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Hey guys i been holding up this Mustang for severel years now and decided to sell it. Price is 350 usd I only accept paypal.
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closed by staff REAR ADMIRAL PACKAGE LTI // AURORA PACKAGE
amargao17 posted a topic in Completed Sales
Good afternoon, I am putting up for sale my REAL ADMIRAL - LTI and RSI AURORA - LTI packages as after 8 years of waiting it has reached a point where the game no longer motivates me. It can be purchased as a whole pack or separately. Both packages have lifetime insurance. REAL ADMIRAL - LTI - $510 USD + PayPal fees. RSI AURORA - LTI - $90 USD + PayPal fees. PACK REAL ADMIRAL - LTI + RSI AURORA - LTI - $580 USD + PayPal fees. All prices are negotiable. Payment will be through Paypal platform. Thank you!- 1 reply
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Would like to sell my Constellation Mk 3 model 10" which was a limited offer for backers in August in 2014 and of which there have only been made 5000 world wide. Its a very detailed and sturdy model with many moving parts. Has been in a vitrine all this time, didn't use it as a toy or anything, so it's still in prime condition. Price mentioned in the title is excl. shipping. Shipping will depend on your location, I will need to send it from the Netherlands to your place, so you can make a calculation of how much it will cost. Here are some pictures of the model, plus proof that I placed the order at RSI:
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No official news from SC other than a teaser pic during the 2021 holiday break. As of this week the HoverQuad is on the PTU. Yes, the "H" and "Q" is uppercase, that's its official name in the game files. -No weapons -No shields -No gun racks *But does 125k of MicroSCU or μSCU for pistols, magazines, etc. -Fits inside Avenger -Fast and tight turning, but (currently on PTU) if you get too far away from the ground you loose all forward momentum. HoverQuad has 3500 hp. compare that to dragonfly with 2120 hp (but has shields), nox with 1825 hp (but has shields) HoverQuad has 16k hydrogen fuel (not that that matters much), hoverquad has chaff and flares (???) hoverquad insurance claim: base wait = 0.10125 mins, mandatory = 0, expedite = 55 credits
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Aegis - Merc Gunship - Four Horsemen - Redeemer - Final Design (this Video is an extended video with new footage - beyond the end of the TNGS Contest) === Consider it more like a final Commercial for the Ship. <<<---- I am definitely buying one when it comes out - I've appreciated the fine engineering of the ship since day-one.
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Hello, my apologies if ask this in a wrong forum section. I have Omega Mustang R9 activated in 2014 and want to ask for how much it can be sold? If anyone interested i can sell via paypal. thanks
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Want to Sell Anvil Valkyrie Game Pack (upped from a 325a)
RangerBob posted a topic in Ships & Packages
I have a legacy game pack dating to 2014 that started out life as a 325a. I'm simply asking for melt value, $385. May be willing to negotiate. Package includes: Starting Money: 2,000 UEC 4 Month Insurance Digital Game Soundtrack Digital Star Map Digital Star Citizen Manual Squadron 42 Digital Download Star Citizen Digital Download Legacy Alpha Anvil Valkyrie Free ship detail interior/exterior (not really)- 1 reply
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closed by staff Consolated pioneer price dropped to 600
Jeff silver posted a topic in Completed Sales
Up for grabs is my Ship that I am sick of waiting on to be released. I love the game but u cant wait anymore!! They are going to 1100 or so on ebay. looking to get 950-1000 the info is linked on the pics on the bottem, I have instant turn around so as soon as the money whits my account I will gift the ship right over to you!!! Priced dropped to 600 due to car reapirs 0 0 0 0 -
Want to Sell [WTS] LTI Starfarer Gemini and LTI Vanguard Warden
RangerBob posted a topic in Ships & Packages
I have a Starfarer Gemini and a Vanguard Warden I need to part with. I will sell the Gemini for $315 and the Warden for $235.- 6 replies
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I am in search of an LTI insured Origin 890 Jump. It can be either concept, in a package, or CCU upgraded (if that was ever a thing for this ship) just so long as it is LTI. Please offer here on this post or send me a PM to discuss prices.
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After Oct 20th I will be raising the price up to $930. Any questions please feel free to PM here or Discord - SwitchUnboxes#4447 If you'd like middleman you cover their fee I pay PP fees ------------------------ 890Jump - $890 https://i.imgur.com/pONIPqm.png
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CLOSED. Reason - I don't sign on here enough. Logged on today just to track a post down.
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Origin 600i Explorer upgraded from an Avenger Stalker game package. PRICE $400 BEFORE PAYPAL FEES This is not a standalone ship, it is a package so you will get access to Star Citizen. Terms & Conditions of this service: Transactions via PayPal (Verified PayPal only). Price is final (Does not include PayPal fees). I will send an invoice for the above-mentioned payment via PayPal. The above-mentioned Item will be delivered to the buyer's PayPal email address after the payment is finished. No returns or refund as the gifting system only allow 1-time gifting and it will be account bound to the buyer's account (your payment will be refunded if I cannot deliver your item for any reason). You must own a copy of Star Citizen, and are required to have an account the item can be gifted to. Item will be delivered to the buyer's PayPal email address. You can claim the item by clicking on the link provided in the email about "gift" and sign in your RSI account. Be careful to be logged into the correct RSI account when you redeem your email about "gift" containing the transmitted ship/upgrade. If you have any more questions, please let me know via private message.
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This guys designs are just amazing, I wish this was in SC. Also check out the building phase of this model.
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Check this guy's work out and maybe consider compensating him a coffee https://www.christophrupsch.de/en/star-citizen-poster/
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Let's post our ideas for Star Citizen. The galaxy's a huge place, full of curiosities and splendor! Please be polite and have fun, while we discuss in detail the additions we want to see in SC. Constructive criticism is always welcome, keep it friendly... Here are a few ideas I will start us off with: -Planets- Planets should have highly varied biomes and environments. These should include ocean planets, desert worlds, jungle moons, cavernous lands, ice planets, swamps, (and a personal favorite) lava worlds! It would be cool to have various atmospheric conditions, such as excessive heat or cold or toxicity, even radioactivity, which could have specified suits designed for protection from those environments (without which players would perish!). Planets should also definitely have varying levels of gravity, some with no gravity at all, and some with intense gravitational pull and pressure, suit required. Gas giants would be really cool, where traversing the upper atmosphere would be OK. There could be floating outposts, etc. Then moving too close to the core could crush most ships... Also would be cool to see asteroid-based outposts, with subterranean areas. -Weather- Weather should factor in on at least some planets, but not all. Some planets should remain placid, while others could have weather cycles such as: sandstorms, blizzards, high winds, etc. It would also be interesting to have electrical/radiation storms where again, special shielding would be required to survive. Another interesting addition would be meteor showers, perhaps not damaging to the player in most cases... Of course, the most intense weather should be on planets with lesser city-populations. There should also be 'weather' cycles in space the likes of radiation/electrical storms, where ships' shields would be rendered ineffective. Perhaps here or there, a neutronic wave front (Star Trek, Ahem)! Deadly nebula! -Ships- The ships so far are absolutely bad-ass. Can hardly put it into words just how right they look and feel. I do have one minor issue to discuss regarding player immersion: Planetary entry/re-entry seems a bit off... It feels somewhat awkward orienting the ship into a nose-dive and then accelerating toward the planet. While that should still be an option for entry, it seems lacking, if it's the only way. Players should be allowed to let their ships drift slowly downward towards the surface (with a horizontal orientation relative to ground), all the while getting pulled to greater and greater speeds due to gravity. Currently it seems as though there is no gravity, requiring ships to nose-dive and hit the thrusters. The level of gravity should also have effects on how quickly ships take off, and how much fuel is consumed. Also some of the more lightweight craft should be capable of water-landing and flotation, some, not all. -Weaponry- Weapons are also looking pretty nice, and I can't wait to hunt some bounties and pirates with the Scourge Cannon! Turrets on ships are awesome and so are the weapons additions to the ships main systems. Weapons turrets on ships should not be automated. Automation would detract from the challenge of the game, and we never want that! Instead the player should be able to either hire NPCs or other players to man different positions aboard their ship. Also it seems some of the infantry firearms are being slightly 'overdone', so to speak. For example the Devastator shotgun seemingly has way too much level of detail and unnecessary bulk added to it. My suggestion is to lean more on the side of realism. I know it's Sci-Fi. Still I hope devs don't get hung up on making things like fancy-diamond-encrusted-platinum-laser cannons with under-barrel flame throwers..! It would be amazing to see (in rare cases), Orbital Weapons Platforms that could, if accessed, rain supreme firepower down on the planet's surface, destroying small outposts, structures or towns... Of course it would be necessary to make accessing it an extreme challenge. Accessories are nice. But keep away from over-extravagant weapon design. -Exploration- Exploration should be the fundamental, key point of the game. While some may argue that it is space battles, I tend to disagree. With so many space craft, vehicles and weapons, the gameplay will quickly become boring and the equipment redundant if there is not a vast amount of exploration. Here are a few thoughts on aspects of exploration: Artifacts, Flora and Fauna. Scattered throughout the verse there could be a plethora of different types of Artifacts to be found, only through rigorous exploring. There should be ancient ruins with old alien technology, perhaps rare weapons. There should be Obelisks and Pyramids and rare trinkets that could be sold or held as trophies. There could be mysterious devices, like the Orbs in Mass Effect (the first game) with strange properties. There could be alien tech that could be found and then saved for use at a far later date. Regarding Flora and Fauna, there could be a huge variety of harvesting options for certain crafting items. There really ought to be many creatures, perhaps mostly neutral/friendly. However some animals, in rare cases could turn out to be hostile, and highly challenging to face. Perhaps giant worms, or insectoids! Another thing could be infected worlds, or derelict ships (think Dead Space, or The Thing) where your only choice is to fight for survival or run for your life. There should also be intact derelicts. We've seen plenty of demolished ones. Some should be intact, abandoned in space, or even on land. Exploration should not, and I can't stress this enough, should not stem solely or mostly from missions! Let the missions be vast and varying in type by all means, a multitude of missions is always welcome. But please don't conflate missions and side quests, with exploration. -Armor & Apparel- The armor should of course have good variety. Weight should factor in, which I believe it currently does. Also there should definitely be highly specialized suits for specific tasks. Of course there'll be a space suit for EVA in outer space, but adding other specializations for other armor sets/suits would be great too. There should be a set more suited for enduring intense heat, or cold or radiation. There should also mostly be non-EVA capable sets IMO. Body armor should not be conflated with EVA suits, and they should for the most part be separate, with a few exceptions. It would be cool to see a lot of options other than simple armor for combat and space suits for EVA. One thought would be a stealth-suit with either quiet movement or even invisibility. Mostly I'm hoping it will prove an actual challenge to obtain armors, so that everyone isn't immediately buffed just after they begin playing. Let there be lots of varying, quirky outfits to be found. -Miscellaneous- NPCs for hire or available as crew members should use a rating system the likes of the one used in Metal Gear Solid V. They could have a certain class of career like 'linguist' or 'gunner' or 'medic', and within that specialty a certain set of ratings. Players should be able to activate distress beacons (false or genuine). If a player's ship is captured, they should be given the option to fight aboard the enemy ship in order to escape (think Han Solo and co, the capture of Millennium Falcon!). Where are all the AIs? This is the future after all... There should be robots of some kind or another, even perhaps a sentient machine race! There should also be a minimal amount of spawn/respawn actions. I realize this is counter-intuitive, given there's a massive universe to traverse. But it will add to the replay and return-to-game value; if people can easily spawn their ships and/or fast travel around it will make things overly-easy. It's nice that there's a wait-timer for summoning ships (at least destroyed ones). However, if a ship is not at the station at which you are staying, it should take time to arrive near you, and there should be a fuel cost and fee. Having all your ships easily at your fingertips will take away from the immersion and challenge of the game. It should also be more challenging IMO, to acquire cash. Gaining millions of credits should take a very long time. The quicker people progress in the game, the quicker the MMO will die. I don't believe there should be a 'difficulty setting' option. The universe in general should prove pretty damn challenging, with areas of extreme and lesser challenges. Some mini-games would also be cool, so long as they remain within the Persistent Universe. Game modes are a bad idea. It's understandable at this point, given there are players currently in the game who want something working. But later on, when development is (mostly) "complete", having different game-modes will detract from the main MMO. All hoverbikes should remain as hoverbikes, and not be turned into flying-space-hoverbikes! Please remove the flight-function for hoverbikes. Having flight for them is ridiculous and totally misses the point of a hoverbike. While I do agree that they should have some (slight) altitude control and perhaps a jump/boost, they should not be able to simply fly away, especially up into space. A hoverbike is like a speeder from Star Wars, it's not for flight; only for elevated, fast, ground travel! This goes for all ships and vehicles; if they have a specialty let them stick to that specialty, no blurring lines, except perhaps in rare cases.
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So I posted an idea for a new defense corvette class on starcitizen forum as I would love to see a more dedicated support ship military style, in the size of a polaris or carrack. Polaris = Offensive military corvette Carrack = Exploration capital ship Guardian = Defensive/Support military corvette (new idea) please give feedback, here is the link my fellow imps https://robertsspaceindustries.com/spectrum/community/SC/forum/61894/thread/guardian-class-new-ship-idea
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Want to Buy Looking for optane Drive, you can keep your ship
kensiko posted a topic in Ships & Packages
If you want to have a ship that is included in a package of Optane drive, I'm willing to buy the optane. I'm in Canada. -
Hello fellow citizens, I have fighter ship (Sabre) I think I will be ok with it. But if I decided to buy another ship, please guide me what should I buy for sake of Imperium. If Imperium doesn't care what we have, what should I buy for increase fun? Thanks.
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If I buy like a expensive ship on ebay, and I get it gifted to me after I purchase it, can the guy retrieve the ship years later? Like what if he decides he wants it back 2 years later?
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I spent some time thinking about what was doable in-engine, not already done, compatable with lore, and a game changer. There's a lot of interesting directions CIG could go. Feel free to jot down your own hairbrained thoughts for Game Changing ships that might be under CIG's sleeves. I wish nikki had not interrupted him. My first original thought was a ramming ship. Vanduul do it but no UEE ship has advertised it as a feature sofar (Caterpillar is still yet to be confirmed) Not a very game changing idea though. A minelayer. My other idea was a grapple ship that catches its prey to then board it or damage it. Some good ideas I have read since researching this have been: -Interdiction ship that drops beacons to create a quantum travel net. -Large shield generating ship. This would be easy to do actually and is already in Tevarin lore. -Base building ship where its heavily fortified and designed to be parked on a surface for long durations. Like a landable Endeavor, or a tracked fortress? https://vignette2.wikia.nocookie.net/starwars/images/a/a3/Jaawa.jpg -Submarine focused ship - A lot of fans are really excited about Yela's underwater caves and their exploration. Remember spaceships are not designed for immense pressure. -Radar spoofing ship - Something that makes your fleet seem larger than it is on the scanners. -High Orbit troop dropship - "Though many outside of the Marines have heard of the Nail, few have seen it in action. UPARQscientists are believed to have reverse engineered the tech from the feared Vanduul boarding “Spikes” used in ship-to-ship combat, modifying the design to make it viable for a Human occupant. The current Nail can safely deploy a Marine from a ship in space to a planet surface in ninety seconds. The device is a technological marvel, if correctly deployed, and a metal coffin if not." Link -A lead ship that can guide one or more ships through a Jump Point so they arrive relatively close together at the other end. So fire away, there are no bad ideas, just improbable ones.
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EDIT: Changed the title from the question it was to this - to avoid giving anyone a heart attack It used to be, that when you applied a CCU you purchased for Store Credits to a giftable package or ship, it would remain giftable. But I just noticed, that a previously giftable package I had upgraded a while ago, is not giftable anymore... Anyone know if that mechanic got changed?
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Found this YouTuber making really interesting videos using "Ship Viewer", also providing the link in the description to do it yourself. I don't trust downloads from random places but the videos are at least enjoyable to watch! Credit to Xenthor Xi.
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Found this generator for creating official ship registration certificates, like the ones they made at gamescom http://www.ueeshipregister.com/ ENJOY!