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Found 545 results

  1. While Gamescon and Citizencon have impressive presentations....... the big sale (where almost every ship goes on sale - though sometimes limited ships do not - but every year they seem to release a small allotment of Idris P and Javalin ships). Thought this also deserved its own thread and maybe post on what ships you hope to get to fill out your pledge? This image below looks like a new Anvil Ship?? *** Note it is called "Anniversary Special" this year instead of "Anniversary Sale"...... I guess they are trying out a new marketing pitch...
  2. Sean Tracy has confirmed that the 60 player test servers in Evocati is REAL ^^^ THIS IS HUGE
  3. I quit reading Rollingstone decades ago, but found these. yesterday's article: Squadron 42 Will Not be at This Year's CitizenCon Event, The Annual 'Star Citizen' Convention Squadron 42, the single player component of Star Citizen, will not be at the upcoming Citizen Con event in Frankfurt, Germany. companion article from Late August 2017 'Star Citizen': A Peek at Planetside Gameplay - The Alpha 3.0 update is scheduled to launch next month.
  4. After asking who designed the 600i yesterday, this morning, I find a message in my Spectrum mailbox: The 600i design is my favorite ship design so far - even the interior is nice - and I ask who designed it - (by "Hobbit", I refer to Hobbes and "human designer" means as opposed to in-lore Origin designers) Also, CIG so far has freely, sometimes proudly disclosed who the designer(s) of a ship are, so how is this an offensive question? This response is perplexing and annoying me. Has anyone had any success appealing mod actions on the SC forum? I've talked to a few mods on CIG's forum in the Years past and most of them were real friendly and actually talk regularly with the community in threads. But this guy is either real dark or English isn't his first language? idk... : : Don't really care about the 48 hours, I just don't feel like even being on a forum, where asking a question gets you probated.
  5. There hasn't been one of these in awhile. .... Ben has been having issues with his eye. ... but looks to be recovering. The only SC comment is at the end when he talks about his excitement about the next two concept sales...
  6. Greetings Citizens! This week’s episode of Happy Hour we’re going back to the Gamedev that started it all. As you know, Star Citizen will need lots of star systems, and those systems will need planets, and those planets will need inhabitants. In this Friday’s Happy Hour: Gamedev, Character Art Director Josh Herman will create the concept of a new creature LIVE with direct input from you, the backers. This is your chance to be a part of the creative process live, as we’ll take suggestions from the chat, and put important decisions up to vote. What creature will you help Josh create this Friday on Happy Hour? Post your initial ideas below, don’t forget to vote on the ones you like, and tune in LIVE this Friday at 12pm PST on http://twitch.tv/starcitizen. The Rules Post only ONE suggestion at a time. Suggestions below should be for types of creatures i.e. birds, fish, tigers, etc. Replies with more than one suggestion skewer the voting and will be removed. You may post as many suggestions as you like, as long as they are in individual replies to the OP. Only post replies to the OP. We are using Nested so we can easily sort your most voted on suggestions, not to have a nested conversation (unfortunately Classic threads cannot be sorted by votes at this time. Nested replies will be removed and thus not considered. Keep your suggestions short. One or two words, max. Brevity is your friend. Suggestions that are too long will be removed and thus not considered. Suggestions can be about any form of creature you can think of. We will be picking the top voted suggestions and creating a hybrid of them. No links or images. You may (and should) vote on as many suggestions you want to see included as you can. Have fun with it. About Josh Herman: Josh Herman is currently the Character Art Director at Cloud Imperium Games, working on Star Citizen and Squadron 42. He arrived at Cloud Imperium Games having specialized in designing, modelling, and sculpting hard surface and organic characters for some of the industry’s biggest films and AAA games as well as commercials, short films, music videos, and rapid prototyped statues and marquettes for client presentations and collectibles. With exceptional skills in ZBrush and Maya he has had experience in Art Direction, Character Development, High Poly Modelling and Sculpting, Designing, Look Development, Retopology, UV Layout, Texturing and Shading. Josh has worked at Legacy Effects on projects such as Real Steel, The Amazing Spider-Man, Total Recall and The Avengers. Josh left Legacy to try his hand at games, working for Naughty Dog on Uncharted 3: Drake’s Deception. He was then recruited by Marvel Studios, where he worked as Lead Character Artist on films such as Iron Man 3, Thor: The Dark World, Captain America: The Winter Solider, Guardians of the Galaxy, The Avengers: Age of Ultron, Doctor Strange and others before joining the team here at CIG. LINK I've been chatting with Ziff PHH on Spectrum for his idea of an ambulatory shade tree that follows my herd animals. Predators want a shady place to eat their kill and to launch attacks from, and when they're done eating, the trees ingest the corpse cleaning up the landscape. Could be really cool to watch, plus it solves the problem of players just killing everything that moves and leaving bodies around.
  7. CIG's pricing practices

    So, given the amount of debate around CIG's pricing practices, especially when it comes to new ships, policies about CCUs, etc... we've decided it would be best to keep commentary about said practices OUT of the threads for the specific ships, and in a single thread that members of the SCB community can contribute to. While we want to foster good debate and discussion, this thread WILL be moderated heavily for violations of our forum rules. We know this is a highly charged topic, and that a lot of people have strong feelings both for and against CIG and the pricing practices they have been adopting, but we ask that members display common courtesy and respect when discussing this sensitive topic.
  8. The Ship loaner matrix summed up: What ship will CIG loan you until your ship is complete or hangar/flight ready. Source: https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/the-ship-loaner-matrix Ship Loaner spreadsheet
  9. A quick news bulletin as Will Maiden has been talking on Spectrum about how cargo with work with pirates, smuggling and more in the Star Citizen verse. Will also briefly spoke about about how we might see the first iteration of cargo in Star Citizen 3.0. Reddit Post: https://www.reddit.com/r/starcitizen/comments/5zz795/will_maiden_on_spectrum_unplanned_qa_about_cargo/
  10. Some bug fixes and patch updates in the new production schedule. - https://robertsspaceindustries.com/schedule-report 2.6.2 Overview 3.0 The Stanton System
  11. I've put a quick video together about (CIG System Designer) Will Maiden's recent comments about how cargo will work/be effected, after he spoke to backers on Spectrum. https://www.youtube.com/watch/qJ9sJh236lY
  12. Couple of cool things this Ben's Day - 3m - Confirmed Anvil Huriccane is the next Concept Ship 14:40m - No answer from Ben yet but @GRIZZ gets his question asked about the Reclaimer being able to land 18:30m - Haven't heard about Hangar updates from awhile but the Modular Hangar rooms are still on the table - like a personal living quarters, map room, etc...
  13. Given the last year hasn't been without its controversies surrounding sales, and also given that CIG continues to have the Combustion pistol as available in the VD store for a higher price than some of the ship-mounted weapons, I have a question for the community: What would be acceptable, in your individual minds, to have in a "FPS Starter Package" for Star Citizen? PLEASE DO NOT DERAIL THIS THREAD by making commentary on the "community", or whether or not selling these kinds of packages would be appropriate for CIG to do, or any other derailment, but keep the discussion as to what you'd think would be "worth it" or what items would be "acceptable" to have in a FPS starter pack. If you don't think such a pack should be offered, feel free to ignore this thread.
  14. We have a totally new paradigm where CIG is selling capital ships like never before. At the Anniversary sale 2016 an unprecedented amount of Idris was offered: 5 batches of 200 ships in each batch for a total of 1000 Capital ships in a single sale. The effect was grave, CIG killed off the demand for this previously rare ship and more than half of the ships remained unsold at the 26th of November -a week after the start of the sale. CIG now decided it was a bad idea to officially state how much they inflate the numbers of capital ships because that killed off the demand. The solution they came up with was to sell 100 Javelins in a stealth batch at the announcement of the final Grand Finale on the 26th November at 1PM PST, this was followed by yet another stealth Javelin batch of 100, none of which is officially mentioned in clear numbers as to not kill off the demand by the enormous volume dilution that these sales represent. It is also interesting to note that of the 450 Javelins that was sold in one week 300 were offered for Cash Only, so this is a clear cash-grab move. This represents a new paradigm in that CIG no longer cares about capital ship rarity, they care only about deceiving backers by not officially stating they they sell 100's and hundreds more ships than the sale description states as to not kill the demand and make the maximum amount on new fresh cash. The Idris and Javelin are no longer rare and powerful capital ships that needs to be kept at a low number. The only rarity concern CIG has is to keep demand high to maximize cash revenue, thus they have started selling capital ships in Stealth Batches that are totally unannounced and for Cash Only. The overselling of capital ships had grave implications. Not only do we now have over twice as many Javelins as before but these ships were available for hours and hours without selling out, a sign that the demand is sated and probably would they have sold out faster CIG would have offered more, as many as the market can bare for mazimum amount of New Cash. I can't imagine the completionist 17500$ Backer that probably justified his pledge level by getting a Javelin that previously was a ship only available in 1-10 sec sales out of a year being happy about that instead of paying 17500 USD before, you could have just taken your time and comfortably within a total of over 24 HRS of javelin availability spent 2700$ for the same ship. What we can abstract from CIG's new marketing tactics is: CIG is not anymore concerned with limiting capital ships for game balance reasons, they are only concerned in keeping demand high. CIG knows rarity is a driving factor for capital ship demand CIG wants to keep the true javelin numbers a secret/the official numbers low to not lower demand CIG peculiarly enough decided to go through with the unanounced 100 Cash Only javelin batch on 1PM PST 26th november at a time where only 50% of Idris had sold out, almost to the dollar making up for the projected loss of profit from the Cash Only Idrises. Using this wonderful forum as a platform I'm going to go on record and make a prediction about where CIG marketing is heading with their capital ship sales going forward. Based on CIG's clear will to sell javelins for cash only in unannounced not officially acknowleadged large volume batches I predict the following: A Holiday Livestream 2016 sale of unannounced Cash only javelins of up to three batches of 100 each adjusted after demand with a possible addition of 50 javelins Store Credit allowed to not upset previous backers too much. The secret sale would be launched at the commensation of the Holiday Livestream at a time with maximum site traffic for maximu sale speed/sales oppurtinity. The sales will not be officially acknowleadged and no numbers of batches of numbers of ships in each batch will be mentioned to keep the image of javelin being a rare ship alive. The goal is to sell as many javelins for cash only as the market can bare. So the prediction is we will se another 350 Javelins sold for a total of 700 javelins sold in 2016. What does this new marketing tactic mean for Capital Ship numbers on launch of the PU? 2012 100 Idris-M sold 2013 150 Idris-P sold 2014 200 Idris-P sold in 4 batches of 50 2015 Introduction of the 2500$ Idris-P containing Armada pack (unknown amount sold commonly predicted thousands) and 100 Idris-P sold 2016 1000 Idris-P sold in 5 batches of 200 So almost a Tenfold increase of the amount sold in previous years in 2016. Extrapolating the new annual sales volumes and using the Roadmap laid out by CR (which is aleady heavily delayed) we are looking at a 2020 PU release at the earliest which gives us 1000 more Idris in 2017, 1000 more Idris in 2018, 1000 more Idris in 2019, and a possible 1000 more Idris in 2020. Total number of Idris at PU release with current sales volumes= 4550 to 5550 plus an unknown amount of Armada packages for a total of a conservative 6000+ estimate. These are not numbers that support a 1250$ price, these ships wil e so common that everyone will aim for one and thus the acquisition time will have to be lowered accordingly and thus the USD convert price from CIG's own UEC ingame store will be much lower than the 1250$ we paid. 2014 200 Javelin sold in 4 batches of 50 2015 200 Javelin sold in 4 batches of 50 (officially excused by a growing number of accounts allowing more to be sold though Turbulent has claimed the real backer numbers when we had 1,5 million accounts was 500 000 persons with 3 accounts each) 2016 250 Javelins sold officially 100 javelins sold off the record, And a prediction of 350 more sold in the anniversary sale Thus in 2020 at PU launch (according to the roadmap laid out in citizencon 2016 this will be the earliest launch date) and taking the new yearly sales volumes into account we will have 400 + 350 + 350 2017 + 350 2018 + 350 2019 = 1550 at the lowest plus the additional completionist owners and my prediciton: 400 + 700 + 700 2017 + 700 2018 + 700 2019 + 700 2020 = 3900 Javelins at PU launch.
  15. Super Hornet Super Sale

    You want a Super Hornet? You love catchy titles? Well, here you go mate.. https://robertsspaceindustries.com/comm-link/transmission/15588-Super-Hornet-Super-Sale
  16. Awesome to see the details and design of the Polaris (in the first part)
  17. aka CIG Reddit Comment Archive. This subreddit makes one post a day that features every comment made by CIG developers on reddit. Pretty useful for keeping track of questions being answered and new information being disclosed, for example:
  18. ... and it appears that their income is very stable for the last 3 years! Source This somewhat busts the myth that CIG's crowdfunding-only approach is unstable and would lead to inevitable collapse.
  19. Interview with Chris Roberts, Creator of Star Citizen • Gear Patrol See link above or hidden below
  20. Yes I am still around - just busy with work (for those that maybe wondering ) Here is a 2 part CR interview I didn't see posted :
  21. See Twitch Link....http://www.twitch.tv/cigcommunity- Per usual reminding people that it is airing at 7am PST for those that want to get their questions in (to see it live) - and I'll add the INN summary notes and video later on (after it airs) . Reverse the 'Verse: Episode 2.04
  22. 2.5.0 Publish to Live! WLeverett.CIGWLeverett_CIG Posted: 8:11PM Howdy everyone and happy Thursday! We're pushing 2.5.0 to Live today!! We’ll be updating this thread as the day progresses with more information about the patch. - Patch Notes: Coming Soon! - Known Issues: Coming Soon! Official 2.5.0 feedback thread: Coming Soon! As always, if you find a bug or encounter an issue, please take the time to visit the Issue Council at:https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha. Thanks everyone and see you in the 'Verse! - Will "Soulcrusher" Leverett
  23. Published on Aug 25, 2016 This week, join our Frankfurt Studio where we find out what's new in Star Citizen, take a look at an awesome recap of GamesCom, then experience what it took to create the spectacular GamesCom Demo in two special behind the scenes featurettes. 03:22 - Behind The Scenes: Quest Giver 07:08 - Behind The Scenes: Navigation Mesh 17:33 - Community Update with Tyler Witkin Around the 'Verse: Episode 3.04 - INN Transcript
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