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Found 537 results

  1. A quick news bulletin as Will Maiden has been talking on Spectrum about how cargo with work with pirates, smuggling and more in the Star Citizen verse. Will also briefly spoke about about how we might see the first iteration of cargo in Star Citizen 3.0. Reddit Post: https://www.reddit.com/r/starcitizen/comments/5zz795/will_maiden_on_spectrum_unplanned_qa_about_cargo/
  2. Some bug fixes and patch updates in the new production schedule. - https://robertsspaceindustries.com/schedule-report 2.6.2 Overview 3.0 The Stanton System
  3. I've put a quick video together about (CIG System Designer) Will Maiden's recent comments about how cargo will work/be effected, after he spoke to backers on Spectrum. https://www.youtube.com/watch/qJ9sJh236lY
  4. Everyone knows (or should know) that RSI is currently Updating all the Hangars. These updated hangars will be truly transformative compared to what we currently have = Hangar 1.0. They are adding better graphics, PBR, room expansions, decorations, bling, and eventually the connection to the PU - with the Planet Side / Social Module. I wanted to Create a Thread so people can keep up to date with all the Hangar 2.0 News (like we have Ship Threads). Post anything you want on this thread regarding hangars, even sharing what you have currently for decoration, fish in your fish tank, vehicles, share images, photos, etc... The idea with the thread is to show off your home and share new info from the Community and RSI about Hangar 2.0. I'll try to keep this OP up-to-date with relevant Images and Video's that pertain to Hangars 2.0. We will be getting images, videos, Dev posts, etc... about the WIP that CIG is now starting to reveal on the Hangars. We can use this thread to collate all new WIP items about Hangars like these sister (archive) threads: Discount Hangar 2.0 No New Hangar 2.0 Info Yet Business Hangar 2.0 At 26:35m in ATV ep07 Deluxe Hangar 2.0 Asteroid Hangar 2.0 has more images and details ======== And an image just for fun
  5. Couple of cool things this Ben's Day - 3m - Confirmed Anvil Huriccane is the next Concept Ship 14:40m - No answer from Ben yet but @GRIZZ gets his question asked about the Reclaimer being able to land 18:30m - Haven't heard about Hangar updates from awhile but the Modular Hangar rooms are still on the table - like a personal living quarters, map room, etc...
  6. Per the Monthly Report: September 2014 we will be getting images, videos, Dev posts, etc... about the WIP that CIG is now starting to reveal on the Persistent Universe. We can use this thread to collate all new WIP items about the Persistent Universe like these sister threads: Below are some collated WIP items from the Sep. monthly report specifically on the PU (wanted to summarize these so we can track their WIP on this thread): CIG Austin - Our team has been working hard on Persistent Universe tasks and a multitude of Live Operations activities. ..wrap up Large World “Phase 1” this month as well, which is the first step to getting truly expansive galaxies in place that will literally take days to traverse without quantum travel. ... wrapped up development on the System Layout Tool, which our designers will be using to physically lay out our universe in-game as well as define properties and attributes of various planets and other objects within a solar system. ...completed the first design iteration of Subsumption, Star Citizen’s objective-oriented NPC AI system, and we’ve now moved into full production. ...highly data-driven design, which will in turn eventually allow the constitution of the NPC population and even their daily schedules to be algorithmically determined based upon what’s occurring in the surrounding environment, and heavily contribute to providing the feeling of a living, breathing universe. Some sensational examples we looked into this month include the Dark Nebula, Pulsar, and Ice Giant. ...standardizing our props for environments, investigating how we might incorporate FPS into our planetside locations, and developing reputations for the various corporations within our universe. ...the first planetside location, ArcCorp, up and running. Concept work for our next planetside environment – Terra Prime – is nearing completion, and full production will soon commence. Long before introducing the AMX-1 Repair Bot for personal craft, Saga Datasystems was known for its more industrial designs. The M3-A Multifunction Space Drone has been in service for more than 50 years, and is ideal for performing basic unmanned tasks in and around stations. While never fit with any advanced AI or communications capability, the M3-A is perfectly capable of performing any basic assigned task – from simple repairs to tug functions and the manipulation of heavy mining and cargo containers. Citizen Con 2014 is almost upon us. This year the present and future of Star Citizen will be unveiled in Los Angeles on October 10th. We will be livestreaming a presentation from Chris Roberts to backers around the world that will review what we’ve accomplished to date and then give you a sneak peak and what’s coming up for Star Citizen. ================== There will be a number of reveals about the Persistent Universe soon and please post any reveals, WIP images, vids, dev posts, including any Sandi Leaks - Thanks
  7. Given the last year hasn't been without its controversies surrounding sales, and also given that CIG continues to have the Combustion pistol as available in the VD store for a higher price than some of the ship-mounted weapons, I have a question for the community: What would be acceptable, in your individual minds, to have in a "FPS Starter Package" for Star Citizen? PLEASE DO NOT DERAIL THIS THREAD by making commentary on the "community", or whether or not selling these kinds of packages would be appropriate for CIG to do, or any other derailment, but keep the discussion as to what you'd think would be "worth it" or what items would be "acceptable" to have in a FPS starter pack. If you don't think such a pack should be offered, feel free to ignore this thread.
  8. We have a totally new paradigm where CIG is selling capital ships like never before. At the Anniversary sale 2016 an unprecedented amount of Idris was offered: 5 batches of 200 ships in each batch for a total of 1000 Capital ships in a single sale. The effect was grave, CIG killed off the demand for this previously rare ship and more than half of the ships remained unsold at the 26th of November -a week after the start of the sale. CIG now decided it was a bad idea to officially state how much they inflate the numbers of capital ships because that killed off the demand. The solution they came up with was to sell 100 Javelins in a stealth batch at the announcement of the final Grand Finale on the 26th November at 1PM PST, this was followed by yet another stealth Javelin batch of 100, none of which is officially mentioned in clear numbers as to not kill off the demand by the enormous volume dilution that these sales represent. It is also interesting to note that of the 450 Javelins that was sold in one week 300 were offered for Cash Only, so this is a clear cash-grab move. This represents a new paradigm in that CIG no longer cares about capital ship rarity, they care only about deceiving backers by not officially stating they they sell 100's and hundreds more ships than the sale description states as to not kill the demand and make the maximum amount on new fresh cash. The Idris and Javelin are no longer rare and powerful capital ships that needs to be kept at a low number. The only rarity concern CIG has is to keep demand high to maximize cash revenue, thus they have started selling capital ships in Stealth Batches that are totally unannounced and for Cash Only. The overselling of capital ships had grave implications. Not only do we now have over twice as many Javelins as before but these ships were available for hours and hours without selling out, a sign that the demand is sated and probably would they have sold out faster CIG would have offered more, as many as the market can bare for mazimum amount of New Cash. I can't imagine the completionist 17500$ Backer that probably justified his pledge level by getting a Javelin that previously was a ship only available in 1-10 sec sales out of a year being happy about that instead of paying 17500 USD before, you could have just taken your time and comfortably within a total of over 24 HRS of javelin availability spent 2700$ for the same ship. What we can abstract from CIG's new marketing tactics is: CIG is not anymore concerned with limiting capital ships for game balance reasons, they are only concerned in keeping demand high. CIG knows rarity is a driving factor for capital ship demand CIG wants to keep the true javelin numbers a secret/the official numbers low to not lower demand CIG peculiarly enough decided to go through with the unanounced 100 Cash Only javelin batch on 1PM PST 26th november at a time where only 50% of Idris had sold out, almost to the dollar making up for the projected loss of profit from the Cash Only Idrises. Using this wonderful forum as a platform I'm going to go on record and make a prediction about where CIG marketing is heading with their capital ship sales going forward. Based on CIG's clear will to sell javelins for cash only in unannounced not officially acknowleadged large volume batches I predict the following: A Holiday Livestream 2016 sale of unannounced Cash only javelins of up to three batches of 100 each adjusted after demand with a possible addition of 50 javelins Store Credit allowed to not upset previous backers too much. The secret sale would be launched at the commensation of the Holiday Livestream at a time with maximum site traffic for maximu sale speed/sales oppurtinity. The sales will not be officially acknowleadged and no numbers of batches of numbers of ships in each batch will be mentioned to keep the image of javelin being a rare ship alive. The goal is to sell as many javelins for cash only as the market can bare. So the prediction is we will se another 350 Javelins sold for a total of 700 javelins sold in 2016. What does this new marketing tactic mean for Capital Ship numbers on launch of the PU? 2012 100 Idris-M sold 2013 150 Idris-P sold 2014 200 Idris-P sold in 4 batches of 50 2015 Introduction of the 2500$ Idris-P containing Armada pack (unknown amount sold commonly predicted thousands) and 100 Idris-P sold 2016 1000 Idris-P sold in 5 batches of 200 So almost a Tenfold increase of the amount sold in previous years in 2016. Extrapolating the new annual sales volumes and using the Roadmap laid out by CR (which is aleady heavily delayed) we are looking at a 2020 PU release at the earliest which gives us 1000 more Idris in 2017, 1000 more Idris in 2018, 1000 more Idris in 2019, and a possible 1000 more Idris in 2020. Total number of Idris at PU release with current sales volumes= 4550 to 5550 plus an unknown amount of Armada packages for a total of a conservative 6000+ estimate. These are not numbers that support a 1250$ price, these ships wil e so common that everyone will aim for one and thus the acquisition time will have to be lowered accordingly and thus the USD convert price from CIG's own UEC ingame store will be much lower than the 1250$ we paid. 2014 200 Javelin sold in 4 batches of 50 2015 200 Javelin sold in 4 batches of 50 (officially excused by a growing number of accounts allowing more to be sold though Turbulent has claimed the real backer numbers when we had 1,5 million accounts was 500 000 persons with 3 accounts each) 2016 250 Javelins sold officially 100 javelins sold off the record, And a prediction of 350 more sold in the anniversary sale Thus in 2020 at PU launch (according to the roadmap laid out in citizencon 2016 this will be the earliest launch date) and taking the new yearly sales volumes into account we will have 400 + 350 + 350 2017 + 350 2018 + 350 2019 = 1550 at the lowest plus the additional completionist owners and my prediciton: 400 + 700 + 700 2017 + 700 2018 + 700 2019 + 700 2020 = 3900 Javelins at PU launch.
  9. You want a Super Hornet? You love catchy titles? Well, here you go mate.. https://robertsspaceindustries.com/comm-link/transmission/15588-Super-Hornet-Super-Sale
  10. Awesome to see the details and design of the Polaris (in the first part)
  11. aka CIG Reddit Comment Archive. This subreddit makes one post a day that features every comment made by CIG developers on reddit. Pretty useful for keeping track of questions being answered and new information being disclosed, for example:
  12. Per the Monthly Report: September 2014 we will be getting images, videos, Dev posts, etc... about the WIP that CIG is now starting to reveal on Squadron 42 (but CIG is careful about leaks on S42 because they rightfully don't want to not spoil the story for players - so you may want to view this thread as a SPOILER thread). We can use this thread to collate all new WIP items about Squadron 42 like these sister threads: CIG Did reveal some Squadron 42 items in Citizen Con 2014. Below is a short Vid on the Subin Mining Station that will be in Squadron 42 but you may want to watch the entire presentation (it has more S42 items). Some of these items may end up being posted on other threads but this thread is intended to be a long term research thread where items are collated in one location. We can post other CIG - S42 updates on this thread as we get them (over time) & I did update the sister threads (links above) with additional stuff from CitizenCon 2014 New update - Dev Post We're still in the early stages of deciding how much and what is to be carried across to PU so I can't really go into to much detail but we are extremely considerate of the fact that we don't want to negatively impact the player. We want choices to enrich the player's narrative not to punish them and we want these defining moments to be choices. Not a judgement on player ability. Hope this helps New update - Dev Post
  13. ... and it appears that their income is very stable for the last 3 years! Source This somewhat busts the myth that CIG's crowdfunding-only approach is unstable and would lead to inevitable collapse.
  14. Interview with Chris Roberts, Creator of Star Citizen • Gear Patrol See link above or hidden below
  15. Yes I am still around - just busy with work (for those that maybe wondering ) Here is a 2 part CR interview I didn't see posted :
  16. See Twitch Link....http://www.twitch.tv/cigcommunity- Per usual reminding people that it is airing at 7am PST for those that want to get their questions in (to see it live) - and I'll add the INN summary notes and video later on (after it airs) . Reverse the 'Verse: Episode 2.04
  17. 2.5.0 Publish to Live! WLeverett.CIGWLeverett_CIG Posted: 8:11PM Howdy everyone and happy Thursday! We're pushing 2.5.0 to Live today!! We’ll be updating this thread as the day progresses with more information about the patch. - Patch Notes: Coming Soon! - Known Issues: Coming Soon! Official 2.5.0 feedback thread: Coming Soon! As always, if you find a bug or encounter an issue, please take the time to visit the Issue Council at:https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha. Thanks everyone and see you in the 'Verse! - Will "Soulcrusher" Leverett
  18. Published on Aug 25, 2016 This week, join our Frankfurt Studio where we find out what's new in Star Citizen, take a look at an awesome recap of GamesCom, then experience what it took to create the spectacular GamesCom Demo in two special behind the scenes featurettes. 03:22 - Behind The Scenes: Quest Giver 07:08 - Behind The Scenes: Navigation Mesh 17:33 - Community Update with Tyler Witkin Around the 'Verse: Episode 3.04 - INN Transcript
  19. Quote from someone on Reddit
  20. GAMESCOM 2016 Cologne August 17 - 21, 2016 Watch at: https://robertsspaceindustries.com/gamescom or http://twitch.tv/starcitizen Twerk17: http://www.twitch.tv/Twerk17 Come join us watch it together on Teamspeak in the designated channel ts.starcitizenbase.com Below is the complete schedule from RSI, converted and reformatted in proper international ISO 8601 format, as Imperium should use. Click the Time.is links for countdown and time conversion GamesCom Schedule: Wednesday: Time.is 1200 - 1800 CET 0600 - 1200 ET 0300 - 0900 PT 1000 - 1600 UTC Thursday: Time.is 1000 - 1800 CET 0400 - 1200 ET 0100 - 0900 PT 0800 - 1600 UTC Friday: Time.is 1000 - 1700 CET 0400 - 1100 ET 0100 - 0800 PT 0800 - 1500 UTC Friday CIG Presentation / Star Citizen Party: Time.is 2100 CET 1500 ET 1200 PT 1900 UTC Saturday: Time.is 1000 - 1800 CET 0400 - 1200 ET 0100 - 0900 PT 0800 - 1600 UTC Sunday: Time.is 1000 - 1800 CET 0400 - 1200 ET 0100 - 0900 PT 0800 - 1600 UTC
  21. As @Nova-Prime pointed out earlier on the Polaris thread....
  22. Another month has come and gone, which means that it's time for another monthly studio report. I particularly like the section from F42 UK where they tell us that they're finishing up the last of the internals (including the Captain's Quarters) for the Idris this month, and should also be finishing the last of the externals for the Bengal, along with some key internal areas (like the Ready Room and the Bridge). But, there's more than enough cool stuff in there for any SC fan... ENJOY! July 2016 Monthly Studio Report
  23. See Twitch Link....http://www.twitch.tv/cigcommunity- Per usual reminding people that it is airing at 11am PST for those that want to get their questions in (to see it live) - and I'll add the INN summary notes and video later on (after it airs) . Reverse the 'Verse: Episode 2.02 - INN Summary