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Showing most liked content since 01/24/2017 in all areas

  1. Ok, so it's been a while since I joined Star Citizenbase and Imperium... A few years ago I was very active, but now I rarely post anything. Still, I try to follow whats going on here and there, even popping my head out sometimes. I like to know how many of you there are? Who is still with us, but in the shadows? Say hello & make your mark here!
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  2. Hello @Imperium Member It's that time again, where we all gather together with those we love and compete for bragging rights! Now that February is coming to a close it's time to prepare yourselves for our monthly Game Day on the 25th (Saturday 1600 UTC - Sunday 04:00 UTC). This month we've decided to keep things simple but still slightly competitive with a series of smaller game modes and objectives for you all to participate in. This event won't be a hyper-competitive tournament like last month but expect some friendly competition due to the pickup game style. Depending on the levels of competition we have additional prizes may be awarded! We hope to see you all on Game Day and expect to have a great time!
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  3. This is a neat Yela map. Here you see Yela from "above the rings". Whats neat is those of you who have gone this far up know this is kinda what Yela looks like from above. The hand placed encounter areas are larger rocks and can easily be spotted from above. And if you are backed out this far the smaller rocks actually no longer draw, only the big ones do, so the author must have taken 30+ closeup photos and stitched them together. The next great thing it shows is the Port Olisar Exit Point. This is good for getting your bearings and allows you to figure out where special things are. It teaches me that if i travel in and look at the "left" edge of Yela I have a general understanding of where I need to go to get pretty close to benny henge. What this map is missing is the handful of pirate radio stations pointing to Benny Henge.
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  4. The Anvil hurricane will be sold with LTI on 24 Feb 2017 at 175 usd. Source: https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/spaceship-prices
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  5. I believe the OP is confusing a person's RSI account with the number of game packages attributed to an RSI account. The majority of Star Citizen backers have one RSI account and one game package. You can't launch Star Citizen without an RSI account and you can't play the game without a game package. At the moment, you only have one character regardless of how many game packages on your account. At some point, CIG will introduce "character slots" to RSI accounts and players will be given one character slot for each game package they own. Players can choose to make their characters independent of each other, or make one a "Primary Character" and assign the other characters to the PC as NPCs, and have them serve as crew, squadmates, sidekicks, etc. All characters must have a beneficiary chosen by the player so that in the (inevitable) event the player's character dies, the beneficiary will inherit that character's belongings and the player will continue on playing as that new character. If the player has multiple game packages and therefore multiple character slots, and chooses to name one of their secondary characters as the beneficiary of their PC, if and when the PC dies, their belongings will be inherited by the secondary character, who becomes the new PC. The character slot formerly belonging to the deceased PC will be vacated and the player can create a new character to fill that slot. They don't ever lose a character slot. There will always be a character that can inherit the PC's belongings. Even if you had 4 characters, 1 PC and 3 NPCs, all serving aboard your Constellation, and you accidentally quantum jumped into a star and your ship was destroyed and everyone died -- perma-died. Even if you had a daisy chain of beneficiaries: your Primary Character's beneficiary was Character 2, C2's beneficiary was C3, C3's was C4, C4's was the PC, and they ALL died at once... the game would still allow the player to name a new beneficiary to inherit the PC's belongings and the player could fill all 4 character slots with new characters. I don't know of any scenario wherein it's possible for a player's character to die and they can't continue the game. The only scenario I can think of is maybe CIG permanently bans a player, in which case they'd probably lock their RSI account.
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  6. The FNS says TTFN, TTYL MFers! (Or, for the acronym-impaired, The Friday Night Show says Ta-Ta For Now… you can figure out the rest.) You know what a lot of folks who have never tried it don’t understand? Entertaining people is hard. It is. It’s tough. And entertaining people when you have a stressful, full-time job, as well as a family to take care of? It’s kinda nuts. And Ricko is pretty nuts… but there comes a point when even a cyber-monkey overlord needs to change things up. Ricko has been running The Base for over three years now, and it takes more effort behind the scenes to keep this crazy little internet radio station going than you might imagine. In addition to everything that being the head Monkey Manager entails, he’s been hosting The Friday Night Show, and three years of laughing like a crazed hyena has finally broken his brain. Okay, maybe that’s not exactly how it happened, but here’s the TLDR version for you folks: The Friday Night Show is, for now at least, going away. If anyone out there has ever started a passion project only to have their passion for it slowly fade to the point where they’re putting more into it than they’re getting out it, they’ll understand exactly where Ricko is right now. He’s not allowed to hand over the reigns to The Base to anyone else (we won’t take them) but he needs a change. He needs to step back, refocus, and do something else with his Friday nights for once. And you know what? As much fun as we have with The Friday Night Show, that’s totally cool by us. Will The Friday Night Show ever be back? Sure. Maybe. Probably. Who knows? If one day Ricko wakes up and says to himself, “Hey self, that stupid show we used to do on Friday nights was pretty fun, let’s do it again” then guess what? We will. Until then, the status of the return of the FNS can most eloquently be summed up as follows: ¯\_(ツ)_/¯ So for now we just want to say thanks. Thanks to Ricko for helming this crazy thing, and thanks to everybody who’s ever tuned in on a Friday night to watch us make fools of ourselves. Thanks to Zhane (that’s me!), Trendane, Clifford, Phizzer, TSO, Erris, and everyone I’m forgetting to mention that helped to make our Friday nights a little more fun. Just to be perfectly clear, there’s no drama here. The Base is fine, Ricko is fine, everything’s fine - it’s just time for something different. No one’s going anywhere, except the show itself. Maybe something else will crop up and take The Friday Night Show’s timeslot, and maybe it’ll even be good (though, knowing us, probably not.) Even if that happens, though, nothing can ever truly replace The Friday Night Show. Thanks for all the laughs. All the Star Citizen. All the music. And even all the jellybeans. Talk to you later, motherfuckers. - Zhane and the rest of the FNS crew Tune in tonight at 7.pm. Eastern at https://www.twitch.tv/thebaseradio
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  7. The video shows a battle between an Imperial and rebel fleet. There are no voices. Let me know what you think.
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  8. https://robertsspaceindustries.com/schedule-report The productions schedule has been updated and things are on track for 2.6.1 on PTU next week. If you scroll to the end you will find the 3.x update details with some new details. Notable to me the Repair & Salvage update 3.2 will likely just be the hand tool, with ship based tools coming at a later date/build. 3.0 Trading – Be able to buy/sell commodities via kiosks and NPCs among the various landing zones. Cargo Transport – Pick up hauling jobs between landing zones. Automatic cargo load/unload, manual cargo transport. Piracy and Smuggling – Establish secure/non-secure areas. AI Security response to attacks. Add the ability to retrieve floating cargo from destroyed ships. Create buy/sell system for illicit cargo. Mercenary – Create Service Beacon System (for Combat Assist Contracts). Create AI distress scenarios. Bounty Hunter – Accept missions to terminate wanted players and NPCs. 3.1 Mining – Retrieve solid and gaseous commodities from planet surfaces, manual cargo transport, refining materials. Refining and Processing – Process raw ore into purified commodities. Most shops will only deal in one or the other form. Initial implementation might be to have dedicated shops handle the refining. Quantum Interdiction – Be able to interdict Player ships from Quantum travel. Refueling – Add Refuel Contracts to Service Beacon. AI tankers and fuel requests (as well as player fuel requests) Escort – Protect one or more ships from harm. Add Escort contracts to Service Beacon. Implement Quantum Linking (multiple ships jumping together) 3.2 Salvage – Strip commodities from ship hulls via handheld tools, retrieve crates and other valuables from derelicts and debris. Repair – Repair damaged ship via tools (later implementation will incorporate the Crucible), repair damaged satellites or stations. Mercenary – Covert Operations – Patrol areas of space, protect stationary entities, advanced mission scenarios: infiltration/covert (retrieve data/object from enemy, sabotage, etc.), hostage rescue missions) 3.3 Farming – Plant and grow crops, harvest when appropriate, and sell the final product. Rescue – Rescue NPCs from a variety of dangers (powerless stations, damaged ships in decaying orbits, evacuate personnel, etc.) 4.0 Travel to multiple Star Systems – The universe expands beyond the Stanton System. Exploration and Discovery – Find unknown asteroids, derelicts, fuel sources, bases, commodity locations, scanning of space and surfaces in order to utilize, share or sell the information. Science and Research – Retrieve samples from space and planetside locations for analysis, atmospheric manipulation, scan/analyze various phenomena.
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  9. I made a new video for my thoughts on the changes to Star Marine in Alpha 2.6.1. Be sure to check it out and let me know what you think! Some likes and subscriptions are nice too, if you are inclined.
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  10. In the sidebar of primecitizen.net front page there is now the Imperium logo with the RSI org link! Also I have finished the Greek translation of History-Manifesto-Charter for a new page inside the site (not ready yet).
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  11. http://wccftech.com/star-citizen-exclusive-interview-erin-roberts/ WCCF Tech interviewed Erin Roberts and the amount of juicy information in there coming from a top man is fantastic. I'm still making my way through it, rather than wait for a TLDR, you probably would enjoy just reading this one. My favorite quotes/article spoilers: This. Engineer love!
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  12. This will be a shorter thread than the other two I started. It should just be the basics of building your own gaming computer and I hope it gets pinned. The others are for those of us who have already built their rigs and want to modify or augment. This one is just about building your first rig. I'll have building videos, links, and some troubleshooting advice. Everybody feel free to contribute, but keep it on track as a noob thread. Assume ignorance of the process, but don't denigrate anybody. Usually, Tom's Hardware has lots of good info and advice. Here are just the basics. Cooling options for your CPU can be found in the other thread Computer rig accessories. First things first, how much do you want to spend and when do you want this computer ready to use. so, start here to get an idea of how much money you could be spending depending on the level of gaming computer you want. http://www.makeuseof.com/tag/the-guide-build-your-own-pc/ <-- this being said, use pcpartpicker.com to spec out your computer before you start buying components. It's pretty good at telling you where the best prices can be found. EVGA has many components to build a whole computer out of so check their B-stock page for deals to help keep your costs down or better performance for your allocated money. CPUs: https://elitegamingcomputers.com/the-best-gaming-cpus/ GPUs: http://www.tomshardware.com/reviews/best-gpus,4380.html Computer cases: Aesthetics, volume usage, and number of fan spaces are important. You can use a micro-ITX or Full Tower. Don't go with a really cheap brand though: http://www.tomshardware.com/t/cases/ This first video is pretty easy to follow. Okay got all those components installed the way they should be? POST beep codes Computer won't post, crap! Time to troubleshoot. Remember these steps: Fault/Isolate; Remove/Replace; Test/Verify. google this: "computer will not post" to find loads of info http://www.computerhope.com/issues/ch000607.htm https://www.computerforum.com/threads/tech-guide-diagnosing-a-pc-which-will-not-post-or-start.209946/ old, but still relevant If it starts but keeps shutting down of maybe you broke it
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  13. Alright, I'll post here again cuz I love this thread. Since last time we have a new house and it's winter as always. Bear feet. (yes, kids love to attack windows) and a second one from work. I love the light from the "low orbit sun"
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  14. When it gets rough......waiting on weather high seas result damaged equipment back to port repair -then back out the power of water. 2-3.5 m seas
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  15. Today is @Buckaroo's B-Day. Everyone wish him a happy one! Nobody has made more signatures for Imperium members over the years than Buck and we are happy to have him on our side! Happy B-Day bud!
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  16. nice vid... subbed @Ostiaheres another member with video editing skills quick send an abduction team
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  17. hi guys this is a 2 part Q&A session that was held at this weekends PCGW event. Enjoy!
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  18. So, Imperium... If you did not know, Spectrum should be going live today according to Will Soul crusher Leverett
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  20. You all know me, sales a good one. $275 via Paypal - PM to buy
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  21. from the January 2017 Monthly Studio Report: "In other ship news, the Reclaimer is already deep into production with dedicated teams focusing on the exterior and interior. On the outside, the exterior mesh has gone through a cleanup pass and work has started on shaders. External parts such as thrusters are also close to complete. On the interior, a modular kit has been assembled for the habitation areas and the first room is nearing completion. " This got me excited. Hopefully we'll get some sneak peeks soon
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  22. To me that would be rather strange as something (trying to avoid spoilers here) happened to Sheperd Book and Wash during the movie Serenity making it unlikely for those characters to return. So while it is understandable if they feel uncomfortable because Ron Glass is no longer among us (he died recently at age 71) the events of the series would likely take place years after the movie. And while I would love a continuation, I fear that it might end up as a disaster. Firefly -to me- had an awesome season and a cool movie which brought a lot of closure. Maybe it's best to cherish the memories (and blu ray discs of Firefly and Serenity on my shelf) instead of wanting for something they may not be able to achieve. Firefly did go before its time though and I hate that Fox cancelled it after just one season. It should have deserved to go through 4 seasons at least in my opinion.
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  24. First place I hit every day. But yeah the responses are slim from about everyone unless something new is dropping. Fact is - I imagine it will get even scarcer once something meaningful (mining trading salvage) pops. Everyone will be in their ships all day.. - DRUM out
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  25. hiya Nord If you haven't already, we have a Discord associated with SCB and Imperium now! come chat with peeps as well as here on the forums
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  26. Some goodies from when I arrange a first aid course And no worries.... no one was actuelly injured in this course
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  28. Just finished a build of my own: Case: Anidees AI Crystal-W (White) CPU: i7-6700K RAM: 32GB (16 x 2) G.Skill TridentZ DDR4 3200Mhz SSD: Samsung 950 M.2 512GB HDD: 1TB WD HDD Motherboard: MSI Gaming Z170A XPower Gaming Titanium Edition PSU: Corsair RMx Series RM850x 850w 80 plus gold GFX: Gigabyte GTX 1080 Xtreme Gaming Keyboard: Corsair K95 RGB Mouse: Razer Deathadder Elite Note: When I took this image, I had yet to do any setup on the software side. At least the construction was finished.
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  30. Yes for both games as long as you have the option to turn it off. As with other games I sometimes turn off the music to have a more realistic experience and at other times I want the full epic soundtrack
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  33. GAME DAY BEGINS IN 12 HOURS FROM NOW! JAN 28th 16:00 UTC. Bring your A Game. Get lots of screenshots and video capture. Win some prizes and get to know your org!
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  34. Hey all, our first Greek Star Citizen podcast is live, if it will not be all Greek to you, don't forget to check i out! https://robertsspaceindustries.com/community/citizen-spotlight/7063-PrimeCast-1-Epsilon-iota-sigma-alpha-gamma-gamma-eta-sigma-tau-omicron-Star-Citizen
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  35. Dutchies might know the 'famous' woman in the middle
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  36. Thank you flamadin!! Good doing business with you
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  37. Thank you for the link, I found my new wallpaper
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  38. How to deal with a ship that's not going to be flyable for some time? Have it printed on canvas so you can look at it every day until it is! I had it printed on a 100cmx50cm frame and it's currently hanging in my little 'game room'. Eventually this particular piece will be displayed in my living room once the new wallpaper, laminate flooring and new furniture has gone in. Source image that I used (5240x2614)
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  39. Very exciting news and the best likelihood of life found outside of our solar system - 7 Earth sized planets with 3 in the Goldilocks zone See Video
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  40. The 2.6.1 patch notes have been posted to Reddit. This means its safe to say the Avacados are beating on it right now. https://www.reddit.com/r/starcitizen/comments/5ssabq/ptu_261_patch_notes/ Some notable points: "The Super Hornet has received a full visual update, encompassing art, animation, damage states, and VFX." "Pilot facial idle animations have been added for all ship variants!" "In this initial release it (Mega Map) will only be enabled for single player maps (Hangars and single-player Arena Commander), but we will be expanding this to include multiplayer maps in a future release." Good news, all those classy VIP's don't have to use the bucket anymore. "Constellation Phoenix - The toilet can now be accessed."
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  42. A GTX 650 and an i3 aren't going to get you 60 FPS... But if you'll settle for 30 and very low settings, you might just get by. Remember that the game right now isn't very well optimized (that comes later), you'll likely get a few more FPS in the future. That said, if you intend to play this more intensively, you'll want to at least upgrade that GPU. A GTX 1060 will get you very far already, and if you can swap that i3 for an i5 as well, you'll be golden. Keep in mind though, the game is still in development. What's modern now may not be modern or enough when the game launches. So don't jump the shark just yet if you're strapped for cash. Wait for 3.0 at least.
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  43. Transript: https://relay.sc/transcript/around-the-verse TL;DR (Too Long; Didn't Read) Misc Information Chris is back from the European studios Monthly Report came out last week. First ever Valentines Sale is on right now including a free fly event. 2.6.1 will feature the launch of Spectrum. Studio Update 200 staff at Foundry 42 UK Shield generator, storage console, and mining module images Damage states for the Dragonfly Map of the Stanton system Asteroid, nebula, satellite, and space station images Ship Shape: Hornet to Super Hornet The original Hornet paid homage to the Hornet from Wing Commander which was a light fighter you started out in. At first the Hornet was to be a light fighter, but then after designs came back with it being heavily armed and beafy, Chris Roberts like it so much that it became the standard medium fighter for the UEE. The first Hornet came out in 2806 and replaced the Aegis Avenger. The goal has always for a player to feel as if the ship and everything about is it real, down to the buttons on cockpit and Chris feels this is was a big draw for a lot of people to the project. With the help of CGbot studios, Jim Martin, Ryan Churches, and Dave Haddock they created the demo shown at GDC and Kickstarter. The first pass of the Hornet was in 2013 for the Hanger Module by Chris Smith. The next was in 2014 with updating it to PBR 2016 involved a complete upgrade to the Hornet and variants to bring them to the current standards The new Super Hornet will be in patch 2.6.1. The old damage system was hand crafted and had states of 25, 50, 75, and 100. The new shader system dynamically applies the artists designs across any part of the ship as its destroyed, making it much easier to create damage models that look and feel realistic and varied. Behind the Scenes: Multi-Region Servers Game and platform run on public cloud, as has almost always been the case Evaluated different public clouds to determine best option short term and long term Huge overhead with running your own servers, cloud allows for lower cost and much greater flexibility Cloud also allows you to have servers close to your players rather than centrally located Three main types of virtual machines (hub, core, and game) Current model allows for many hubs, many game servers, but singleton core services. Core services currently being revamped and redesigned to become stateless and easy to scale to allow them to cope with any load they get. Original build machine was a single computer which produced 1 build per day, now CIG uses an internal cloud as a build system that can scale based on need. Ahmed and his team worked on multi-region servers through part of December, January, and early February Happy that they have a feature done that can be seen and enjoyed by the player base directly One database for all servers in the world, means you carry your game over when switching regions Current servers in North Virginia (US), Frankfurt (Europe), and Sydney (Australia) Players will be sent to closest load balancer, then closest hub server, then will be marked with a region ID and assigned to a game server. This can then be changed if the player wants. They did the work in 2 months but the previous 18 months of work was crucial to getting it done so quickly. Planning for failures and getting the network back up quickly All networks are laid out and they are ready to expand to all 14 or 15 regions from the current 3. Looking towards the long term and possibly having as many as 10,000 VMs reporting at the same time. Planning for that scale. Automation systems are done and they can scale with high reliability.
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  44. Thats really cool. too bad it will be rendered moot pretty soon, because yela was never meant to have an asteroid belt. it's a moon. They just put the asteroid belt around it as a playground to test asteroid fields / rings
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  45. Yeah i didn't see you there since you changed your avatar
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  46. I know, man. The hype is real! GRAAAH!
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  47. It is all coming together. I think (hope) I will be very busy even before I crush my first rock into ore. Things that will really turn me on is when I can wander thru my various ships and open all the panels to see what is in there. Pop out all the fuses and components to see the results. Memorize all the various engineering stations. All the fiddly bits to having a ship to study. I foresee many many hours just wandering through these things lol. I don't anticipate having much of a life when we can really explore our ships in fine detail. Your mileage may vary. - DRUM out
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  48. Ungineer got the green light from CIG for sharing his print files so those of you with access to a 3D printer can make your own: http://www.thingiverse.com/thing:2020702
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  49. Not revealed yet.... Basing all my speculation on the sketches for the concept art I personally believe the 3 "whiskers" on the abdomen of the ship is likely drone docking. Based on their concept art for the underside of the abdomen there will be an industrial shredder. So that covers all the items in the large rear. There is not a lot of space in the underside for a hangar bay. Part of me really hopes the big armored plate on the nose of the ship swings down to reveal the away ship. I spent a lot of time looking at what surfaces have additional hidden details inside that might hint to a rough entrance to see how it looked. Bonus points for anyone who has an idea what these 8 large vertical disks are in the upper side of the abdomen. They line up with the cartridge slots on the roof of the abdomen. If the "Whiskers" are not drone docking bays and actually additional positioning thrusters, than the "disks" might be these drones.
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  50. Congratulations to our @Tech Team and @Human Resources for creating and testing the Imperium Discord server Do not forget to register though the portal https://portal.starcitizenbase.com/discord
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