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  1. Today
  2. Happy Chanukkah

    Here is a PNG of a menorah to remind you that being Jewish sucks.

    menorah.png

    Your gift for day one:

    Wool socks! 

    Not the good kind either. The ones that feel like Vietnam surplus and make your feet sweat.

     

    Only 7 more days. We can endure this together!

  3. Again, you seem to be missing the idea that there are a lot of limiting factors regarding performance. The biggest bottle neck to performance is what a machine is running, and what a machine is running on. All of these benchmarks and charts all assume controls of some kind in their testing, whether it be the GPU, storage, RAM, OS, DX, Drivers or power supply, etc. This means that no matter what the CPU, there will always be something that will bottleneck a system from utilizing its full power because things like the OS or DirectX. And again, it also depends on how the computer is being measured. A quad-core CPU might perform similarly to an 8-core when playing Crysis III or on render software, but when you get into things like raw calculations or mining, the leap in hardware will definitely matter. So spending that $200-$300 now might mean you don't have to spend money on another CPU down the line until you're building a whole new machine. This is how it has been for years. Even if the cost is not proportional to the performance the more you go up the ladder, there is a cost/time benefit to going for higher end CPUs. Please stop acting like you've taken some red pill just because you looked at some videos and a few graphs.
  4. Team up for new GTA V Heists?

    can do. play time is variable. fleshfresh both in social club and steam
  5. Team up for new GTA V Heists?

    Hey all, looking for anyone who is interested in teaming the new GTA V doomsday heists. Let me know if you want to give it a go!
  6. Since my role on this thread is apparently to provide a contrarian "opinion" so innocent games don't waste their money on $1000+ processors, I have plenty of sources to support my point that 6+ core procs do not provide significant performance improvements for the majority of PC games. Firstly, we know for a fact that Star Citizen is in bed with Intel because of the Optane drive's Sabre Raven exclusive, and CIG has admitted that Intel provided them with Optane drives (and probably CPUs and other hardware) that they're now using in their game dev PCs. I don't think anyone should be surprised that CIG is touting that Star Citizen benefits from Optane drives and high-end Intel procs. Now, on to my sources: PC Word: "Tested: How many CPU cores you really need for DirectX 12 gaming" PC Gamer: THE BEST PC GAMING PROCESSOR - NOVEMBER 2017 PC Gamer chose the i5-8400 as the Best Gaming Processor, which has 6 cores, 6 threads, and NO HYPER-THREADING. It's only 7 fps slower less than the i7-8700K, which has 6 cores, 12 threads, and Hyper-Threading. The extra $200 doesn't buy you much performance gains, does it? But yunno the ol' saying: A fool and his money are soon parted. Legit Reviews: PUBG CPU Core Benchmarks – How Many Cores Do You Need And for those who don't like reading: There's tons of info out there on this subject, because every gamer is asking if they need the over-expensive 6+ core CPUs. Gamers are concerned (paranoid) that their hardware is obsolete and isn't powerful enough to run today's games. We have Intel and AMD's marketing machines, and their accomplices in the PC news media, to thank for that. They play on our doubts and our desires to have the best tech to play the games that we love. They're salespeople and hustlers, doing their very best to convince you that the path to gaming nirvana is a $1000 CPU (and a new $500+ mobo to go with it!). Don't fall for it! Fortunately, if you seek out the objective opinions and benchmarking data provided by real experts, who don't have any monetary incentives to push high-end PC hardware on gullible consumers, the overwhelming consensus is that 6+ core processors are not worth the extra money. Maybe by the time Star Citizen's retail release (2020? ), games will more effectively utilize 6+ core CPUs, but today, the price vs. performance ratio does not justify them for gaming. Save your money by buying a $300 proc today and wait and see what happens in 2-3 years.
  7. Chronicles of Elyria King Campaign

    Thanks! I look forward to having you on board. I just updated the forum post and added a Facebook page, Kingdom crest, and a few more details in the platform. I will be holding some community events over the next two weeks and possibly another promotion of some sort
  8. Boildown, I never said in my post that AMD were the best CPU hands down, I don't get where you're going with that statement? My post was presented on data from various legit sources that indicate why a 4 core CPU is outdated, (being that 100% CPU loads means it's bottled necked). This can be seen in a lot of benchmarks for newer games now including Star Citizen where you have people reporting this to the issue council. Sources The game is already showing decent multi threaded task handling in 3.0 as show below. "I7 5820k, 6 cores + SMT @3,6 GHz , 35-45% overall load, single cores spikes up to 70%, SC 3.0 likes more then only 4 cores. " Maybe now some of you will finally see the bigger picture i'm seeing? Also I don't believe you fully read my post as I said; "This page may help you choosing the right hardware to give you a decent and enjoyable experience in the PU going forward." As of right now recomending a 4 core proves this point entirely. But also the fact that people whom are looking to build a system to play now, and yes I agree it's best to wait for the game to come out before spending "top dollar". But to mine and everyones benefit in my post, I didn't encourage people to go out overkill pc style to do so either at this current moment in time.
  9. reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

  10. I don't mind going a little premium for an extra 5%. But for a game that won't be out for at least another year? Hells to the no. In that situation I'd get an 4C/8T CPU over its more expensive siblings for sure. 1) While CIG has said they want to go highly-threaded, the proof is in tasting the pudding. I'll believe it when SC actually performs better in a release state with more threads. Especially when you're comparing 4C/8T vs. 6C/6T vs. 6C/12T. The latter-most is very likely to be complete overkill, and either of the first two might be the sweet spot of clock-speed vs. threads. Its possible the latter might be the best, but it has to overcome its lesser clockspeed to achieve it. That means CIG has to be running at least 7 threads flat out in Star Citizen, or else the 6C/6T would be best. No game maker has shown the ability to do this yet. I don't believe they can on faith. They have to show me first. 2) Whatever you buy now probably will be obsolete by the time SC is released. So if you need to buy now (because you're a gamer of other games, or you just need a computer) anyways, spend your money wisely, and buy a CPU that runs today's games best. Today, that's a 4C/8T CPU. A 4C/8T will save you money today vs the more-cored alternatives that you can go invest in bitcoin or TSLA or something, and then when Star Citizen is out, use that money go buy whatever is best in actual Star Citizen benchmarks (timedemos hopefully). To sum up, just be smart and consider the fact that Star Citizen isn't out yet. Oh yeah, all this assumes Intel, not AMD. AMD doesn't have the best gaming CPUs, not even their Ryzen 5s. I best the new 4C i3s beat the Ryzen 5 in gaming, measured both when cores are even and when cost is even.
  11. One of the great ones along with "Not The Future".
  12. Yesterday
  13. RSI - Polaris - Corvette

    Turn the Glaive round....
  14. ptu PTU Patch 3.0 notes

    3.0.0ak PTU.685145 Major Known Issues: Control changes are incomplete and may have bugs and issues. Known: Alt modifier activates free look as well. Suicide does not function. Some ships may be spawning without items or without the ability to “flight ready”. W/A: If this happens please file an insurance claim to replace the ship. First implementation of persistence bed spawning will have numerous bugs and issues. Items and ships placed in hangars are not persisting between sessions. Focus Feature Updates General Added basic keybinding for ship and vehicle lights to keyboard and gamepad. Universe Placing admin offices and NPCs at various outposts. UI Enabled 3d radar StarMap for all relevant ships. To access this, enter interaction mode (hold “F”) and look at the radar. Basic controls: Hold middle mouse button and move the mouse up/down to zoom in/out. Hold the right mouse button to rotate the map and Radar. Hold the left mouse button to move the map and radar around. Bug Fixes The interaction prompt for entering the Buccaneer should now correctly highlight the cockpit. Adjusted interaction points on the 300 series so it can be properly made flight ready. The lifts/elevators at Levski should no longer appear to be in different places for different players. The shopkeeper at KCtrending should now have voice and animation. Adjusted piston animation for the rear door of the Cutlass so it works properly. Automated turrets should be operational again. Adjusted the shields on AI pirates. Fixed missing music from Port Olisar. Placing admin offices and NPCs at various outposts. Self destruct sequence and audio should work outside of the cockpit of the Starfarer. Players should no longer be able to retract the landing gear of ships inside the hangar. Using an audio terminal more than once should no longer repeat the audio for the player doing the PI wanted mission. Fixed holographic objects not rendering in Arena Commander ship customization menu. Technical Performance Tweak Non-Focus Feature Updates Non-Focus Feature Updates Cargo Cosmetic price rebalance for commodities. Added new scrap and waste 1 SCU commodity. Known Issues: Content missing key elements: User Interface Insurance and Persistence Internal Ship Docking Comm System Bugs, issues, and work arounds (W/A): Items and ships placed in hangars are not persisting between sessions. Vehicle customizer app on wrong MobiGlas button and not yet functioning. Repaired wings don’t always restore weapons.
  15. I'm sure you've all seen this, but in case you haven't:
  16. RSI - Polaris - Corvette

    @xOperator Did you get a hammer head 666?
  17. Welcome to Imperium and the Base!
  18. Explosive Waltz

    Highly rated video, if you haven't seen this, go check it out! A+ content and pixel-ship pr0n.
  19. Drake Herald

    Thank you, GeraldEvans! Also, if (when) Electronic Warfare gets implemented, Imperium might want to look at either creating an EWar unit, or incorporate Heralds into regular military units. Just a thought.
  20. Explosive Waltz

    Greetings, citizens! In anticipation of stable work of the PTU builds, and also the release of the live 3.0 build, me and my friends decided to indulge and test some things of the 3.0. After numerous attempts to play, long flights to the right places, crashes and bugs, and after the destruction of our nerve endings, this video was born. I hope you enjoy this madness. Music: Johann Strauss, "An der schönen blauen Donau". Enjoy watching! P.S. If you love this, support me at: Citizen Spotlight Spectrum Reddit
  21. Ongoing Discussion Lets see your Rigs!

    @LeroyJenkins -- I went with the PCIe one. It's great. And, I picked up a second one!
  22. Sabre Raven

    The Optane drive includes a piece of paper in the box with a Redeem Code for the Raven.
  23. Drake Herald

    It's a good plan @Corwan. Also, never worry about thread necro. These ship specific threads exist for a reason, and we'd rather have people keeping things together as opposed to making new threads.
  24. ptu PTU Patch 3.0 notes

    Patch 3.0.0aj PTU.684185 Major Known Issues: Control changes are incomplete and may have bugs and issues. Known: Alt modifier activates free look as well. Suicide does not function. Some ships may be spawning without items or without the ability to “flight ready”. W/A: If this happens please file an insurance claim to replace the ship. First implementation of persistence bed spawning will have numerous bugs and issues. Items and ships placed in hangars are not persisting between sessions. Focus Feature Updates General Changed/Updated default controls. This includes advanced and basic control schemes for all peripherals. Check keybindings under advanced controls. Menu art has not been updated yet. You can find updated control layouts here: https://goo.gl/8qWpjT. Universe Updated music around major stations. Changed all security Avengers for Gladius security variants. Added additional hab units to Port Olisar. Missions Added asteroid fields as possible locations for steal and recovery missions. Ships and Vehicles Vehicle Manager App (VMA) has been updated. Note: This is still accessed incorrectly through the comms symbol on the mG. Updated shield health values, four-face charge times, one-face charge times, down delay times, and reallocation values. Face hardening should now work and have a noticeable effect. Tweaks to lower the strength and effect of turbulence on all ships. Revised hydrogen fuel consumption for all ships: Larger tanks, smaller cost for linear and angular motions, and ship intakes now pull in 20% of allotted fuel when idle. Freelancer: Changed support screens to MFDs. Retaliator: Changed support screens to MFDs. Bug Fixes Missions with delivery objectives on Daymar should now work properly. Accepting the intro waste disposal mission from Ruto should no longer lock out other players from Ruto missions. Bed logout prompt should now function in the Avenger series. Fixed an issue where Ruto mission markers were sometimes appearing far from their attached location. The Starfarer copilot MFD should work with all features. Fixed an issue where Eckhart would no longer invite the player for further missions after completing the first. Updated glow on GrimHex signs to make the text readable. Re-enabled item display on PMA. Ship components should now update when replaced via the port mod app. The character’s hand should no longer contort when operating the throttle in the Hornet series ships. Made the screen textures transparent to fix standout on the Merlin. External particle effects should no longer be retained after quantum travel when viewed by another player. Enter/exit animations for the Merlin should no longer break after the first usage. Fix for zero-g enter/exit animations for the M50, which tended to hurt or kill the player. The Freelancer should no longer respawn when someone who is not the owner reconnects after logging out from the bed. Logging in post-bed logout after the Vanguard is destroyed will no longer spawn the player in bed debris. The 3D ship radar should now show ships properly. Players should no longer be able to open the Starmap with the ‘Home’ key while in ‘try on’ mode. Audio should now correctly play for all ATC and video should work for Levski ATC. Fixed pickup point for illegal drugs to correctly spawn. Ground vehicles should now have an external light keybinding. Fixed various interior asset issues with the Avenger Warlock. The Sabre should no longer spawn in leaning back on the rear landing gear. Fixed criminal delivery mission so that GrimHex is the destination rather than Port Olisar. Moved books overlapping delivery part of admin table at Port Olisar. Players should no longer lose Ruto mission after accepting for reputation changes gained along the way. Outpost on surface locations should no longer interact like Quantum Travel points on the Starmap. Technical Minor performance tweak. Minor crash fixes. Arena Commander swarm mode crash fix. Non-Focus Feature Updates Non-Focus Feature Updates Ships: 85x: Changed support screens to MFDs. Known Issues: Content missing key elements: User Interface Insurance and Persistence Internal Ship Docking Comm System Bugs, issues, and work arounds (W/A): Items and ships placed in hangars are not persisting between sessions. Vehicle customizer app on wrong MobiGlas button and not yet functioning. Repaired wings don’t always restore weapons.
  25. Drake Herald

    Feels like I'm resurrecting an old topic (that'd make me a Forum Necromancer?), but it's been a while since someone posted here, and there was more information on the Herald and it's uses in the meantime. I'm actually planning to use Herald as my secondary ship (next to Cutlass Black) and run/steal/hack information. It appears the Herald will indeed be able to snoop on transmitted data. The operator will then need to isolate and decode the valuable information in order to gain value. At least that is what I understood from the Herald's intro footage. On top of that, it would appear the concept of Electronic Warfare will eventually make it into the game, possibly allowing Herald to become an important element even in military conflicts. After all, what good is it to have a Javelin on standby when its systems are being disrupted by a damned hacker? Thoughts?
  26. https://free.ubisoft.com/promotions/assassins-creed-black-flag/16/
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