Jump to content

Search the Community

Showing results for tags 'star citizen'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome
    • Announcements & News
    • New Arrivals
  • Star Citizen - Roberts Space Industries
    • General Discussion
    • Ship Discussion
    • Professions
    • Multimedia and IT
    • Modding
    • Fleets & Recruitment
    • Role Playing & Fan Fiction
    • Off Topic
    • Imperium Embassy
  • SCB Marketplace
    • Ships & Packages
    • Other Items
  • Imperium Fleet
  • Lantern Watch's Topics
  • NEBULA HEAVY INDUSTIRES's Topics
  • Blood Moon's Topics
  • Triton S.O.'s Topics
  • Alaris's Topics
  • Alaris's Unit Coordination
  • Alaris's Unit Discussion
  • Hermes Squadron's Topics
  • Hermes Squadron's Unit Coordination
  • Hermes Squadron's Unit Discussion
  • Alexis Order's Topics
  • Alexis Order's Unit Coordination
  • Alexis Order's Unit Discussion
  • CEL's Topics
  • CEL's Unit Coordination
  • CEL's Unit Discussion
  • Apheliun's Topics

Calendars

  • Community Calendar
  • Lantern Watch's Events
  • NEBULA HEAVY INDUSTIRES's Events
  • Blood Moon's Events
  • Triton S.O.'s Events
  • Alaris's Events
  • Hermes Squadron's Events
  • Alexis Order's Events
  • CEL's Events
  • Apheliun's Events

Product Groups

  • One Time Donations
  • Monthly Donations

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


Website URL


ICQ


Yahoo


Jabber


Skype


Twitch


Location


Interests

  1. Good morning, I am Lucius_Siccius founder and head diplomat for MORTEM SOLIS. We founded this organization seeing the necessity of having long lasting relationships with fellow like minded relationships within Star Citizen. The ships, the events, streams and all the flair are great but we believe the game will be won in boardrooms and around negotiation tables. We all are experienced Star Citizen players that have been part of the development of the game for quite some time now, and created this organization taking the best of our experiences with previous groups we were part of before. And adding that outreach we think is very much needed for groups to thrive truly in the game. Fortunately even though we just started our efforts a little over a week ago, we have a very solid relationship with organizations, content creators, developers & even sponsors like GameGlass and others that are at your disposal as well if you think that they will benefit the advancement of our diplomatic relationship. Is a pleasure meeting you, to be part of this awesome site and to be considered as a valuable part of your efforts. Our doors are open for ambassadors to join our server and chat about future instances in which we can collaborate and have fun in the 'verse. Please be safe out there, and hope to chat soon. Guilded server: https://www.guilded.gg/r/zz7EAgk3XR?i=o4P16yad RSI Profile: https://robertsspaceindustries.com/orgs/MORTEM
  2. Come join Apheliun and help us take on Star Citizen Miners as they try to defend their mining fleet. Also a surprise hammerhead event after!!!
  3. Hey guys, stumbled across this game called star citizen and trying to figure out what it is all about? Do I throw money at it? Where is the single player game? Why haven't they brought back the greatest patch ever in 1.3? Why does Imperium sound like a regime of the Soviet Union?
  4. VoA

    Aegis Redeemer

    Aegis - Merc Gunship - Four Horsemen - Redeemer - Final Design (this Video is an extended video with new footage - beyond the end of the TNGS Contest) === Consider it more like a final Commercial for the Ship. <<<---- I am definitely buying one when it comes out - I've appreciated the fine engineering of the ship since day-one.
  5. Star Citizen - Touring MicroTech ________________________________________________________________________________________________________________________________________________________________________ ____________________________________________________________________________________________________________________________________________________________________
  6. UnholySeoul

    Want to Buy [WTB] Land Claims

    I'm looking to purchase land claims, if you have any and would like to sell them to me or have any questions, please PM me. I pay fees Verified Paypal transactions only If you can't reach me on here, I'm usually on Discord: UnholySeoul#6802 Thank you!
  7. Hey y'all, just a humble request (dirty self promo incoming) I noticed that my previous vids were not of great quality, have been hard at work to elevate my skills. It would help me a lot if you could check it out and let me know your thoughts. Cheers!
  8. (FFK)Fleet of The Faithful Knights ⋯ LORE ⋯ The Holy Knight has long since been forgotten for 1,500 years, For centuries the Holy Order of Knights had dedicated themselves to the safe passage of pilgrims to the Holy Land. They protected the travelers from thieves, robbers, and entire enemy armies. They were elite holy warriors. They dedicated their lives, fortunes, and sacred honor to this cause. Through force, they brought peace and security to the land. Now, in the year 2950, the Holy Order of Knights has once again risen to combat the ever-rising threat of the Vanduul, and of pirates, that plague this universe. The Fleet of the Faithful Knights is a beacon of light in a dark verse - and we are growing in numbers daily. FFK Divisions ⋯ RECRUITMENT ⋯ ❖ Gunners ❖ Pilots ❖ Explorers ❖ Traders ❖ Industrialists ❖ Scouts ❖ Logistics Personnel ⋯ OFFERS ⋯ ⨳ Comradery & Activity ⨳ Survey Contracts ⨳ Training & Resources ⋯ ENLIST ⋯ A Faithful Knight is truly a fearless warrior that will never shy away from battles. If you are honorable, you will welcome us. If you are also brave, then you will wish to join us and be a member of a truly powerful organization that has one mission: To be a beacon of light in a dark universe and crush the darkness wherever it hides. If you are an enemy of the pure, the righteous, and the kind, then YOU WILL FEAR US! Discord Website RSI Page
  9. Greetings Citizen! CATCOM aims to be the Catalan community in the universe of Star Citizen, and we call on all the Catalans of Star Citizen to join the organization which will focus mainly on the fields of science and exploration. Our aim is to build a universe based on respect for diversity and the self-determination of nations, as well as defending a government of the UE based on a representative parliament of all the planets. YOUTUBE Web TWITCH
  10. Welcome to my personal hangar. I've been a huge Star Citizen fan since 2014 and it's a great honor to further contribute towards this incredible game's development by sharing with you the many original concept ships which are no longer available. I'm NOT cashing out whatsoever. If anything, you are grabbing these extra ships from my personal inventory. You are contributing to the games development right alongside with me. A win for both you and Star Citizen. I've been an Imperium and Star Citizen Base member since 2014. You'll see I have excellent feedback and Reputation here. I've had many successful transactions both here and on Reddit. (https://www.reddit.com/user/EMPSurvivor) Please read the Terms & Conditions of Service: Transactions through PayPal (Verified PayPal only). All prices are final (includes PayPal fees). If you are interested - leave a comment here and send me private message with: Ship or Package name, your PayPal email also your corresponding RSI handle. I will send an invoice for payment via PayPal. Item will be delivered to buyer's PayPal email address after payment has cleared. No returns or refund as the gifting system only allows a 1 time gifting and it will be account bound to the buyer's account (your payment will be refunded if I cannot deliver your item for any reason). If you are unsure about the item or have any questions, feel free to ask. You must own a copy of Star Citizen, and are required to have an account in order to accept item (ship/upgrade). Item will be delivered to the buyer's PayPal email address. You can claim the item by clicking on the link provided in the email about "gift" and sign in your RSI account. Be careful to be logged into the correct RSI account when you redeem your email about "gift" containing the transmitted ship/upgrade. Tracking is provided by "Hangar Log" on RSI website and will be used as a proof of delivery. Prices are not negotiable. I may have more than one of the items listed. If you are interested in more than one, please PM and I'll let you know how many I have. NOTE: Please understand I do have a full-time job which requires I travel around the world and I'm often working the backside of the clock. If you send me a PM, please be patient and know I will respond as soon as I can. I can gift you the item only as fast as you respond to the invoice and the PayPal payment clears. Please be assured I've not forgotten you. Often it's just that I may be asleep or working where I may not have internet. For those contacting me thinking I'm a broker, sorry, but I'm not. I only share what is in my own personal inventory. Some of my inventory here has been melted, which allows me to gift it to you after I buy it back. SHIP/ITEM Melt Value INCLUDES: PRICE - Includes PayPal: STANDALONE SHIPS - AEGIS DYNAMICS (LIFETIME INSURANCE - LTI) Standalone Ship - Aegis Avenger Titan Renegade - LTI $75 LTI, Poster, Model, SelfLand Hangar $99 Standalone Ship - Aegis Eclipse - LTI $275 LTI, Poster, Model, VFG Industrial Hangar $299 Standalone Ship - Aegis Gladius Valiant - LTI $110 LTI, Poster, Model, Aeroview Hangar $139 Standalone Ship - Aegis Hammerhead - LTI $650 LTI, Poster, Model, VFG Industrial Hangar $699 Standalone Ship - Aegis Reclaimer - LTI $350 LTI, Poster, Model, VFG Industrial Hangar $440 Aegis Redeemer - LTI (See packages/add-ons below) - - See Below Aegis Retaliator Bomber - LTI (See packages/add-ons below) - See Below Standalone Ship - Aegis Vanguard Hoplite - LTI $225 LTI, Poster, Model, VFG Industrial Hangar $265 Standalone Ship - Aegis Vulcan LTI $200 LTI, SelfLand Hangar $229 - ANVIL AEROSPACE (LIFETIME INSURANCE - LTI) Standalone Ship - Anvil Crucible - LTI $350 LTI, Poster, Model, VFG Industrial Hangar $430 Standalone Ship - Anvil Hawk - LTI $90 LTI, Poster, Model, Revel & York Hangar $119 Standalone Ship - Anvil Hurricane - LTI $175 LTI, Poster, Model, SelfLand Hangar $199 Standalone Ship - Anvil Terrapin - LTI $195 LTI, Poster, Model, Aeroview Hangar $249 - AOPOA (LIFETIME INSURANCE - LTI) AOPOA NOX - LTI (See packages/add-ons below) - See Below - ARGO ASTRONAUTICS (LIFETIME INSURANCE - LTI) - Please check back soon - - BANU (LIFETIME INSURANCE - LTI) Standalone Ship - Banu Defender - LTI $185 LTI, Poster, Model, Aeroview Hangar $219 - CONSOLIDATED OUTLAND (LIFETIME INSURANCE - LTI) Standalone Ship - Consolidated Outland Pioneer - LTI $850 LTI, Poster, Model, VFG Industrial Hangar, UEE Land Claim license Estate Parcel, Outpost Construction Material, Estate Planetary Beacon $1495 - CRUSADER INDUSTRIES (LIFETIME INSURANCE - LTI) - Please check back soon - - DRAKE INTERPLANETARY (LIFETIME INSURANCE - LTI) Standalone Ship - Drake Buccaneer - LTI $110 LTI, Poster, Model, VFG Industrial Hangar $135 Drake Dragonfly Black - LTI (See packages/add-ons below) - See Below Standalone Ship - Drake Dragonfly Yellowjacket - LTI $35 LTI, Poster, Model, SelfLand Hangar $65 Standalone Ship - Drake Herald - LTI $85 LTI, Poster, Model, Aeroview Hangar $129 - ESPERIA (LIFETIME INSURANCE - LTI) Standalone Ship - Esperia Prowler - LTI $425 LTI, Poster, Model, VFG Industrial Hangar $469 Standalone Ship - Esperia Vanduul Blade - LTI $250 LTI, Poster, Model, VFG Industrial Hangar $289 - KRUGER INTERGALACTIC (LIFETIME INSURANCE - LTI) STANDALONE SHIP - KRUGER P-72 ARCHIMEDES - LTI $30 $59 - MISC (MUSASHI INDUSTRIAL & STARFLIGHT CONCERN) (LIFETIME INSURANCE - LTI) STANDALONE SHIP - ENDEAVOR MASTER SET ANNIVERSARY 2018 $1,000 LTI, 2xBio Dome, Supercollider, Svc Equip & Crew, Fuel Pod, Landing, Med Bay, Research Lab, Gen Science, Telescope Array, VFG Ind Hangar $1,050 Standalone Ship - MISC Hull D - LTI $350 LTI, Poster, Model $410 Standalone Ship - MISC Prospector - LTI $140 LTI, Poster, Model, Aeroview Hangar $178 Standalone Ship - MISC Razor - LTI $135 LTI, Poster, Model, SelfLand Hangar $165 MISC Starfarer - LTI (See packages/add-ons below) - See Below Standalone Ship - MISC Starfarer Gemini - LTI $240 LTI, Poster, Model, VFG Industrial Hangar $350 - ORIGIN JUMPWORKS GmbH (LIFETIME INSURANCE - LTI) Standalone Ship - Origin 600I Exploration Edition - LTI - (Origin Rover, Name Reservation) Warbond Edition $400 LTI, Poster, Model, VFG Industrial Hangar, Origin Rover, 600i Name Reservation $499 Standalone Ship - Origin 600I Exploration Edition - LTI (Origin Rover) $435 LTI, Poster, Model, VFG Industrial Hangar, Origin Rover $469 Standalone Ship - Origin 600I Luxury Edition - LTI $400 LTI, Poster, Model, VFG Industrial Hangar $439 Origin X-1 - LTI (See packages/add-ons below) - See Below (OTHER INSURANCE) STANDALONE SHIP - 890 JUMP FLYABLE $950 72-Months Insurance, (6 Year), Revel & York Hangar $1,095 - RSI - ROBERTS SPACE INDUSTRIES (LIFETIME INSURANCE - LTI) Standalone Ship - RSI ORION - LTI $325 LTI, Poster, Model, VFG Industrial Hangar $599 Standalone Ship - RSI Polaris - LTI (LIMITED) $750 LTI, Poster, Model, VFG Industrial Hangar $900 (OTHER INSURANCE) Standalone Ship - RSI Constellation Phoenix - Anniversary 2015 $350 3 Years Insurance, Revel & York Hangar $399 - TUMBRIL (LIFETIME INSURANCE - LTI) Tumbril Cyclone - LTI (See packages/add-ons below) - See Below Standalone Ship - Tumbril Nova Tank - LTI $105 LTI, Poster, Model, Box, SelfLand Hangar $129 SHIP UPGRADES (Only rare and highly valuable) - CRUSADER INDUSTRIES SHIP UPGRADES - CONSTELLATION AQUILA TO A2 HERCULES UPGRADE (LIMITED SHIP) $390 $509 SHIP UPGRADES - CONSTELLATION PHOENIX TO A2 HERCULES UPGRADE (LIMITED SHIP) $350 $469 SHIP UPGRADES - RECLAIMER TO A2 HERCULES UPGRADE (LIMITED SHIP) $300 $419 SHIP UPGRADES - M2 HERCULES TO A2 HERCULES UPGRADE (LIMITED SHIP) $220 $339 SHIP UPGRADES - HULL E TO POLARIS UPGRADE (LIMITED SHIP) $100 $225 PACKAGES & ADD-ONS (LIFETIME INSURANCE - LTI) Package - Aegis Redeemer - LTI (Game Package) $265 LTI, Poster, Model, Revel & York Hangar, 5000 UEC, Game Soundtrack, Digital Star Map, Digital SC Manual, Digital Squadron 42 Manual, SC Download, Squadron 42 Download $409 Add-Ons - Aegis Wrecking Crew Pack - LTI (Vulcan, Reclaimer, Warlock, Eclipse, Titan) $950 LTI, VFG Industrial Hangar $1,220 Add-Ons - Air And Space Pack - LTI (Terrapin, Cyclone AA) $250 LTI, Poster, Model $322 Add-Ons - All Terrain Vehicle Mega Pack - LTI (Tumbril Cyclone, AA, RN, RC, TR, Ursa Rover, Greycat PTV) $405 LTI, Poster, Model, RSI Lynx Rover, Greycat PTV $515 Add-Ons - AOPOA Nox 2 Pack - LTI (Nox, Nox Kue) $75 LTI, Poster, Model, SelfLand Hangar $104 Add-Ons - AOPOA Nox 5 Pack - LTI (Nox Kue, 5 x Nox) $180 LTI, Poster, Model, SelfLand Hangar $236 Add-Ons - Offroad Vehicle Pack - LTI (Tumbril Cyclone TR, Ursa Rover, Greycat PTV) $110 LTI, Poster, Model, Greycat PTV $145 Add-Ons - Race Team Pack - LTI (Origin X1, Dragonfly Black, Nox) $115 LTI, Origin X1 Poster, Origin X1 Model, Aeroview Hangar $149 Add-Ons - Top Secret Bomber Pack - LTI (Aegis Eclipse, Anvil Gladiator, Aegis Retaliator Bomber) $670 LTI, Poster, Model, VFG Industrial Hangar $790 Add-Ons - Tumbril Cyclone Pack - LTI (Tumbril Cyclone, AA, RN, RC, TR) $255 LTI, Poster, Model $312 Add-Ons - Starfarer + Nox 2 pack - LTI (MISC Starfarer, AOPOA Nox & Nox Kue) $365 LTI, Poster, Model, VFG Industrial Hangar $463 Add-Ons - X1 Three Pack - LTI (Origin X1, Origin X1 Velocity, Origin Force) $130 LTI, Origin X1 Poster, Origin X1 Model, Aeroview Hangar $169 (OTHER INSURANCE) - MISC ENDEAVOR ADD-ONS ADD-ONS - BIODOME POD ANNIVERSARY 2017 $100 60 month insurance (5 Year) $135 ADD-ONS - MEDICAL BAY POD ANNIVERSARY 2017 $75 60 month insurance (5 Year) $105 ADD-ONS - SUPERCOLLIDER POD ANNIVERSARY 2017 $125 60 month insurance (5 Year) $165 ADD-ONS - TELESCOPE ARRAY POD ANNIVERSARY 2017 $125 60 month insurance (5 Year) $165 - AEGIS RETALIATOR ADD-ONS ADD-ONS - RETALIATOR FRONT TORPEDO BAY $75 24 month insurance (2 Year) $110 ADD-ONS - RETALIATOR REAR TORPEDO BAY $50 24 month insurance (2 Year) $80
  11. Hallo Citizen! Wir sind der Konzern Lionhead Industries. Gegründet auf dem Fundament der Grundsätze: “Ehrlichkeit, Aufrichtigkeit, Solidarität”, haben wir das Ziel unsere Zukunft im Verse durch verantwortungsbewusste Mitglieder selbst in die Hand zu nehmen. Der Spaß jedes einzelnen steht an erster Stelle, gleichzeitig wollen wir durch strukturiertes und durchdachtes Handeln einen sicheren Hafen für unsere Mitstreiter schaffen. Dafür wünschen wir uns Interesse am Spielen im Team, Kommunikationsfähigkeit, eine gewisse geistige Reife, idealerweise ein Alter von 18+ und das Interesse an einer zukunftsorientierten Community. Erfahrung im Verse ist schön aber nicht Pflicht. Wir freuen uns den Neulingen das Freelancer Programm sowie den erprobten Citizens das Abteilungssystem unseres Konzerns vorzustellen. Als Freelancer bist du am Anfang deiner Karriere in unserem Unternehmen. Hier lernst du alle unserer Firmenstrukturen kennen. Später wirst du dich dann in einem unserer Unternehmenszweige spezialisieren um eigenständig oder im Team Aufträge in deinem jeweiligen Fachbereich zu übernehmen. Die Freelancer werden dabei von erfahrenem Personal geleitet, welche unsere neuen Mitarbeiter fachgerecht und berufsbegleitend anlernen können. Unsere Firma besteht aktuell abgesehen von unserem Freelancer Programm aus drei weiteren Konzernzweigen. Diese werden sich mit der Entwicklung von Star Citizen erweitern und vermehren und dienen dazu, die Profession unserer Mitarbeiter auf einen Teilbereich zu konzentrieren. Somit soll eine verlässliche Unternehmensstruktur gewährleistet werden um bei Großaufträgen ein effizientes und professionelles Vorgehen zu ermöglichen. Security Du kannst in stressigen Situationen einen kühlen Kopf bewahren, hast eine fliegerische Ausbildung genossen und kannst mit schweren Waffen umgehen? Dann bist du bei Lionhead Industries Security genau richtig. Unser Arbeitsbereich umfasst einfache Eskortierungs-Einsätze, die Sicherung von Eigentum, Waren und Leben. Hinzu kommen Aufgaben im privaten Sicherheitssektor wie bspw. die Suche nach Rechtsbrechern sowie militärische Einsätze in verschiedenen Größenordnungen. Um strukturierte Einsätze sowie gezieltes und geplantes Vorgehen zu ermöglichen ist unsere Security Abteilung auch militärisch straff organisiert und untersteht einem Commander und seinen Offizieren. Industrial Als Mitglied vom Industrial Corp. wirst du eines von vielen Zahnrädern in einer gut geölten Maschine. In diesem Unternehmenszweig geht es um die Beschaffung und Verarbeitung von Rohstoffen zu handelsfähigen Gütern, den Weitertransport im Unternehmensnetzwerk, die Eigenversorgung mit Verbrauchsgütern und das Aufrechterhalten der internen Firmenstrukturen. Du kannst mit kleinen bis großen Fahrzeugen und Raumschiffen umgehen, kannst dich eigenständig in ein bestehendes Team einarbeiten und komplexe Aufgaben selbstständig und im Team bewältigen. Dann solltest du dir das Industrial Corp. unbedingt näher ansehen. Black Lions Du kennst dich mit verschiedenen Waffen, Raumschiffen und Taktiken aus, kannst unauffällig und im Team strukturiert unter einem Kommando dienen. Die ständige Gefahr und das stetige Risiko des Todes schrecken dich nicht ab? Dann bist du in der Black Lions genau richtig. Politisch und Rechtlich prekäre Missionen sind das Spezialgebiet der Black Lions. Taktisch hoch anspruchsvolle Einsätze gehören hier zu deinen Aufgaben. Wenn dich das nicht abschreckt und du die entsprechenden Fähigkeiten mitbringst, dann solltest du dir die Black Lions unbedingt näher ansehen. Du möchtest dich detaillierter über unsere Pläne, Struktur und Abläufe informieren? Du hast Fragen oder dein Interesse wurde geweckt? Dann komm auf unseren Discord-Server und finde deinen eigenen Platz in unserer Konzernfamilie. - Lionhead Industries https://discord.gg/uWvFFQu5EG
  12. Hello Star Citizen Base! niceGame.io is running a competition to get things rolling. We invite creative souls to join in on our screenshot competition and win up to $100 for the best screenshot of the month. The site is non-profit and aims to be a screenshot platform for beautiful games. Made for artists and enthusiasts! Star Citizen is one of the most capable screenshot games out there! We are all fresh and don't have any submissions yet, so winning the first month should be easy if you have a hidden talent for gaming screenshots. You can read more about the competition here: https://nicegame.io/page/screenshot-comp And here is me wishing you good luck from the verse
  13. As most of you are aware, I am working on a Fanfiction novel for Star Citizen. I need a number of people to post here to give me permission to use you in my Story. All I need is for you to post, something like"You can use me" or just write your forum/teamspeak name in a reply to this thread, and I'll get to work on adding you into my little novel. [ALSO, I need you to post weather, you are of the following] Combat [Aireal] Combat [infantry] Officer Exploration Trade/harvesting Medics/Engineers/Repairmen
  14. Star Citizen Base is in search of article writers and content creators for our main website. For many years now the forums have been the main focus, but we'd like to give some attention to the main website. With that we encourage our SCB members that have passion (and time) for Star Citizen to contact Gallitin about the gig. What we're looking for: Fresh content and articles related to any aspect of the Star Citizen game Content can include articles, news, videos, etc... Looking for unbiased material Not used to promote organizations unless relevant to the story Links to other Star Citizen sites are great, but not looking for commercials Can be posted as written by you or as an alias if preferred Posts will be published on https://www.starcitizenbase.com/ and some may make it to our sister site: https://osgamers.com/ promoting Star Citizen. Contact Gallitin on the forums or in Discord for more details.
  15. Konnten wir dein Interesse wecken? Dann schicke uns noch heute deine Bewerbung! Weitere Fragen? Kein Problem! Für weitere Informationen besuche unseren Organisationsthread: https://robertsspaceindustries.com/spectrum/community/SC/forum/50177/thread/blra-horizont Oder stelle deine Fragen direkt an uns: TS-Server: horizont-sc.org
  16. Howdy Base forum, This is from my thread on spectrum. I hope you find it thorough, and above all, helpful! (P.S. if it helps, will add pics later) How to Guide for Extracting and Modding Star Citizen assets From the older days of 2014 to now Welcome! This is a detailed tutorial for extracting and to be able to start modifying/playing with existing assets in any 3D program. Before this we had a very long legacy thread which was hard to sift through for directions on how to do anything. With the new spectrum, the following is a thorough How-To guide for new modders in the modding community. Tips and updates are usually shared on Markemp's converter thread so I recommend bookmarking that main thread. https://robertsspaceindustries.com/spectrum/community/SC/forum/50172/thread/howto-create-your-own-art-using-game-assets This tutorial still works using Markemp's new 3.x converter in Step 4. Step 1: -Copy or download all the Star Citizen build pak files you want to work with (see 2nd post for how to download any build) to a new folder on a drive where you have plenty of space and towards the root of the drive. If you copy these into a deeply nested folder, you'll run into NTFS folder tree/filename length limits in windows IIRC. ON OLD VERSION PRE 3.0 SC BUILDS -unpack everything using 7zip via 7za.exe and the following bat file. 7za.exe needs to be copied to same directory you're doing this in https://pastebin.com/8BRVvsVC You can run the bat file via Windows Command Prompt. If you're in windows explorer, hold down shift and right click on a nearby folder, you'll be given the option to open that folder in windows command prompt which may save you some typing. ON VERSION 3.0 AND AFTER SC BUILDS: Use SCLeaksP4KBuster to unpack the massive single archive Data.p4k file https://github.com/aftokinito/scleaksp4kbuster Step 2: -Run Eppi's texture converter in your unpacked root folder legacy forum thread is here: https://forums.robertsspaceindustries.com/discussion/369524/sc-texture-converter/p1 And his github here https://github.com/Madfish71/SCTextureConverter It completely automates the texture conversion process with many output options as well as getting many previously missed nuances like emission maps, and gloss maps separate from the normals. Keep in mind some 3D programs like C4D don't recognize the alpha channel in decal maps. You can use Photoshop to disable all channels but the alpha channel on the decal map, select all copy, enable RGB channels and disable alpha channel, select RGB channel, paste into place, delete previous layer or flatten, save as new tiff with suffix _ALPHA so you can find it easily. You should have a black and white image where the white is all the decals and black is transparency. If you're making your own build with his github code, be sure to use windows 10 SDK, thanks to Barnes102 for sharing that tip! Step 3: -Use Alluran's HoloXPLOR.DataForge tool on source material XMLs you want to convert to proper MTLs manually. https://github.com/dolkensp/HoloXPLOR/releases This part after unserializing can get a little complicated so I'll write about that in more detail in Step 5 below. You can drag and drop entire folders on the HoloXPLOR.DataForge 2.6.0-ptu build to convert all serialized files recursively. It does take a while on a full build. Step 4: -Run Markemp's converter to start getting file file types you want. I highly recommend choosing the DAE file option. https://robertsspaceindustries.com/spectrum/community/SC/forum/50172/thread/howto-create-your-own-art-using-game-assets https://github.com/Markemp/Cryengine-Converter/releases/ - - This is the line of code I use in command prompt for OBJs (not recommended) https://pastebin.com/kpMBxV8a - - This is the powershell script I use... { WARNING: study windows powershell basics before trying this, using powershell can be dangerous to your windows installation if you type something you shouldn't } ...for DAE files which are more robust and include the helper nodes. Replace the directory information I used with what you have. I had my converter is a different folder location (one directory up) which is why I needed to run this powershell script as opposed to the one Markemp gave in his tutorial. foreach ($file in (get-childitem -Recurse *.cga,*.cgf,*.skin,*.chr)) { a:\created\sc263\cgf-converter.exe $file -tif -objectdir "a:\created\sc263\data" } Step 5: SKIP TO BOTTOM OF THIS STEP, this old info just keep for record if you're working on PRE Alpha 3.0 builds -Convert your unserialized XMLs material directions to standard Wavefront MTLs so your OBJs import with textures 70%+ correctly This will save you a lot of time and even more time if automated via a script. For some of your assets, you'll have a non-standard serialized XML which breaks down each material referenced in your new object files. Un-serialize them with step 3 to begin this step. The best way to explain this is to just show you. We'll use the Aurora as an example, lines beginning with hashtags are comments. You need to go from this https://pastebin.com/nN95FShU To this Star Citizen - How to convert XML material blocks to MTL https://pastebin.com/Hzgrqd6P Here's what to convert to in the MTL as you write it Ka for indirect color values, Kd for diffuse values, (the 0 to 1 decimal values can be times by 255 per value to get RGB standard colors if you want to adjust them easily) Ks for specular values, Ns for specular exponent value I believe, Ke is for emission via mtl on lots of engines from doing some online research/reading. d for transparency, map_bump for ddna file, map_Kd for diffuse map, map_d for opacity texture map, map_Ks for specular map, map_Ns for specular map something.. usually is the exact same file as specular map with Markemp's cgf converter's outputs disp for displacement map, decal for decal map, Currently, what's missing from this MTL conversion process is: blend map directions, gloss map directions, environmental map directions, and a few other details related to custom shaders Here's an update for the new RGBA blend map for LayerBlend shader that CIG now used for assets like armor and helmets https://robertsspaceindustries.com/spectrum/community/SC/forum/50172/thread/help-to-understand-3-0-s-new-material-system See thread by alex on this Step 6: -Use whatever 3D program you're most comfortable with.Blender is imo the best free option. But C4D is also user friendly, and Max and Maya are more professional solutions and accessible with free access for students. Step 7: https://robertsspaceindustries.com/spectrum/community/SC/forum/50172/thread/unstoppable-decal-issues-solved-addendum-to-asset- EXTRA NOTES: I use the Holoview models CTM (use OpenCTM to convert them to OBJ) as references when rebuilding the ships.You can find the holoview CTM download links quickly by using a URL sniffer plugin for your browser and just observe when you load the holoviewer for the ship model you want.The lists on reddit are missing many of the ships and CIG may eventually change the holoview models to fix the ones that aren't correct. So imo it's best just to look and get them per ship you're working on at the time. The couple things missing from this tutorial is how to convert cryengine prefabs to rebuild large structures automatically via the prefab files.Like hangars and bases.Ship prefabs (such as weapon and thruster placement) might be done programmatically because I have not found prefab directions yet in the game files for that. I asked CIG in the Ask a Dev forum concerning this but not sure if I'll ever get an answer in this forum. https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/for-the-love-of-the-modding-community-teach-us-how Dymek Made a new conversion kit to use Star Citizen 3.0 assets IN CRYENGINE, check out his thread https://robertsspaceindustries.com/spectrum/community/SC/forum/50172/thread/star-citizen-in-cryengine-tools-converters-shaders Good luck, pop into the art thread linked at the top of this thread whenever you need help. Some clarifications and additions to above. How to download previous builds As a backer (afaik) you can download any of the previous public builds down to version 1.1.5 v2 , provided CIG keeps them hosted and allows access to them. AFAIK, as long as you're logged into your client, you should be able to download both the JSON and build files for the Public build you want to convert assets from. The following are all public builds http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-1.3.0/273590.json -this is SC 1.3 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-115/169905.json -this is SC 1.1.5 Final http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-116/173766.json -this is SC 1.1.6 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-116/186168.json -this is SC 1.1.6a http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-120/248856j.json -this is SC 1.2 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.0.0/305217.json -this is SC 2.0 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.1.0/311865.json -this is SC 2.1.0 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.1.0/313699.json -this is SC 2.1.1 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.1.0/315233.json -this is SC 2.1.2 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.2.0/327398.json -this is SC 2.2.0 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.2.0/328656.json -this is SC 2.2.1 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.2.0/330834.json -this is SC 2.2.2 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.2.0/333246.json -this is SC 2.2.3 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.3.0/336649.json -this is SC 2.3.0 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.3.0/341778.json -this is SC 2.3.1 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.4.0/363258-xml.json -this is SC 2.4.0 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.4.0/368250-code.json -this is SC 2.4.1 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.5.0/393743.json -this is SC 2.5 final release http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.6.0/490789-c.json -this is SC 2.6.0 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.6.0/506099.json -this is SC 2.6.1 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.6.0/521494-c.json -this is SC 2.6.2 http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.6.0/523988-c.json -this is SC 2.6.3 You can open any of these json files in Microsoft Wordpad (for readability) or note pad or a json viewer of your choice. To assemble the links, you would use the web root URL + build prefix + the directory tree + the pak file name. So for Build 2.6.3 #1 you take the web root URL http://1.webseed.robertsspaceindustries.com/ #2 Then add the Build prefix after the web root URL, which is located toward the bottom of the json eg http://1.webseed.robertsspaceindustries.com/GameBuilds/sc-alpha-2.6.0/523988-c/StarCitizen #3 Then add the directory tree and pak file contained in the filelist tree in the json eg http://1.webseed.robertsspaceindustries.com/GameBuilds/sc-alpha-2.6.0/523988-c/StarCitizen/Data/Objects-part0.pak Provided CIG continues to allow backers to download previous builds for modding/fan art, the above directions should work until a newer system is implemented. *at one point I was downloading a bunch of old builds for testing conversions and I got blocked from downloading more pak files from that build, I logged into my launcher and then all of a sudden I was able to download the rest of the build pak files manually. So that lead me to believe that IP access for builds is authorized by the launcher, but it could be just a fluke. However this happened twice for me and each time, re-logging into the launcher worked in allowing me to continue to download the rest of the pak files from old builds. So.. seems this is the case but it may not be. Now for another tidbit of info. Decal Textures and Alpha maps So if you noticed, after converting textures with EPPI's tool. Alpha channels are still in the diffusion and specular map files for many textures. These are typically not use-able as is in most 3D programs. You'll need to extract the alpha channel with Photoshop or another image editing software to be usable. Here's what I do in Photoshop Open diffusion or specular tif file Check if alpha is all white or has any black if white close file, everything okay check next file if anything other than all white present proceed. Select alpha channel and disable RGB channels on background (the texture) Copy Create new layer Make sure new layer is selected in layer viewer RGB channel for this new layer should be visible by default after creation, but confirm select > Edit > Paste Special > Paste into place You should end up with a black and white alpha map in the new layer Save as a copy > Tif > no layers and no alpha and as a copy check marked > save tiff with _ALPHA at end of file name before .tif extension Use this file in the opacity map in Substance painter or in any 3D program for the decal material. Now in addition to alpha maps, sometimes it's not an alpha map but an emmisive map or some other kind of odd map (occasionally you'll get something that's not an emmisive or an alpha.. use your best judgement). For the emmisive maps, you'll need to maintain your color from the RGB channels. What I do is copy the alpha channel out as a layer mask to get the color in the emmisive (would be white areas) and the rest of the non-emmisive areas are black. Decals: Method on getting decals to display properly when they are exploded/lifted off the mesh on their own polys https://robertsspaceindustries.com/spectrum/community/SC/forum/50172/thread/unstoppable-decal-issues-solved-addendum-to-asset- Link to my original Tutorial is https://robertsspaceindustries.com/spectrum/community/SC/forum/50172/thread/how-to-start-modding-existing-star-citizen-assets
×
×
  • Create New...