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Danakar Endeel

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Danakar Endeel last won the day on March 9

Danakar Endeel had the most liked content!


About Danakar Endeel

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  • Birthday 09/01/1975

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    The Netherlands

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  1. Aegis Reclaimer

    Yeah, I'm betting the salvage will be an automated process and just turns the ship into boxes of scrap whereas your regular cargohold is used for intact components that you want to scavenge from the wreck before you start scrapping it. Strip before Scrap.
  2. Aegis Reclaimer

    I wouldn't be surprised to see PTU Access being reduced to a couple of days to a week at most. Personally I don't even bother with PTU as it feels more like an 'early access preorder bonus' already and I'm too lazy to download two individual copies of the game just to get in a little earlier.
  3. Aegis Reclaimer

    The Vulture is a Drake ship though (and I'm not using that filth ) while the manned cutter was supposed to be a 'pocket spacecraft' that was going to be an integral part of the Reclaimer. So far the devs have not said nor shown anything regarding this so I assume it's not going to be a feature on the Reclaimer as they would have definitely shown it off in a "look at this cool manned cutter that we made for the Reclaimer" way otherwise. Ah well... Another day, another 'Subject to Change' card getting pulled by CIG I guess.
  4. Aegis Reclaimer

    A moment of silence for the loss of the manned cutter... * 2014 - 2018 †
  5. Aegis Reclaimer

  6. Vulcan

    Aegis Vulcan Q&A is up! Will the drones stop responding if I fly the Vulcan too far away or dock the Vulcan in a nearby carrier? The drones will have a maximum control range, as you approach that you’ll be warned in time to make a choice to return or continue at your own risk. If the Vulcan or the drones exceed that range then they will slowly stop responding until they are completely unresponsive. Simply coming back in range is enough to return them to complete control and causes no lasting damage. Having the Vulcan inside another ship will likely not impact range. How many (100% empty) small and medium fuel tanks can Vulcan fill? This is a difficult question to answer accurately because every ship in the game has a bespoke fuel tank, so whilst the stats page may say medium fuel tank, that tank is bespoke to that ship and is within a capacity we define as medium. For example a Cutlass Medium Tank is a different capacity to a Vanguards Medium tank. Remember that the role of the Vulcan isn’t to completely fill tanks, although it can do that with repeat fills, but to provide enough fuel to get you to a proper refuel point. To put a ballpark estimate, that will naturally adjust during development and testing, we expect that the Vulcan would be able to fully fill 8-10 or so small tanks, 2-3 medium tanks and half a large tank. Filling a tank will require multiple trips with drones however. Will the drones be able to pick up materials from other places than the “cribs” on board the Vulcan? The drones do have basic arms/clamps to carry items, but the main purpose is to take them from the “cribs” on board the Vulcan. Theres nothing to stop them taking it from elsewhere provided the drone can actually access those areas. How are these drones different from the stand alone repair bot we get with 3.3? The repair bot for 3.3 will be a completely different item and most likely much more smaller, it is personal after all! When creating the new roadmap we needed to find images to reflect the nature of each one so we used an existing piece of concept art for drones for this item. In general terms, what is the largest ship a Vulcan would be able to fully re-fuel? As mentioned its a hard thing to define, but somewhere around Retaliator/Constellation size is the goal for a full refuel. Again, this is not a ship designed for fully refuelling others but instead to give them a top up to get them on their way. In a real world example a roadside breakdown service would bring a small 5-10L fuel can to top you up, not a 60L tank of fuel. If I have a spare weapon in my cargo bay can the drones swap my ships weapon loadout? This is not something we had specifically designed for the ship in mind, but the gameplay systems would most likely not prevent this from happening. Does the Vulcan draw its own fuel from the external fuel tank? The external fuel tank, which contains two fuel tanks to separate Hydrogen and Quantum fuel, is purely for transfer to other ships via the drones. The Vulcan has its own separate fuel tanks to draw from. Does the cargo bay (elevator to living quarters) function as airlock? The cargo bay itself does not function as an airlock however the elevator up to the living quarters is enclosed and itself functions as a mini airlock separating the potentially open cargo bay and the habitation area. Can Vulcan drones drain fuel out of a friendly ship to refuel itself and continue refueling others? We discussed this in the Reverse the Verse piece we did on the Vulcan and again, this is not something we had in mind for the ship but the systems should not prevent this as its essentially part of the salvage gameplay loop. Can a Vulcan itself refuel and buy fuel from a Starfarer? Yes, all ships will be fitted with a “Fuel Port” item which enables transfer from one ship to another with the appropriate equipment such as the Starfarers refuelling boom or drones that can refuel. You used an interesting word choice by stating these drones have “tug functions” (brochure). What will they use this function for? Tug in the context of the brochure was marketing making the word “carry” sound more interesting. The drones can carry items with their tiny claw/clamps and in theory this would enable them to push/pull something around but it would not allow you to have a fleet of drones dragging a ship around like horses and a chariot. How much space does ammo take up? 12 SCUdoesn’t seem like much for rearming. That depends on what ammo you are bringing! The current volume of the cargo grid is 2×2×3 SCU which is a volume of over 20 cubic meters of space to fill with ammo, ship items or cargo. The cargo room on the Vulcan is also quite spacious and if during development we feel the need for greater capacity then there is room to increase this. Shouldn’t there be two external tanks, one for Hydrogen and one for Quantum fuel? Yes, the external fuel tank houses two separate tanks for each fuel type. The Vulcan itself then has two Medium Hydrogen Fuel Tanks and one Medium Quantum Fuel Tank all to itself. This is reflected on the ship matrix page by a total of 3 Medium Hydrogen Fuel Tanks and 2 Medium Quantum Fuel Tanks. Will the drones be able to work in a gravity well or atmosphere? They will be able to function in earth like gravity and atmosphere perfectly fine. How will I know what needs to be repaired and where it is on the ship I am repairing and what kind of overlay will there be on the repair target? We’ll be discussing this more in the lead up to Repair and Salvage gameplay being introduced into the game in a future patch. Can you give some detail about how drones will be controlled by the operators? Drones will be controlled from the Support Stations in the cockpit of the Vulcan, players (or NPCS) will sit down at the station and fly the drone from a first person perspective via the screen. They will function and fly to all intents and purposes like any other ship in the game. Will we need a good stockpile of ship components to be able to effectively repair all ships? Another topic we discussed in depth on the RTV was this scenario and in short yes, but only if you want to be able to repair all ships. The Vulcan can be played however you want to play it, be it lurking near a shop to stock up on the exact items needed by customers or filled with generic items allowing a potentially faster response to people in need. Can you operate the drones via MobiGlas? This is not something we currently plan to support, at least for the Vulcans drones. Can we repair, rearm and refuel ground vehicles with the Vulcan? Absolutely, ground vehicles contain and conform to the same mechanics for items as our ships, just on a smaller scale.
  7. Aegis Reclaimer

    New image from the Subscriber's Update Also a short AtV preview was shared on Twitter: Lastly a quick screengrab of the AtV preview for size comparison
  8. In case you missed it - Stephen Hawking Dead at 76

    While reaching a very respectable age (especially considering his medical condition) I'm still going to miss the guy. In my opinion he was one of the greatest minds of this century and his departure sure leaves very large shoes to fill.
  9. Nothing but problems with the entire game

    Yep, but it's still nice being able to have the credits to buy a full set of armor and different weapons for your character; just so you don't have to run around in 'jammies' with nothing but a pistol all day.
  10. Updates to Crytek's lawsuit vs CIG

    https://www.pacermonitor.com/public/case/23222744/Crytek_GmbH_v_Cloud_Imperium_Games_Corp_et_al CIG has filed a motion for Protective Order pending the result of the MtD. Sounds like a reasonable step to me should the MtD be (partially) denied. You don't want to be subjected to an intrusive and expensive discovery phase while the MtD has not even been ruled on. You also don't want everyone and their grandmother to have full unrestricted access to private information and trade secrets for use in potentially abusive action. I can already think of one parcticular individual who would definitely engage in abusive action when given access to such information (which is probably why he's already raging on Twitter about this). Notice of Motion and Motion for Protective Order for controlling timing and scope of discovery pending resolution of motion to dismiss Att1: Memorandum of points and authorities in support of Motion for Protective Order Att2: Declaration of Jeremy Goldman in support of Motion for Protective Order Att3: Proposed ORDER re Motion for Protective Order Update: Lior Leser (tech lawyer) has just told me that this will be part of his update show on monday.
  11. Aegis Reclaimer

    Yeah it's planned for 3.1 alongside the Anvil Terrapin, MISC Razor, and Tumbril Cyclone. But for me the main attraction is sure to be the Reclaimer and I can't wait to walk around on my new ship after all this time.
  12. Aegis Reclaimer

    I believe someone leaked it as people claim it's from an Evocati build. Found it on Reddit. The video below however was taken from AtV which I just uploaded to YouTube. It's a small clip showing the Reclaimer interior in a damaged state.
  13. Aegis Reclaimer

    Reclaimer at Port Olisar!
  14. Nothing but problems with the entire game

    Dutch: De reden dat ik afgeef op CoD is omdat het constant gewoon hetzelfde is wat ze elk jaar uitschijten. Dat jij je er mee kunt vermaken is prima, maar ik wil zo onderhand toch wat meer dan elk jaar meer van hetzelfde. CoD voelt voor mij meer aan als een nieuwe DLC dan een volwaardig spel. Maar het klinkt dat jij gewoon een spel wil spelen dat al af is en geen zin hebt om je te verdiepen in de ontwikkeling achter het maken van een spel. En dat is helemaal niet erg maar dan is het duidelijk dat Star Citizen op dit moment niets voor jou is omdat het een spel in ontwikkeling is en nog niet af is. Dus doe jezelf een plezier en vraag gewoon je geld terug. Dan ga je eerst lekker een paar jaar iets anders spelen en als Star Citizen dan gereleased is koop je hem toch lekker dan pas? --- English: The reason I'm crapping on CoD is because it's always the same what they shit out every year. That you find enjoyment in it is fine, but I'd like to have something more instead of the same stuff every year. CoD feels to me more like a new DLC than a full game. But it sounds like you just want to play a game that's finished and don't care about delving into the development behind making a game. And that's perfectly fine but then it's clear that Star Citizen is not for you at the moment because it's a game in development and not finished yet. So do yourself a favor and get a refund. Then you can just go and play something else for a few years and when Star Citizen is released you simply buy it then?