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Brightmist last won the day on December 30 2018

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About Brightmist

  • Birthday 03/19/1986

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  1. Virpil teased their F-14 grip. Thrustmaster and VKB also previously teased F-14 grips yet they haven't mentioned a release date. I'd expect Virpil to be the first to market since they like to move fast.
  2. Probably Constellation Delta + WarBRD base but Delta V2 grip is also expected to release in the next few months so you might want to wait on it too. Delta wheel is nice now with the new flight model when used for speed limiter adjustment and it's expected that they'll keep the wheel on Delta V2 too, that's what Virpil rep. Cypher hinted at on HOTAS discord pretty much. Alternatively, Kosmosima LH with a Gunfighter Mk.II base is also nice. VKB is also supposed to release a plastic gimbal Gladiator base with a Kosmosima grip for around 170$ which might also be an alternative in the future.
  3. Foxx mounts are really good and reasonably priced if you live in and around USA. Foxx also helps out with custom stuff if you reach him on HOTAS discord. Virpil also recently increased prices on everything and with their expensive shipping, I think a VKB setup is now actually is cheaper compared to VPC if you live in and around USA but well, buying VKB takes at least 1 to 3 months. Virpil is a more reasonable buy in and around EU since it's almost impossible to get VKB in EU. Monstertech mounts is also a german company, albeit it takes a bit for them to produce everything.
  4. New Virpil stuff: https://forum.virpil.com/index.php?/topic/377-unveiling-the-long-awaited-vpc-mongoost-50-flightstick-base-successor/ T-50CM Base with new gimbal: 2 different new desk mounts: They also have a new limited preorder system where you can preorder anything on some restock days and they'll deliver it in 90 days. You can only preorder by bank transfer tho.
  5. They said they changed how the ships handle when they lose a wing etc. so that'll be an improvement for Bucc but I also expect g-loc in a straight line to be a problem for Bucc pilots. Stock loadout is also currently abysmal, they might've changed it since it looks like it has S1 ballistic cannons instead of miniguns on the latest commercial. But I think it also had those in the past so footage might be old. In any scenario, projectile velocity difference between its weapons is a nightmare with a S4 minigun, S3 laser repeaters and S1 ballistic cannons or miniguns.
  6. GPU utilization doesn't mean much except when it's not pegged at 100%, it might point to a bottleneck on a different side of things. So 100% utilization is good, but not all 100% utilization are equal etiher. Same GPU pegged at 100% will spit out different number of frames each second dependant on CPU etc.
  7. So I went with Delta grip + WarBRD base + Cosmosim soft center cams on left and WarBRD grip + WarBRD base + Cosmosim no center cams on right. Keyboard is IKBC Poker Mini with MX Black switches and mouse is Logitech G305. I enjoy this setup where I can switch between kb+m & dual sticks. My only complaints are ergonomics issues related to grips: Delta is a bit too tall so top hat and main trigger aren't the most comfortable to use but I can somehow get around it since I pull the stick back to apply forward thrust and WarBRD grip's pinky button is placed really badly and hard to actuate so I have to hit it with my ring finger. That button is mainly a toggle mode modifier used when landing so not that big of a big deal. I'd still might get some other grip in the future but at this point, this is perfectly satisfying for me.
  8. https://forum.virpil.com/index.php?/topic/315-introducing-the-vpc-mongoost-50-cm-2-grip/ New T-50CM V2 grip: It's not really new but a revision of the old one with more hats/buttons.
  9. I wouldn't expect anything but basic salvage until 2021 tbh. They're not gonna be in SQ42 so they're not likely to be a priority. By basic salvage, I mean salvage mechanics without Vulture/Reclaimer properly working. Similarly, things like docking and advanced repair also aren't likely to hit PU before SQ42 launch. By advanced repair, I mean repair mechanics that doesn't include things like Crucible, Vulcan or repair/refuel drones etc. For SQ42, we're likely gonna have basic repair and basic salvage, meaning a player with a multitool cutting or repairing things. These profession ships aren't likely to be functional until 2021, so don't get your hopes up. Everything's about a smooth SQ42 launch and getting basic functionality for PU now and roadmap clearly shows this. Things like OCS/bind culling also are relevant for SQ42. Rest of the roadmap shows basic functionality for everything else, that is ship and infantry combat, basic salvage/repair and entry level medical gameplay, HUD improvements and also other new tech to support these for SQ42 pretty much.
  10. It's not Aurora vs. Javelin, it's Fighter vs. Fighter. What we're talking about here is the only medium sized long-range fighter vs. small sized light/medium/heavy fighters which are the most common ships in the game. You shouldn't be needing "more" of the smaller ships to take out a Vanguard pretty much, 1 Hornet or Sabre should be able to take it out just fine in space. I'm okay with light fighters like Arrow taking way too long to take out a Vanguard. Price isn't a good way to balance things. Vanguard might not be common when the game launches but if the economy stays as is, everyone gets one in a couple of months as it's a cheap, mid-sized ship and it ends up the only fighter you see moving around which brings about boring gameplay and it's the perfect indicator of bad game design. Medium fighters can't currently outmaneuver Vanguards. Vanguard pilot can just thrust backwards at full speed and you're just not moving out of its sights. Vanguard basically has no deficits as is. It has beds, a ton of armaments, dual medium shields/power plants/coolers, medium qdrive and its turret will likely get an upgrade to S3s so it actually matters. It's more versatile than it's supposed to be. All these small sized light/medium/heavy fighters lack hydrogen scoops and they have small qdrives/power plants/weapons/coolers. These are designed to be carrier-based, dedicated fighters with no fuel scoop so they should have the clear upper hand on more versatile ships like Connie/Cutlass/Freelancer/Vanguard if those ships doesn't have actual players on their turrets or snubs etc.
  11. I disagree with all his arguments. IRL X cause IRL Y is not a valid argument since it's not logical. You need to balance ships for the game to be fun or you get everyone flying the same ship even they don't want to. This is also known as bad game balance in any given online game. Vanguard is already best fighter in its class since it's the only fighter in its class, that is long-range fighter. There are no other dedicated long-range fighters in the game. All the other fighters in the game are small fighters with small qdrives and they don't even have hydrogen fuel scoop so they require refueling pretty frequently. For starters, we need more long-range fighters. These long-range fighters also need to have limited agility since they're gonna end up medium sized ships with larger shields and more armor so they don't always have the upper hand against smaller fighters in any scenario. It's OK if these fighters can leverage their armor and shields in atmo or during crowded fleet vs. fleet fights or their increased firepower against bigger ships but it's just not okay if smaller fighters can't leverage their agility in space to take these out. Otherwise everyone will just fly a Vanguard and we can just delete all the small fighters from the game pretty much since they'll be irrelevant.
  12. WarBRD and Constellation Delta: \ WarBRD and MT-50CM:
  13. MT-50CM, Constellation Delta and WarBRD grips on WarBRD bases.
  14. CIG doesn't have to do any changes to their model at all because it's not necessary. They're valued at 0.5B $ now and they can use other avenues for fundraising. Pledge amount/backer ≈ 96$ so far, they won't be targeting an extra 25$ per backer from sales. Looking at past crowdfunding data: 01 Jan 2013, 7.23M $ pledged 01 Jan 2014, 35.6M $ pledged (+33M $) 01 Jan 2015, 68.6M $ pledged (+23M $) 01 Jan 2016, 104.6M $ pledged (+36.3M $) 01 Jan 2017, 140.9M $ pledged ( +36.3M $) 01 Jan 2018, 175,6M $ pledged (+34.7M $) 01 Jan 2019, 213.4M $ pledged (+37.8M $) Amount of money pledged didn't really change in the past few years but game wasn't really playable at all without OCS. It should actually pick up without any changes to their model next year because SC actually looks like a game now.
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