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Danakar Endeel

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Danakar Endeel last won the day on December 26 2021

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About Danakar Endeel

  • Birthday 09/01/1975

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    The Netherlands

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  1. Not impressed with this Cutlass Steal nor the Q&A. Effectively they charge $235 for a Cutlass Black that was given a few S1 doorguns and a small remote turret where the Black will get its tractorbeam turret; then they crammed in 18 seats which reduced the cargo capacity to 0. Sounds to me like a minimal effort ship just so they could sell people on Jumptown2.0. It's the same level of 'effort' that they showed with the ROC-DumbSeat (which was originally a discarded design), or the Cyclone-MT (which was just a TR with 4 S3 missiles; thus making the more expensive AA obsolete). Heck, it has the exact same components too with only 1 S2 shield so that thing is going to pop instantly. CIG could have take this opportunity to give each Cutlass variant 2xS2 shields at the very least and could have reduced the number of dropseats on this Cutlass Steal to 10 and a small cargo grid. CIG was in such a hurry that they didn't even bother to check if the dropseats would fit as they are also clipping into the fire extinguisher and people have said that it's very hard to actually get the gun out of the gunrack next to each seat. So yeah... The most egregious thing was the price though as this thing should have been sold at $120 max imo; not $235. That's just corporate greed imo. I thought Drake was making cheap no-frills ships so why this insane price? To me this was just a last-ditch minimal effort cash-grab at the 11th hour. You'd be better off with 3 regular Cutlass Blacks as each already has 6 seats in the back and then also have vehicles onboard for ground support and/or cargo to actually carry the drugs out. This Cutlass Steal has 0SCU so can't even get at the cargo. Personally I'd rather come in with a Redeemer. It may only have 4 jumpseats (and 4 additional marines could secure themselves in the beds if needs be) but at least it has massive shields, massive firepower, and 2SCU worth of cargo capacity to get the drugs to the authorities at Port Olisar.
  2. Only reason I can think of as to why the C2 isn't sold in the store is that it's technically not a military/militia style dropship and perhaps because you can purchase it ingame with aUEC. By looking at the ships CIG is selling in the store with this whole "Prepare for Jumptown" nonsense it's 4 dropships and some military support ships. The C2 is neither as its primary purpose is civilian cargo and vehicle transport.
  3. Yeah, if CIG had simply saved that Banu knife as the main gift for Day 12 I can guarantee that practically everyone would be happy. That's how advent calendars usually work where they give you the coolest thing last. Now they gave the coolest thing on Day 10, suddenly handed out another Caterpillar skin on Day 11 (which was awkward but okay), yet on the final day of the advent calendar they give us ... a picture. And it wasn't even clear that it was just a picture at first; until you clicked "More Info" and saw the word "Reveal" with a clickable link that opens the source image. That was a pretty big let-down. EDIT: Oh, it seems that CIG apparently realized their mistake and changed it to "Reveal-Wallpaper" now... 😒 Now I wasn't expecting them to give it out for free but if they had; then it would have garnered massive goodwill from the community. Now a lot of people are complaining that it's just a stupid picture when the vehicle itself isn't even released and instead we get some overpriced Cutlass Black with a few more guns on it for $235. So whoever was responsible for this clearly doesn't know how an advent calendar is supposed to work. Heck, they could have given out an "IceBreak" skin for this upcoming vehicle or maybe even a discount ticket so you would get $5 off or something. But just showing the reveal when they could have just put it in the email that went out today felt rather stupid. Meanwhile CIG thinks that everybody is now going to buy that overpriced Cutlass Steal or something when it brings nothing to the table and is just a massive deathtrap due to its minimal shielding and zero cargo capacity. That thing should have been $120 at most. Heck, for the same price you could get 2 Cutlass Blacks with money to spare. That's already 12 people in jumpseats plus 4 crew. Give each of them a railgun, put some vehicles in the cargohold, and go to town.
  4. Yeah, I got my hopes up as well for a second... but then I realized this is CIG we're talking about and they wouldn't give a ~$50 vehicle away for free unless it's a Bonus Referral event that gives them at least $40. It is rather peculiar though that they gave us sneakpeek handlebars and this reveal image as 'gifts' though as they could have put these in a newsletter instead. Personally I would have actually preferred getting a festive Pico and/or space-whale plushie with Christmas lights around its body. Ah well, at least they gave us some skins, a sweater, and a cool knife. Maybe one day CIG will sell us actual appartments so I can put that knife on display on a table somewhere.
  5. Unfortunately it looks like it's just the reveal image; and not the actual bike. Would love for it to be actually free but I fear that all we will get is the picture. I did get my hopes up for a second though... Sadly all it says is "Reveal" with a link that opens the image. So if we want to actually obtain this 'gift' we will likely have to shell out 50 bucks for it. Those greedy Banu.
  6. Luminalia is almost over so if you haven't already be sure to pick up (some of) these gifts or lose out forever.
  7. Sounds like you either ran into a bug or you pulled the power triangle away from your weapon. Energy weapons like the one on the ION recharge their capacitor automatically from the powerplant; but only if power is allocated. Normally your ship has the power triangle at 33% Weapons, 33% Shields, 33% Thrusters. If you move everything into Weapons then your weapon capacitor recharges a lot faster but your shields and boost will not recharge at all. Putting everything in Shields would cause your shields to recharge much faster (when not getting hit) but your Weapons and Boost level would not recharge at all. So if you want a balanced setup, it is best to keep things at 33-33-33. If you rarely if ever use Boost (Afterburner) then you could decide to pull the triangle to something like 45-45-10. So in short always make sure that your power triangle has power going to your weapons. If that is fine then you may want to check your components and see if you gun is powered on or not as there may be a chance that it was powered off by accident. Hope this helps!
  8. Luminalia is here and every day you can get a small present by going to the link below CELEBRATE THE HOLIDAYS 🌟LUMINALIA 2951🌟 Twelve Days of Gifts Count down the days until Luminalia with us. Starting this Saturday, December 11th, visit this section of the Luminalia Comm-Link and click on the link below to receive a small gift every day until Luminalia arrives on December 22nd. We've got more freebies than ever before this year, so be sure to check back here on this page daily. Every day during the Luminalia event you can get a new gift. In total there will be 12 gifts that you can claim by putting them in your cart and checking them out for free. Apparently the gifts remain available so if you missed the first few days you can still get them as long as the event is up. Luminalia Day 1 - Festive Sweater Luminalia Day 2 - Spectrum Badge Luminalia Day 3 - Festive Wallpaper Luminalia Day 4 - Special "IceBreak" Mustang Paint Luminalia Day 5 - Special "Deck the Hull" Caterpillar Paint Luminalia Day 6 - Sneak-peek image of the upcoming gravlev vehicle Luminalia Day 7 - Special "IceBreak" Aurora Paint Luminalia Day 8 - Alternate Spectrum Badge Luminalia Day 9 - Railen Wallpaper Luminalia Day 10 - Enjakte (Banu) Knife Luminalia Day 11 - Special "IceBreak" Caterpillar Paint Luminalia Day 12 - Reveal wallpaper of the upcoming Consolidated Outland gravlev bike So be sure to check every day and claim the free goodies. Most of them are just minor things but some of them are pretty cool. I personally like that sweater very much especially because it was designed by NAIIMA who was the winner of last year's "Design A Luminalia Sweater Contest".
  9. As my fellow orgmates have stated, Star Citizen likes to hoard any and all available RAM. Oftentimes I see it easily using 18GB+ of my available 32GB. So increasing your RAM from 16GB to 32GB should see some massive improvements. Additionally if you don't already have Star Citizen installed on an SSD then that is definitely a requirement as an HDD simply won't be able to keep up with the constant streaming of assets. I still remember going from HDD to SSD back in the day and it was a massive improvement. Then I went from SSD to M.2 SSD and I also noticed additional benefits; likely due to the higher transfer rates of a M.2 drive vs a regular 2.5" SSD. Hope this helps!
  10. Not sure if all ships with a hangar can refuel the ship inside but I do remember CIG specifically stating this for the Carrack, Polaris, and Liberator. Not sure about other ships but I assume it will be similar. The Idris for example was built around that flightdeck so I assume it will come standard with refuelling/rearming capabilities as well. Regarding refining; from what I've gathered from the Odyssey Q&A the raw quantanium is fed directly into the refining vats so I assume the volatile quantanium is immediately stabilized as it is being processed as soon as it enters the ship. Similar to how Prospectors were racing against the clock to reach a refinery but as soon as they delivered the material everything was suddenly fine.
  11. The Q&A for the Odyssey has been released and this doesn't really sound anything like a "Carrack Killer" or "the ultimate exploration ship" that the devs claimed it was. 🤣 Instead it feels more like it's just a large mobile home with nothing special except for some capital sized components and near-unlimited range due to having half a Prospector embedded in the underside of the ship. No specializations and no special scanners. The only benefit it has is the mining+refinery so that it can extend its range. The entire crew has their own personal quarters but the captain doesn't get anything extra fancy; they just have to choose from one of the regular quarters. CIG claims it's a generalist ship but apparently has to depend entirely on whatever specialist ship+vehicle+cargo you take with you. Driftwoodbadger said it best in a Spectrum post I think: So basically the Odyssey itself isn't actually an exploration vessel, it's a general purpose expedition platform. What it does when it gets someplace depends on what ship you packed in the hangar. The Odyssey alone is just a range/duration extender for the ship it carries, that's all. To me the Q&A was not overly promising for a ship that costs $625/$700+ and CIG didn't even offer a Warbond CCU (probably intentionally so that Carrack owners had to shell out $100 for a CCU instead of $25) ... for a ship that may be bigger but has less visibility and can't really do anything better in terms of exploration purposes like the Carrack can (except having more range; provided you can find rocks with quantanium in them). However, one Q&A portion laid it out perfectly imo: What's the biggest difference between the Odyssey and the Carrack? The biggest difference is the Carrack’s specialization in various areas, such as jump point scanning/mapping, onboard drones and repair facilities, and its three modular cargo bays that can be outfitted in the future for various purposes beyond cargo. The Odyssey, however, favors a more generalized approach, with the flexibility to do a lot of separate roles depending on how you equip it with onboard ships, ground vehicles, and supplies. For me this effectively tells me that the Carrack is much better suited for exploration and the Odyssey is just a big ship with no real purpose. However, it's good to hear that CIG hasn't forgotten about those Carrack modules and will offer us more at some point. Heck, one of those future Carrack modules could very well be a "Quantanium Refinery and Mining Drones" module; considering how the Carrack already uses drones for other purposes as well. Looking at the interior volume of those cargo pods these other modules should have more than enough interior space to fit similar refinery vats and still have space left over for a drone control room and a pair of mining drones. That way people could choose to carry such a module at the cost of 33% of their cargo capacity. To me that would be a fair price to pay for extended range. As for the Odyssey, I guess people could use it to roleplay as if they're the crew of Alien:Covenant or something. However, as an actual exploration ship it does not appear to bring anything to the table that the Carrack can't already do much better; except for the part of mining+refining fuel.
  12. I can't really answer this "Carrack vs Odyssey" question properly until CIG has completed both ships; including the modules for the Carrack. At present time the Odyssey is just a concept sale while the three cargo pods on the Carrack are modular segments which can be swapped out for other modules. One such module might very well be a "quantum mining and refininery" module with mining drones or something. That way Carrack owners would have to trade 33% of their cargo capacity in order to get the ability to refine quantum fuel for personal use to extend their range; similar to what the Odyssey has by default. The main takeaway here is that the Odyssey is an all-in-one civilian exploration ship with zero modularity while the Carrack is an all-in-one (ex-)military exploration ship with 3 modular pods. Both ships apparently have similar sized medical wards with the same mid-tier medical bed. The primary difference is the size of the Odyssey and the larger hangar bay as well as the Odyssey being an all-in-one ship with some capital class components; but at a higher pricetag and without modularity. Currently it sits at $700 for the concept while the Carrack sits at $600 for a flightready ship. So at present time I can't really make a proper comparison until both the Odyssey is flightready and CIG has created (or at least revealed) the other modules that can be purchased and installed instead of those modular cargo pods that it currently has by default. However, I must say that it kinda sucked that CIG (intentionally?) didn't offer a Warbond CCU option even though their other two new releases Spartan and Raft did come with both a Standard Edition and Warbond Edition. I would have probably picked up a $25 Carrack-to-Odyssey Warbond CCU had they been available but being forced to shell out $100 for such a CCU was a bit too steep for me. So I settled on a $25 Perseus-to-Odyssey CCU instead and hope that the Merchantman will be flightready before the Perseus goes up in price. That way I might be able to get a relatively cheap Merchantman-to-Perseus CCU and chain those together for a discounted Odyssey as I still have a Merchantman standing by at a relatively low price. Jake Acapella did tell me the following after I asked him about this missing Warbond CCU through PM so I guess we'll just have to live with it: Now with the Odyssey being sold as "remaining self-sufficient almost indefinitely"; one does have to wonder about that feeling of deja-vu as CIG said the same about the Carrack back then... Yet we can clearly see that the Carrack currently has an issue as CIG's statements about the Carrack are not true. 😒 During the initial concept sale CIG stated that the Carrack was built for "truly self-sufficient flight" and several years later during the Endeavor Q&A this was confirmed yet again by stating that the Carrack was "a dedicated explorer, built as a single, self-sustaining ship". However, without the means to create more quantum fuel the Carrack is not self-sufficient nor self-sustaining at all as it would only be able to use half of its quantum fuel before it needs to turn around and use the other half of its fuel to return to civilization or find itself dead in the water without quantum fuel. So I really hope that CIG will consider offering a module with similar functionality to what the Odyssey has by default with quantanium mining and refinery equipment so that Carrack owners can decide to give up one of their cargo modules (33% of their cargo capacity) for a quantanium mining&refinery module. That way the "truly self-sufficient flight" and "self-sustaining ship" will remain true if such a module was made available.
  13. Also loving my Ares Inferno by the way. Has a bit less ammo that I had hoped; especially due to CIG stating that it would have 2-3x as much ammo but apparently Yogiklatt from CIG told us that the Q&A is obsolete (if so, then why bother doing them at all). Still, they did increase it from 2000 to 3600 thankfully; but I was hoping for something more in the range of 5200-7800. Just the Redeemer's two twin-S5 turrets already carry 10800 rounds of ammo (in magical bags of holding apparently) while the Inferno only has its one gun and was supposed to have special bespoke ammo storage boxes inside the ship. Meanwhile the Ion can fire its energy cannon all day long while the Inferno has to restock ammunition every 3 minutes. 😕 The Inferno still looks way cooler though; even though the dispersion of the bullets is atrocious (worse than Stormtroopers) and there's a small bug with the panel color if you swap out the missile rack for a S5 torpedo (the front panel is white instead of black; so it's using the panel of the Ion atm). However, I am very glad that CIG decided to keep those swappable racks in and even came up with a cool solution to have that changing cover panel. They also gave it 12 S3 missiles in its bespoke launch bay instead of the originally planned 8. Definitely a proper heavy fighter (unlike the Scorpius with its peashooter guns, gimmick turret, and 8 S2 missiles; or the Hurricane with its single M shield and a mere 4 S2 missiles... Oh and CIG already nerfed the Hurricane's turret so now it can only shoot half as long as a Cutlass civilian transport and are apparently planning at punishing multicrew ships when more people man turrets. Talk about taking the fun away so I hope they received the message that turrets in a3.14 were a step in the right direction while turrets in a3.15 with shared capacitors are two steps backwards and putting us right back at the "turrets are useless; just get another singleseat fighter" again). 😒
  14. Pretty nice to see CIG reusing the ATLAS platform in order to now have the Ballista missile platform and the Spartan troop transport. It also makes for a nice combo with the Liberator as I believe that one had additional seating for extra troops if I'm not mistaken (or was that only the Hercules M2 from Crusader?). Makes me wonder if they will also use the same undercarriage and put a massive tank cannon on top at some point so we have a second tank to play with (although it wouldn't be a true tank; just an APC with a big gun on top but hey). Additionally I still hope that CIG will also make a shortened variant someday that has similar dimensions and capabilities to the Ursa. We definitely could do with a few more generalist rovers in my opinion as the Ursa is currently the undefeated king at the moment. I definitely wouldn't mind buying a smaller Anvil rover and putting that one inside my Carrack instead of the freebie Ursa that came with it. I wouldn't mind something like this someday (and also rovers from Aegis, Crusader, etc.)
  15. I'm looking to buy this item. Now there is this issue where the "cot" is apparently not giftable through normal means as you had to buy it through a roundabout way in the old Voyager Direct store. Back then you had to convert your money to UEC first and then you could buy items with that UEC in the Voyager Direct store. Back then this "cot" could be bought for 2000UEC ($2). So I'm not sure if this would work but if Customer Support would be willing to transfer your "cot" from your account to my account I'd be more than happy to send you something in return like a skin or a weapon or something that you could then use or melt for Store Credit. Ofcourse that's if Customer Support is willing to assist in such a manner. So if you have a "cot" in your account that you'd like to sell please let me know so we could see if Customer Support would be willing to help in transferring it from your account to mine.
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