin M50 LTI (CCU'd from P72) - $125 USD Lot 11: Anvil Carrack LTI (Not CCU'd) - $400 USD Lot 12: Consolidated Outland Mustang DELTA LTI (CCU'd from P72) - $90 USD If interested, please PM me, and make sure to keep the thread free of extraneous posts. Imperium members may get a discount, and I may offer bundle pricing if asked. Cheers! I also have several of the 24 month anniversary packages with 24 month insurance if someone's interested, PM for details.