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Showing content with the highest reputation since 12/23/2018 in all areas

  1. 8 points
    Narayan

    3.4 vs. 3.3 comparison

    Greetings, citizens! 2018 came to an end. This year Star Citizen has become much more and better. There are new locations, mechanics, and optimization. The game has become even closer to what we are all waiting for. All year I showed you what changes are happening in the game. Starting from comparison 2.6.2 and 3.0, I compared the new and old patches to each other, showing changes in the game. And now the next round of comparisons has come, because a few days ago the patch 3.4 was released in live. There are not so many changes in it, but this video turned out to be rather long. As usual, I gave you all the time codes for easy navigation through the video in the first pinned comment on YouTube. Enjoy watching and Happy Holidays! P.S. In the moments with the comparison of Freelancers the ships could not be put at the same point in the hangar (in 3.3 the Freelancers were of the fourth size, in 3.4 - the third), the background in these moments does not match, for which I apologize - but otherwise the comparison cannot be shown. P.P.S. If you like it, support me in: Citizen Spotlight Spectrum Reddit
  2. 8 points
    Drum

    Updates to Crytek's lawsuit vs CIG

    What they are desperate to do is remain in the room when all this is done and working. All they got left at this point is a foot jammed in the door. It boggles the mind when you start to imagine what people can and will do with this huge interlocking instance platform that Chris Roberts is pushing to accomplish. Imagine something like Mech-Warriors in this environment. When all is said and done, his Star Engine/Lumberyard platform will probably end up making tons more cash flow than Star Citizen. And CryTek really really wants to be in that room. - DRUM out
  3. 6 points
    Star Citizen | Chris Roberts Interview - Funding The Game Star Citizen interview — Why Chris Roberts raised another $46 million to finish sci-fi universe DEAN TAKAHASHI@DEANTAK DECEMBER 20, 2018 10:15 AM
  4. 3 points
    Brightmist

    Virpil Controls

    I'm currently using a Constellation Delta grip on a WarBRD base with cosmosim soft center cams as a left hand a stick and I can say that the Delta grip is really good but it still leaves something to be desired. Like I'm using wheel both as a throttle and zoom using recessed trigger button as a modifier. Similarly, I can use both 4-way hats with recessed trigger as a modifier too. The issue with Constellation Delta comes mainly from the placement of top 8-way hat and the length of dual-stage trigger. They just aren't that comfortable to use and that's mainly why I didn't go for a second WarBRD base and second Constellation Delta grip. There's also that cosmosim no-center cams didn't exist up until a couple of weeks ago. Dual stage trigger is placed really high and it's just too short to reach comfortably most of the time if you're using the stick on a desk, which is how it's designed to be used. 8-way hat is just a bit better, pulling back the stick to strafe forward kinda helps reaching it. I'm using thumbpad for freelook but it rarely comes up. Head tracking with a camera or TrackIR is likely to be better. Even with its shortcomings, I'm actually satisfied with Constellation Delta grip currently since it does what it's supposed to do as a left hand stick, that is being a button bank of some sort while providing good control over 3 strafe axes. Note that all the hats have push buttons and wheel also has a button and you can comfortably combine those with recessed trigger as a modifier. I just wish the top hat and dual stage trigger was placed a bit better. Because of this, I'm never gonna use that grip for my right hand, my VKB Gladiator has a way more comfortable trigger, yet it comes up short not having a dual stage trigger and second hat so I plan to buy a WarBRD grip. Let's also note that VPC said they'll be releasing at least another grip on top of WarBRD grip on Q1 '19. I expect them to tease it in a couple of days.
  5. 3 points
    FoxChard

    Updates to Crytek's lawsuit vs CIG

    @Drumhas got it. Though I think games built on this model will be fairly few because of the effort involved to publish such a ridiculously large environment. I think most publishers and devs will willingly stay in their box. BUT, and SC isn't the only huge concurrent player game coming out, the server stuff will spread and allow more multiplayer games to happen. So a whole true scale city map with thousands of infantry or mechs fighting in it is probably what we'll see-and that will be awesome.
  6. 3 points
    Happy Holidays everyone!!! Hope you had a great year. 😉 🎄🎆 🎁 One Step closer to being in the verse with all of you 😃
  7. 3 points
    Brightmist

    Base of Operations for People

    Did you overclock your coolers before jumping around on a Prospector? That generally solves the overheating issues. I don't expect heat to be a big issue but fuel and quantum speed really. Small quantum drives are just too slow compared to medium sized ones and they run out of fuel pretty fast. Short range fighters(everything but a Vanguard basically) also has hydrogen fuel issues on top of QD speed because they don't have fuel scoops which makes them pretty much unusable even for daily play unless you're operating locally. And even if you're operating locally, refueling is a drag. They just aren't money makers and they're likely have to be operated from a base or a carrier. This mainly goes for people who plan to pledge for fighters. It's just that you can buy a Hornet pretty fast in the game if you own a Freelancer MAX pretty much. Similiar thing goes for all small ships with small quantum drives. Even they have hydrogen fuel scoops, they don't have the quantum speed to move about in the system so they're likely not gonna be the biggest money makers. Even smth like Prospector that is designed around making money will just be inferior to any mining ship with a medium sized quantum drive. Short range fighters will likely be useful for populating carriers like Idris, Kraken, Polaris etc. and in Arena Commander but other than that, I don't expect them to see much play in the verse. These fighters also lack in component health(possibly armor in the future) and shields currently so they're not really that effective in atmo either compared to smth like Vanguard because they can't really leverage their agility in atmo but that might change with the new flight model. Their in-game UEC prices are also dirt cheap so I don't really find these as good pledges anymore even for someone like me that enjoys combat immensely, especially considering fighter tax on these. Avenger Titan's good tho, that thing has hardpoints to rumble and can move small amounts of cargo and help you make deliveries fast. Reworked 300 series might also end up being good, more so especially if they have fuel scoop. We're also now starting to see interdiction mechanics come into play on PU these days with heat and power changes and increase in quantum calibration/spool times. It's that if you're in a small ship that's taking fire and therefore have shields regenerating, your quantum drive can't even engage so small fighters are likely to have that role where they intercept someone trying to escape and put guns on it so they can't just engage their quantum drive and run away. I haven't tested this with medium sized ships but I'd expect there to be a similiar mechanic for those too. I expect this mechanic to stay in the game in the future since CIG likes players killing/interacting with other players. I also think this is a really good way to make these small fighters be useful in catching up and locking down targets by putting gunfire on their shields. I urge everyone to not expect to just disengage and jump away into quantum in the future leveraging their quantum drive size since that'll make fast, short-range fighters pretty much obsolete in the verse.
  8. 3 points
    Drum

    Base of Operations for People

    No one size fits all answer to that question. It will be an easier study for those with mini-fleets, since this will allow for off channel activities when not directly involved with an ongoing fleet action.. For those limited to one or two ships, decisions will have to be made. With the latest build it is easy to see that the Prospector is a local only ship. Since it cannot get across Stanton without several cooling off periods, it is reasonable to think one would leave it at a station near the belt or moon you are mining on. Any mineral transport may also require a cargo ship in that area to get the goodies somewhere that has a better price than the immediate area being mined to death. Even if the Prospector gear is buffed up and allows for more distance, the mind set is already established that this ship will stay near the loot. The same would be true for fighters/bombers/assault vehicles. Near the action, where ever that ends up being. Cargo ships will be putting on miles and won't necessarily be stored in one spot long, other than small profitable local runs with an Aurora or Kore type vessel for those days you lack time but still want to advance the efforts a little, I imagine if you get too far off the beaten track you will be dry running the large cargo types back to the main highways (assuming that is where the large money is of course) As far as Fleet Actions, again, whatever is being used for that will likely be stored near the action or on any station or moon or area we call home. There are deeper discussions of Fleet Activities in the Fleet section of the forum. Taxes//fees to keep ships in remote areas may change this entire scenario. There is too much we do not know yet to be making any concrete plans at this time. - DRUM out
  9. 3 points
    SwoOn

    My first time-lapse : Jumptown

    Hello, this is my first Time-Lapse on Jumptown Hope you will enjoy it and don't hesitate to let a com' Txh a lot and enjoy watchin it !
  10. 2 points
    Brightmist

    Virpil Controls

    Virpil recently posted their 2 years in review where they also announced they'll be releasing their new WarBRD grip on 23rd January 2019. This is their current lineup of products where you see: WarBRD Base with a Constellation Delta Grip Desk Mount MT-50 Throttle MT-50 base(now discontinued) with a MT-50CM Grip Pictures of the new WarBRD grip: Its specs are: Dual Stage Trigger 1 x 8-way POV Hat (+ Push) 2 x Momentary Push Buttons 4-Way (+ Push) Thumb Hat All Metal Twist Axis with VPC Contactless Sensor Configurable Mode LED So it basically has 2 hats with push, 2 buttons, dual stage trigger and a twist axis with contactless sensor. It looks like a good space sim grip for me even it lacks in the button/hat department a bit. I plan to pick it up when I can in combination with a WarBRD base and recently released cosmosim no center cams for WarBRD base. VPC products tend to be out of stock yet they restock every 2-3 weeks and sell out in hours. If you're interested in picking one, you might need to set an alarm to their restocking schedule. Their next restock will be on 7th January 2019, 6 AM - 9 AM GMT.
  11. 2 points
    MericSever

    Updates to Crytek's lawsuit vs CIG

    You do know he has a hex on his name now ..... so he can finally make the claim .......... "MY battlecruiser 3000ad /4/5/6/7/8/9/XXxxx Patch / new game is THE BEST WAHAHAHAHAH" lol he will never stop .... im sure he is desperately casting spells in hope that Crybaby's win XD ahahahhah
  12. 2 points
    Booster Terrik

    Virpil Controls

    By the time the PU launches we will all be using neural interfaces and not bother with joysticks. I have attached a picture of my prototype SC control setup, I still need to tweak it a bit so there are less cables.
  13. 2 points
    Brightmist

    Virpil Controls

    More like you can feel a small bump when moving through axes, like when you're only inputting X and then you decide to input some Y. It helps you not have Y inputs when you only want to input X and vice-versa. Soft/hard center is currently necessary on left stick since you don't want to input lateral strafe while trying to get to max cruise speed which will lock you to max ABSCM speed(around 450 m/s on most ships). SC Devs said they'll likely fix that in the future tho so there might be a change to that with the new flight model. This is also one of the reasons I find TM T16000M to be a crap left stick since most ball gimbal bases like T16000M don't really have a center. For no-center cams, there's no bump when moving through axes so stick is more free-floating. I find this helps more when aiming with right stick, more so especially if you have yaw on Y axis on your right stick.
  14. 2 points
    Definitely true, just wanted to make sure people were aware that the 72 months could be ingame time, not IRL.
  15. 2 points
    SpectreSC

    Greetings All

    Late to the party but... Welcome!! And I'll echo Gremlichs statement, hide that wallet or be prepared to spend it all 🤣
  16. 2 points
    It's apparently all about timelines, date of copyright registration, actual damages, and number of copies of SQ42 sold and delivered between December 2015 and December 2016 once CIG announced the package split (which would still be 0 as nothing was delivered yet) With the SAC thrown out (and with it the FAC as filing a SAC replaces the FAC) because the Judge has ruled that CIG was allowed to change engines and CryTek's twisted 'promotion' claims have no merit as CIG simply announcing the switch to Lumberyard in a single video is not "being in the business of promoting a competing engine"; CryTek's timeline is now reduced to a period of mere days to maybe a few months at most in which CryTek has to prove copyright infringement within that specific timeframe. Also they forgot to register their copyright at the copyright office in Washington and only registered it on the 11th of December 2017. So even before filing the lawsuit against CIG on the 12th of December 2017 they probably already knew that they had fucked up. Because they forgot to register their copyright on time they can't be awarded statutory damages at all for any alleged breach that occurred prior to it because their alleged breaches all occurred between Dec2015-Dec2016 for delivery of SQ42 copies and Bugsmashers while having an even shorter window for the allegation of the CryTek logo being replaced by Lumberyard before the actual switch to Lumberyard (the first time the Lumberyard logo was shown to the public was on December 23rd 2016 with the release of alpha 2.6). So because they failed to file their copyright on time; statutory damages (those sweet up to $150k per breach monies) cannot be awarded and they will now have to prove actual damages for any alleged breach. As SQ42 was never delivered to any customer those actual damages would likely equate to $0. If any super-sekrit CryEngine code was shown during Bugsmashers CryTek would also have to prove actual damages on how those snippets of code being allegedly shown actually damaged the company. Lior Leser concludes that CryTek may now be very eager to settle for whatever peanuts CIG might want to throw their way just to be rid of them ($100k-$150k at most was his guess) because now CryTek's idea of "Maybe we can get a ton of cash from CIG if we keep pushing this lawsuit" has suddenly changed to "We will likely have to pay a ton of cash to CIG if we keep pushing this lawsuit" because CryTek's entire timeline of alleged breaches was reduced to a few months at most and they forgot to register their copyright until after the alleged breaches supposedly took place. So they can't even claim copyright infringement as they had no registered copyright during that time period.
  17. 1 point
    i'm back from my break from star citizen. checking up on the progress. it's looking sharp. better than my expectations.
  18. 1 point
    Gremlich

    Time to buy Nvidia stock!!

    The 970 is still a great card, mate. Are you really sure it needed replacement. I had a GTX970 SSC that gives great response. Of course, for me, anything 30 FPS or higher is okay
  19. 1 point
    SpectreSC

    Gladiator Bomber Revealed

    That looks amazing.
  20. 1 point
  21. 1 point
    Scotterius

    Virpil Controls

    The constellation is pretty nice for a left hand grip. Those two r way hats! I struggle to find a use for the thumb (Free look for dual stick users?) You know, the thrustmaster 1600 is really, really hard to beat as an off hand stick. The constellation is the first that might. The buttons, the build quality.I like what Noobifier said about its feel. I would love to try it someday.
  22. 1 point
    radoorid

    Greetings All

    Hello!
  23. 1 point
    SwoOn

    My 2nd time-lapse : Lorville

    I use a bot software like Actionaz, and make a loop on a inactive key, like the up arrow, every 30sec. And it works fine, but sometimes you have the error 3000 💀
  24. 1 point
    JediKel

    Greetings All

    ^ lololol And Welcome !!!!!
  25. 1 point
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