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faquarl25

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faquarl25 last won the day on April 1

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About faquarl25

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    EST
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    Drilling (for oil)

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  1. Happy Hour - Drake Vulture, Drake Corsair, Drake Kraken

    Totally agree. But Toyota has looked the other way at those exploiting the second-hand market for their trucks as technicals. So I would include the buccaneer. For the Kraken, I would agree its marketed as a mobile "refit and repair" that might be able to mount a few turrets. I really believe CIG will make this simply because they are faced with a significant problem right now. They can't give NPC pirates idrises because that would break the lore. So, they instead give the pirates their version. It also gives them a way to make missions for all the OP large ships that they have been making this year (remember, emergent gameplay is just one feature for these ships).
  2. Happy Hour - Drake Vulture, Drake Corsair, Drake Kraken

    While the community has seemingly supported n3 most extensively at this point (not surprising due to the widespread love of "pocket carriers"), I would strongly suggest going for either 1 or 2, since that class needs a lot more ships and there isn't much of a reason other than fun for number 3 to be present in game.
  3. Hammerhead - Gunboat Anti-fighter

    My point is that the Polaris makes significant comprises in order to have the hangar. It could be much smaller, faster, and maneuverable if it didn't need to have it. I like the comparison to the littoral ships, especially the US ones which also tried to do everything and now are excellent at nothing.
  4. Hammerhead - Gunboat Anti-fighter

    I would disagree. The retaliator is not rendered obsolete by the Polaris. If anything, it is the other way around. The retaliator, which is smaller, and far less expensive, delivers a comparable (though slightly smaller) payload. This means that in most engagements, people will be able to deploy more retaliators than Polari(?, not sure on plural here). I personally don't see why one would ever use a Polaris instead of of one or two retaliators. The redeemer was supposed to be far smaller, meaning that it should not be placed in comparison to the hammerhead.
  5. Aegis Sabre

    Did anyone catch CR's statement in the latest Aegis ATV? He mentioned that the sabre is a common site on the "front lines". Wasn't the point of the ship that the UEE did not want it so they were releasing it to the public? Did I get something wrong? If so, does this mean the UEE now buys it? What is the rationale for selling to civilians?
  6. Hammerhead - Gunboat Anti-fighter

    This is what I was hoping the Polaris would be. Instead, we got a ship that didn't know its role. The Polaris doesn't know if it wants to be a carrier, bomber, or gunship, sacrificing all of these roles for a little of each. It was clearly designed for small orgs to operate from or (in universe speak) militias to operate C&C off of with a little combat. I will be disappointed if we see a lot of polarizes in the UEE fleet because they simply don't fill a needed role (the military already has a bomber, a small carrier, and has more C&C than anyone would know what do do with). The Hammerhead on the other hand... WOW. This is clearly NOT a capital ship or a command ship. It is a large support craft. However, it knows its role. The UEE desperately needed a picket ship and here it is. We get a working gunship (Were any of TNGS ships like the hammerhead?) that will make sense both in civilian AND UEE navy hands. I think this going to be my favorite military ship released since I backed and a really wish I could buy one. Anyone need crew :). Lastly, I would not be surprised if it gets nerfed (and rightfully so) down to quad size 3s on the turrets. Even those would tear through ships. @Reavern I loved your breakdown about pirates, and I would love to agree with you. However, I am being cautious. One of the issues that I have with this is LTI. While I do have LTI ships, I dislike the concept as it downplays risk. How will pirates get punished if they have LTI? Will they lose it if their wanted level goes high enough? Because nearly all of the large ships have LTI. While I am sorry that I cannot afford it, my wallet is happy that it doesn't need to be assaulted any more than normal.
  7. MISC FREELANCER!

    So, is synthworld actually a trap?
  8. Hornet

    I agree with a lot of this, but I don't see F7A Upgrades really being found around that much. As far as I can tell, CIG needs to make sure that at least some AI pilots can wreck like 90% of the player base. The F7A upgrades stops players from shrugging off UEE response, making them a proper threat. I also think this is where the glades upgrade is from (also the fact that they need to balance gladius vs Buccaneer). While the F7A is no F8, it still provides a healthy advantage for the UEE that put the civilian armaments in perspective (I expect the UEE Capital ships (Javelin, Idris, Polaris) to be up gunned from our versions as well).
  9. CCU questions

    You will get what you spent on the ship+any applied upgrades. You can't game the systems for more credits, I tried as well. You can however, use the new value of the target ship to ccu to other more expensive ships.
  10. I really like that they are doing this, but I feel like it need more explanation. Even Ship Mass says: "Origin ships use more advanced lightweight materials that retain strength rather than the traditional stalwarts like Aegis and Anvil with heavier metals" Does origins materials not stand up to punishment? Or is it just flat out better (suspicious, since everything should have trade offs) And: "Xi’an ships are renowned for their materials and are significantly lighter than human counterparts" - Ditto to above. I feel like alien=better is an old played out trope so that would be annoying if true.
  11. Aegis Idris Frigate

    I agree with this, especially since deck layouts are critical to sortie numbers and rearming turn arounds. I think people are underestimating how much the Idris is going to be used just as a rearming platform. If I develop a way to rearm craft faster then the next guy and train with my crew to execute it, I should be able to implement it, at least in my opinion.
  12. Engine Power

    I think it would be a cool idea to make players put all (or at least most) power to engines to be able to quantum jump. Do you think this would be a cool feature to stop people from running away and help ambushers? Would it be balanced? I want to know your opinions.
  13. Origin 600 Thread

    Not BMW. the last thing I want to be constantly cut off by space BMWs. I have enough problems already.
  14. Yeah, asking about how orgs will fight over/claim territory (as in stations) would be nice.
  15. CIG Catering to Pirates and Thieves?

    So will the derelicts be owned by an insurance company? Or are we to assume that the NPCs did not have insurance. Or does insurance not work that way in Star Citizen (I think it would be way cooler if it did)? I know that having an in game court system would be excessive, but that is what salvage is really all about. Salvaging something and then defending your claim. If not whatever. Just thought it would be a cool way to show people the right direction to the wrecks and make actual jobs in the job board by having insurance companies pay you (or you buy the wreck+location from the insurance company). Lastly, I was saying that shooting might be excessive in response to "seeing that the other person stole your stuff". While in my ship, I see no problem defending myself. If a get pickpockets/robbed (not armed) at the bar, it hardly seems to be a justifiable plan to track down the guy, find him with your stuff, and then just shoot him.
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