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Fleischwolf

Imperium Member
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Fleischwolf last won the day on December 31 2021

Fleischwolf had the most liked content!

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About Fleischwolf

Donator
  • Birthday 02/14/1989

Profile Information

  • Gender
    Male
  • Location
    Cary, NC
  • Interests
    Star Citizen
    Battlefield 1
    World of Warships

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  • Yahoo
    fleischwolfgaming@gmail.com

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  1. Thanks for the advice guys. I think I am going to melt my saber (which has remained at $170 for a LONG time and doesn't seem to be appreciating in value) and combined with $40 of leftover credit buy back an LTI Warden to turn into a BMM. I am probably going to just earn a single seat fighter in game with the potential money made from the BMM. I am leaning towards the gladius over the Saber anyway. I can't believe the BMM is at $550. It's probably going to be worth a lot more when it is flyable. Seems like a good way to possibly get ~$750 of "investment" for 'only' $250.
  2. Hey guys, its been a while. Just saw the BMM and how its likely going to become an enormous ship with a likely enormous price tag. I have a Warden LTI buyback for $250 credit. I also have a $0 CCU to turn the Warden in to the BMM for $0. Is this something to consider?
  3. Fleischwolf

    RSI Perseus

    This ship seems to advertise as as a "sub-cap slayer". I think it lacks the threat against cap ships like the Polaris, and seems weaker against small-medium ships than the Hammerhead. The Perseus seems to occupy the same role that a wing of Gladiators, Harbingers, and / or Eclipses. I guess this ship offers an alternative playstyle (multi-crew gameplay) for the same role as a couple bombers. I guess it all comes down to what proves to be more effective / efficient--a single ship of six people to take down a medium-large ship, or 4-6 people in a mix of bombers and fighters. The many individual ships may require more investment, but my gut feeling is that it might be more versatile and effective. It really comes down to it's performance and balancing in game. Because of this, I am leaning towards earning this one in game. Also, if turrets can be disabled or destroyed, the Perseus may have a particular vulnerability to that level of focus fire.
  4. This type vehicle was inevitable considering the anticipated game play. It looks as though it has the ability to take down pretty much anything in atmosphere. Too bad there't not much to fight over yet.
  5. From what I just read, as soon as your named ship is destroyed, the name is then up for grabs when you make an insurance claim? It kind of devalues the pre-order ship naming thing in my opinion. Seems best suited for some of the larger ships like the Javelin, Idris, Hull-E, Endeavor, etc...
  6. Fleischwolf

    Ongoing Discussion Virpil Controls

    I just picked up 2 x WarBRD bases and 2 x Constellation Deltas. I pre-ordered one of the Cosmosim Cams with no center for my right stick. I plan to mount them on the Foxx desk mounts. I will post pictures in a few weeks when everything is set up. EDIT: I should also note that Virpil is taking pre-orders until March 31st.
  7. Fleischwolf

    Ongoing Discussion Cool Setup

    Very clean. Reminds me of the Terrapins scanning station. I think the small monitors would be inexpensive and mainly help with streaming and keeping up with chat / donations. I see they also use the Elgato Streamdeck.
  8. Hello, I recently purchased new Virpil WarBRD joysticks and was hoping to sell my used Thrustmaster TWCS throttle and T16000M (FCS HOTAS Set), CH Pro Pedals, and my VKB Gladiator Mk. II Joystick. They all worked great, I was just hoping to upgrade / change my setup. They are still like new in the boxes. The T16000M has both left and right grip adapters. CH Pro Pedals - $80 FCS HOTAS - $90 VKB Gladiator Mk. II - $80 SOLD Thank you!
  9. I registered my interest! I would have to melt most of what I have, but how neat is this ship. It is literally just an aircraft carrier in space!
  10. So I think I found the bit you were referencing. So the way I interpret that answer is that ALL ships will have a baseline ability to scan, ping, etc..., but the various profession ships with have additional scanners and a user interface pertaining to its profession. So a prospector might see ore concentrations in rocks easier , and a Vulture may see components or cargo easier, and a Apollo may be able to detect life signs easier, and so on. I am not sure what specifically the Terrapin's radar will be able to do over any other radar, and I am not even sure CIG knows, as scanning is still a first iteration. I was most concerned with detecting other ships, which I think all ships' radars will be able to do, and I think a larger radar may be more useful for that purpose.
  11. Do you have a source on the idea of radars being "calibrated" on ship roles? I could not find it in any design posts. The only thing I could find was this: From what I understand, the Large radar will have roughly 3:1 the output of the Medium radar on the Terrapin. I also hope scanning gameplay is more consistent, and not specific to the ship. It will be important for the Medivac to locate ships (especially destroyed ones) as well as individuals floating in space. I understand that there will be Military, Civilian, Industrial, Competition, and Stealth components, but I think they can be swapped freely for various effects on performance: The Medivac variant also has "heavy" armor and minimal weaponry same as the Terrapin. The Medivac also has more than zero SCU of cargo, which is a plus. However, the Medivac is about twice the size of the Terrapin and is about the same as a Vanguard or Freelancer. It really comes down to if being classified as a small versus a medium will change anything jump point wise. I just thought about it more, and the idea of playing a 1-man exploration ship in an MMO seemed so strange. I really like the idea of having 2-man ships (Vanguard, Hurricane, etc...) Plus, access to these missions seems like it would be interesting: The Recovery missions seem more like exploration with a specific goal in mind, which I like. I like the idea of having investigative gameplay. EDIT: I would also like to add how well designed the Apollo seems to be, from a layout and functionality perspective. It seems the ship design team is making ships differently now versus in the past. Now they seem to have a function in mind, then they design a silhouette around that core layout. This is also evident be recent concept ships such as the Vulture, Vulcan, and Hammerhead. With the Terrapin, I feel like they came out with the silhouette of the ship first, and then were like "lets just put a big chair right in the middle of this room".
  12. I just CCU'ed my Terrapin to the Medivac variant. I am more interested in the search and rescue gameplay. I hope there is some overlap with the scanning gameplay, as the Medivac is listed as having a Large radar versus the Terrapin's medium. Also, the 2-man crew on the Medivac versus one for the Terrapin isn't too bad.
  13. I think the C2 would be worth it over the Connie if I had to make that choice. What is the price difference? EDIT: Wow, the Taurus is *only* $150. That makes the C2 more than twice as much.
  14. I think turret improvements are coming with the Hurricane. We shall see.
  15. Sorry to hear about your past experiences interacting with people.
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