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Everything posted by Fizzlefuse

  1. That first video is pretty nicely done. Very artistic for sure. That sketchbook looks neat. Tokyo is pretty cool, I've been there myself last year for a couple of weeks. I'd love to go back there some time. I was with friends during the winter and never made time to do some sketching, which in hindsight I'm kind of regretting. Maybe something to do if i ever go back there.
  2. Great video! I have to say that while it makes things easier, I'm not a fan of each elevator going anywhere, it makes it feel like a magic Willy Wonka elevator that somehow takes you to the opposite side of the station. It's kind of jarring. I also noticed the tram system at ArcCorp now only has a single line going from Riker Memorial Spaceport to area 18, the other tram pad at area 18 has been closed off. I hope this will at some point reopen and connect us to another district or area. Agreed. I also found that landing at levski is difficult right now, as VTOL mode only kicks in when you're a few meters off the hangar's pad. Trying to lift off certain ships in hangars, especially bigger ones, makes them freak out, suddenly shooting sideways or flipping over while the only button I pushed was straight up. Hover mode definitely needs work.
  3. Yeah, it's the same for me. The mercury looks pretty good but I'd also like to see more gameplay mechanics
  4. The new spacestations look amazing! right now, on the inside they're still small and the same as they were before. This is going to change in 3.7, so I hope we actually get to go into the rings or that the stations are at least a lot bigger on the inside:D
  5. Right now? not much. Eventually, when the game allows.. I'll be doing salvage, exploration and the occasional cargo haul.
  6. I'm sure there will be a market for this, there will be plenty of people in the verse who will require transport of goods and/or vehicles or ships. That said, I think most people will hire services within their own org. We have too little actual game and no functioning Hercules to say anythig about this, really.
  7. I never played Evil Genius but this new game seems fun. I was half expecting The Incredibles to appear out of nowhere:D
  8. it looks allright but I won’t be getting a PS4 anytime soon so.. meh. Was looking forward to it but I’m so tired of console exclusive games. They hype you up for years and then it’s like “coming soon to that platform you don’t own”.
  9. Great shot. Ive been to those debris fields with my reclaimer and man... it does spark the imagination. I can't wait till the Reclaimer is fully operational. 😮
  10. Very nice! Let us know how it progresses, I'd love to see the end result
  11. I love the concepts, they're always really good. Everytime I see new suit/outfit designs I wonder if we'll get specialized suits for hazardous professions like salvage, repair and mining. Gonna need some protection against space junk, radiation,.. ...xenomorphs.
  12. Welcome to the base!
  13. Agreed. According to the lore. Nick Croshaw was the first offical explorer to succesfully navigate a jumppoint.. so.. if it's any indication of what we'll see during CitizenCon, it's either exploration mechanics or jumppoint tech.. or even both.
  14. I have to say, if the Ranger handles as well as the Cyclone.. we're looking at a pretty good vehicle. I wonder what the ETA would be on this thing, I reckon it's not that much work, compared to other ships/vehicles, since it's so much smaller.
  15. Unsure if CIG will allow this, we don't have a Q&A yet, but I think it would defeat the purpose of them selling 3 variants if you can just swap components inbetween them.
  16. Damn LawOfTheWest and his smooth silky voice... now I want one as well. To be honest even though this bike sounds like a pretty good idea, I'm really watching my expenses at the moment since I'm currently unemployed. Not that 33 euros will seriously dent my bankaccount but.. it's still a concept of a makebelieve motorcycle for a game that I've already sunk over 1k in. I'm think I'll at least wait untill they release the Q&A on this.
  17. I'm like.. I was not gonna spend any money on this game anymore.. But it's.. a bike. With guns! Yeah but.. I already have a Nox Kue and a Cyclone... Yeah but it's a bike.. which is smaller.. it'll fit in the back of some f your ships, I reckon even your DUR. Yeah... but.. no. No, I'm not spending any more money on this game. ...BUT IT'S SO SHINY! Ok so.. no. I'm not getting one right now. I feel that this is one of those things I will probably pick up ingame, when the game has more meat on it's bones and is hopefully in a less buggy state.
  18. Welcome! Imperium does a bit of everything.. well, except piracy. I'm sure the military guys can use a extra pilot:D
  19. The in-game currency we use right now is called aUEC, (alpha United Earth Credits) and is only generated within the game. The currency that you see mentioned on the website, which is included with pledge packages, is UEC, which we'll use when the game goes out of alpha and beta. To make money in game you can do missions which you can find in your MobiGlas (press F1) and go to your available missions. There currently are some pick-up/drop off missions for packages, retrieving blackboxes from wrecks, clearing out some NPC outlaws from bases or dogfight in space, some outlaw missions to blow up stuff or enabling/disabling satelites.. that sort of thing. You can also do some mining if you have access to a mining ship or even do some cargo-runs if you have a ship that can carry cargo. The reason we're all using aUEC in the game right now is because it allows CIG to test with currency and balance without messing with everyone's currency they paid for to use within the final release of the game, and every quarterly patch everyone's aUEC is reset. As far as other Warthog profiles, I'm not sure if there are any other for 3.5, since the patch just launched. What worked best for me is load the default profile and then i just messed around in Advanced Control Customization to get the bindings I prefer.
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