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Showing most liked content since 04/24/2017 in all areas

  1. 18 likes
    Wuz gud @Imperium Members! With 3.0 just around the corner we event coordinators figured it would be a fun idea to throw an event where we all just sit down and play some Star Citizen, before 3.0 get’s released and everything works magically and no one is disappointed or anything of the sorts... Realism Pessimism aside, we have some congratulations due for our raffle winners from April’s Game Day. Congratulations to: @Aegid @LowZone @rimmer59 and @Uthrac, you’re all well deserving of the 10$ gift cards. As there’s been some confusion surrounding the raffles we’re gonna take this opportunity to remind everyone, in case you’ve forgotten the rules for the raffle, or never read them before. The raffles are based on individual activities during Game Day, so here is the list of raffles you can enter: Participation Raffle - by checking in with a host in the Landing Channel, you can be entered Arena Commander Raffle - by attempting any mode within Arena Commander, completing it, and providing a screenshot, you will be entered Host Created event Raffle - by taking part in a Host Created event, completing it, and providing a screenshot, you will be entered Custom Events Raffle - by taking part in an official Custom Event run, you will be entered into this final raffle All the raffle entries will be entered and kept track off by the Game Day Hosts and event coordinators throughout Game Day, prizes offered will be $10 RSI gift cards. (Additional prizes may be provided, and will be announced at the start of Game Day) Now then, on to the new stuff! We are happy to announce a comeback for custom scenarios! We’ll be giving out more details on this as we come closer towards Game Day, but know for now; If you would like to volunteer yourself to help us out with custom scenarios acting as Opfor, or simply have an amazing idea you want to share with us, then please don’t hesitate to message either Kkillroyv2 or Bloppo, you can also sign up in the thread linked below. We’re also bringing back the stream for this Game Day, and we’re looking for volunteers here as well. If you have any interest in helping out by acting as a cameraman or a caster, then please take a look into the following thread for more information. Lastly i’d like it if everyone could please check out my referral site, it would mean the world to me if i could win this amazing contest; the least you can do is look at the hard work I put into my site. https://robertsspaceindustries.com/referral-contest/Bloppo Now, on to the usual chatter. Joining Game Night For those of you that want to make a return visit, or show up for the first time, you only need to enter the Landing Channel on TeamSpeak (ts.starcitizenbase.com), and one of our Hosts will direct you to the action! If you decide to take part in on the fun, please consider recording any events you take part in, as we will be turning all footage we get into some excellent content, as you saw above! Raffles and Prizes As every other Game Day, we’ll be offering raffle prizes based on individual participation levels! Raffles will be based on individual activities during Game Day, so here is the list of raffles you can enter: Participation Raffle - by checking in with a host in the Landing Channel, you can be entered Arena Commander Raffle - by attempting any mode within Arena Commander, completing it, and providing a screenshot, you will be entered Host Created event Raffle - by taking part in a Host Created event, completing it, and providing a screenshot, you will be entered Custom Events Raffle - by taking part in an official Custom Event run, you will be entered into this final raffle All the raffle prizes will be $10 RSI gift cards (Additional prizes may be provided, and will be announced at the start of Game Day) Newbie Info If you’re brand new to Star Citizen, we recommend getting in touch with us on Teamspeak or, checking this link out: See you on the 27th!
  2. 11 likes
    $150.000.000 reached! .... with the hot Aegis Eclipse !!!! BIG MILESTONE for CIG Gratz Everyone!!!
  3. 11 likes
    Hey guys. So on the April 29th at 17:00 UTC (1pm EDT, 10am PDT) match going on where the top pilots from different orgs are going to go against one another. Twitch link https://www.twitch.tv/starcitizenccc So far Imperium has 3 teams that will be participating in the match. The first team is @Deonaldi and my friend @FlyingDutchMaster. Our team name is "#Blackouts_for_Jesus" because people tend to blackout in these games alot xD The second team will be @Space-Moose and @XLB. There team name is "StahpRunning" because people like to run alot in Arena Commander xD The last team will be @Cincinnatus and @Deadlife. There team name is "Doggie Snakes" because its a weird name I guess xD Wish us luck guys.... Some of us are training hard for this.... except for me and my teammate cause were too good. jk jk were just yoloing it ****Description from the site**** The Star Citizen Competitive Combat Club is hosting our second 2v2 AC tournament on April 29th at 17:00 UTC (1pm EDT, 10am PDT). There will be a 30 minute pregame show before the matches begin at 17:30. https://www.twitch.tv/starcitizenccc The tournament will be structured as a double-elimination bracket (http://starcitizencompetitivecombatclub.challonge.com/2v2_262), with seeding based on performance in the previous tournament. Each match will be decided by a best of 7 rounds and will be held in a Free Flight game. For each round, the two teams will square off at 10km, ready up, and then fight until one side is eliminated (see specific rules below). The first team to win 4 rounds wins the match. The prize pool is starting at **$102** (to contribute, donate here: https://streampro.io/tip/starcitizenccc) and will be split 70/30 between 1st and 2nd place (via paypal). **Both players must be in the SC4 Discord channel (https://discord.gg/qK7sXrE) to participate**. This is how we set up matches and communicate. ****Tournament Bracket**** *Subject to change* **** UPDATE **** Congratz to @Space-Moose and @XLB for getting 3rd Pace. They did a super awesome job! Congratz once again to these guys and to @Deadlife and @Cincinnatus for participating, next time you guys will get far with practice o7 Next time we will have more Imperium members in the higher winning brackets and no broken joysticks FINAL RESULTS:
  4. 10 likes
    So, given the amount of debate around CIG's pricing practices, especially when it comes to new ships, policies about CCUs, etc... we've decided it would be best to keep commentary about said practices OUT of the threads for the specific ships, and in a single thread that members of the SCB community can contribute to. While we want to foster good debate and discussion, this thread WILL be moderated heavily for violations of our forum rules. We know this is a highly charged topic, and that a lot of people have strong feelings both for and against CIG and the pricing practices they have been adopting, but we ask that members display common courtesy and respect when discussing this sensitive topic.
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    Found this YouTuber making really interesting videos using "Ship Viewer", also providing the link in the description to do it yourself. I don't trust downloads from random places but the videos are at least enjoyable to watch! Credit to Xenthor Xi.
  8. 7 likes
    Yeah, it was clickbait... This elevator shows the progression of New York as you go up from the 1500's to the completion of the new "1 World Trade Center" in 2015. Damn fascinating to see!
  9. 6 likes
    well ... this 47 y.o. kid (of course, since I'm aging, I took is as a compliment, you know ... I prefer keeping a "diplomatic" stance) is quite aware of Eu taxation law, and therefore knows that donations are not subject to VAT, only digital sales are. This means that CIG - as far as considers all the payments for concept subject to VAT - admits that he is nolonger getting donations but selling digital goods that imply certain legal guarantees (and that BTW - in my opinion - this is the actual reason why they changed refund policies including an express disclaimer).
  10. 6 likes
    I prefer this over the $5, but I liked the $5 as well. I wish they kept both of it. Too many people abused the $0 CCU upgrade. I'll go back to what I said earlier: It's. 5. Dollars. People spend $2,000 for a ship. Grey Market abused this into submission. I'm glad they will get rid of it over-time.
  11. 6 likes
    $275... I figured the Aegis Eclipse would be expensive, since it's a military ship. However, after the poor sales of the Banu Defender, I question CIG's logic in pricing the Eclipse so high. Granted, CIG hasn't released any information about the Eclipse and there's nothing but speculation about its role. Most believe it's an E-warfare and/or quantum travel Interdictor ship. Star Citizen doesn't have an Interdictor yet, and CIG has said there will be ships that can prevent other ships from quantum jumping and pull ships out of quantum travel, i.e. an Interdictor. Therefore, I agree that the Eclipse is most likely an Interdictor. I hope it also has other functions, like E-warfare (similar to the Vanguard Sentinel), or its armed with unique weapons in line with its interdiction ability, such as Distortion cannons and EMP missiles. For the sake of argument, I'll speculate that the Aegis Eclipse is a Vanguard-sized Interdiction ship with a crew of 2-4, it's stealthy, medium-to-long range, and has an Interdiction field generator. In comparison to the Vanguard line-up and Retaliator heavy bomber, the price of $275 could be justified -- except the Vanguard was heavily criticized for being overpriced and CIG has nerfed it in AC. Regardless if the Eclipse's specs put it on par with the Vanguard Harbinger, I think CIG should've priced it lower. I commented yesterday that I was annoyed by how soon the Eclipse Concept Sale is after the Banu Defender debacle. It really seems like CIG is hurting because the Banu Defender concept sale was their least successful concept ship sale to date, and CIG is hastily putting the Eclipse up for sale -- instead of the Origin 600i, as originally planned -- to generate more funding. It's very concerning that CIG might be desperate for funds. If CIG is motivated by the need for funding, it's a poor decision to price the Eclipse so high, because they should be going for sales volume rather than a high price per unit. If the Eclipse was priced at $200 for store credit and $175 warbond (cash), it would sell like crazy! CIG has under-priced plenty of ships and raised the prices significantly later, like the Starfarer, Gemini, Caterpillar, and Banu Merchantman. CIG could sell the Eclipse for $200/$175 for the concept sale and raise the price to $250 or $275 when it's flight ready. That would enable them to raise a lot of funds in the short-term and the Eclipse's price-vs-value would be balanced in the long-term.
  12. 6 likes
    It's not bad at all. Someone has to apply official CCU's to our accounts and when we make zero dollar CCU's, CIG is losing money. I'm more than happy to pay a $5 fee for a cross ship CCU, and I hope everyone else should be too because in the end we're supporting CIG and those contracted out to help us make those changes to our account.
  13. 6 likes
    Find yer best morning photo.
  14. 6 likes
    https://www.reddit.com/r/starcitizen/comments/685cv1/im_importing_ships_into_ue4_branding_them_for/ Would be great if we contacted him to see if he could make an Imperium-themed decal!
  15. 6 likes
    *Update* So far our boi's @Space-Moose and @XLB are doing a mighty fine job. Root for them guys they might get 1st!!!! There team name is "StahpRunning". @Deadlifeand @Cincinnatus you guys did a good job. Thanks for participating in the tournament! Hopefully next time my stick won't break on me a day before the tournament and have a Imperium member to fly with me ^-^ **** UPDATE **** Congratz to @Space-Moose and @XLB for getting 3rd Pace. They did a super awesome job! Congratz once again to these guys and to @Deadlife and @Cincinnatus for participating, next time you guys will get far with practice o7 Hopefully next time we will have more Imperium members in the higher winning brackets and no broken joystick. FINAL RESULTS:
  16. 6 likes
    For people (reading this thread) who are members of Imperium, that have questions about how we (as an Org) plan on handling issues like security, training, crewing, missions, and equipment upgrades for (Imperium) member-owned Capital Ships (like the Javelin-class Destroyer), I would like to invite you to read previous posts in this thread (honest, we've answered a lot of these questions already!), the SCB/Imperium Wiki (particularly the Operations Section) where we will always try to have the most current information updated on a regular basis, AND I would also encourage you to ask any questions that you might have in the Operations Section of the Imperium sub-forum especially the Capital Ship Coordination section (since we won't really be discussing private Org policies in a public section of the SCB forum). We (as an Org, and especially Operations as a Division) have put a LOT of thought into this, and so I can virtually guarantee you that we have at least tried to come up with plans, policies, and answers for how we will handle every contingency.... but nothing has been set in stone, because we don't have any Capital Ships in the game, to test our plans out with (yet). Lastly, if these resources still don't help you (or you are an SCB, but non-Imperium member that still would like to ask us a question), I would invite you to send a PM to a member of the Ops team (we're all listed in the public wiki), or to hop into the public section of the Imperium Teamspeak or Discord Servers, where one of the members of the Operations Team is almost always online, we still won't reveal any "secrets" ( @Ostia is always watching you know ), but we will do our best to answer any legitimate questions that you might have. Meanwhile, for everyone, this is a thread specifically dedicated to the Javelin-class Destroyer, and while we have no rules against theory-crafting in this section, there's no real point in arguing about differences of opinions when there's absolutely no final information (on how these ships will operate) that has been released by CIG yet (believe me, I've been looking), one of you may be right, or all of you could be wrong... but either way, until it's been made official by CIG (and maybe not even then) it's all just speculation (hopefully) in the interest of fun, and not worth anyone getting upset over.
  17. 5 likes
  18. 5 likes
    Just-in-case people are disappointed in any of their ships, etc.... = good clarification from CIG
  19. 5 likes
    Everyone needs to calm down a bit. It was Turbulent that fucked up on the CCU door. Accounts that grabbed CCUs like the Idris-M and such have been locked while CIG sorts out the mess that Turbulent dropped onto their lap. It was a glitch done by an incompetent website development/management team, and honestly should be the nail in the coffin for the CIG-Turbulent relationship. If I was CR, I'd hire in-house web people, get all the code from Turbulent (which they have to give up according to their contract), and manage it from CIG.
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    So now we have the short-range Gladiator fighter-bomber The heavily armored Vanguard Harbinger bomber The flying fortress Retaliator bomber Corvette-class capital ship Polaris And now the stealth bomber
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    I think the reason why the Eclipse is $275 is because the Vanguard was $250. CIG really screwed up when they made the Vanguard $250. It should've been $200 max. And what made matters worse was the Vanguard Harbinger long-range torpedo bomber, which was $280! The Retaliator heavy bomber was originally $250; I think it's price was increased to ~$275. It made no sense why the Harbinger was more expensive than the Retaliator, because it was smaller, carried fewer and smaller torpedoes, and both were long-range bombers. If the Vanguard had been $200, then the Harbinger could've been $230, which would've made a little more sense. But the $250 Vanguard has inflated the price of all military ships since, which is probably why the Aegis Eclipse is $275. CIG can't price it less than the Vanguard because it's (supposedly) a "Space Superiority Fighter", which implies it's superior to the Vanguard, so they can't price it less. The prices for military ships have really gotten out of hand. I think CIG should do a price adjustment. The entire Vanguard line-up should be reduced by at least $50 and CIG should issue $50 store credits to backers who currently own them. That would be a good start. Then the prices for other ships could be price adjusted and store credits issued. CIG wouldn't be paying out any money because it's store credit, not a refund. Backers could then use that store credit to buy other items on the RSI store. In the end, the reduced prices of existing ships will probably encourage more backers to buy them, which will generate more funding for Star Citizen's development. It's a win-win! Unfortunately, CIG doesn't think that way. They don't allow backers to downgrade their ships or remove an upgrade after it's been applied, and receive store credits for the difference. Based on the Eclipse's silhouette from this pic, it appears to have a Gladius style nose and cockpit. If the Eclipse has a single-seat cockpit like the Gladius, based on the proportions of the ship in the pic, the Eclipse's wingspan appears to be ~40 metres, similar to the Vanguard; or ~60 metres, if the wings fold flat. That's definitely a large fighter, but it's not unprecedented. The Vanduul Stinger heavy fighter is around that size. I think the Aegis Eclipse is the UEE's counter to the Vanduul Stinger. The Aegis Eclipse was designed and developed by Foundry 42, presumably for the Squadron 42 SP game. F42 also made the Sabre and most of the Vanduul ships, again, for SQ42. Based on my experience with previous space combat sim games (Freespace, Wing Commander, XWvTF), the SP campaigns usually follow the formula of: the player starts with a basic starfighter that can defeat the enemy's basic starfighter; after a few missions, the enemy introduces a better fighter; and within a few missions, the player receives a better fighter that can defeat the new enemy fighter. And the cycle repeats for the entire SP campaign. My prediction is that at some point in SQ42, the Vanduul will introduce the Stinger, which will eat Hornets for breakfast, and a few missions later, the player will receive the prototype Aegis Eclipse space superiority fighter to deal with the Stinger. CIG is making Aegis Eclipse available to buy in a concept sale because they know backers will want to buy it. CIG kinda screwed themselves in the early days when they declared that the F7A Military Hornet and F8 Lightning were military-only ships and would not be pledge ships that backers could purchase for $$$. However, they never made that declaration about the Aegis Eclipse, which is why they're able to sell it as a pledge ship.
  24. 5 likes
    Net neutrality is a fight that WILL decide how future generations are going to be able to access and share information, for us to stand and do nothing is to see (not trying to be overdramatic) our civil liberties infringe upon. I love this age of information, at moments notice I can access almost the entirety of human knowledge. but the moment big money can choose and dictate how much of that knowledge I can see and/or share will be a true travesty in itself.
  25. 5 likes
    What a week. Floors are done! Doors are down, sanded and stained. When stops raining I need to get outside and finish them up and reinstalled.
  26. 5 likes
    Well as a new member of the org, who has been warmly welcomed, I'd better show up and show off my skills......of being a moving target Marked in the calendar so hope all goes as planned and I don't miss out on the fun
  27. 5 likes
  28. 5 likes
    Sitting 3/4 mile from the docks,waiting on a space at dock for 3 days to get fuel and storm building in the 30 hrs,next sat eving.....doing nothing but waiting. med size operation. 2n pic is me imagining I have Internet.
  29. 4 likes
    most of the people buying it would know it was not intended as a sale I'm interested in the price of torpedoes at the moment it seams they cost more then the ships you are hunting I would like if organisations could build some of the payload them self saving some on the cost but requiring a lot of teamwork across the organisation and would love different types of warhead
  30. 4 likes
    I think what people should be more upset about is that it sold like that at all, not personally missing one. Hopefully CIG reverses the sales.
  31. 4 likes
    For reference. Also, wouldn't the Eclipse be heavy af with 3 of these in it? EDIT: Moar reference.
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    The serial stamps for the Eclipse Warbond is already up to 201-300, which means that over 200 have been sold in approx. 12 minutes. That's $50,000! CIG really knows how to push our buttons. PS: YES, I bought an Eclipse... because I'm weak... and as the founder of Eclipse Squadron I didn't think I had a choice.
  34. 4 likes
    A reasonable compromise would be to limit the number of $0 CCUs to one per ship on a backer's account. That would limit that number of $0 CCUs a backer could have, so they couldn't exploit the system, but would also ensure backers could change their ship without having to pay CIG $5. For example, if the Hornet F7C was the only ship and game package on my account, and when cargo hauling and trading is introduced in Alpha 3.0 (or whenever), I decide to convert my Hornet to a Freelancer instead, I should be allowed to have a Hornet-F7C-to-Freelancer-Base $0 CCU on my account, which will never expire. (At least not until the "Upgrade Deadline", which is the point during the Beta when CIG has said backers will have to apply their ship upgrades.) The problem seems to be that some backers have stockpiled $0 CCUs so they can swap ships on a whim. I understand that CIG wants to reduce the number of $0 CCUs in the system. I believe that reducing them to reasonable number is the fairest way to do it, rather than changing CCUs so that the cheapest will be $5, even if the ships are the same price. That just seems like a cash grab by CIG. It's bad enough that the CCU system only works for upgrading, not downgrading. That's always been a frustrating and pointless restriction. I don't understand from a technical perspective why CIG can't setup the CCU system so that if I wanted to convert my $110 Hornet F7C into a $90 Gladius, I could buy a "downgrade" for $0, and when I applied it I'd end up with a Gladius and a $20 store credit. It's not a refund, so it wouldn't cost CIG anything. I think CIG just decided not to include downgrades because they want backers to pay $$$ to upgrade their ships, not downgrade them for free. That said, I don't think I have any $0 CCUs on my RSI account, so this doesn't really effect me. The ship upgrades that I do own but haven't applied yet all cost $$. For example, I bought all 3 Reliant upgrades because I wasn't certain which one I wanted for my Reliant Kore. (TBH the Reliant flies like a pig and if it's not fixed, I'll melt it.) My concern is that CIG making CCUs cost $5 minimum, the next step will be CIG imposing a $5 fee for any ship upgrade. CIG already did something similar with the $5 Handle Change. WHY does it cost money to change your handle!? So it could happen. That's why I think backers need to stand up to CIG on this issue and there should be a compromise, which will also send CIG a message that backers aren't just going to rollover for them when CIG tries to milk more money from us.
  35. 4 likes
    It won't, but it will stop people from holding thousands of them
  36. 4 likes
    I saw this yesterday and omg... HAHAHAHA
  37. 4 likes
    Greetings Everyone Some of you may remember me when i first joined this organisation a few years ago, but I have been busy with my 3rd year University studies, and so I went into hibernation for a long time. My schedule has been freed up somewhat, albeit 1-2 days a week. So I've decided to re-purchase and build my own rig, reconnect with my fellow forum colleagues. Of course, it will be a while, an estimate of 2 or 3 months depending on my ability to put together a PC while focusing on my rigorous studies. I hope the community understands and the overall staff of this organisation. Hope to be of service to the Imperium organisation soon! Thank You
  38. 4 likes
    Saw this and thought, this would be a great example to see what's capable in Star Citizen with multi-crew ships. I would hope that it's this immersive, and believe this is something CIG needs to take a look at when creating the large ships that require people working together on the bridge of a ship. Enjoy
  39. 4 likes
    Hey travelers! its nice to be your base. I'm Alex
  40. 4 likes
    Well, looks like the asshats at the FCC are trying to screw over the American consumer again... and this would most likely affect people throughout the world. Watch the vid and visit the website to let your voice be heard. https://www.fcc.gov/ecfs/search/proceedings?q=name:((17-108))
  41. 4 likes
    Hello fellow pilots, I make scripts for the tm hotas cougar, (as I 'm a cougar user) with the foxy and this is my last version for the SC 2.6. If any pilot needs the script the link follows: TM Hotas Cougar script for SC 2.6 (Foxy) . Τhe script works fine, and all the spaceship functions are on stick and throttle. I hope to enjoy it. Fly safely. Agrios.
  42. 4 likes
    Welcome to the crew @Agrios. Just a FYI...the bar never closes here in Imperium! 24/7-365! Enjoy!
  43. 4 likes
    They took the video down already, unable to find an alternative For those who couldn't watch the video, here's a quick run down In some ways, Star Citizen is the culmination of a 20-year-old dream. The last time Chris Roberts and Rich Hilleman worked together was back in 1993, when games were still transitioning from floppy disks to CD-ROMs. This week, both men — Roberts is now CEO of Roberts Space Industries (RSI), and Hilleman is a director at Amazon Game Studios — reunited at the GamesBeat Summit in Berkeley, California. They were on a panel about Star Citizen, Roberts’s space-faring action-adventure game. Aside from its lofty ambitions, Star Citizen is notable for the massive amount of money it’s drawn in crowdfunding campaigns, raising more than $144 million to date. “Twenty years ago, you were much more limited by how you could display, how you could render, how you could interact [with games]. …,” said Roberts. “During that time, myself and the other people working on Wing Commander and other games would always fantasize about what the dream game would be: where you could go anywhere, it’d all be the same level of detail, run around and interact with stuff, go to planets, fly ships — all seamlessly. “That was the big reason why I came back to doing games when I came back for Star Citizen. The technology had moved along enough that I felt like you could actually realize that vision.” In the early ’90s, Roberts said they had to use a lot of “smoke and mirrors” to give the illusion of a massive universe players could explore. Now it’s possible to create a simulated environment that gives players the freedom to do what they want to do, and in turn, letting them forge an emotional connection with the world. “That’s my dream: I want to live in this world [from] another place, or time in the case of Star Citizen. My whole career has been about trying to create experiences to get close to that [idea],” said Roberts. Like the massively multiplayer online game Eve Online, Roberts wants Star Citizen to be heavily driven by its players. When Star Citizen is complete (it’s in a beta state and doesn’t have a specific release date), their actions will help shape the story. Roberts noted that the hardcore community financially backing them have been “very patient” with the team as they work on the game. Toward the end of the presentation, Hilleman asked Roberts if Star Citizen will be the last game he ever makes, given how the studio can just keep updating and tweaking the multiplayer experience for years to come. He didn’t answer with a “yes” or a “no,” but he did note how being an online MMO changes the post-ship relationship with players. “That’s one of the things I find very attractive about [the project]: I don’t feel the pressure to have this one release be absolutely perfect,” Roberts said. “I feel like it’s an ongoing relationship with the people, the community … . And as things get better, we can improve it. We can improve the stories and add more content. It’s an ongoing process.” Source: https://venturebeat.com/2017/05/03/chris-roberts-no-pressure-to-make-star-citizen-absolutely-perfect/ The spoiler option is gone for me
  44. 4 likes
    Anything note worthy?? @GeraldEvans Liking this isn't a response
  45. 4 likes
    @Ostia @SlickReed GOT'EEEEM! @Com. Serus Gant First Game Day hype, let's go! @Rocket Man That's a fair reason to miss Game Day, have fun!
  46. 4 likes
    You got me you sonnuvabitch, you got me good
  47. 4 likes
    Thank you for everyone who watched and cheered us on. It was intense and a lot of fun.
  48. 4 likes
    So because the tournament is tomorrow, I was doing some 2v2 practice with a bunch of guys. I was going against XLB and SpaceMoose and with-in the first 20 seconds of dogfighting, I twisted my joystick clockwise and then heard a loud snap. The snap was pretty loud that the other 8ish guys in the channel heard it as well. Pretty much the ball pop'd out, I was able snap that back in but the twist has gone a full 90-180 degrees past its limit. So ya this just happened to me and now I'm going to have to forfeit and my partner has to look for someone else to fly with. I want to cri so so badly. :,(
  49. 4 likes
    Q&A https://robertsspaceindustries.com/comm-link/transmission/15871-Q-A-Banu-Defender
  50. 4 likes
    There's a YouTube video of someone using it for SC now. Devil, source for the Hoplite in an Idris? As for the view...look, I think the outside looking in view of the defender is lovely. But then the same goes for most of the ships. Unfortunately it seems all too often that the view from the inside looking out isn't a consideration, and instead we get this ass-tactic rationalization of balanced gameplay through functionally handicapped views. No car, truck, etc does this but somehow you still know you're in a car or a truck. That's conveyed through other means such as speed, acceleration, turning rate, grip, noise, etc. I drive an econobox but I don't think it's Ferrari just because I can see unimpeded. And even if you allow for balancing the gameplay via a restricted view, we have a great in game example of that in the helmets. The tank sees less to the sides and in the corners. No one, not even the outlaw with the individual eye holes in the helmet, has anything impeding the central field of view. It's asinine, and we should stop trying to bend our minds around accepting it. With enough pushback we could get this fixed, just like we got the Freelancer much improved. /rant