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  1. Along with Grizz entry (a super nice 3D printed Carrack), I just submitted a picture of a handcrafted board game : Each pawn is 3d printed while the pegs , counters and paint job are handcrafted. Please feel free to take a look at our respective submission on spectrum and maybee give us an upvote ^^ Grizz submission https://robertsspaceindustries.com/community/ship-showdown/2245-Carrack-Ready-For-The-Inky-Blackness-High-Rez Mac Submission https://robertsspaceindustries.com/community/ship-showdown/2312-Super-Hornet-Fighter-Wing-Board-Game-Pawn
    3 points
  2. @Drum I picked it up, I know Godze. He's good
    2 points
  3. Buckaroo

    3.15 Starting location

    For now, I think starting off in the latest landing area on Orison (assuming your computer can handle all the effects that are going on there) or the space station above might be best. It's in the middle of the Stanton system so your travel time to other locations around the system will hopefully be minimal. Long term, this is one of the reasons I pledged for a Polaris so I could have a roaming home that I could hold all my stuff and a smaller ship or few with me.
    1 point
  4. macgivre

    3.15 Starting location

    I see a multitude of subject there : You can divide your possessions in two categories : 1) Artifacts, to show off, they can be located in a remote, sanctuarized, location (hangar flair, trophies, your favorite outfit, ...) 2) Your assets (Ships, armor, weapons, supplies, cargo ... ) I think that your starting location will be your sanctuary, where you retire to rest between 2 working shifts Regarding your assets I would break them down in 2 subcategories : 2a) Having your assets near you (Ammunitition, workhorse ship, ...) 2b)Prepositionning assets for specific activities (preparing spare retaliators at Microtech for Xenothreat, prospectors at CRU-L1 for mining ... ) To keep your assets near your main area of operation, I would suggest to get a big ship and use it as a mobile storage unit : you land your C2 Hercules loaded with a hundred of thousand of ammo clips, food, water ... maybee a spare ship ... So that would only left the home location as a prepositionning point for all your spare ships. As of now, I think that all landing zones have specialties (Crusader for mining, Hurston for Bounty Hunting, Micro tech for Touring, and Arcorp to melt your GPU). So under this light, for 3.15, I would rather choose Hurston as I am more focused on Bounty Hunting at the moment. But in the long term, If i was given the choice to choose a location to setup my hangar, I would choose an High Sec area with a nice vista (like Microtech, or Arccorp) knowing that I will be able to invest in other real estate (aka colonial outpost) in our main area of operation
    1 point
  5. Chimaera

    3.15 Starting location

    We've always erred on the side of personal choice, and if CIG does what they did with Orison where - if you're not careful - they'll make you default spawn to Orison, it can be problematic. We also need to see how CIG will actually implement the inventory limitations in practice as opposed to their "planned" systems that haven't even made it the Evocati for testing. After watching the latest ISC where they've given more information on the localized inventory and such, I still don't see us trying to suggest that people have the same starting point, especially given how buggy the planets are. What we could potentially consider is a common place that we would have as a staging area for events, and then encourage members to stock things at those locations that would be beneficial for doing events. This definitely will make coordinating starting points for operations a lot more important, as well as spawn points at medical facilities in case of death.
    1 point
  6. Having spent the last two months playing in the PU, starting locations only matter for the minutes that it takes to go from the hab areas to the spaceport, and then the 10k climb out of atmosphere. Additionally, operating out of the planet habitats tends to be a bit problematic for people with lower end machines because the environments are harder to get through than being on stations. While I can recommend Lorville or Microtech as good start spots because of less performance hit than Orison or Arccorp, there are a variety of issues in all "spawn" locales and most people only go to the planets for the purposes of selling or shopping before returning to the black and to named/lagrange point stations. Also, given the fact that you can traverse the system in less than 10 minutes, it won't take much time for people to bounce around to wherever the action happens to be. Now, once we are in a multi-system situation, where we have Nyx and Pyro also as potential areas of operation, we might want to consider having IMP people agree on main areas of operating, but for now, the single system doesn't really necessitate that kind of coordination.
    1 point
  7. yeah but that's kind of an understatement there, Andromeda is a permanent ship the likelyhood that anybody would put a non WB CCU of that into buy back is most unlikely. And at a previous price of $225 it was positioned in one of the best spots in terms of pricing, a lot of people trying to complete their fleet would have bought WB CCUs and then put to buy back all the CCUs in between going down to the nearest permanent ship, and had stopped there thinking it was safe to stop since it is always around and the price had never gone up on any flight ready ship before, until 3.14 that is. Sorry I'm salty, but as you said it is very promising as there are still a lot of future flyable ships in that area, so most likely this will just become a mild hickup in the long run. Following your vast experience with CCUs I'll follow on your advice here, but I had already successfully collected not less than 12 CCUs of all future flyable ships last ILW, Alien Week, and 3.14 sale, except of course for the Orion, Endeavor, and any of the hull series, which I think only comes out every IAE. Unlike most of the people in this site, I just recently started, Nov 2020 Free Fly for Star Citizen and just this Feb in collecting and learning all about CCUs, so I am so behind. But at least, since I started, I only missed the opportunity in getting the Nova and the Merchantman before their price increase. But at least I got WB CCUs from them which I think were at their previous prices. And of course there had been a lot more price bumps on other ships especially the Carrack before I started but I cannot help that, I actually had a chance to buy the Carrack WB CCU last IAE 2950, but I wasn't aware of all thses CCUs back then, so too bad for me, but hopefully some of my merchantman CCUs would help me in that price range. That's why I don't use to buy CCUs of future flyable FROM ships, coz I don't really know where it would be priced at on release. But now I will consider collecting CCUs of all the FROM ships (of any WB CCUs) going all the way down to the starter ship ever since 3.14, ever since Andromeda. I think San'tok yai might also fit below $240 since it is a fighter ship, but mostly it might be priced at $240. so you might still be right. I got bunch of Taurus, I actually got way more than I wanted to, that when I reallized I got more than 25 I used up 2 of my Buy Back tokens just to make sure I am at 25, hoping to be under CIG's radar, I just don't want to have any CCU to be more than 25 instances in buy back just in case. Yeah I missed them both. But I got the Nomad game package, good thing I decided to take the Nomad with its LTI rather than the MR 120Mos, but I missed all that Nomad WB CCUs with LTI.......dang. I thats okay I should have stayed more vigilant, and put to buy back those Andromeda CCUs but thats okay the future is still bright That's okay knew that anyway, we are all speculating here, making educated guesses of how CIG thinks. But we all know that CIG shanges the way they think a lot so eventually everything goes outdated anyway. But still continue updating your guidelines its a big help and will help others. I wouldn't had probably thought I would have a chance of buying something like a Polaris if not for the CCU and for your guidelines, so big thanks to you
    1 point
  8. This was a mistake from my part, corrected in the messages posted in May yesterday, as I have not updated them when I have updated my guide since. Unfortunately, if the Andromeda went above MSR (215 to 240, and since old Warbond CCU Andro (215) to MSR is 5$) it is now invalid, and will stay forever invalid. Since it was warbond, you can try and ask support to let you buy back them at the original price. My assumption with cash is a theory, as others (for my exemple with the Hull-E) explained to me that the price difference did not go from 150 to 50 when repurchased because the CCU is very old and the system was then different than today mechanism. This is anyway not related to your issue here.
    1 point
  9. Actually this might turn to be a very profitable misfortune because : The Andromeda went from 215 to 240. Ok it screwed a few CCU and made others less interesting. But you still have the Vulcan which is not released, which is the cheapest ship between the Hurricane and the Andromeda. Considering the MSR price jump during production and release, I "bet" that the Vulcan will be released at 235$ maximum. This means, if the bet is correct that a Hurricane to Vulcan would be 5$ when stored in buyback for repurchase. Stock a few of those CCUs, wait for the Vulcan release, and then buy some Vulcan (235) to Andromeda (240) CCUs (5$ if the bet comes true). This means an Andromeda would cost 10$ from a Hurricane (so 205$). Like this you have saved even more than compared to when the Andromeda was at 215, because all the ships under the Andromeda that are actually not released ( Corsair, Ares, San'tok yai, Scorpuis Railen), exept Vulcan here with my bet, will most certainly jump over 240$ when released, so any CCU TO Andromeda from those ships will be invalid if stored in buyback. I took that bet here and already stocked a ton of CCUs Goal is Vulcan at 235$ ^^ If you have Taurus CCUs from before the price jump, this is even more interesting obviously As Taurus to Hurricane is 5$, and you save 40$ with any Taurus CCU you stocked before the price jump, so the Andromeda would cost only 165$. Cheaper if you have even more warbond CCU lower than Taurus, or betting on future release (G12, Hull-A/B... if you missed CCUs like Talon, Nomad and so on in 2020).
    1 point
  10. @tismoj Made a few edits because many mistakes in my previous posts in my explanations. So some of your quotes are not up to date anymore. In short I modified what I wrote above about price jumps and buybacks : When the FROM ship new value after price bump or release (or after a bump post release like Andromeda recently) is equal or superior to the TO ship old value (value at the time of CCU purchase), then the CCU is forever invalid for repurchase in buyback, whatever if the TO value will jump higher in the future. This is the state of CCU mechanism for now (it has been different in the past, it might be different in the future).
    1 point
  11. Hello, I would like to get my hands on one F7A Military Hornet Upgrade (kit). They were sold for 20$ in 2013 and are now insanely high priced. I am looking to buy it at a "decent" price if you sell one. Name your price and I will let you know if it is "decent enough" for me I do not like to fuel price gouging resellers of the likes of StarHangar or Reddit... Cheers ! PS : if you are a fresh seller without any feedback from sale in Imperium (like too many sellers here), I will not buy from you.
    1 point
  12. Drum

    Game Crashing

    Step one is to delete your User folder to get rid of any trash left over from a previous patch (as per CIG). Myself, I only had that happening a lot when I was running many other programs in the back ground. If you watch your memory you will see if this is your issue as well. The game wants a clean 8g and if it is hunting for scraps it tends to boggle. I have 16g and one solution is to double my memory, but just closing the other stuff works for now. - DRUM out edit: Remembered this also occurred when I had that bed log out bug. That happened when I bed logged and the game refused to fully load. One fix mentioned was a reset on account page but that resets way too much in my opinion, so I just kept retrying and it finally pushed into the game. - DRUM
    1 point
  13. Hey everyone! I know most idris-M's are already account-bound and they are very rare in general. Though if anyone has one left or wants to sell an account with one included let me know please
    1 point
  14. Ah I see. Well, in that case I hope you will be able to find one at a reasonable price. I linked the one I was able to find in my previous post but $4500 is a pretty massive chunk of cash for a frigate that was originally sold for $1000. Still, I figured I'd add it to my post just in case you had not seen it yet. Best of luck in your quest at obtaining an Idris-M.
    1 point
  15. Oof, good luck with that buddy! 😟 You're probably going to need all the luck in the world to get one of those. I believe that last time I saw one being offered was several years ago for $3000 or something I believe. You might be able to get one through that StarCitizenTrades subreddit perhaps but they will likely be extremely expensive. Here's one at Star Hangar for $4500 Best of luck to you. Personally I think you might be better off trying to get a Javelin from CIG as CIG sometimes makes those available in their pledge store; usually a few during the Anniversary in November and maybe Fleetweek (although I'm not sure about that one)? The Javelin is still sold in very limited numbers at times for $3000 or something and can apparently wipe the floor with several Idris frigates simultaneously. Heck, you might even be able to convince Customer Support to sell you a Javelin if you ask real nicely. But yeah, the Idris-M is kinda a unicorn in Star Citizen; together with those 300 Vanduul Scythes. The only other option at getting an Idris-M is by getting tons of people using your referral code as apparently CIG will give you one for free by getting 2017 referral points. EDIT: Oh, my bad. You don't get an Idris-M with 2017 referrals but a Javelin. Sorry about that. EDIT2: Not sure how much you've spent on Star Citizen so far but there is a pack out there that includes the Idris-M. It's the Praetorian Pack (but that pack is $15.000). There's also the Dominus Pack at $6400 but that one only contains an Idris-P. However, I think that pack also comes with a token allowing you to buy the Idris-K Upgrade Kit for $250-$300 or something. As I recall that kit comes with a S10 beamlaser, a missile turret and 4 automatic point defense turrets. Ah well, sorry I couldn't be of much help here. Hope you will get what you're looking for someday!
    1 point
  16. Some Ares cockpit animations and an inside sneak peek.
    1 point
  17. Visiting for rich Architecture and Culinary experience! Architecture building wise, I got that covered. Thought to ask any locals who are familiar with the city for tips and recommendations regarding places considered a must go/ must avoid (save the don't go to Chicago jokes). Neighborhoods that are great to walk around and get a feel of the city. Or Hidden Gems that tourists miss. Or advice on specific areas to avoid. (I do intend to sketch at some places!) Would be cool to go to a speak easy or unique bar/ restaurant experiences. Especially places with both good food and interior/ architectural design/ vibe. Would like to walk around beautiful/ interesting neighborhoods while avoiding the bad spots. Also, it seems some of the hottest spots requires reservations 1 month in advance. Neighborhood Hit List: Downtown, Millennial Park, West Loop, River North, Magnificent Mile, and Hyde Park. Tentatively Oak Park (Frank Lloyd Wright) Neighborhood but not considered a safe neighborhood - may get an architecture walking tour guide or skip it altogether. Also tentative is the Northalsted /"Boystown" neighborhood since my friend and his partner is LGBTQ+ depending on the safety factor. Thank you in advance!
    1 point
  18. I will try to answer your questions. 1 Invictus sale is this week you should be able to pick up your choice. I think they are coming with 10 years insurance that's pretty darn good. Head over to the Invictus page and find it. As far as customization there are paint skeems you can buy the change the color. You can always upgrade the components. I don't expect much in interior changes that you will be able to do......maybe down the road. 2. Go to the ship page and you will able to compare one against the other. 3. Original concept means ships that were sold before they were flyable. Usually the cheapest you will be able to buy them. You can buy on the grey market just be absolutely sure of the seller. Never deal with one that doesn't have a long selling history with excellent feedback. I have bought many, many ships on the grey market with no issue but you have to know who you are dealing with. There is nothing wrong with ccued ships as long as you don't go back to cash them in. You will loose some of your investment I you want lifetime insurance you will either have to buy on the grey market or buy the cheapest item that is being sold with LTI and CCU it to get the insurance but 10 years insurance is almost as good. I would buy from RSI during the Invictus week sale Hope all that helps.
    1 point
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