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Everything posted by Fizzlefuse

  1. I had hoped for a long time that naming your ship would be a simple matter of thinking up a cool name and then putting that on the side of your ship. Easy peasy. Just something for flavour. You don't need to "claim" anything, that they would allow people to have ships with the same name. You know.. like in the real world? When they started giving exclusive name reservations to certain concept ships it made me worry about what the future holds. Instead of being something creative and fun it seems they'd rather turn it into a freakin' contest. Oh, you wanted that name? Sorry, someone else already claimed it. You weren't fast enough! I hope this will stay only for certain concept ships.. but I can definitely see them rolling out this system to older pledges eventually, where suddenly you have to rush to your hangar and hopefully be able to claim that name you want... for a price of course.
  2. Wow, way to ressurect a thread 😮 I have my doubts this is still on the table for CIG, but i don't know the details.
  3. The upcoming locations have gotten me really excited... ArcCorp looks amazing and the Microtech artwork is just something to marvel at. Once they have all the locations in the stanton system done, I hope they just fill up this system with more mission givers, implement and polish the upcoming gameplay mechanics and make it a more well-rounded experience before they open up that Jumppoint wormhole to the Pyro system.
  4. Fizzlefuse


    Great. Now we know who to blame when they're coming for us all.
  5. Welcome! Some of the pros: Fully crowdfunded, it's not beholden to large publishers who push things out before they're ready. The graphics (I won't lie, im a sucker for pretty games and it looks amazing) Open game development. Every week they release multiple videos on the development of the game and frequently answer backer questions. Multi-crew gameplay. You can play together with friends on large, even massive ships. Seamless transition from space to planetside. If you'll allow a slight jab at Elite: Dangerous, you don't need to pay extra to be able to land on planets... FPS gameplay. You can leave your spaceship and/or pilot's seat and walk around, grab a gun and shoot some poor sob in the face. Good times. A multitude of (eventual) gameplay options like: cargo hauling, mining, salvage, repair, refuel, exploration, research, piracy, bountyhunting, data collection, FPS combat specialist, medical specialist, search and rescue.. even farming. A starting package is only $54,40 USD. The pledge store can be misleading, and the many game packages/ships can seem very daunting and perhaps overpriced, but you do not need to get any more then a starter package. Also it's a one-time purchase, it doesn't require a subscription. The cons: Long development time The project has gotten it's share of critisism for it's long development time and concept ship sales. I feel the most important thing for new backers to understand is that the game is currently in a alpha state and as such is buggy at times, and many of the gameplay mechanics I previously mentioned aren't implemented yet... which can make the current game rather boring. Backing now means you're investing money into a game that still has years of development time ahead of it. Currently unknown release date It has been in development for about 7 years now, and a exact release date for the Persistent Universe isn't know yet. Squadron 42, the stand-alone solo campaign, is currently set to go into beta in 2020. As both games share many mechanics and assets, development on one affects the other. I reckon we'll see more progress in the Persistent Universe as Squadron 42 gets closer to release. Something that new potential backers should understand is this: Because this game is crowd funded and Cloud Imperium gets most of it's funding from ship/concept sales, it has received a lot of criticism on being a "Pay to Win" game at best or a "scam" at worst. To clear things up, it's not a scam. There is a game. You can play it, even if it's alpha. It is being worked on and constantly updated. Every yearly quarter they release another patch. You can find their roadmap on the website. The Pay To Win model can be argued, I guess, though just having a large ship doesn't mean you win the game. You will need to put time and effort into playing the game to earn enough credits to keep flying, repair and rearm the ships. As for VR, right now there is no native VR support. Some people managed to get it working in older builds, I don't know if this is still possible. Cloud Imperium has said they'd like to support VR in some way, but right now it is not a priority. This is just some of the information I feel you need to know before backing. If you have any other questions, feel free to post them here on the forum or on RobertsSpaceIndustries.com/Spectrum. Again, welcome and hopefully see you in the 'verse.
  6. Fizzlefuse


    Caves! I don't know why but I'm really excited! Now all we need is creepy crawlies, hidden outlaw bases, alien tech or ruins.. This is going to add so much to exploration.
  7. The overall reception has been rather negative, though I do hear the flying is fun. I might pick it up later when it's on discount, right now it's still 60 euros.
  8. Ive been flying a buccaneer recently, which is a loaner I guess, and i have to say I like how it flies. It's a rather fragile ship but backs a punch.
  9. It looks like salvage is planned for the end of the year but whenever it's implemented.. gimme a poke.
  10. Very nice timelapse. This game is still the best looking space game ive ever seen. Looking forward to your ArcCorp timelapse;)
  11. Welcome! Always good to see more medical support players, I'm sure you'll have plenty to do in the verse
  12. welcome! Indeed. If you look at some current AAA titles that have been in development for about 6 years, some still leave much to be desired... *cough*anthem*cough*. Give it a few more years and I'm sure Star Citizen will make the nessesary steps to get a lot better.
  13. Obviously as primarily a Trade and Industry player, I'll hire escorts from time to time. Especially for getting my Hull B safely through some troublesome areas in the verse. I think I'll always choose Imperium combat ops first, since you know you can trust your own org. I reckon there will be some questionable escort services out there who may turn on you when sh*t gets real, or just get out of dodge when things get too heated. If no imperium members are available (we have a few thousand org mates so I feel the chances of this will be rather slim... but you never know) I'd hire some other service who I know has a good rep.
  14. Fizzlefuse

    Freelancer MAX

    I still am of the opinion that they should do something to clear those turret struts on the Freelancers.
  15. Nice. I very much prefer to not fly into mountains:p
  16. in advance, welcome back! It's never too late to hide your wallet... trust me 😛
  17. Indeed. I can imagine using a couple of Argo SRVs to assist in case of such a emergency. That or just get it repaired before you enter atmosphere
  18. @GRIZZ I know. it's great! https://forums.starcitizenbase.com/profile/8346-fizzlefuse/
  19. This caused a bit of a stir but CIG has cleared up that the reclaimer can still land on planets, you just need to pivot your VTOL thrusters down. Well... DUH. As the new flightmodel removes PRE and SCM modes, you will nolonger be restricted to 50m/s while landing... so I think all's good. Damn you David Colson, you almost gave me a heartattack 😛
  20. I think it's impossible to tell exactly how many ships the UEE has unless CIG comes out with an exact number. We know that the PU timeline is after that of SQ42... and we have no idea how SQ42 ends. Since Admiral Bishop pleaded to rebuild the fleet, the UEE likely started making more warships to fight the Vanduul. Years ago CIG accidentally leaked the existence of the massive super dreadnought class Retribution and we saw some creenshots where that thing is in dock together with a couple of bengal carriers. So thats/// something. Your guess on the numbers is as good as mine.
  21. Some of those questions were just asinine... and of course the "how can I game the system and make my non-gunboat into a gunboat" questions were there *rolls eyes*...but i did like that they adressed the ship security concerns. We'll have to remember to keep the power running when landed outside of safe havens and keep your shields up at all times. What I would have loved to hear is how multiple SRVs would work together. Would they need to be grouped in order to drag the same target? If you're tractoring something, can another SRV just lock on to your target and now you're in a tug-of-war?
  22. done and done. It will be a more versatile ship to use then the Vulture and it just makes more sense for me with industrial salvage in mind, Maybe... but I think we'll always have people messing around, or just being terrible pilots. Also, they'll add misfires to various systems and item degradation, so I expect we'll see more crashed/disabled ships in the future that need... erm... "helping".
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