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Pharesm

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  • Gender
    Male
  • Location
    A strange Earth carried by four elephants at each corner, standing on the back of a giant old turtle.
  • Interests
    yoga, bicycling, mono-boating, trying out life in space in a Carrack, from the safety of my underground earth-ship house. ;-)
    Well, safety is relative. If I got on Obama's bad list, it would probably not hold up...

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  1. Pharesm

    Banu Defender

    Carrack combat variant is the drone mother ship 😉
  2. Pharesm

    Banu Defender

    All three pretty cool shots! And I think you are the biggest fan of all the alien ships in Star Citizen! Did you get that Tevarian drop ship? I'm pretty sure you did I used to have a Karthu-Al, but with all of CIG's shenanigans, I melted the sucker. The only Alien ship I still have is the Glaive, and I'm not too happy with the current state of it either, but then I haven't downloaded 3.7 yet, cause I'm away from my home and my unlimited internet connection...
  3. Pharesm

    Banu Defender

    Maybe a DDOS attack from good ole Derek, trying really hard to get a Mantis
  4. Pharesm

    Banu Defender

    Awesome! So this leads me to assume, that you can get two motorcycles into it as well! Good times for the Defender crew, should they touch down on a planet ...or a large enough ship to drive a motorbike on, or in...
  5. Pharesm

    Banu Defender

    What is this? A Greycat crammed into a Defender?
  6. Pharesm

    Banu Defender

    So you need two, and on top of that, it has to be an 'unhealthy' relationship 🤣
  7. Pharesm

    Banu Defender

    I just looked at this post AGAIN, and I thought damn, he's MORE than right! Should be as many defenders on a BMM as there were fighters rolling off the Necromonger mothership! INVASION!
  8. Pharesm

    Banu Defender

    So VOA, how is the Defender doing in pirate swarm? Better than a Gladius? A Kartu-Al? a Glaive? And could you take some new interior shots? :D
  9. Pharesm

    Banu Defender

    And Geralt was never shy to set foot in a cave...
  10. Pharesm

    Banu Defender

    Why in the Banu Defender thread? I thought there wasn't anything about the BD in this vid... Did I miss it?
  11. Those in Concierge may have noticed Third's topic on the $0 CCU removal having backfired completely, by formulating the database operation incorrectly. Some $0 CCUs that originally cost money before pricing changes were removed A lot of $0 CCUs that were free, now have a value due to price changes and have been left on accounts.
  12. Pharesm

    Banu Defender

    Yeah, I'm painfully aware of the high chance that ships we like and purchase end up a useless mess. I've been through a lot of them. Lando O-tone: "Our [ship] advertising is just fluff" - i.e. backers don't know what they're getting. "Your [ship] choices should matter" - i.e. it should be hard for backers to switch ships, even though they don't know what they're getting. I saw a hint about the Starfarer, that it may not be able to harvest fuel anymore, but I couldn't find any source so far... The only reason CIG can keep re-thinking and re-doing everything endlessly is because we're sending them too damned much money. But basic game mechanics themselves aren't arbitrary enough to just toss everything about. Once you have the appropriate agent standing for a certain ship, it must fairly reliably be able to produce income that pays running costs and repairs and a profit at a level commensurate with the grade of ship you're using - even for players who are not at the very top of the bell curve. Such are the necessities of game mechanics.
  13. Pharesm

    Banu Defender

    nice to see Josh talking about it.... (don't drop the ball, Josh, we're counting on you for this art set!) I hope it doesn't loose the blackness, the elegant necromonger feel. There's not enough black used in ship assets generally. I know, difficult to light, but worth it. It doesn't look like we've gotten terribly far yet... don't remember what patch the BD is supposed to be out. All I know is, I'm not spending CIG's inflated price for a fighter - will be an in-game acquisition... All the people who thought they needed a bunch of fighters in their hangar and then didn't have the $600 for an 890Jump are probably biting themselves now... In-game: geometric pricing . . . In any game so far, the initial advancements are fairly easy and quick to obtain, for that extra feeling of accomplishment and fun, to get people hooked. Too much grind is avoided for the first month or so... I'm pretty sure this means, that fighters won't be very hard to obtain. Alien fighters will have extra hoops to jump through, but grinding a bit of Banu reputation will be very useful at any rate. And grinding reputation will probably earn you the required funds at any rate. The more things change, the more they remain the same in games and elsewhere. (this is not an opinion, just conjecture, which may or may not come to pass)
  14. Some people get off on that kind of game play, other's do not and can't understand why they have to pay for that / wait for that, given that was never advertised as part of the plan on the kickstarter. It was *just* a space sim, no FPS at all. Which is some people's definite preference.
  15. "inflated sense of self" funny... a strong sense of self doesn't necessarily mean "inflated" You are the ruler (to a greater or lesser degree) over 50 trillion living cells, each possessing its own intelligence and sense of self.) So the personal kingdom of your body is unimaginably larger than the entire human population on this planet. Maybe, in fact, you just have a shriveled up of self? I feel it perfectly normal to want my surroundings to be exceptional, excellent. That doesn't mean "lavish" it could mean "spartan" as designers call sparsely decorated or un-decorated spaces. If design is not your line of work, you wouldn't have to study or work your whole life in design to understand poor design. But a strong sense of how nature designs things will help. And some times, you may set out to design something - trying to make it good, but its just not your day and it turns out shabby for whatever reason. - that happens to designers all the time. You just have to know when to scrap it. Remember Mark Skelton? His laughable idea of good design was "enough greebles". The Hammerhead tunnels probably would be a success to Mr. Skelton. Its full of greebles 🤣
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