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Danakar Endeel last won the day on November 28
Danakar Endeel had the most liked content!
About Danakar Endeel
- Birthday 09/01/1975
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tismoj reacted to a post in a topic: Heads up Redeemer Price increase by 5 USD without prior notice from CIG
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Heads up Redeemer Price increase by 5 USD without prior notice from CIG
Danakar Endeel replied to tismoj's topic in Aegis
Just an FYI but yesterday when IAE 2024 started Aegis day they also suddenly increased the price of the Sabre with zero communication. So instead of $170 it's now $175. -
Can anyone tell me the exact differences between the Scout and Rambler? I upgraded my regular Cutter to a Scout last IAE but now I'm wondering if I made a mistake and should have waited. The Cutter felt so appealing due to its incredible range yet now we suddenly get one that has even more range; which makes me wonder if they're now going to nerf the other two just to generate draw for the Rambler. (after all, they already made all the bikes griefer-magnets by removing shields with zero notice) So if anyone could tell me the main differences that would be awesome!! 😃 I noticed how both had 2 SCU but how did they change the rest? Especially wondering how they changed the living quarters on the Rambler and if the cargo area has any differences. THANK YOU!
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Not really interested in that Syulen myself tbh. For a startership that thing just feels way too big and feels more like an appartment than a ship. Really wondering why they needed to create such a long transit area from the seat to the cockpit instead of simply rotating the seat and then just moving it up a few feet. Not it feels as if you're moving up 15 feet; as if it's a carnival ride. Also not really a fan of that interior stone texture. Really makes it look like you're living in a cave. It's also kinda unfortunate that for all that size it still feels very cramped yet only carries a mere 6 SCU of cargo (which sits straight in the thruster exhaust) and apparently can only equip 6 individual 1SCU boxes; even though the magnetic clamps are positioned in a way that should have allowed for them to lock down the bigger 2SCU crates. I believe some people even tried attaching those larger boxes but they simply wouldn't lock down. I really hope CIG fixes this so that people can also choose to fly with 3 2SCU crates (so that you can store longer objects) instead of 6 1SCU crates. I also fear that people will have a lot of trouble getting in and out of hangar bays; especially the horizontal ones. The Syulen doesn't appear to have proper landing lights either (although this is a problem with most ships atm) and as such it may be pretty tricky to land this ship. As for the rest I just think that the devs went way overboard with all those sliding panels and floaty bits. Now I'm fine with them adding some panels sliding away but to me they really went too far and the buttons controlling the panels are also all over the place. Heck, even the toilet paper consists of multiple floaty bits while the cockpit entry also has lots of pointless little greeblies floating around with no real purpose. Just makes no sense imo and has me wondering if all those loose items are just going to fall to the floor should this ship lose power when hit by an EMP. But yeah, I've never really been a fan of these 'alien' ships and fear that the devs just have no idea how to make a proper alien ship. So instead they go for "form over function" where nothing makes sense. Then I also dislike that CIG Marketing then slaps on a ridiculous 'alien tax' where an alien light fighter (replica) costs the same as a heavy fighter. Like they can't tell me that the Blade (which is just a replica) isw more valuable as a Vanguard or Mercury. Anyways, for those of you that did get a Syulen I sincerely hope that you will enjoy it very much. It's just not for me and I will just keep my Avenger Titan.
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Dragàn reacted to a post in a topic: Drake Cutlass Steel
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Morphius reacted to a post in a topic: Anvil Carrack - Dedicated exploration ship
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Looks like your GPU may be what's holding you back. The RTX 2060 Super sits below the 1080TI (which I used since 2018) and as such I suspect that this is what is giving you lower results. However, if things are still playable for you I would not upgrade it. The game is far from optimized and it will still take some time (read: years) before we can even think of a release candidate. Also with the current market of ridiculously overpriced videocards I would just wait. Lastly, I'm not sure if there's any truth to this but apparently lowering your settings simply results in everything getting offloaded to your CPU instead of your GPU. I just kept everything at High and while I do get the occasional lag or stutter; it's not something that bothers me all that much considering we're playing alpha builds. Once SQ42 gets an actual release date would be the time for me to start thinking of either upgrading or getting a new PC.
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Even though I already have way too many ships I just had to pick up a Cutter as well. It may not have big guns or strong shields or anything but it looks like it may be a very nice box-truck with a lot of fuel. Not sure if that ridiculous amount of fuel was intended or just a bait&switch marketing trick where the fuel will be nerfed to hell once the sale is over; but we'll have to wait and see. That is also has a full bathroom was a surprise; especially considering its small size. Now I'm even more annoyed that CIG never bothered to give the Cutlass Black its bathroom back. The little windows in the back were a nice touch; as well as those sliding armor panels in the cockpit. Now I doubt that they offer any real protection but it was cool to see ships having such little extra gimmicks. If people still want to pick one up; it looks like the Cutter is still available at $40 with LTI. I was also able to get one on a secondary account so that I could get that free MPUV-1C as an added bonus because CIG currently has a Bonus Referral Event underway. Then after the 30 days are up I'll just send that Cutter to my main account and use it as an LTI token for one of the other ships I still want to get (probably one of the Spirit variants).
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Danakar Endeel reacted to a post in a topic: RSI Galaxy
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LowZone reacted to a post in a topic: RSI Galaxy
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I definitely like the shape of the ship as well as the location of the bridge (really digging that Star Wars vibe). Wasn't too enthusiastic about the price of the ship and more notably the modules though. The modules are more expensive than the ones for the Endeavor yet the Galaxy modules appear to offer much less. $380 Galaxy Base + $90 Medical module = $470 $350 Endeavor + $75 Hangar + $75 Hospital = $500 So for only $30 more you instead get a much larger and better equipped Medical Frigate with multiple levels and dozens of medical beds. Both ship's modules also have the same 120 months IAE insurance atm. So with the Galaxy you're effectively spending more for less as the Galaxy is more a Corvette sized ship. Also a bit weird why the individual modules don't have a Warbond option with LTI; as modules in the past were always offered as both cash+LTI or credit+regular insurance. I guess this is a new marketing tactic from CIG to get people to buy the combo-pack? Lastly the XS hangar was an error and Zyloh stated that it actually has only an XXS hangar (so only mini ships like Pisces/MPUV). For some reason it only has a single S3 shield and zero anti-fighter turrets for defense; just 3 anti-ship turrets with 2xS5 guns and a massive blindspot in the rear. A pretty peculiar setup as it can't defend itself against fighters and also doesn't have the shielding to stand up to larger ships. 😕 Now I did get a cheap $5 Valkyrie-to-Galaxy Base CCU with Store Credit and got me the Cargo module for Store Credit too (no use buying it with cash as you get the same 120 months insurance regardless) but if this ship doesn't improve I don't really see any use for owning one. For cargo I'd rather use my C2 Hercules and for Medical I'd rather use an Endeavor HOPE or Apollo. Refinery would likely be better with an Expanse as you don't have the massive overhead costs and can just run it solo with some friends in Prospectors or a Mole. Here's hoping for more interesting Galaxy modules in the future (hopefully with LTI).
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Danakar Endeel reacted to a post in a topic: RSI Galaxy
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LowZone reacted to a post in a topic: 2952 Intergalactic Aerospace Expo (IAE)
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2952 Intergalactic Aerospace Expo (IAE)
Danakar Endeel replied to LowZone's topic in General Discussion
Ships that appear to be making an appearance during this year's IAE: Drake Corsair Drake Cutter - Starter Ship C8R Pisces Rescue - Medical Shuttle Additionally we may see the RSI Galaxy, a supposedly modular platform that looks somewhat similar to the Perseus in design but possible larger in size (inbetween Perseus and Polaris). DRAKE CORSAIR - The Drake Corsair is a multi-crew explorer that gives up defenses for a focus on versatility and firepower. With asymmetric, convertible wings and a large cargo hold, the Corsair adapts to harsh environments, combat situations, and hot landing zones with equal ease. Up to four crew can be accommodated in the Corsair's functional quarters, and a full complement of scanning suites along with a pair of quantum fuel tanks provide the means and method of exploring distant, dangerous stars. DRAKE CUTTER - Designed for hard-working folks of all stripes, the Cutter packs 4 SCU of cargo room and plenty of wallop into a rough and tumble, compact frame. It's a ship that truly embodies the spirit of Drake: that no matter who you are or what you do, you can reach the stars. PISCES C8R RESCUE - With the addition of an onboard Tier 3 Medical Bed, the C8R Pisces can treat minor injuries and keep a patient stable while transporting them to the safety of a larger ship, station, or nearby medical facility, making it an invaluable asset for short-range search and rescue. RSI GALAXY - Featuring a fully modular design and an onboard hangar capable of deploying small ships, the cutting-edge Galaxy has versatility built into its DNA with a highly configurable main cabin that can be outfitted with comprehensive facilities to support cargo, medical, or refining operations.- 16 replies
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A new variant of the Pisces has been spotted. It's the C8R Pisces Rescue. So it's a C8 in terms of weaponry (2xS1 guns plus 2 S1 missiles) but with a T3 medical bed instead of cargo plus a medical themed paintjob and flashing lights. No clue as to the pricetag as of yet but I suspect that it will be more expensive than the C8X due to the medical bed (even though it has only half the guns of a C8X which was $20 more expensive than the base C8 shuttle)
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Danakar Endeel reacted to a post in a topic: Anvil Pisces - Small Explorer
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Danakar Endeel reacted to a post in a topic: Crusader A1, C1, E1 Spirit Series
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GRIZZ reacted to a post in a topic: Crusader A1, C1, E1 Spirit Series
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LowZone reacted to a post in a topic: Crusader A1, C1, E1 Spirit Series
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Picked up a $10 "Cutlass-to-C1" CCU, a $5 "Sabre-to-A1" CCU; and I might pick up a cheap CCU to the R1 just to have it as I still don't like the concept of being a "fetch me my drink slave" peon that has to serve NPCs with some 'mixmaster'. Kinda odd for the A1 and R1 to have a defensive turret while the C1 does not. Instead the C1 has a tractor-beam but that one sits all the way in the back and is nowhere near the turret. So it's a little odd calling it a competitor when both competitors (Cutlass Black and Freelancer) have a defense turret and more/larger weapons overall... As I recall the Cutlass Black was also going to get a tractor-beam in addition to the turret. As such it's a bit odd why the Spirit suddenly has to lose its turret in favor of a tractor-beam that's in a completely different area of the ship. Another thing that has me worried is the very low shielding on these ships. Only 1 S2 shield is just way too low imo. It should be at least 2xS2 just like the Freelancer. I've also seen several complaints regarding the low shielding on the Cutlass series and the Spirit already has less firepower as well. Crusader also seems to be pretty light on durability so unless this thing is crazy and agile fast it may turn out to be a deathtrap. Speaking of deathtraps, I'm also worried about there being no escape pods onboard. CIG completely forgot this basic safety feature on the Mercury and left it with an empty tunnel behind the cockpit; yet the Hercules with an identical tunnel behind the cockpit has escape pods. So I'd be very interested to see if this one actually has a means for the crew to escape; either via escape pods or ejection seats. This brings up another issue though that's prevalent on all these 'VIP' transports. Except for the 890Jump none of them seem to care about their passengers' safety. Both the Phoenix and the 600i Touring have zero escape pods for their guests; and I fear that the same will hold true for the E1 variant where it only has cabins but no additional escape pods when things go south. Here's hoping the Q&A will actually answer questions this time instead of just leaving us with more questions (as often is the case). Now I made an earlier comment regarding the minimal effort paint options on the Greycat STV, but at least for the Spirit it seems that CIG has finally made some actually unique (concierge) skins; each with their own special decals and the likes. Each of them apparently is also able to be used on any of the variants. I personally like that grey-black version with gold accents and special pattern on the wings a lot. It also seems to be the only one with a different color glass. I really hope CIG will continue offering us those types of actual paintjobs because every time they push out those minimal effort color-swaps it takes color options away from that basic paint-tool that we are supposed to get access to. Ever since they originally announced it in 2016 the only recent word we've gotten was from John Crewe stating that "the player UI wasn't ready yet" and they "had to figure out how to handle things with all the basic 'paint' that had been sold previously". 😒
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Color options are pretty minimal effort as they seemingly just use the basic paint-tool for these paints. There also seems to be some Marketing BS in there when they talk about it being "best in class" when it comes to speed. Someone tested it against a Cyclone RC and the STV looked like it was being driven by an old lady while the RC vanished over the horizon. So this STV is only "best in class" when compared to the Greycat PTV and ROC maybe But yeah, I'm going to pass on this one as I already have enough LTI tokens as well as enough ground vehicles (still waiting on that Ranger). Now if CIG ever releases an Anvil Rover that's the same size as the RSI Ursa then I'd definitely be a lot more interested. As for fitting in a 400i? Yes, people were able to put two STVs on the pad with a little bit of space to spare.
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A new event just started where you can get "Ultimate Deathknight" for free by logging in over the course of 7 days and you will get him as a free Legendary champion together with a set of artifact gear. There's also a few new promo codes: DKRISES This code will give you: 50 Force Brews 500K Silver 15 Superior Force Potions 5 Greater Arcane Potions 10 Superior Arcane Potions DKSKELETONCREW This code will give you: 1x Deathknight 3x 3* Chickens 2x 2* Chickens 40x Magic Brews 300k Silver So if you don't have an account yet and want to give the game a try plus get a free Legendary champion at the same time just use my REFERRAL LINK and have fun! And for those who already have an account; now may be a good time to log in for 7 days and get yourself that free Legendary Ultimate Deathknight.
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Yeah, that's what I figured as they only had a limited number of people in those tournaments. Still; considering that I only played the game for a limited amount of time with just a handful of characters (Deliana being my only free Legendary) it was nice to win that skin the first time around. As I said, I'm just having fun at the moment while waiting for Star Citizen to improve (or Squadron 42 finally getting a proper release date). So for that it seems like "Raid: Shadow Legends" seems to be a nice enough game to enjoy. I'm also playing "Genshin Impact" at the moment which also feels very fun to play. The scenery and art-style of that one kinda reminds me of "Legend of Zelda".
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Heh, sounds like a familiar trait with many F2P games. Ah well, I'm still enjoying myself a lot right now. Heck, even in my F2P state I was able to get up in the Top-3 of some of those tournaments; even got to first place for a new Kael skin; so for me that was nice. Now he was only a Rare so I guess a lot of end-game players didn't bother but for beginning players it was a nice thing. I'm just taking it at a gradual pace. For that it seems like a fun game to play. Not sure if I could also install it on a mobilephone so that I would be able to play it both on my PC as well as log into my account from a mobile device should I be away for a while. I might need to look into that.
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Wow! That sounds like quite the valuable account. Who knows, it might fetch a very nice price so you can recoup some of the money you spent on it if you ever decide that you want to part with it. I'm sure there are trading sites out there as I've seen them talk about them on Reddit. 💰 My only Legendary is Deliana atm as I only started playing about a month and a half ago and haven't had much luck with shards as of yet. 😅
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By the way, if you still have that account you might be able to sell it. Apparently there's a market for old accounts if they have good Champions in them; especially ones that people can't obtain anymore like Saito, Ninja, and Aleksandr. Those were apparently never added to the shards afterwards and as such the only way to get them is by buying an account that has them. So there might still be a way for you to recoup some money if you have any good Champions. Now I don't know the specifics as to where you can sell your account and if that's against the TOS or not but I'd figure I'd mention it. Then, should you ever get the urge to play Raid Shadow Legends again, you're more than welcome to use my referral link and then keep it F2P without spending any money on it.