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Everything posted by Fizzlefuse

  1. Great shot. Ive been to those debris fields with my reclaimer and man... it does spark the imagination. I can't wait till the Reclaimer is fully operational. 😮
  2. Very nice! Let us know how it progresses, I'd love to see the end result
  3. I love the concepts, they're always really good. Everytime I see new suit/outfit designs I wonder if we'll get specialized suits for hazardous professions like salvage, repair and mining. Gonna need some protection against space junk, radiation,.. ...xenomorphs.
  4. Welcome to the base!
  5. Agreed. According to the lore. Nick Croshaw was the first offical explorer to succesfully navigate a jumppoint.. so.. if it's any indication of what we'll see during CitizenCon, it's either exploration mechanics or jumppoint tech.. or even both.
  6. I have to say, if the Ranger handles as well as the Cyclone.. we're looking at a pretty good vehicle. I wonder what the ETA would be on this thing, I reckon it's not that much work, compared to other ships/vehicles, since it's so much smaller.
  7. Unsure if CIG will allow this, we don't have a Q&A yet, but I think it would defeat the purpose of them selling 3 variants if you can just swap components inbetween them.
  8. Damn LawOfTheWest and his smooth silky voice... now I want one as well. To be honest even though this bike sounds like a pretty good idea, I'm really watching my expenses at the moment since I'm currently unemployed. Not that 33 euros will seriously dent my bankaccount but.. it's still a concept of a makebelieve motorcycle for a game that I've already sunk over 1k in. I'm think I'll at least wait untill they release the Q&A on this.
  9. I'm like.. I was not gonna spend any money on this game anymore.. But it's.. a bike. With guns! Yeah but.. I already have a Nox Kue and a Cyclone... Yeah but it's a bike.. which is smaller.. it'll fit in the back of some f your ships, I reckon even your DUR. Yeah... but.. no. No, I'm not spending any more money on this game. ...BUT IT'S SO SHINY! Ok so.. no. I'm not getting one right now. I feel that this is one of those things I will probably pick up ingame, when the game has more meat on it's bones and is hopefully in a less buggy state.
  10. Welcome! Imperium does a bit of everything.. well, except piracy. I'm sure the military guys can use a extra pilot:D
  11. The in-game currency we use right now is called aUEC, (alpha United Earth Credits) and is only generated within the game. The currency that you see mentioned on the website, which is included with pledge packages, is UEC, which we'll use when the game goes out of alpha and beta. To make money in game you can do missions which you can find in your MobiGlas (press F1) and go to your available missions. There currently are some pick-up/drop off missions for packages, retrieving blackboxes from wrecks, clearing out some NPC outlaws from bases or dogfight in space, some outlaw missions to blow up stuff or enabling/disabling satelites.. that sort of thing. You can also do some mining if you have access to a mining ship or even do some cargo-runs if you have a ship that can carry cargo. The reason we're all using aUEC in the game right now is because it allows CIG to test with currency and balance without messing with everyone's currency they paid for to use within the final release of the game, and every quarterly patch everyone's aUEC is reset. As far as other Warthog profiles, I'm not sure if there are any other for 3.5, since the patch just launched. What worked best for me is load the default profile and then i just messed around in Advanced Control Customization to get the bindings I prefer.
  12. I've been to Tokyo. I have seen things... I don't want bodypillows in my space game. 😛
  13. It's unfortunate to hear you're having issues. I am using a Thrustmaster Warthog setup myself, it seems to be working fine. Before we get to fixing your control issue, I have to say that currently the hangar and the universe are seperate entities, so loading your ship to a landing pad and then making your way there is the only way of accessing your ships within the Universe mode. The developers have said that at some point in time they will add our personal hangars to the universe, but we are not there yet... so right now you can't fly from your personal hangar. Sorry Now lets get to solving your controls. Lets see if this helps. First of all, before launching the game or the launcher, delete your USER folder, by default this is located at Local Disk (C:)\Program Files\Roberts Space Industries\StarCitizen\Live Don't worry, this is only to make sure you've cleared any user settings. Right now all your settings should be default. the game should now allow you to play with the keyboard and mouse. But you want to get your warthog working so do the following: When you've launched the game, go into Options and select Keybindings. At the bottom left you should see a button Advanced controls customization. When you click that, you get the advanced options. Click on "control profiles", the second button on the bottom right. Here you will get a window with different control profiles. Select Thrustmaster Warthog from the list. You can now set your first and second "joystick" to "joystick" and "joystick(1)". I know, this is kind of confusing but the top "Joystick" is your actual joystick and the second is your throttle. So set these to "joystick" and "joystick(1)" respectively. (Oh how I wish those would actually say "Joystick and Throttle", that would make it so much clearer... ) Now you should have your default hotas controls set up. You should now be able to see and change the bindings in the list within "Advanced Controls Customization". I hope this helps. edit: if you are still having problems after this, try asking for help on spectrum, RSI's official forums and support channels.
  14. They didn't say.. but the clean design makes me think it's a tube for a transit system for either Microtech or Crusader (Orison). As Microtech is earlier on the roadmap, I think it's most likely a art-finished piece for that.
  16. Fizzlefuse

    Freelancer MAX

    The overhead hatch is still present on all Freelancers if I’m not mistaken, and we’ll probably use it for docking.
  17. If you pay close attention, you can see a couple of these in action in the Squadron 42 vertical slice:
  18. To be honest I liked the Star trek reboots. It's a alternate universe but it was enjoyable. The Force Awakens was also enjoyable, though as you said.. Rey pulling incredible feats of Force manipulation out of her butt without any training immediately set her up as a Mary Sue. damnit.. you got me started. Here's a rant! In any case, i stand with what i said previously. I'm not getting hyped for this new movie. I'll see it, and hope they manage to salvage something from the trainwreck.
  19. I'm done with being hyped for Star Wars. I was hyped when the prequels were coming... and they were very dissapointing. I was excited when The Force Awakens was coming... and it left me wanting. And don't even get me started on The Last Jedi. Yeah.. I'm not getting hyped anymore for this. I'll probably go see it but my expectations are very low. At this point it's like getting excited for a new EA game. I'll believe it when i see it.
  20. For years I told myself and others that, once Star Citizen is a fully fleshed out released game, I'd leave all other games behind. Over the years however I realized that, even when we finally get a feature complete star citizen that's mostly if not completely bug free (which is likely still quite a few years away), i will still play other games on occasion. Even if your favourite food is pizza, you might want to eat something else on occasion;) That said, I don't think I will sink a lot of time into other online MMO's or the like. World of Warcraft is dying as it is, my guild is pretty non-existent so if CIG would just hurry up.. I NEED MY FIX DANGIT!
  21. This is a question that pops up every now and then. It's likely some ships will have a little adjustability to fit certain roles, think of some ships having points for tractor beams or a certain amount of cargohold so you can use it as a cargo vessel, be it a non-dedicated hauler... but I highly, HIGHLY doubt CIG will ever give us a jack-of-all-trades ship that can do everything. Ships are the lifeblood, not just of the game but of the project as a whole right now. I still don't fully understand why people want to buy a ship that is meant for mechanic A... and then go around asking if there is a way to turn it into a ship for mechanic B or C. Turning cargoships into gunboats, turning gunboats into cargoships, turning cargoships into carriers.. etc. Is it just because they don't ever want to get another ship? Isn't getting more ships the whole point of the game? With all the information we have now, and how CIG has been doing things, even if you're going to be able to modify a ship to a certain degree, it won't be nearly as effective as just getting a ship meant for it's purpose... and if CIG ever would release a ship that can do everything, it would hurt the game, and potentially the project, in the long run
  22. I want to go as well.. and im in the netherlands, it's not that far. daaaamn. I might just go this year.
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