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Pioneer construction/colonizer ship [Official Thread]


Devil Khan

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1 hour ago, VoA said:

Note - JUST revealed.

It cost UEC to lay a claim on land in UEE space - but NOT in NON-UEE space  <<<--- Very important :)

+++ Tony is talking about land speculating - which creates a real - life-like real estate market (you don't need a Pioneer to purchase land)

This is what I expected. It makes sense that you need a land claim to build on UEE planets (and moons, maybe even asteroids), but not Lawless or newly discovered planets. And I expect that it's not a matter of the game blocking the player from building an outpost without a land claim, rather if the UEE LE discover you, they'll seize your property and fine you. The same will be true for mining without a permit. It's only illegal if you get caught. ;)

There are in-universe and game mechanic reasons for why players won't be allowed to build anywhere they want. It makes perfect sense that the UEE requires land claims for citizens to build on, because the government owns the land and will collect taxes on it after its sold. The trade-off is that the UEE is obligated to protect the land, so if a citizen's outpost comes under attack, UEE LE NPCs should respond, similar to how security forces respond when the Crusader Comm Relays are switched off. Whereas on Lawless and frontier planets/moons, no government has any claim to them so people are free to build wherever they choose. Naturally, the trade-off is that they have to fend for themselves if they come under attack by outlaws or Vanduul.

In terms of the game, CIG doesn't want the moons in Alpha 3.0 to turn into city-worlds, like Corsucant in Star Wars. The amount of land that can be bought by players will be restricted -- probably less than 10% of a planet's surface will be available -- which is still a vast amount of square kilometres. I'm very interested in how this will be handled in the PU. Do players go to a UEE spaceport and there's a office where we can select a plot of land from a giant holographic globe of the planet or moon? Or do players explore the planet/moon in their ships, find a place they like, drop a beacon, which transmits a land claim request to the UEE. If it's approved, the player pays the UECs and they're granted the land claim.

The former scenario seems more "official" and plausible from a game world perspective, because it's similar to how land claims work IRL -- it's bureaucratic. Whereas the latter scenario is more intuitive in terms of gameplay and mechanics, because explorers can survey planets/moons for resources, salvage, and other features. When they find something valuable, they'll want to stake a claim on the spot -- not fly back to some office, try to find the spot of a holo-globe, and purchase the land there. That would be really inconvenient and players could easily make a mistake and buy the wrong plot of land. Perhaps the explorer could drop a beacon to mark the spot they want and then use that as a reference when they purchase the land at the UEE office. However, it still involves a lot of tedious travel that gets in the way of players really want to do. So it'll be interesting to learn how CIG will handle land claims.

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2 minutes ago, Reavern said:

There are in-universe and game mechanic reasons for why players won't be allowed to build anywhere they want.

CIG clarified that you can build an outpost anywhere at any time but if you build without first obtaining legal claim in a UEE system then it is considered an illegal habitation and you run the risk of your outpost being wiped out by the UEE or confiscated.   Kind of like the fact you can smuggle a fire arm through customs at ArcCorp but there are defense mechanisms set up if they do find you are packing.

It is important though again for all to realize that it doesn't cost a thing and you can lay whatever claim you want to a non UEE system ------ this is HUGE ---- and all the more reason why we'll want to a base in a non-UEE system - not only for higher risk - reward missions but also for more profitable land for Free (as long as we can find the good land and patrol it to protect it.)   Having a base in a Non-UEE system doesn't however preclude you from also having a second (third ... etc...) base in a UEE system (you can have both).

The key is building up and supporting a village (which CIG mentioned that they have planned) - not just an outpost (basically a collection of outposts for different purposes)

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32 minutes ago, VoA said:

CIG clarified that you can build an outpost anywhere at any time but if you build without first obtaining legal claim in a UEE system then it is considered an illegal habitation and you run the risk of your outpost being wiped out by the UEE or confiscated.   Kind of like the fact you can smuggle a fire arm through customs at ArcCorp but there are defense mechanisms set up if they do find you are packing.

It is important though again for all to realize that it doesn't cost a thing and you can lay whatever claim you want to a non UEE system ------ this is HUGE ---- and all the more reason why we'll want to a base in a non-UEE system - not only for higher risk - reward missions but also for more profitable land for Free (as long as we can find the good land and patrol it to protect it.)   Having a base in a Non-UEE system doesn't however preclude you from also having a second (third ... etc...) base in a UEE system (you can have both).

The key is building up and supporting a village (which CIG mentioned that they have planned) - not just an outpost (basically a collection of outposts for different purposes)

Yes, that's the plan, to setup shop in a non-UEE system... but it's unknown how long it will be until CIG adds non-UEE systems to the Alpha/Beta PU. Alpha 3.0 will only make a couple of moons around Crusader available to land and explore. Presumably the rest of Stanton will follow, eventually. Presumably CIG will add more star systems connected to Stanton by jump points, and Stanton is in the heart of UEE territory. It'll be a while before non-UEE star systems are added to the PU.

In the meantime, it would be an incredible collective endeavour to establish a base in Alpha 3.0 -- or whenever the Pioneer is flight-ready and/or players can build their own outposts. It obviously won't be THE base. Just a beginner base. I think it would be a wasted opportunity not to establish a base ASAP, because it will draw people in, give us something constructive to do, and be a grand project that we can all participate and take pride in.

There's already been self-serving talk posted, "It won't be free. You'll have to pay us to deliver resources to build the outpost." That's not a productive attitude. That selfish mentality will only hold us back. The greatest rewards will come later, after we've built something extraordinary that countless other people will want to be a part of. As I TC-ed earlier, we should be able to build landing pads, hangars, habitats, shops, and other facilities that other players will want to use and pay for the privilege. That's when the rewards will come. Building an outpost is an investment. With enough start-up resources, an outpost could be developed into a player/Org-run colony that will generate enough income to not only be self-sustaining, but highly profitable. That's when the investment will produce dividends.

We're talking about playing a game here, not RL. Sure, we're all SC backers and some of us have an impressive collection of ships worth a lot of money. But it's still a game. A game that we play for fun. Mining resources, hauling them to market, trading and selling. Even S&R missions and destroying NPC Pirates and Vanduul. That's all part of the game. We do it for fun. We can either horde all the resources we harvest and UECs we earn, or we can pool them together to build something greater than we could ever achieve on our own!

That is what the Pioneer will allow us to do.

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11 minutes ago, Reavern said:

In the meantime, it would be an incredible collective endeavour to establish a base in Alpha 3.0 -- or whenever the Pioneer is flight-ready and/or players can build their own outposts. It obviously won't be THE base. Just a beginner base. I think it would be a wasted opportunity not to establish a base ASAP, because it will draw people in, give us something constructive to do, and be a grand project that we can all participate and take pride in.

In Blood Moon we've been thinking about this for the past 6 months or so (well before the Pioneer).   Our plan (just to create a sand-box variety game-play for team play) - is to park a collection of ships and use the parked ships as a base :)

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I have been spending WAY too much time on reddit and doing homework. I will try to come by here more often. Anyway I snagged a Pioneer too. Now if only ship prices don't go up during the anniversary sale I should be happy until this time next year ^_^

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For those that missed Citzencon and the pre-sale on Thursday there are still a few Warbond versions of the Pioneer if you are thinking of picking one up....

CONSOLIDATED OUTLAND PIONEER LTI WARBOND– Standalone Ship
$750.00 USD
602 LEFTMORE INFOBUY NOW
Schematic-Side.jpg
CONSOLIDATED OUTLAND PIONEER LTI– Standalone Ship
$850.00 USD
0 LEFTMORE INFOBUY NOW


 

+++ Some images from Voon...

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