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About Buckaroo

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  • Birthday February 23

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    Colorado, USA

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  1. Aegis Eclispe

    With 3.2 on the PTU, there's a new YouTube video of the Eclipse (and 600i). Although I don't own it, it is a beautiful ship!
  2. Anyone get the "Obscure Reference" Jared made on this last week's (06-08-2018) Reverse the Verse? It was at time-stamp 00:09:45 - 00:10:08 I heard it on the first time I listened to him, but was paying attention to something else at the same time. I had to re-listen to the segment to confirm I heard what I thought I heard. Just about laughed out loud as I knew exactly what he was referencing! He references an old favorite sci-fi movie. If you haven't seen it, you need to! Answer to the obscure reference in the Spoiler below...
  3. SSD for Star Citizen only

    Welcome to Imperium! I recommend leaving TARGET and those other programs on the OS hard drive. Keep Star Citizen as the only program (that will be running at the time you're playing the game) on the SSD. In theory, it shouldn't matter if you do have other light-CPU running programs installed on the same SSD, but I wouldn't risk it if you don't need to. This is how I have my game configured--alone on its own SSD, and it works pretty well for me. I'm thinking of next getting an M.2 SSD and putting Star Citizen on there as that should improve the game speed even more. My computer is built (by myself, of course) with similar configuration as yours (i7-5930k, 16GB Corsair RAM, GTX980, 120GB OS HDD, 128GB SSD for Star Citizen, etc). I found initial game load times very quick, and I get about 20-30 fps normally within the PU. I have another dedicated gaming HDD installed too, a 600GB WD Velociraptor (10,000RPM), that I first bit Star Citizen on, and after moving the installation to the SSD I saw huge improvements! It was just made to run from an SSD.
  4. The Vulture does seem like the obvious option as it was the most voted-for choice when CIG presented that poll. I personally voted for the Corsair as it sounded like the funnest option to me--so a little bit of me is hoping that the Corsair is the ship that's coming, even if it's very unlikely.
  5. I also didn't quite understand the negative hype over this package. Who cares that they're offering it? It's just a bunch of--okay every ship CIG has created since the conception of Star Citizen. It still takes a good pilot/driver to win or accomplish at the game, not like other MMORPG's (which I don't know if Star Citizen really falls into category-wise) where you can basically pay to level to the final level, buy all the stuff, and win everything because of it. Hell, if I had $27k sitting around with absolutely nothing else to purchase with it (like if I had won the lottery) I might purchase this package too! And who are they (specifically the people on "fire") to judge others and what they should and shouldn't spend their money on?
  6. Crusader Hecules Starlifter

    ...or just doesn't exist to allow additional stacked cargo. This is what I'm expecting with the huge variance of cargo capacity between the C2 and M2. Perhaps there will just be side catwalks to access critical components of the ship on the C2... Wish we had more details!
  7. Crusader Hecules Starlifter

    Jump point released today with a section about the Hercules Starlifter. Seems CIG actually started with the M2 version as the base, and created the C2 and A2 off of it. Doesn't answer all the questions, but kind of wonder now will that top level become wasted space for the C2 version?
  8. Crusader Hecules Starlifter

    You're probably right about the move to ground gameplay, but I didn't get into this game for ground gameplay. That's just a bonus! I originally backed this game because I have always loved Chris Robert's SPACE games. I wanted a space game to bring together components of all his previous games and make them for the PC gaming of today. I still believe Star Citizen/Squadron 42 will be that game. Someday. But to me the C2 is just another cargo ship--one of the better looking ones, and it just happens to be able to also carry the biggest land vehicles too. I don't own a tonk, or any other ground vehicle (once I apply my Hercules C2 CCU on my Aquila). I'll likely get some in game, but ground gameplay is just second to my priorities. When I'm not dragging cargo through the galaxy I'll be hunting bounties and pirates.
  9. Crusader Hecules Starlifter

    Yeah, it seems the answers were very basic and didn't go really much into detail. There's still a lot of unanswered questions about the Hercules that don't seem to be getting an answer anytime soon. And no captains quarters... My dreams destroyed!
  10. Crusader Hecules Starlifter

    Hercules Starlifter Q&A is up... Nothing to note if there will be a second one or not. Q&A: Crusader Hercules Starlifter
  11. Bounty Hunter

    I don't know if anyone else has unlocked this ability before or not, but I did for the first time since the last reset. That ability is access to the bounty hunters guild (I think?) where you are regularly sent bounty kills to complete! Others can take the bounties as well, so you're competing against other bounty hunters, but I haven't seen a lot of them. I think it unlocked after I ran through the patrol mission that has you go to several different way-points killing pirates. Or it may just be new in 3.1.4. I often have 1-2 bounty posts available under the missions tab of the Mobi Glass now. When one is done, another usually pops up. I think it's about 300 uEC for an NPC bounty and 541 uEC for a player bounty! I rack up a few bounty kills in my Super Hornet per hour making it very profitable. Zoom and Boom! I've killed several players that way, and many more NPC targets. And it's a lot of fun compared to doing cargo runs for uEC...
  12. Crusader Hecules Starlifter

    Speaking for using just store credit, the Hercules C2 is $210 more expensive than the Taurus, $135 more than the Andromeda, and $50 more than the Aquila, but it also has 6 times the cargo space (6.5 times the Andromeda/Aquila). From the Taurus, it is a fairly large pledge amount if you're using new cash, but that's also a big jump in possible profit. The Constellation will be able to better maneuver itself to avoid incoming attacks than the Hercules and if fully staffed have a couple turrets that can cover most of the ship, and for that reason I'm not sure the C2 would have better fire power. You cannot always depend on having escorts, even if a C2 would be better suited having them. One of the reasons I haven't applied my C2 CCU upgrade to my Aquila is because I don't want to be flying around a huge Starfarer right now. The Constellation is much easier to fly around solo.
  13. Crusader Hecules Starlifter

    I created a CCU from my Constellation to the Hercules C2 because I specifically wanted to use it for cargo runs to make in-game money quicker. However, I haven't applied that CCU yet as I--and likely many, many others--are waiting to hear more information in the Q&A posts hopefully coming soon.
  14. Crusader Hecules Starlifter

    This is why I CCU'ed my Constellation to the C2 and not the M2--that and the ridiculous price increase of the M2 over the C2. I wanted to maximize my cargo capacity for the money and use it for a dedicated cargo hauler, with the possibility of ground vehicle transportation if needed (but not likely). That said, I believe the reason they decided to lower the cargo was specifically that cargo couldn't be stacked as high in the M2 compared to the C2. Unfortunately, that's about as much information as we've been given. I suspect it has to do with the extra remote turrets on the upper level we see in the holo-viewer (this may not exist in the C2 version), but until we know more about the interior from CIG this is just speculation.
  15. Hammerhead - Gunboat Anti-fighter

    So I thought I'd post on Spectrum the idea as well, and got a reply back showing some links to places where CIG has said they want to implement some kind of function that allows what I was mentioning above. I just hope they not only do it right, but make it easy to interface with too. It could be a game changer, or a game breaker design for multi-crew ships. Check out the links on my Spectrum Topic: Multi-Crew Ships - Target Priority Assignment