Jump to content

CIG - Ship Missile Concept Art


VoA

Recommended Posts

 You can select different missiles using the F1 and F2 HUD menus! 
Submitted 

So I've been frustrated lately flying both Gladius and Gladiator, which both have mixed missile loadouts by default. I would want to save the big S3 or S5 missiles for the Glaives (a S2 tempest isnt enough for a one shot KO) but they always seemed to fire first and overkill a Scavenger. There has to be a better way!
And there is!
The F1 "Overview" menu: This is the most consistent way to choose what missiles are active, just unpower the racks carrying the missiles you don't want to fire. If you have two different missiles on a double or quad rack, its still unpredictable which will fire.
The F2 "Weapons" menu: I got this to work only once, but it looks like you can designate a firing priority by selecting the missile by clicking on it in the HUD. A little blue number will show up above the current stock of that missile type, and this indicates how many of these missiles will try to lock the next time you hit the missile lock key/button.
The downside to this menu is that I couldn't always get it to select missiles (since they cant be assigned to groups?) and I never found a way to de-select missiles, or reduce the little blue number count.
Conclusion: Group different missiles on their own racks so they can easily be disabled and saved for later! (until CIG adds a missile select keybind)

Link to comment
Share on other sites

  • 2 months later...

Nice! I really like this idea. I dont think it should be on every missile but I definitely like it. It would be nice to see different missile companies using different color smoke, or even having different patterns of smoke trails.

Link to comment
Share on other sites

  • 3 months later...
  • 2 months later...
  • 2 months later...

[DataMining] Missile stat changes 

See link or spoiler below...

Spoiler

[DataMining] Missile stat changes self.starcitizen

Submitted 45 minutes ago * by alluranDoctor

Below are the changes that have been made to missiles between 2.2.3 and 2.3.0c

I'm sure there's a few people out there interested, and it helped me spot that the Gladiator S5 missiles may be a good PTU testing candidate.

Marksman S1

Stat New Old
TrackingSignalMin 0.59 1.5
TrackingSignalAmplifierSeeking 10 15
TrackingDistanceMax 5000 5200
TrackingAngle 60 30
MaxSpeed 750 600
ForwardAcceleration 275 250
ManeuverAcceleration 200 150
FuelCapacity 1000 10

Arrester S3

Stat New Old
TrackingSignalMin 0.24 1.5
TrackingDistanceMax 12000 5200
LockTime 2.2 5.0
Lifetime 35 10
MaxSpeed 1050 480
ForwardAcceleration 175 125
ManeuverAcceleration 100 125
FuelCapacity 1000 10

Ignite S2

Stat New Old
TrackingSignalMin 0.37 1.5
TrackingDistanceMax 8000 5200
Lifetime 20 10
MaxSpeed 1200 500
ForwardAcceleration 200 175
ManeuverAcceleration 100 150
FuelCapacity 1000 10

Spark S1

Stat New Old
Lifetime 10 15
MaxSpeed 1400 450
ForwardAcceleration 250 300
ManeuverAcceleration 150 125
FuelCapacity 1000 10

Tempest S2

Stat New Old
TrackingSignalMin 0.37 1.5
TrackingDistanceMax 8000 5200
TrackingAngle 20 30
LockTime 2.2 2.5
Lifetime 20 10
MaxSpeed 1200 500
ForwardAcceleration 200 250
ManeuverAcceleration 100 200
RotationAcceleration 200 250
FuelCapacity 1000 10

Rattler S2

Stat New Old
TrackingSignalMin 0.29 1.5
TrackingDistanceMax 10000 4000
LockTime 2.0 3.5
Lifetime 30 10
MaxSpeed 1300 475
ForwardAcceleration 250 150
ManeuverAcceleration 150 175
FuelCapacity 1000 10

Venom Rockets S1 (Mustang Delta)

Stat New Old
TrackingSignalMin 0.59 1.5
TrackingSignalAmplifierSeeking 10 15
TrackingDistanceMax 5000 2600
Lifetime 10 7.5
MaxSpeed 1400 550
ManeuverAcceleration 150 125
RotationAcceleration 250 200
FuelCapacity 1000 10

Dominator S1

Stat New Old
TrackingSignalMin 0.33 1.5
TrackingDistanceMax 9000 5200
TrackingAngle 20 35
LockTime 2.5 4.0
Lifetime 25 10
MaxSpeed 1250 450
ForwardAcceleration 225 40
ManeuverAcceleration 125 200
FuelCapacity 1000 10

Strike S5

Stat New Old
TrackingSignalMin 0.09 0.1
TrackingSignalAmplifier 30 300
TrackingSignalAmplifierSeeking 15 300
TrackingDistanceMax 30000 12000
LockTime 4.0 8.0
Lifetime 70 30
MaxSpeed 700 450
ForwardAcceleration 100 125
ManeuverAcceleration 50 120
RotationAcceleration 50 165
FuelCapacity 1200 120

Stalker S5

Stat New Old
TrackingSignalMin 0.14 1.5
TrackingDistanceMax 30 (requires PTU testing) 13000
TrackingAngle 60 35
LockTime 4.0 8.0
Lifetime 50 30
MaxSpeed 600 350
ForwardAcceleration 50 125
ManeuverAcceleration 25 120
ManeuverAcceleration 75 165
FuelCapacity 1000 60

StrikeForce S2

Stat New Old
TrackingSignalMin 0.37 0.001
TrackingSignalAmplifier 30 300
TrackingSignalAmplifierSeeking 15 300
TrackingDistanceMax 8000 5600
TrackingAngle 20 40
Lifetime 20 15
MaxSpeed 1200 600
ForwardAcceleration 200 125
FuelCapacity 1000 10

TaskForce S1

Stat New Old
TrackingSignalMin 0.59 1.5
TrackingSignalAmplifierSeeking 10 15
TrackingDistanceMax 6000 7000
TrackingAngle 10 20
LockTime 2.0 2.5
MaxSpeed 1450 600
ForwardAcceleration 275 200
ManeuverAcceleration 175 125
FuelCapacity 1000 10

Vanduul Mark S1

Stat New Old
Mass 15 1
LifeTime 15 10
IgnitionTime 1 0.5
MaxSpeed 1450 400
ForwardAcceleration 275 800
ReverseAcceleration 100 800
ManeuverAcceleration 175 800
RotationAcceleration 200 800
TrackingSignalMin 0.5 1.5
TrackingSignalAmplifier 30 27.9336724096 (lol)
TrackingDistanceMax 6000 4200
TrackingAngle 10 30
FuelCapacity 1000 10
ExplosionPressure 2000 3000/1000
ExplosionRadius 20 20/40
ExplosionDamage 250 250/40

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...