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About Scotterius

  • Birthday 12/03/1972

Profile Information

  • Gender
  • Location
    Olympia, Washington
  • Interests
    Learning to be a good pilot in Star Citizen and discovering why my cat loves rap music.

Star Citizen Info

  • Pledge
    Space Marshal

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1,311 profile views
  1. Oh sweet mother of Sabre. This is huge.
  2. Feedback Wanted

    That is really nice. What kind of material did you use for the platform for pedals and sticks? It is screwed into the PVC? Do you like the height of the sticks? Is transitioning to First person shooter difficult? Something I would recommend is to remove the wheels on your chair, it gives a lot of stability to everything. Yeah, it sounds weird but I really liked it. The support pipe that connects to the inner pipe leading from the ground to the joystick platform could be moved so that it connects to the pvc right under the front of the joystick platform if you need more stability, (I know that is confusing). @Fizzlefuse Have you considered mounting the stick to the chair with something like this?
  3. This is wonderful, thank you!
  4. I am confused about the turret size on the buccaneer. When it is removed, can you replace it with a fixed weapon? if so what size can you use? What size weapons are actually on the turret?
  5. That is a lot of bars on the windows.
  6. Try this : http://www.makeuseof.com/tag/teamplayer-use-multiple-keyboard-and-mice-on-one-system/
  7. I will believe it when I see it. This is Chris Roberts. I cant think of a game or movie of his when fighters did not rule. I think that 3 undistracted hornets will dismantle a poor javelin or Idris. But I think the Idris P is nice...and yes I would upgrade a Polaris for it. The main reason is that you can 3 fighters. I think that is a saving grace for an Idris. I think it could be far more effective with 5 crew (Pilot, engineer, and 3 fighter pilots) than any other capital ships. This is because, Fighters will likely remain the most effective use of skilled players applied effectively. The two on the IDRIS are just to keep her there to support the fighters.
  8. That sounds GREAT!
  9. @Rocket Man Sorry it is frustrating you. This is not my favorite reiteration either, but I think I have pretty successfully adapted. I liked the model the best, right before the doubled the hit points of all the ships. I liked this time because I felt that light fighters did really well (the gladius, and the 350R). During this time firepower seemed pretty balanced between ships, as the faster ships had just as quick (or quicker) time to kills than heavier ships due to being able to get to targets faster and shooting more often...at least in vanduul swarm. Flight skill had more pay off. The light ships were just so exciting because with some concentration and practice they were actually better in a heavy fray. The hornet felt like a death trap to me, plenty of firepower, but without the agility to dodge hits. In retrospect, I agree with you that the acceleration changes are what made the fixed weapon layouts less useful in 2.6.1. These changes also made the hornet amazing with vector changes, actually seeming to out fly the Sabre. I dont fly using a M&K strictly speaking. I use programmable mouse, a razor tartarus (a mini key board, with a directional pad and thumb switch), and foot pedals. So I use the mouse for 2 DoF, the Tartarus for 4(and roll) and the pedals for 2. It allows me to do all DoF simultanously...and that was something I was exploring even before AC. I fear also that your and Doops ( @Doopsums )problem is that you are really, really good. So the game will always seem to be balanced for someone else, someone less good. Like me perhaps. My heart bleeds for you though I suggest drinking more. Washington state, and Oregon has great beer. I can recommend some.
  10. Ok...not to poke the beast...but I gotta. I feel that the flight mechanics are fantastic. Better than Elite Dangerous, better than Wing commander...and *ahem* better than Freespace 2. I don't get the whole want "to roll to shoot thing" that joystick players like...especially in a 6 degree of movement setting and I don't accept that argument (but I don't see you making it). IM and joysticks are close, really close. I switch back and forth between vjoy and IM between patches carefully looking at the difference. For a long time I found that a Sabre with fixed weapons were superior for me. Only since 2.6 (and this is just me) am I seeing a slight gain in speed Using IM with a gimballed hornet in clearing VS (which is what I use to gauge weapons, ships and fit). That increase in speed is just 11%, and I suspect that practice can overcome a lot of that. I am still torn between the two. Players do really good with both approaches. It feels really close to me, man. I don't see it as the end of the holy space sim. I have had more fun with Star Ctizen (already) than any other space game I have owned.
  11. Pedro Camacho is also amazing.
  12. Their sound is amazing!
  13. I feel that the heralds speed threatens the importance of data running. It is simply uncatchable as it stands, and if data collection has no risk...it eventually will not have meaningful rewards. NPC rewards will be low to be inline with low risk trade and combat, and enemy players worth spying on will simply change tactics so that espionage from the herald is useless. Any one could operate an herald as it stands. Data running has to be hard in order for it to be valuable and rewarding to the participant.
  14. So I am starting to get the hang of the new flight model, and the hornet seems to be great! Its speed isn't that much less than faster craft, due to the overall reduction it seems. And its engine quickly replaces boost, much faster than the aegis ships. And boost is so key to in close fighting. I love this ugly thing. My space donut of death. Yes. I drew that. Because I care so much.
  15. That sir, was great. It took me a moment to get there, but definitely worth the trip.