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About GreenAvenger

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    ******Alaris Unit******
  • Birthday 12/30/1982

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2,820 profile views
  1. FYI I changed my name, I watched Soylent green again last night and forgot how much I love that film, and it still has Green in it!!!



    1. Show previous comments  3 more
    2. Ostia
    3. BryGen


      yeah watched that movie years ago, been meaning to watch it again, it was very good IMO.

    4. CyberianK


      Imperium is peoples


  2. GreenAvenger

    Congratulations Twerk17!

    I joined Imperium to annoy @Twerk17
  3. GreenAvenger

    Careers: Intergalatic Food Delivery

    I actually would buy that ship
  4. GreenAvenger

    Flying Lessons, By Trophias

    Welcome to the first two videos in a (hopefully) extensive series of instructional videos from the one and only @Trophias Here you will gaze at his 'leet skills' as he performs near impossible maneuvers. Watch and learn my friends, watch and learn.....
  5. GreenAvenger

    DogFighting video. XLB, Space-Moose

    Nice work mate!!! Looking good there, I need to get flying again soon....we need to wreck face!
  6. Happy B-Day!

  7. Happy Birthday Green!!


  8. GreenAvenger

    FrankieonPCin1080p Playing 2.0

    And again, true or not is not the point. I don't really care if anyone likes him or not. or thinks he may of hacked or not, its a good video showing off SC that will be seen by decent amount of people.
  9. GreenAvenger

    FrankieonPCin1080p Playing 2.0

    I would very much doubt 'all of Frankie's content is fake'. That SC video didnt look fake, it looked like an actual video of someone actually playing 2.0 to me. Hacker or not (not seen anything to suggest this myself) isn't really the point here. Its a good video of someone playing 2.0 and has a lot of views. That's kind of it, no bullshit drama about DS, funding, or if the game can be made or not, just a good video showing off how fun this game can and will be.
  10. GreenAvenger

    FrankieonPCin1080p Playing 2.0

    If you dont know already know Frankie, he is a pretty big youtuber for PC games and has a lot of really good video series for games such as DayZ, ARK, Rust, Battlefield, etc, etc. I was really pleased to see him post this up yesterday (already close to 400k views) with some 2.0 action...watch it right to the end, its worth it lol.
  11. GreenAvenger

    100 Million! WUUU!

    I demand a recount!
  12. GreenAvenger

    2.0 update from WLeverett-CIG

    I was thinking that, but seen as these are not patch notes and more of an update of what they are doing right now and where they want to be before pushing to live, I figured it warranted a fresh post so people who are not too interested in patch notes (like maybe people not in the PTU yet) are kept well informed
  13. GreenAvenger

    2.0 update from WLeverett-CIG

    Update for everyone posted in discord a few moments ago. Thought we’d give a little update on our progress with 2.0 on PTU. We’re focusing on two major issues that we want to resolve before we release the next PTU build: • Poor client-side FPS. • Game servers bottlenecking when too many ships spawn at comms arrays. We've got a build right now that will go into testing, and we'll know from QA's internal testing whether or not it's good to go to PTU late in the day USA time. To be ready to publish 2.0 to Live, we want to nail down all of the below (please note this is a partial list of what we’ll fix): • The previously mentioned framerate and game server bottleneck issues. • Multiple GIM disconnects plus assorted dedicated game server and client crashes. • Party system improvements. • Error message overlay does not go away. • Client flickering when SLI is enabled. • Chat UI is too small. • Destroying small ships with a physics grid will sometimes get the character stuck in an unplayable state on respawning. • Damage states in multiplayer games are not consistently working. • Players in the seat or turret of a multicrew ship when it is destroyed can get stuck in their bedrooms on respawning. • Various fixes for spawn points, including wrong locations and being stuck after dying in multicrew turret. • Implementing EMP distortion damage (currently has no discernable effect). • When transitioning from zero g to gravity zones from above, the player character will fall – sometimes taking damage, or suffering lost functionality. • Players can’t use automated landing in Andromeda. • Main thrusters missing on 350R. • Main menu fixes, particularly infinite load screen for Arena Commander. • Top speeds fluctuating in IFCS/SCM modes. • Repairing ships do not reset the ship’s mass. This 2.0 PTU test has been an absolute success because of your involvement and assistance in finding these issues. I’ll shamelessly “borrow” Producer Jason Hutchins’ words and offer a reminder that our PTU tests are for finding all of the blocking issues before it goes Live for everyone else. Each build brings us closer to a full 2.0 release, and that just would not be possible without you. Thanks everyone and have a great day! Will(edited)
  14. GreenAvenger

    Will Leverett watch!

    From a couple of hours ago... Zyloh-CIGToday at 4:12 PM We're testing 2.0.0d internally. We want to get it out asap. I'll keep you all in the loop. Zyloh-CIGToday at 4:14 PM More crash fixes. The build is pretty much packaged and ready to go at this point. QA is going to hit on it with hammers for a bit to make sure it's solid. Additionally, we are looking into a solution that will prevent players with old builds(they did not patch) from connecting to the new build. Because when they do that, they effectively BRING old crashes with them to the new build. So working on that.
  15. GreenAvenger

    Will Leverett watch!

    For the people not in discord chat for PTU testing, here are some recent posts from Will (like just now), just to keep you guys in the loop WLeverett-CIGToday at 7:26 PM Hey guys I muted everyone for just a second for an important announcement. Don't worry, not to troll. ? So we're cooking a build right now that we will get QA tested this afternoon USA time. If QA signs off on this, I suspect the earliest we can go will be around 630pm CDT Austin time, which is 1230am GMT. We'll hoping to have limited party functionality with invites up to eight people. Again, this will have to pass QA muster before it gets released. We'll also have assorted fixes, but also substantially increased server logging. I'd say that this might affect you... but since we're all crashing every few minutes, it won't be that noticeable. ? In any case, we'll update further in the next few hours, but I wanted to let you guys know our immediate testing plan. WLeverett-CIGToday at 7:29 PM No more PTU invites until everything is stable. I'd say that's at least a week away and likely longer. WLeverett-CIGToday at 7:30 PM The reality is, the game elements are fun and playable, it's the game servers that are crashing. If we have some sort of stability, we'd then be looking at a Live push. But that is many days away of work, plus remember the USA has Thanksgiving holidays. WLeverett-CIGToday at 7:32 PM One last note for all of you dedicated tester clans... this one could be important. With a working party system, you'll be able to have eight people in a group. We don't have private instances, and we don't yet have the ability to whitelist players into an instance, but this will allow you to be a little more collaborative in testing. There's a real opportunity to work together to monitor all of the actions that are happening on a local game server, and when it crashes, find out who was doing what at that very moment in time. That, in conjunction with our increased server logs that we'll have when the next update goes out, will really help us isolate and fix these issues. WLeverett-CIGToday at 7:34 PM I'd expect fixes to take several days, so it's not something for the faint of heart. In any case, I think there is some opportunity to work together on this one, and we can use this Discord Crusader chat rooms or you can use your own to help communicate. I'll stop blabbing now. ?