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Showing most liked content since 07/22/2017 in all areas

  1. 49 likes
    Hello @Imperium Member's we are happy to announce that the new Imperium website is now up and running. We hope you'll like and share it with your friends. We hope that this will be another great recruitment tool! Aside from the recruitment features, you'll also find an upcoming events section, merchandise shop and contact page. Before you have a look you should know that @Leonn was a huge contributor to building the site and he deserves much of the credit! I also wanted to thank everyone who pitched in time and energy to help test, review, create assets for, and otherwise dedicated their personal time to help us with this project. IMPERIUM.SC
  2. 10 likes
    Hello @Imperium Members! I would like to make an announcement regarding the next two Imperium Game Day’s activities. (Yes this is a copy pasta and will be a copy pasta until after 3.0 release) As you may know already Patch 3.0 is (not so rapidly) approaching and it’s within the realm of possibility that the next scheduled Game Day may fall on a date where PTU is out of Evocati and semi-public. It’s reasonable to expect some sort of layered release as usual and not everyone will have access at the same time. With that said here are the contingencies for the next Game Day. Game Day for August will take place on the 26th. If 3.0 is not in a semi-public PTU or still with Evocati we will treat this month’s Game Day as a last attempt to get some practice in on our EVA, FPS, and Flight skills before 3.0. You can expect the usual, Star Marine, Flight Training, Game modes like, Zombie mode, Drunken Citizen, etc.. If 3.0 is in semi-public PTU we will be indulging the patience of those who have been foaming at the mouth for months and will prioritize playing 3.0 and streaming it for those who might not yet have access. If in some unholy change of events Chris holds an impromptu naked drunken late night stream and releases 3.0 public, we will be holding an Official 3.0 Imperium Game Day Event with lots of giveaways / Prizes. I would expect this not to happen before next month, though I will elaborate on the 3.0 Public Release Event further down. Of course, things get delayed and that is why we have plans for each option. We will learn more this coming Friday with the weekly 3.0 update and have an even better idea after the Gamescom presentation on the 25th. Previous Game Day: Would like to thank everyone who attended last Game Day! We had lots of fun! Special thanks goes out to @XLB and @Space-Moose who made a special effort to be present and provide flight training for anyone who wanted to practice. It’s not everyday you get to train with the best! For those of you who don’t know these pilots are already offering something similar outside of Game Day as well, so if you can’t make it for the one on Game Day, or just want to train a little more please check out this link where you can get more information regarding flight training: Also, congratulations go out to @Uthrac, @trademogul and @LiveOak who won gift cards! As mentioned in the contingency for this upcoming GameDay, we have special plans for the Public release of patch 3.0 Regardless of the date of the previous or future GameDay’s we are going to hold a special event to celebrate this long awaited patch the weekend of it’s release. Please understand that we may not be able to give much notice ahead of time but if you keep up with the CIG’s weekly updates you should have a good idea when to expect it. Of course, when we have a firm date we will post a much more flashy announcement and ping everyone via Forum/E-mail. Please keep this special event in mind and join us the weekend of the public 3.0 launch. We promise you will not be disappointed. Some of you may even leave with a new ship in your hangar! Details will be posted upon date confirmation from CIG. Standard Game Day Details Joining Game Day For those of you that want to make a return visit, or show up for the first time, you only need to enter the Landing Channel on TeamSpeak (ts.starcitizenbase.com), and one of our Hosts will direct you to the action! If you decide to take part in on the fun, please consider recording any events you take part in, as we will be turning all footage we get into some excellent content, as you saw above! Raffles and Prizes As every other Game Day, we’ll be offering raffle prizes based on individual participation levels! Raffles will be based on individual activities during Game Day, so here is the list of raffles you can enter: Participation Raffle - by checking in with a host in the Landing Channel, you can be entered Arena Commander Raffle - by attempting any mode within Arena Commander, completing it, and providing a screenshot, you will be entered Host Created event Raffle - by taking part in a Host Created event, completing it, and providing a screenshot, you will be entered Custom Events Raffle - by taking part in an official Custom Event run, you will be entered into this final raffle All the raffle prizes will be $10 RSI gift cards (Additional prizes may be provided, and will be announced at the start of Game Day) Newbie Info If you’re brand new to Star Citizen, we recommend getting in touch with us on Teamspeak or, checking this link out:
  3. 9 likes
    So I was watching the live stream of the solar system development and I saw something that blew my mind and it really opened up the full size of the game. Don't misunderstand me, I knew it was big, I have been avidly involved since 2013 and I heard what they were saying, but when they mentioned some pictures showing the size of playable areas compared to a single crater on one of Star Citizens smallest moons being released in 3.0.... well lets just say I am not only in complete shock. So I figured I would share the pictures. As amazing as this is there are some things that I now see that need to be adjusted to the current state of the game. Tell me what everyone else thinks. In the end though this is one moon of a possible many orbiting one planet that is literally billions of miles from the star, as we are supposed to eventually have 100+ known systems this whole moon could literally be 1/100,000th and up (including playable space) of the total size of the game. And all but Daggerfall fit inside a single crater TOGETHER with plenty of room to spare between them. (Drop the mic) Star Citizen 3.0's smallest moon, compared to other popular games (added Fallout 3 and 4, fixed scale)
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    It's disappointing that CR and CIG can't deliver 100 star systems at launch, as promised... but it's not unexpected. I'm not even upset about it because t was never a realistic stretch goal. In the beginning, I didn't imagine that the star systems in SC would be as expansive or elaborate as CIG intends to make them. I thought they'd be like Homeworld maps, just larger. Mostly empty space with a dozen points of interest per star system: a few asteroid clusters to mine, a gas giant to harvest fuel, a space station to RRR and trade, a few derelict ships to salvage, possibly a hidden alien relic to find, and one or two planets to land, each with a single landing zone comparable to a Mass Effect planet; either a cityscape or an open sandbox to rove around. That's about it. I would've been content with that. However, once CIG decided to do procedural generation of planets and star systems, the scale of the game space expanded 1000 times! Since No Man's Sky was doing the same thing (just with a quadrillion star systems that were all the same), I figured that SC could use PG to create the 100 star systems relatively easily -- the computers and algorithms would do all the work. Then NMS was released and revealed how terrible reliance on PG is. It would be a terrible mistake for CIG to rely on PG. I'm glad that CIG is taking the time to build hand-crafted environments. I understand that it will take longer to do, but the end result will be far superior than PG hosed environments. That said, 5-10 star systems at launch is a big difference from 100. I think CIG should wait until SC has 10 highly developed star systems, like Stanton, and 10 less developed star systems, like Nul, including at least 3 frontier Vanduul star systems. The HD star systems will be the high traffic, relatively safe systems for non-PVP players. The LD star systems will be for the risk takers and outlaws. "5-10" star systems at launch seems like 5 star systems of any type. That could mean Stanton and one other HD star system, if we're lucky, and 3 or 4 LD star systems. I imagine that LD star system will require less than 1/10th the amount of time and effort to create than a HD star system like Stanton. I think they'll basically be like the Homeworld-style star systems that I mentioned earlier, with only a dozen points of interest. LD star systems like those aren't going to impress the game reviewers, many of which are already biased against SC. I'd prefer if Star Citizen's Beta starts sometime in 2018 and continues into 2019 with 5-10 star systems, and SC doesn't launch until late 2019 or 2020 with 20 star systems. Star Citizen's "launch" is completely arbitrary anyway. If the Beta goes from 2018 to 2019, it'll still be playable to everyone. There'd essentially be no difference between the Beta and the launch game. I know that Star Citizen is already (unfairly) criticized for being in development for so long, but if SC officially launches with only 5-10 star systems, I'm worried that it's going to bellyflop and get ripped apart by critics and mainstream gamers, and never recover. I don't want that. I'd prefer a Beta that gradually grows to 10 star systems, rather than a game that launches with only 5-10 star systems.
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    Thanks guys. The site turned out well. Thanks to everyone who helped and reviewed it during construction. Ostia's ocd must be given credit for all the finishing touches and making my job easier by providing all the content.
  8. 6 likes
    For an amazing piece of Art! It will go proudly on the wall in the new LA offices! I'm constantly amazed, humbled and thankful for everyone's support. I'm looking forward to building a great universe for us all to adventure in together! - Chris Roberts
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    Sorry to resurrect this, but Derek got really owned by an actual German driver posing as a source named Steve. (translation by Google) Derek is getting really spun up because of GamesCom and CitizenCom, like previous years. in case you don't want to click the link (it's to the derek sub reddit): A quick Google translation: Hello SC community. My name is Leo and this post is for all SC Hater and Derek Smart Kiddies. For all the people who really believe that Smart Insider Information is. But from the beginning: For some time now, Smart has been boasting in various Twitter postings and his own blog that he has some trustworthy sources that give him a deep insight into the development of Star Citizen. He the great gaming god and warlord of the Internet affirms in almost every statement that the project Star Citizen is a single fake. I want him finally to reveal what he really is. A small troll, also a not very intelligent example of this genre. So I contacted him for more than two weeks. I wrote him that I had a friend who works at Foundry42 in Frankfurt and is about to cancel. Just because he can not see himself in the mirror because the whole project is a single lie. Shortly thereafter came the request from Smart that my friend should contact him nevertheless. So I shortly afterwards created an account on lockbin and wrote to him. I gave myself up as Steve. Someone who works in the backend area. I told him I had information about the work and the upcoming Gamescom presentation. A team of 10 men work on a demo for SQ42. For this, they would quickly rebuild the Stanton Map, instead of porting an Idris instead of Port Olisar, and most would not be calculated in the engine, but because there would be a lot of problems, the team would quickly preface a lot of the engine in Maya. By the way, I told him some other things, which I rhymed with one (or more) good bottles of beer. First of all, I have no experience as a game developer, nor is my English really good. So actually would be a half-way good game designer very quickly recognize that here someone writes mails the absolutely no idea of the matter has. Not so smart. He was really horny at my mails. And lo and behold. Only a few hours after my "Leaks" he was already twittering on it and spreading my absolutely untenable battles. SQ42 is a premier Maya demo, etc. So in short. Smart gets a mail from an unknown source. A short time later these statements are found as "proven facts" on his social media pages. I hope I could prove with this experiment now also the most stupid Smart-Huldiger that his "God" is really nothing but a small, failed personality. Here is the german for those of us non-germans who can read/understand the language (<-- third post down) same for the original german (and he has sources to back up some things): there is a point that google kinda hoses but is still rather funny: there is the key german phrase (IN BOLD below from the forum post - which is much better reading it in German) -- "aufgeilen sich regelrecht" (literally: "absolutely turned on") which was almost correctly translated by Google trans: "**Er geilte sich regelrecht" an meinen Mails auf". here in context - "he was absolutely lustful" (OR "he was absolutely hot) to get my emails" - horny is a bit much, but, considering that it's Derek we're talking about...) Hallo SC Gemeinde. Mein Name ist Leo und dieser Post ist für alle SC Hater und Derek Smart Kiddies. Für all die Leute die wirklich glauben dass Smart Insiderinformationen besitzt. Aber von Anfang an: Seit einiger Zeit prahlt Smart ständig in diversen Twitter Postings und seinem eigenen Blog damit, dass er über vertrauenswürdige Quellen verfügt, die ihm einen tiefen Einblick in die Entwicklung von Star Citizen geben. Er der große Spielegott und Warlord des Internets bekräftigt in fast jeder Aussage dass das Projekt Star Citizen ein einziger Fake ist. Ich will ihn nun endgültig als das enttarnen was er in Wirklichkeit ist. Ein kleiner Troll, noch dazu ein nicht sehr intelligentes Beispiel dieser Gattung. Also nahm ich vor etwas mehr als zwei Wochen Kontakt mit ihm auf. Ich schrieb ihn dass ich einen Freund hätte, der bei Foundry42 in Frankfurt arbeitet und kurz davor ist zu kündigen. Einfach weil er sich selbst nicht mehr im Spiegel sehen kann weil das ganze Projekt eine einzige Lüge ist. Kurz danach kam die Bitte von Smart dass mein Freund ihn doch kontaktieren solle. Also erstellte ich kurz danach einen Account auf lockbin und schrieb ihn an. Ich gab mich als Steve aus. Jemand der im Backend-Bereich arbeitet. Ich erzählte ihm, ich hätte informationen über die Arbeit und die bevorstehende Gamescom Präsentation. Ein Team von 10 Mann arbeite an einer Demo für SQ42. Hierfür würden sie die Stanton Map kurzerhand umbauen, statt Port Olisar eine Idris setzen, und das meiste würde ja gar nicht in der Engine berechnet, sondern weil es sehr viele Probleme gäbe, würde das Team kurzerhand einen Großteil der Engine in Maya vorrendern. Nebenbei erzählte ich ihm noch einige andere Dinge, die ich mir bei einem (oder mehreren) guten Flaschen Bier zusammenreimte. Vorweg, ich habe keinerlei Erfahrung als Spieleentwickler, noch ist mein Englisch wirklich gut. Also eigentlich würde ein halbwegs guter Spieledesigner sehr schnell erkennen, dass hier jemand Mails schreibt der absolut keine Ahnung von der Materie hat. Nicht so Smart. Er geilte sich regelrecht an meinen Mails auf. Und siehe da. Nur wenige Stunden nach meinen "Leaks" twitterte er schon munter darauf los und verbreitete meine absolut unhaltbaren Bahauptungen. SQ42 sei eine vorgerenderte Maya Demo, etc. Also kurz gesagt. Smart bekommt eine Mail von einer unbekannten Quelle. Kurze Zeit später findet man diese Aussagen als "bewiesene Tatsachen" auf seinen Social Media Seiten wieder. Ich hoffe ich konnte mit diesem Experiment nun auch dem dümmsten Smart-Huldiger beweisen dass sein "Gott" eigentlich nichts anderes ist als eine kleine, gescheiterte Persönlichkeit. https://en.langenscheidt.com/german-english/geilen Now Derek is trying to claim he had guessed all along that it was a troll. So, zero credibility for Derek and caution anybody you know to do some research before they consider his words. Outside of the fact that when you read anything Derek says, you become stoopid (roll "save versus befuddlement").
  10. 6 likes
    It's probably a good thing I had noting to do with this. This is soooo awesome! Great job team!
  11. 6 likes
    @Karmaslap To me it makes sense that they would rush out some additional ground based vehicles to compliment the vast playspace provided by the new planet tech. Older vehicles are certainly still getting some love, take the Cutlass for example. And yes, there have been many ships pushed ahead by the needs of SQ42. I think folks need to take a step back, look at the big picture and once again realize this is a marathon, not a sprint. If anyone out there thinks that 3.0 is some magic bullet that will propel this game into a finished state, they are setting themselves up for some major disappointment as detailed by @CyberianK. I also agree with the idea that 5-10 systems could have potentially more playable area than that which would have occurred in 100 systems based on the tech that has been developed. So many unknowns still exist, and will continue to haunt us for a long time to come.
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    That site is currently under development, to be finished this week I believe.
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    To be honest this probably is just the first glimpse of "Ugly Hydra of reality showing one of its heads" There is a big bubble of very optimistic peoples on reddit and official channels partly hyped by each other and just by sheer optimism. While I am not part of the naysayers who circle around SC like vultures waiting for it to die I have long since reduced my expectations especially around the loftier goals like amount of initial content and scope of the MMO experience (giant space battles of 100+ peoples). And even 3.0 will not be the holy grail like some initially thought there's just too many essentials that aren't in it but planned for later patches I really don't always want to be the Pessimist but that's just honestly how I currently feel. I think we have to accustom ourselves to the possible reality that something coming close to the full vision of what was sold to us will only be possible years after release after countless updates/expansions maybe 10 years from now. That said even a slice of that like Sq42, 10 systems release and only fluid space battles with ~48 players max. could be an amazing success if they get it right. But even for that they still have a lot of work to do.
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    Greetings fellow Citizens! I joined Imperium last night and wanted to drop by and introduce myself to the community. I am an Ohio based player with close to 20 years worth of gaming. You will typically find me in Arena Commander where I am endlessly trying to improve my combat skills. I was introduced to Imperium by XLB and SpaceMoose who I've been flying with for a few weeks. I am happy to be a part of an organized group of citizens and look forward to seeing you guys around the verse!
  16. 5 likes
    Wouldn't it Be Amazing, if Star Citizen Was able to Bring Extremely Scary Creatures in the Star Citizen Universe? Something that gets you excited at the thought of Your Ship Telling you you have an Unknown Life Form In the Cargo Bay. Or Just Imagine Landing on a Planet, That Had a station on it. And that Station was Infested with a Hive Mind.. and you're locked into a Room Wielding Doors Shut, Moving Stuff to make Barricades. Sending Distress Signals. Looking for any way they can Get in until Help Arrives. Isolate specimens to Study Them. Hearing them Scream and Hiss. Wouldnt that be Exciting? Smart AI Creatures And Real Horror that isn't Scripted. Creatures From Iconic Movies LIke AVP. Or Off other Games Like Dead Space. and ect. Comment on the Topic What Creatures You'd Like in The Verse? My Obvious Pick Would Be the Aliens and Predators. I'm a Massive Fan of the Trilogies, and Excites me enough to get my Nerd Out The Thought of A Great AI and Horror In a Game as Gorgeous and Ground Breaking as Star Citizen Would Truly just Be Epic.
  17. 5 likes
    Hello guys. I'm curious if anyone will be attending the Minnesota BarCitizen next weekend. It's held at the Doubletree in Bloomington. It's on the 12th and starts at 8:00pm. https://www.reddit.com/r/starcitizen/comments/6iln98/minnesota_star_citizensbar_citizen/ https://robertsspaceindustries.com/spectrum/community/SC/forum/50176/thread/minnesota-star-citizens-bar-citizen https://discord.gg/S76T3w4 2DCon is being held in the same hotel/event center area and there will be some people from the SC community before the BarCitizen starts. There is no fee to get into BarCitizen; but 2DCon does have one (~$40). Let me know if anyone is headed there. I'll show if it's not just me ^^.
  18. 5 likes
    well.... this is on your head then , try to imagine it on a young handsome chap !!!
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    Just wanted to drop a few real low quality pics but at least you can see the fruits of your generosity! Thanks again to everyone to helped out!
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    hi ive recently started streaming star citizen as i have now subsrcibed as 3.0 is just around the corner ive been a backer for nearly 3 years now , im trying to get my view numbers up lol if you could plz just have a quick watch or maybe just hit like or sub if you like i will always sub back , share the love of the verse , many thanks in advance hope you have a great day , see you in the void i have about 30 videos now and post new ones most days , hope you enjoy
  22. 5 likes
    I will prob scream for real when I first encounter one of these
  23. 5 likes
    Good read. It's refreshing to read a fair and optimistic gamer article about Star Citizen, instead of all the critical and pessimistic articles from so-called game journalists. I'm pleased that it's PC Gamer and they got to demo Alpha 3.0. I subscribed to PC Gamer for years... until I got sick of magazines cluttering up my home. I'm glad PC Gamer got the Star Citizen scoop and wrote a favourable article. Hopefully it reaches plenty of gamers and they join the SC community.
  24. 5 likes
    Valid complaint in that they said "At launch", but CIG has good reasons for this. That said, the 100 planets goal may be "pushed back" instead of abandoned, and is a goal from back in 2012 when the standard for game planets/sizes was minimal. Makes sense it would change. So you prefer to have 100 spaceports to visit on planets you can only explore in a limited sense? Because you won't see massive full-size planets you can explore or interact with unless you want them to manually create crap planets that also are a performance drain. PG allows them to do so much more with a lot less work necessary, so it improves the speed. Planet side is a core component of creating a space sim universe to the scale they want. CIG didn't think they would be able to do it until the tech breakthrough, so you can either say "fuck the breakthrough, I want my limited scale with variety", or accept that CIG has decided to take the "in depth" part of the game to a new level. That said, people were wondering how to do things like creation of bases, and the idea of using space stations and spaceport zones wasn't good enough. A good solution is base building on large PG+ planets, right? First, these areas are HUGE. Second, there are instances in the game, so whether 1.5 mil people are all going to be inhabiting the same "small" space is completely unknown. Finally, PvP has always been a SECONDARY goal for the game, and could end up being a situation where if you want PvP, you do the competitive arena stuff instead. It's ALWAYS been the case that PvP would be minimal. Even if "some groups" get upset with how they do PvP, there's a ton of people who want nothing to do with PvP, but they don't have any chance to try PvE only yet because of how the modules have rolled out. Again, look back at your number 1. Personally, I wouldn't mind having 10 systems in the core worlds areas are ones where we know the action will be, and then have more systems added. We don't know how long it will take them to add in more. Could be 1 per month or entire sectors of 5-10 each time. That said, the complaint of 100 systems at launch is valid to an extent, but CIG has changed or eliminated ancient stretch goals before, so this is hardly new. At least they have a good reason for it. The more tech they add, the more they're able to accommodate the main goal of having large amounts of people able to do many things in the same universe. So are you saying you want them to ignore the tech they are able to use and make the game better, simply so you can have your 5+ year old version of the game? That seems a bit short-sighted, and also forgets that they have already withdrawn or modified certain stretch goals. Not sure I understand this? Part of a sim system is the ability to build things. That's something I know you've complained about before-the lack of being able to create things or craft things, and now they're allowing us to build bases on planets. Maybe it's not the same as crafting a ship, but it's a lot better than being able to do no creation at all, yes? Basically, I can understand your complaints at the stretch goal, and definitely agree the lore bit makes it more annoying, but I think it's short sighted to complain about them making the game SO MUCH BETTER than it was going to be simply because they're not going to make a clone of E:D.
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    I should also add, that I fully expect them to create tools to speed landing zone production. Right now everything is hand placed and bespoke. But, give the team six months and you get something like their truck stop space stations. A full set of complete spaces that they stick together like lego bricks. As their library of assets increases their need to build bespoke spaces will decrease,
  26. 4 likes
    When 3.0? More appropriate question: How do you envision capital ship gameplay with organisations working in the persistent universe? Will it be like 2 massive fleets (escorts etc.) as you see in Star Wars, or will it be more likely for 1 on 1 engagements? Will we even be able to have massive fleets in the same place in the PU?
  27. 4 likes
    Hey all, back from a long holiday in the US, and I experienced my first Airbnb. Before I go on, I'll say that the idea behind Airbnb seems great, especially for people who want to have extended stays in areas with high cost of hotels. That said, because you're basically either allowing someone to live in a personal property (potentially your own home), or you're a guest staying in a person's personal property or home, things aren't nearly as cut and dry as they are with hotels. I've seen some major drama with Airbnb, to the point where some people flat out boycott the site and, like uber, it is often borderline illegal in many places. All that said, this post is spawned, not from the experience at my Airbnb, but from the response to a review. My wife and I spent over a week at an Airbnb in LA. The home was nice, the amenities were nice, and there was very little to complain about. That said, a few things were worth noting in a review: water pressure was low, parking space was narrow for a large vehicle (mainly due to the small size of the shared parking garage and poor parking by another person in the parking garage), and trying to use the gas oven set off the fire/CO alarm. All relatively minor things that didn't really detract from the experience but, as recommended by the Airbnb guidelines, I included in my review. It was a largely glowing 5-star review with a special thank you to the host, flattering comments about the considerations they made for guests, and a features breakdown - similar to my Steam reviews if you've ever read one. It was a very flattering review and only cast the critiques as minor things that we noticed, but weren't that huge of a deal, just something for people to be mindful of. The reaction of the host to the review was nothing short of spectacular. Their reply to the review showed they were quite butt-hurt by anything remotely critical/negative, and they went so far as to block my Airbnb and Facebook accounts from communicating with them. As a guest, I found this behavior surprising, disconcerting, and it put me off from the experience. That said, I can KIND OF understand how people will feel about guests being critical of their homes, but that said, we are PAYING guests, not people just stopping in for a visit. So what do you all think? Are any of you hosts? Any of you guests who've had similar experiences with hosts? Is the potential for personality conflicts really worth the cheaper rates (for guests) or added income (for hosts)? Any great/horror stories you'd like to share? Thoughts are appreciated.
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    For my part I think we might see it in 3.1, even though it isn't scheduled (until 3.2 IIRC). There has been quite a lot of time spent on it, and with planned releases slipping as far as date, based on underlying mechanics, I can see how things that are completed being rolled into to an earlier update. That said, try to be civil guys. Devil, when you mean you want it to fit in a hangar so you can walk around in it just say that. 'Hangar ready' means something else. I know you clarified back in June or July what you meant by that, but your usage isn't common.
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    Leaked review 1: From the leaked review 2: Let’s start out with the Cinebench R15 result first. Here, the 1950X manages to deliver a whopping 3337 points with all sixteen of its cores running at 4.0GHz. By comparison a similarly priced Intel Core i7 7900X gets 2169 points at stock and maxes out at 2464 with a hefty 4.6GHz overclock. That comes out to a 35%+ difference when both chips are overclocked. Not even the world record Cinebench R15 run of the 7900X at 5.96GHz with liquid nitrogen cooling is enough to surpass Threadripper’s score. At 4.1GHz the figures become even more astronomical for Threadripper. The chip manages to score 58391 points in Geekbench 3. Which not only is by far the highest score for any desktop processor we have ever seen but also secures it a 37% lead over a 7900X overclocked to 4.5GHz which manages to score around ~42600 points in the same test.
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    Claiming ownership of 'found' things is and always has been questionable. If find some 'item' like a bag of loot or something else of high value, the police will make a best effort to find a possible owner. If after a select time no one claims it and no official report indicates it was stolen, then it can become Yours by filing the proper forms. Even the dug up items as you mentioned are in jeopardy at times. A lot of 'heritage' items are constantly being returned to the tribes or clans that can prove historical ownership. The British were poster children for bringing things home and claiming ownership. Now and again someone gets serious and they have to return things to the proper historical ancestors. CIG has opened a can of worms with persistent ownership, as they are probably aware by now. We touched on this elsewhere with the question of how exactly does one steal a ship if the owner has not given you authority to fly it (station permissions). It will all get worked out, but I expect to see a lot of exploits before it is all said and done.- DRUM out
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    I love how you can watch stuff get broken down through the window in the grinder. Just imagine a bunch of pirate bodies being ground up, for example
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    Slightly better view of the cockpit ahead, it was blurry in the video before. Looks like we're getting a great view of space
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    Just an FYI. @Weehamster wins with this one...
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    @Leonn Excellent work! We are fortunate to have such talent here at Imperium! -
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    There are 5 distinct crew stations aboard an Orion mining ship: Pilot Scan Operator Beam Operator Cargo Operator Refinery Operator I'd hazard to guess that Refinery Operator isn't an essential role because the Orion doesn't have to refine the extracted ore; they could simply dump the raw ore into the storage containers. Also, some Orions might not be equipped with a refinery, so they obviously wouldn't need a refinery operator. The other 4 crew stations seem essential for mining, so the Orion will require a skeleton crew of 4. Of course, additional crew would be better. It would be a good idea to have 2 engineers/mechanics on hand to repair anything that breaks, because space mining will take a toll on the ship and its equipment. Odds are that the Orion is going to get hit by wayward asteroids and they might penetrate the shields and inflict damage. It would smart to have a Ship Sensor Operator keeping an eye out for hostile ships and NPCs. Dedicated gunners wouldn't be necessary if the Orion had a SSO because if/when the mining ship came under attack the mining crew would scramble to the gun turret stations. In summation, the Orion should have a crew of 7 to cover all bases.
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    Could totally go for a i bleed imperium themed coffee cup/beer mug have to many tea shirts as it is so need some hats or cups to order next, Also custom rear window decals would be sick too,
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    I'm playing E:D on and off. It scratches a certain "itch" quite well, and it IS a beautiful game. I think for space exploration it's the only game out there right now that does it beautifully. SO let's give credit where credit is due. Having said that, having visited one Outpost station, ALL other Outpost stations are identical. The only differences are the name, missions and inventory. All planets of a type are the same, one might be bigger, closer to the sun, or have a ring around it. But if someone places you randomly on a planet, best you could do is figure out the type of planet you are on. So if you wish to "count" how many planets you've come across and "explored", then E:D would quite obviously win. In terms of "unique" content, SC will win hands down as they make every procedurally planet unique by throwing an artist and lore writer at it. And they don't even have to handcraft the entire planet. They just do the mayor landing zones, cities, outposts and some POI's unique and leave the rest as is. This is why they call it "procedurally assisted". So chances are very high if someone drops you on a random planet that you'd be able to figure out where you are by looking at the star, moons and any city or outpost you come across. Even playing E:D I sometimes just log into Star Citizen and walk around ArcCorp and sigh wistfully of the day I can actually start playing. Visit new moons, planets and start exploring with the new mechanics that are coming out. I remember Chris Roberts mention last year that if we really wanted to, we could play the game in only one system as there will be enough missions and variety to do so. a 100 systems is ALOT!
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    Beautiful. As a designer of several abject failures of website development, I can officially claim that this website is amazing and deserves yet another gifmeme.
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    The new website looks amazing. Thanks @Leonn for amount of work you put into the new site. It looks original. Not something you would see coming out of Squarespace or any other "build your own site" company. I do have some constructive feedback, if possible. On the Events page, at the times below each event, may or may not need a time zone associated with each time posted. I understand some sites, the times are made local and if that's the case disregard that. Overall I'm very impressed and look forward to sharing the site with people interested in Imperium and Star Citizen as a whole
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    Now is probably a good time to mention a few things: SHOP - the imperium store you find on the new site will have a few more designs added in the next week or so. Stay tuned. EVENTS - If you are hosting a Bar Citizen or Citcon Event in your local and would like to open it up to Imperium members in the area you can contact me or the appropriate person using the contact page to get your event listed on the site. FEEDBACK - if you have ideas for other things we could add we are all ears, not that we are willing to do absolutely anything but we are all ears. Also, Leonn is too modest.
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    To expand on what I said earlier, I'm speaking about some of the tricks the Metro Games and books play on you. Imagine entering into a derelict Hull E. Your flashlights are charged, your radio is working. But as you penetrate deeper, your lights seem to dim of their own accord, the emergency lights on the ship go out, and your in-game radio comms die out completely.
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    I think this would be a cool idea. id be really down for this and if they made it so very little is known about them that would be pretty awesome, going out and doing research on them and what not. Something similar to how Elite Dangerous did their alien thing where the community researched alien remains and then they made alien ship encounters but didn't mention it in patch notes /posts and when players first experienced it, it was super exciting. If SC had something like that it would be pretty awesome i think! Side note: the Xeno + Predator hybrid SCARY!!
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    What I'm most concerned about is if they infect you like The Flood from Halo
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    @destra The discussion is never over. There will always be an insurmountable mountain of drama surrounding this games development. I kind of like it. It makes for interesting and engaging banter.
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    That depends on how well they manage cities and growth on planets. Ten systems of four or five planets, each with a few (to possibly many) moons and we're at conservatively 135 fairly large places to explore, mine, salvage, settle, etc. Not to mention the stations in space and the still incredible distances between objects, and things like asteroid fields. It's a matter of what's available to do. If it's a mile deep and only half a mile wide it's still more than Elite has managed.
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    5 to 10 systems at launch really has me worried for the Exploration profession. The potential issue with the previously planned 100 systems was that anything worty of note would be discovered in the first month.. With just 5-10 systems? Give it a day or two. A week at most. We won't just have the current active community in the game but everyone. EVERYONE. All 1.8+ million of us, plus everyone buying the game when it launches. It's a metric ass-tonne of people, spread out over 5 to 10 systems. That idea of exploring a system and feeling isolated, like you're in the middle of nowhere? Yeah, sorry, that's right out the window. Every moon, planet and derelict will have many MANY people on it, fighting eachother for the spoils. Yeah the moons/planets are big so if you're cruising across a desert you won't always see people everywhere... but trust me, you'll be fighting over every Point of Interrest. Every derelict/outpost/ancient ruin/etc.. Miners will be heavily competing for every space rock. Salvagers fighting over every scrap. There will be multiple spacebattles in every system. Human sacrifice, dogs and cats living together... mass hysteria! I'm really happy I'm part of Imperium, we have the numbers and the resources, but I feel sorry for the small corporations. Solo players are probably F*cked without help from the big dogs in the 'verse. sorry for the rant but this stuff gets under my skin. I hope they get their tools in order to get it to go faster and faster and that they can push out more then just 10.
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    A lot of people have been crying about it in the past week, but most of those guys look only at the numbers and start panicking. I prefer 10 full systems that can be explored on 100%, rather than 100-200 landing zones. It's been discussed a lot lately.