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Reavern last won the day on November 17 2019

Reavern had the most liked content!

About Reavern

  • Birthday 09/20/1987

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    Writing, video games, and watching movies.

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  1. Is that 200 euros? Or "each"? Considering that the Prospector is $140 (or was, originally), the Mole must be over $200 USD -- which is roughly 230 euros. I predict it will be $250 to $300 because the Orion was originally $325 and then it doubled in size and is now $575. The Mole will fit into that large multi-crew ship gap, alongside the Constellation, Retaliator, and Hull-C.
  2. The Mole is clearly intended for cooperative gameplay, particularly Orgs. While the Prospector does have collapsible storage pods that can be detached and hauled separately, the Prospector is intended for solo players who will fly the ship back to port to unload and sell the extracted ore. Whereas the Mole is intended to remain at the mining location and rely on hauler ships to transport the ore pods and sell them. If players setup an organized logistics operation, the Mole's relatively smaller storage capacity should be a non-issue, ideally. The simplest, smallest, and most efficient mining operation I envision is a Mole operated by a crew of 4, paired with a 1-2 seater hauler ship, like a Freelancer. I think it's possible to equip the Freelancer's rear turret with a tractor beam (if it's not, it should be), which will allow the Lancer to load the ore pods into its cargo hold. The Lancer will load up all 4 pods and then fly to the market to sell them. By the time the Lancer returns, there could be 4 more ore pods ready to haul. It might even be possible to reduce the player requirement down to 4 total: 3 miners and the 4th player can load and fly the Lancer. The only question is WHEN will tractor beams become functional? Because without tractor beams, there doesn't seem to be any way to unload a Prospector or Mole on-site, and transfer the ore pods to another ship.
  3. Reavern

    Aegis Idris Frigate

    Ignore him. No one takes him seriously or has any respect for him here. Attention is like food for trolls, so let him starve.
  4. It's strange that CIG would reveal the Argo Mole during IAE but not put it up for sale until 3.8's release. I guess they're committed to their new sales strategy of making new ships immediately available to fly. That's certainly better than having a concept sale and the ship taking years to develop, but it still seems strange for CIG to withhold a new ship when we long-term backers prepare ourselves (and our wallets) to buy new ships during the anniversary sale. The Mole is an interesting design -- the Argo style guide is very distinct -- but I don't like that it so closely resembles the Prospector. It seems like the pilot will still be operating the drilling laser, so what does the rest of the crew do? When I heard the rumours that CIG was developing a multi-crew mining ship to fit between the Prospector and Orion, I assumed that it would have multiple drilling rigs operated by different crew members. But the Mole seems to only have the one drilling rig on the front, just like the Prospector. It even has the expanding saddle bags for resource storage. I suppose since we know virtually nothing about the Argo Mole that I should reserve judgment. I expect that CIG will explain the value proposition of a multi-crew mining ship when the Mole is released for sale.
  5. Thanks for posting this info. The fact that the base C8 has the 4 weapon slots but only 2 guns are equipped is very useful information. Adding two S1 guns to the Pisces is nothing — hardly worth $20 extra. I wonder if some of the components are different between the C8 and C8X? If the C8X has a better power plant, engines, shields, and sensors, then maybe the extra $20 would be justified. But it seems like CIG is trying to trick Carrack owners into shelling out another $20 cash — because the $20 upgrade is Warbond-only — to upgrade a FREE snubcraft with a couple of pea shooters and a new paint job. No thanks.
  6. Every ship has grown over the course of its design and development, especially large ships and capital ships. The Carrack is no different. I prefer the new, bulked up design. It makes the Carrack appear more rugged and capable. The old sleek design was cool but I always had my doubts that it could pack in all of the rooms, vehicles, and components that the Concept Page stated the ship possessed. The new design looks like it can actually accommodate everything, which is why it looks right to me. I’m looking forward to seeing a detailed layout of the interior — ideally an X-ray view. Screenshots are great, a video walkthrough is better, but I always prefer maps and cross-sections. Presumably, CIG had originally planned to have the Carrack flight ready for CitizenCon, or at least 3.8, but it’s unfortunately been delayed until February 2020. I wonder if the ship isn’t ready, or if CIG is waiting until Exploration v1.0 is released. I recall the same thing happening with the Prospector and Mining. Based on the Carrack video, I wonder if planetary exploration will become more compelling. Caves were recently added, but I think that was mainly for hand mining. As far as I know, our player models can’t rock climb or repel, yet. It would be awesome if we could do that. And if planets, moons, and asteroids had interesting geological features that were worth exploring up close and personal. I appreciate the power and necessity of Precedural Generation to create entire planets in the PU, but the environments in the Carrack video were obviously hand-crafted and looked spectacular. I’d really like to see those in the PU.
  7. Yes, the prospect of finally being able to travel to other star systems is very exciting. I hope that CIG implements it in an innovative way. TBH when new star systems are added to the PU, I don’t want CIG to formally announce it and for the jump point to pop up in the Stanton System for everyone to see. I hope CIG keeps it a secret — or only hints at it — and leaves it for players to find on our own. It could be an un-announced competition: The player who finds the jump point and successfully navigates it to the new star system will be rewarded, perhaps by having the jump point named after the discoverer. It would be a bold and thrilling Star Citizen community event.
  8. Hmmmm, I'm betting that the Argo Mole has something to do with surface or underground mining, like a ground-based Prospector. It would make sense because CIG seems to be shifting focus to planet-based gameplay, and it makes sense that there'd be mining vehicles in the Star Citizen universe. However, a mining vehicle doesn't interest me. We know now that the Pisces and Argo Mole are two new ships/vehicles that will be revealed at CitizenCon, but I'm still hoping that CIG will unveil a big surprise for us!
  9. More baseless speculation without a shred of factual information. Between accusing someone of faking owning an Idris-M (which only you cared about) to claiming that more players owning the Javelin somehow diminishes it, you sound like a petty elitist p**** who just doesn't want more players to own cap ships so that your cap ship is more rare and "exclusive".🙄
  10. I'm pleasantly surprised, because the Pisces is a lot of ship for a "snubfighter". The fact that it has 2 jump seats and 4 SCU of cargo suggests that it has an internal cabin, which I never expected for a snub. I wouldn't be surprised if it also has one bed, to permit safe logouts. I expect it'll come with a quantum drive, and can be upgraded with a jump drive. Because the stated purpose is that Pisces can go where the Carrack cannot, presumably because it's too big -- like small jump points. Players might prefer to chart a new jump point using the Pisces instead of risking the Carrack. In order to do that the Pisces would need the capability to equip a jump drive. It would be nice if CIG allowed us to upgrade our Carrack's included Pisces to the C8X model, rather than requiring us to buy the C8X as a standalone ship. It seems strange that the C8X model has extra guns, because the "Expedition" title implies it's better equipped for exploration, not combat. I'd rather CIG created a 3rd model of the Pisces focused on combat, and equip the Expedition with upgraded exploration capabilities, like a jump drive, improved sensors, and larger fuel tank. But I suppose I should reserve judgment until the Pisces is properly announced.
  11. Reavern

    Aegis Idris Frigate

    Yeah, he's obviously been laughed off of Spectrum; now he's off-topic ranting on our public threads. No one cares.🙄 Hopefully CitizenCon will have some new cap ship gameplay video and we'll get this thread back on track.
  12. Reavern

    Aegis Idris Frigate

    You know nothing.
  13. I agree, the Anniversary Sale will most likely kickoff when CitizenCon starts. I'm just wondering what new ship(s) CIG will surprise us with this year.
  14. Reavern

    Aegis Idris Frigate

    Allow me to laugh at your baseless and wrong assumptions. LOL! PU earning rates aren't set in stone... because it's the ALPHA. Nothing is set in stone. A ship or weapon could be dominant for one release and nerfed in the next update. The earning rates could increase or decrease dramatically according to CIG's whims. The UEC ship prices could also change radically. There's no way to know with any certainty. The best we can ever do is use logic and the information currently available to make educated guesses. I've seen evidence that SC players can grind out millions of aUECs in the span of a quarter, which means it's technically possible for a solo player to earn enough creds to buy a cap ship, such as the Polaris. I've solo-ed my Caterpillar plenty of times and IME I died and lost my cargo far more often because of glitches than from enemy players attacking me. Therefore, solo-ing a Cat doesn't "get you killed ASAP" -- whatever that means (what, does the Caterpillar spontaneously blow up immediately after takeoff?). Of course it's possible that your ship will be attacked; that's always the risk. Does that mean it's impossible to solo a freighter? NO! If it's difficult and dangerous, does that mean some players won't try to solo a freighter? NO! Players will try all sorts of things and sometimes they'll succeed and sometimes they'll fail. Your blanket statements about it being impossible to solo a Caterpillar are utterly meaningless. The cargo commodity timers you mentioned are a stopgap solution to prevent traders from exploiting the current Alpha Economy model. CIG intends to implement a highly sophisticated Supply-&-Demand Economy System, wherein nothing magically appears out of thin air (i.e. generated by the game). Once that system is operational, there won't be commodity timers. Trade items will either be in stock or they won't be because player or NPC traders delivered them, or didn't. If there's a shortage, the value of those trade goods will increase and players will earn greater profits. If there's a surplus, the profit margin will shrink but there will be plenty of stock for traders to haul. Traders aren't going to be sitting around waiting for a timer to expire. CIG is designing the PU for all types of players, not just Orgs. So if a player wants to try to earn enough creds to buy a cap ship, and then try to fly it solo, it's at least possible to do that, no matter what people like you "think".
  15. Reavern

    Aegis Idris Frigate

    It won't require a 100-member Org to purchase a cap ship in-game; it's just easier if players pool their creds together to purchase one. I've seen screenshots from SC players who trade-grinded and got their wallets over 30 million aUECs -- and that's in the span of 3 months before the quarterly release reset. I've seen estimates that a Reclaimer will cost 50 million UECs, so I expect a Polaris Corvette will cost ~100 million UECs. That is attainable by a single, dedicated player. However, cap ships will require more than one person to operate properly; therefore, Orgs are better suited to own and operate cap ships.
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