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Found 20 results

  1. Paypal fee not included. Varified Paypal account only.
  2. I have a Banu Defender concept pack with LTI which I would like to exchange for an Anvil Carrack with LTI. I will also pay the difference of $165. I would prefer to trade for an original concept Carrack, however this can be discussed in PMs. The method of my payment is flexible but i would preffer to use paypal. This is my first time making any kind of trade so please bare with me if I'm quite cautious.
  3. + Probably new 890 Jump artwork on display, some new advertising + Its not being worked on by Behaviour anymore, who designed the interior like a cold, sterile, corporate waiting area. + 890 Jump on sale during the Origin 600 sale. CIG needs your moneys! - By their own rules, CIG *should* not be raising the price until its hangar ready, but look what they just did to the not-hangar-ready BMM. PS: the only way God could have been able to build the Universe: Volunteers, Sandestines etc...
  4. SC game pack with aurora mr - 3 mth shi USD30 SQ42 game pack no ship - USD30 SC+SQ42 game pack with auro ln - 3 mth shi USD50 Herald concept - lti USD120 Sabre conept - lti USD225 Starfarer gemini concept - lti USD275 Retaliator bomber original - lti USD283 Merchantman original - lti USD350 Orion concept - lti USD355 Reclaimer concept - lti USD395 Polaris concept -lti USD837 and a few others at https://www.reddit.com/r/Starcitizen_trades/comments/65s55h/wts_original_ships_scsq42_packages_referrals_etc/ tq
  5. Im new here, Nice to meet everyone. Anyway I'm looking to buy an original concept Cutlass Blue Ship with Lifetime Insurance (LTI). I'm NOT looking for an upgrade to the Cutlass Blue. Original Concept with LTI is all i want. Please contact me if you have one for sale or if you know somebody who has one. Thanks!
  6. I offer these to imperium member at cost, tips are welcome but not required. you may also donate to imperium if you like. All original concept ships with LTI, price will fluctuate depend on GBP exchange rates. Gemini melt$240 upgrade value$340 (saves you $100 when you upgrade to carrack, crucible, reclaimer, hull d) - USD210 Orion melt$325 - USD284 Warden melt$250 - USD218 hull a to d - please ask
  7. Hi all. I'm selling an original concept sale LTI Starfarer Gemini. This is the standalone version that comes with the post + model and was originally offered alongside the ships concept announcement. Selling this for $340USD. Same price as the Gemini is currently being sold for in the store but comes with LTI! Price includes paypal fees. Verified paypal users only. Cheers
  8. Selling an original concept sale LTI Sabre for $180USD. This is the one that includes the model and poster. Price is inclusive of paypal fees, payment via paypal can ONLY be done from a verified account. If you are Canadian I can accept payment via interac e-transfer (if this isn't allowed please let me know and I'll remove it) and can adjust the price so you are charged in CAD.
  9. Please use this thread --->> For general discussion about the Blade ---->>> Vanduul - Blade - Medium Fighter And Vote on this RSI Forum thread for ---->> LINK <<--- Vanduul Blade - Concept Sale Price [POLL] [1-day guess] Probably $400 for Stinger...... (SPOILER) - below... More images of the Blade.... from May 2015 leak.... SPOILER https://gfycat.com/RectangularDelightfulAlbatross
  10. Good Idea But No Skills!

    Hey guys, i had a dream about a massive carrier the other week and cant get it out of my head ever since. Unfortunately i lack the skills to put it on paper and it is really bothering me. If any of you could hear me out and liked the idea i would be more than helpful to get this thing done cuz its really killing me.
  11. Reliant Q&A Collection

    RELIANT Q&A - PART 1 “One thing people don’t appreciate about the Reliant is how dead on the name is. This is a ship that can take serious punishment and keep on flying. During one of the CTX-3 [first manned Reliant prototype] flights, I managed to snap half a wing off in a collision. Klaxons sounded, red lights flashing… my nav readouts went dead for half a second, until the redundancies switched on. Fly by wire was pretty much a lost cause, but with some careful manual thruster taps I managed to make it back home in one piece (minus a wing.) This is a ship that’ll keep your butt safe.” - Yark “Badger” Malloy, MISC In-House Test Pilot II “NEW for 2946: the MISC Reliant is the galaxy’s latest, greatest jump-capable spaceship. Featuring an industry-leading silhouette and the latest in adapted xenotechnology, the Reliant doesn’t just look better than anything on the flight line… it flies better, too. The base Reliant, shipping Q4 2945, is a dedicated short-range space transporter solution with the broad ability to adapt to a dozen or more different roles. Whether you’re moving your grandmother’s Hartwell or your company’s refined titanium, the Reliant will get you there. The Reliant, only from MISC.” - MISC Cavalcade of Transports! brochure, 2945 Greetings Citizens, Last month, we ran a collection of Hull series Q&A posts during the concept sale. The idea went over so well that we’ve decided to make it a tradition. All future concept sales will include at least one ‘post launch’ Q&A post. This week, for the MISC Reliant concept sale, we’re answering questions backers have posted to this thread. An additional Q&A will be posted on Friday. A special thank you to designer Matt Sherman for answering your Reliant questions! Question & Answer Could you describe the Reliant’s basic role, compared to the other starters in just a few words? Utility Vehicle – While it can’t run multiple roles at once, the Reliant is a starter that was built specifically to best accommodate some of the more PU-focused play-styles like Research and Reporting. What will the second players duties be other than manning weapons? Why will it better to run this ship with two players rather than solo? Turret-controls – If all the weapons are slaved to the pilot, you really lose out on the massive coverage arcs the wing-tip Omni-Orb turret offers the ship. So whether in combat, working scanners, or working as a news-reporter, every variant was planned from the ground up to have dedicated second-seat gameplay available. Is there any practical benefit envisioned / planned for the transformation from horizontal to vertical orientation? What would be the advantage over simply staying in one orientation at all times? Yes, the plan right now is that the Vertical-configuration will be the ideal combat and maneuverability mode of flight because of a better spread of the thrusters. The Horizontal configuration won’t handle as well, but will have an improved top-speed over the Vertical mode. How much walking around room can we expect to see in the Reliant? The cargo area looks wide and deep enough to walk around quite a bit (almost Cutlass sized?), but it also looks like the cargo area might compress vertically when it closes leaving not enough space to walk upright in. It’s not a fully stand-up walking space in the storage compartment while the ship is in flight. When you’re landed, you’ll have enough clearance, but you’ll be crouching to walk back there in space. Does the stock reliant have bed(s)/a jumpdrive? a. Bed – Nothing set for sure right now, but we’re looking into a small fold-out bed from the floor for some of the variants; think more along the lines of a barebones cot. b. Jumpdrive – Unsure for all the variants, but like most of our ships, even if it doesn’t come with one stock, all models of the Reliant will be able to install one. Will we see more ships result of Alien/Human collaboration, or is the Reliant a unique, one of a kind design? That depends on what other Human manufactures strike out and make trade deals with other races. MISC made enough deals with the Xi’an to make the Reliant, so only time will tell if anyone else makes similar deals. How fast is the transformation from horizontal to vertical? Is it quick and easy to briskly bounce between the two flights modes? The exact time is in the works, but most likely a few seconds of transition time. It should be fast enough to change modes for most any non-combat gameplay, but it probably won’t be the safest to bounce between the 2 in a firefight. Can players exit / change seats while the Reliant is in vertical flight mode? No, right now it’s only planned to have you getting in/out of the seats while the ship is in Horizontal mode. The upper-seat will be the pilots chair, with the lower seat the gunner/turret operator. There is a ramp, can we park a rover inside? No, the Greycat’s support struts would get crushed when the hold compacts for flight. Is the gimble ‘Tractor Beam’ Hardpoint, a hardpoint that can switch out weapons for tractors beams, or a gimble mount with a built in tractor beam that also mounts weapons? The Tractor Beam mount is the Wing-Tip turret. When the Reliant becomes flight-ready for Arena Commander, that turret will come stock with a Tractor Beam installed, but the tractor beam can be removed and swapped with a size 2 weapon. Whether there will be more than one turret option (e.g. two size 1 weapons, or one size 2 weapon), or other some configuration will depend on iterations to the hardpoint system and asset creation between now and then. Is possible to just rotate the seats and fly like that? Currently not planned, but may be something we explore as the ship gets flight ready. Visibility issue: can you make the floor retractable? Otherwise there is no visibility on the right side when vertical. Yes, we’re already looking at that floor panel. When the detailed specs for the Reliant started shaping up, and a MASSIVE, best-in-class viewing angle for both seats was a major part of that planning. Xi’an-inspired glasswork at its finest. Do the Xi’An materials and technologies used in the construction of the Reliant enable the ship to better handle the effects of heat, radiation and gravimetric effects, when compared to its competitors? Yes, though to what extent this will play out is more something that will be sorted as those kinds of environmental hazards come online. It won’t be so substantial that it lets you fly recklessly through them, but you shouldn’t have to tip-toe through either. Would this be any good for exploring? Jump points? How does it compare with the 315p, the only explorer in the price range? Overall, expect a 315p to be better at finding jumppoints. The Reliant is more going to be doing in-system/region sensor scanning, research, and exploration. It could still definitely map a new jump if you find one, but the bigger profile compared to a 315p may lead you to flying into a smaller point than you could fit. A question about the weapon fittings, the spec listed two fixed mount on wing and one gimbal mount on nose, but I see from the released arts that the two M3As are mounted on a ball shape unmanned turret, which will be the case? The 2 M3A’s mounted in the concept art are installed in place of the Tractor Beam (guns are sexier anyways). When the Reliant lands in your hangar, you’ll have 2 Size 1 guns on the wings, and the S3 hardpoint on the wing-tip where the Turret is now. (source: link) RELIANT Q&A - PART 2 “We took the newly revealed Reliant Model 0 for a test flight, and what we found was a genuine surprise! Beneath the sleek lines and the high-tech moving cockpit, the Reliant is a sturdy, dependable ship capable of any number of flight operations. We’re so confident with what we’ve seen that we’re offering the ship our prestigious One to Watch award as one of the top new spacecraft of the upcoming model year… Now let’s cross our fingers and hope MISC starts making final deliveries of the production model so we can start converting one for racing!” - “A Hauler You Can ‘Reli’ On,” Ship and Pilot, September 2945 “We had serious problems integrating some of the Xi’an tech. I’m not at liberty to tell you exactly what we purchased, but to get the point across we asked our contact on Rihlah for one of their surge suppressors… and what we got seemed more like a gooey silicone stomach. We couldn’t even figure out where it was supposed to plug in on the Khartu we were working from! In fact, the boys in R&D are still trying to figure it out. Suffice it to say, the Reliant ships with some pretty cool tech… but it has a traditional human capacitor.” - Dar Hardwishe, MISC Ship Designer, Junior Level Greetings Citizens, Last month, we ran a collection of Hull series Q&A posts during the concept sale. The idea went over so well that we’ve decided to make it a tradition. All future concept sales will include at least one ‘post launch’ Q&A post. This week, for the MISC Reliant concept sale, we’re answering questions backers have posted to this thread. A special thank you to designer Matt Sherman for answering your Reliant questions! Question & Answer What about the speed? Two TR1 as main trusters … The Aurora speed is 150 m/s with a TR3 and the Mustang Alpha flight at 200 m/s with two TR2. It’s planned to fall between both of those ships, and keep in mind, the Aurora has a single thruster where the Reliant has 2. Why are the two S1 guns listed as fixed mounts when it appears they’re on a gimbal at the end of a wing? We really wanted to showcase just how big of a coverage angle the Wing-Tip turret would offer. Once it’s in your hangar, it’ll be a Tractor beam on the Turret with the S1 guns on the wings. Also, we’re already planning to make the Twin-mount Turret an available option through REC/VD when the Reliant is made flyable. In particular, how does the “researcher” variant compare with / differ from the other science oriented ships? What is the prototypical mission that this variant is suited for? In-system Scanner/Research work. Sadly, there’s not as much to detail out right now as these gameplay systems are also being built up, but we wanted to make sure at a starter-ship level, there was another layer of research/exploration that wasn’t just based on finding jumppoints. I don’t get the concept of a “tier 2 starter”. A starter for when you’re not actually starting? Or is it a starter that people buying the game post launch will have to pay extra to start as? We’re still working out many of the plans for post-launch, but the current idea is that the Reliant (and similarly priced ‘tier 2’ ships) would be part of slightly more expensive packages. It’s 100% a ship intended to start the game, though! Like the Aurora and the Mustang, the Reliant was designed from the ground up to allow players to experience as many different opportunities in the Star Citizen world as possible. Will the vertical flight mode mean that those main thrusters will be gimbaled to allow more maneuverability? They don’t fully gimbal 360 like the Cutlass engines can, but they’ll have some range of motion. There’s also going to be some Xi’an tech at work that we’ll be talking more about as the ship gets closer to being flyable. How did humans acquire the technology if they haven’t made contact with the Xi’an yet? MISC got the tech from trade-deals with the Xi’an, so this ship is something well beyond a first-contact with a species. (As of the time Star Citizen launches, humanity has a history with the Xi’An. There are still mysteries about them, but contact has been ongoing for quite a while.) The turret we see in the concepts is an optional piece of equipment (Reverse the Verse) is the plan to have it ready for when the Reliant itself is hangar/flight ready? Yes, while it won’t be included with the stock Reliant, we’re planning to have both the standard S2 (with installed Tractor Beam) and twin-S1 versions of the Turret available when the ship is flyable. What role do you foresee for the ‘News Van’ variant? Can it be used in a recon role for live updates? Yes, recon and reporting. The goal is to let the filming teams get the best picture from the safest distance possible. It won’t be as potent as something like a Herald in terms of how many systems out it can directly broadcast, but it’ll definitely be able to spread the word. Will the “base concept model” be capable of switching or loading various modules so that it can change mission variants? It’s going to have some flexibility with loadouts, but even inside its own variants, there’s going to be limits to what you can setup. The base-model and combat variant will be more interchangeable with each other, and the research and news van comparable to each other. It won’t just be different parts on the same hull though. Will any of the variants get rid of one seat, move the remaining seat to the center of the cockpit and use the cleared space for something useful? There’s currently no plans for a single-seat version of the Reliant. Given that the Reliant is a “mini-hauler”, can we expect to see main thrusters capable of moving it while fully laden? It’s currently planned thrusters are fully capable when loaded. Keep in mind, the Reliant uses Xi’an tech, and we’ve still got a few surprises left for what that really means as the ship gets closer to being flyable. For someone with a fleet of bigger ships (Cutlass, Connie, etc) how would a Reliant complement it? This really depends on what kinds of roles you’re planning to play with your other ships. Exploration Carrack? The Research Reliant would pair well with the increased maneuverability and scanner packages. Doing some crazy ad-hoc storytelling in space with friends? Bring a News Van to capture the action. Can you clarify the maximum size and number of attachments that the gimbal hardpoint can handle? The Wing-Tip turret is the listed S3 hardpoint for the Reliant. This means you can: Run a single fixed S3 Run the stock S2 turret – It comes with a Tractor Beam installed but fits any S2 weapons. Run the optional Twin-S1 turret – This is the turret shown in concept art and will also be available throughREC and VD when the Reliant is made flyable. In one of the pictures there is a silhouette that suggests that the Reliant’s wings can fold upward while the ship is landed, perhaps to save space. Is this indeed part of the design, and, if so, will the Reliant be able to land in the same cross-sectional area as an Aurora or Mustang? The folded wings are more when the ship is stored for distance-transport. It should sit in a similar amount of space to an Aurora or Mustang, but would take some extra time to become flight-ready compared to a Reliant with the wings unfolded. (source: link)
  12. Hi fellow citizens! Edit: All gone. I've back-ordered a bunch of Vanguards just before the sale ended to pass these on to anyone who only just missed out, but there's a time limit - It's only for around 40 hours then it'll all go offline. Update: only about <1 hrs to go, and 12 10 9 7 5 2 1 Vanguard left - Not much time left to snap this up! These are below cost at $245 INCLUDING fees (or $236 plus fees if you like that phrasing). Nothing extra! Members of Imperium receive an additional $5 discount making it $240 including all fees until the time limit is reached. Anything to help out our fleet! (Update: Members of Imperium can request me to HOLD a ship for them at $250 including fees. Price will remain static for the duration of the hold up until 31st May 2015. If you're one of us and want a Vanguard but can't afford it right now, just PM me and we'll work it out - only a few hours left) Must be Paypal verified. Will take payment in AUD, Euro or USD, but USD preferred. Use of a middleman is encouraged at your own discretion and cost. All sales will come with a Paypal Invoice and unique ship ID# for your protection. I'm in GMT+10 so please be patient if our busy hours don't coincide, but I'll be checking back here very regularly. Cheers, and hope you guys Down Under had a great and choccy-filled Easter! - NewzyOne
  13. Upcoming Concept Ships

    I found this video from giogetmoney Youtube Channel. This will cover some ships you've heard of, and some you may have not heard of. MISC - HULL C (Freighter) AEGIS DYNAMICS - VANGUARD AKA BULLDOG (Long Range Fighter) ESPERA - PROWLER (Stealth Boarding Craft) CRUSADER INDUSTRIES - GENESIS CLASS STARLINER (Large Personnel Transport) MISC - RELIANT (Two Seater Starter Ship / Fighter) MISC - ENDEAVOR (Research Station Ship) (can also hold a Cutlass Red for Medical Purposes) ANVIL AEROSPACE - CRUCIBLE (Repair Crew Ship)
  14. This Friday the Orion will be in concept sale for the first time. It'll be a good money maker for sure! and im sure mining will be pretty fun when its described in the mining post which is also coming out Friday. So will you buy the Orion at the sweet price of $325?
  15. Concept Art by Rob McKinnon and also see
  16. PROs - Opportunity for super cheap LTI CCUs! - Even more options for beginners, bringing in even more citizens! CONs - LTI market will tank on non-limited ships. - The realization that LTI is of little value to the average citizen. What are your thoughts and which ship type did you choose?
  17. FUTURE CONCEPT SALE PLANS Greetings Citizens, Late last year, we asked the community to vote on the next ‘wave’ of ships we design for Star Citizen. A new ship was selected as each stretch goal, for a total of six winners. The ships in questions ranged from a mobile salvage yard to a luxury yacht to a speedy data runner. You can find the original concept bios for all six ships below. The great news is that these ships are getting to a stage in their development where we’re ready to share their concepts! Ship design is incredibly important in Star Citizen, and Chris Roberts does not approve ship art for release until it is up to his personal standards. So we’re getting close to the final forms of the base ships… and are ready to start offering them in concept sales! In the past, concept sales have been short ‘blink and you miss it’ events to reveal new ships. Going forward, we’ve decide to change the process to offer some extras for backing a Star Citizen ship at this earlier stage in its development; some more exclusive rewards to make up for the fact that you can’t go right out and play with a concept ship the day it’s for sale. When a ship’s concept gets ‘final approval’ from Chris, we plan to offer it as a one-week concept-only sale. After that week ends, the ship will not be available for sale until it is ready for use in the Hangar. In addition, we are going to offer several extras available only during the concept period: The Lowest Price – backing earlier helps the production process the most, so it stands to reason that early backers should get the lowest price for their ships. Future Hangar-ready and flight-ready sales will increase the cost of a ship hull slightly. Hangar Flare – everyone who backs a concept sale will receive two pieces of Hangar Flare. At launch, you’ll get a poster featuring the ship you’ve purchased to display in your Hangar and when the CryEngine model asset is finished you’ll get the in-game Takuetsu model to add to your collection! Lifetime Insurance – one of the most common demands of CS is that we offer newly announced ships with cross-chassis upgrades to preserve LTI. While we maintain that Lifetime Insurance is a slight convenience and not a game changer, we know it’s something a lot of backers want. We feel comfortable including it during concept sales of ships which have never been available before (and do not intend to make it available again for existing ships or variants.) We’re aware that this is a change to how sales have worked in the past, so we wanted to announce the plan early to let the community know our intentions. Sales like this are what keeps Star Citizen funded; the revenue we take from selling ships at different stages in the pipeline gets turned right back into the game, expanding our scope to match Chris’ ultimate vision for the Best Damn Space Sim Ever! The first concept sale for this wave of ships will be Friday, September 26th. We can’t reveal which ship it is yet… so sound off in the poll below and let us know which one you want to see! (The poll will not impact next week’s presentation, but it will let us know which ships you’re most eager to see!) Detail: the concept stage involves planning every working part of a ship! WAVE THREE SHIP CONCEPTS RSI Orion – Roberts Space Industries’ goal has always been to make the stars available to individual Citizens. Now, with the RSI Orion mining platform, RSI is letting individuals take over a process formerly controlled by megacorporations. The Orion’s features include high-grade turret-mounted tractor beam arrays, durable exterior-accessible ‘saddlebags’ for mineral storage and a cabin designed by the team that brought you the Aurora and Constellation! Origin 890 JUMP – The rumors are true: Origin Jumpworks has a larger ship in the works! The Origin 890 JUMP is an interstellar super-yacht with exquisite styling and an array of high quality upgrade options. Travel the stars in style with multiple decks, high visibility windows and a small boat bay. Whether you’re outfitting it to explore new worlds or to take a pleasure cruise through Terra, the 890 JUMP is the epitome of luxury, class and refinement! Aegis Reclaimer – The Reclaimer (formerly Surveyor), from noted military contractor Aegis, is an industrial-quality salvage ship. Equipped with a reinforced cargo bay, a long-range jump drive and launch pods for unmanned drones, the Reclaimer is an ideal ship for taking advantage of deep space wrecks. Tractor beams, floodlights, scanner options and docking ports round out the tool chest on this capable, utilitarian spacecraft. Anvil Carrack – The Anvil Carrack has been the vanguard of every UEE exploration effort in recent years. Featuring reinforced fuel tanks for long-duration flight, a highly advanced jump drive array and a dedicated computer core room that allows it to put the maximum processing power into jump charting operations. Originally a military exclusive, the Carrack is now available for civilian use as a pathfinder spacecraft. Features on-board accommodations to allow for truly self-sufficient flight, including crew medical and repair facilities, and a mapping-oriented sensor suite capable of always charting a route home! MISC Hull C (Discreet) – Scaling from small “box trucks” to massive supertankers, the MISC range of cargo hulls (A-D) are the standard goods transporter in human space. Extremely configurable, MISC Hulls can be adapted for most any type of transport job: from standard bulk shipping on the patrolled spacelanes to armored cargo hauling on the frontier. While these pre-configured hulls are primarily used for legitimate purposes, the MISC Hull Cs have recently become the favorite for criminals who modify the ship with advanced sensor shadow technology, quick-decompress holds and a variety of hidden compartments without modifying the ship’s body so it will appear to onlookers as standard everyday transports. Drake Herald – Knowledge is power, and one of the most valuable commodities is pure information: the 1s and 0s behind everything from UEC ledgers to Citizenship ratings. Whether it’s colonists struggling to stay in contact with the UEE’s central worlds or criminals trading in illicit data, there will always be a need to securely move data. The Drake Herald, small, armored ship, is designed to fit that need and safely get that information from Point A to Point B. Featuring a powerful central engine (for high speed transit and generating the power needed for effective data encryption/containment), advanced encryption software and an armored computer core, the Herald is unique among personal spacecraft in that it is designed to be easily ‘cleaned’ when in danger of capture. The Herald includes an array of heavy duty internal options for data protection, including redundant power subsystems and EMP shielding, and a high-powered broadcast array for data transmission. Cast your vote now @ https://robertsspaceindustries.com/comm-link/transmission/14159-Future-Concept-Sale-Plans
  18. Aegis Gladius Declassified. Greetings Citizens, The Gladius is the United Empire of Earth’s current front-line light fighter, serving against the Vanduul onboard Bengal carriers and elsewhere. Classified UEE Blueprint: Gladius Rear Built by Aegis Dynamics, the Gladius is an older design which has been updated over the years to keep up with modern technology. In military circles, the Gladius is beloved for its performance and its simplicity. A fast, light fighter with a laser-focus on dogfighting, the Gladius is an ideal interceptor or escort ship. Fewer moving parts than the Hornet means new pilots can adapt to the ship more quickly and ground crews can keep them flying more easily. Now, the Gladius is available for civilians! With some Gladius squadrons converting to the wider deployment of the F7C Hornet and the introduction of the F8 Lightning to elite units, the Navy has begun to auction older Gladii to planetary governments and qualified mercenaries. Classified UEE Blueprint: Gladius Cockpit Classified UEE Blueprint: Gladius Cockpit The spacecraft available to civilians are retired military models, with the same specifications and upgrade potential. Classified weapons technologies have been removed from the spaceframes, but they can be outfitted with a variety of civilian-grade weapons. The decommissioning process has also made room for civilian standard upgrades such as jump drives. Known specifications: Here are the currently known specifications from the classified blueprint: LENGTH 20m BEAM 16m HEIGHT 4m NULL-CARGO MASS 9700 Kg CARGO CAPACITY 0 freight units MAX CREW 1 person MAX POWER PLANT SIZE 4 FACTORY POWER PLANT Aegis K-5b Starwalk MAX ENGINE (PRIMARY THRUSTER) 2x TR2 FACTORY ENGINE TBA MANEUVERING THRUSTERS 8xTR1 FACTORY MANEUVERING THRUSTERS Hydra Propulsion M1-16 MAX SHIELD 3 SHIELD Ascension Astro Soloshield CLASS-1 2x S1 (wings) – 2x Behring – M3A Laser Cannon CLASS-2 1x S1 (nose) – 1x Gallenson Tactical Systems Scorpion GT-215 Gatling CLASS-3 2× 4x S1 (Pylon) – Thermyte Lightfire Apollo 1 Dumbfire Initial intelligence on the statistics of the Gladius we’re incorrect and an update has been applied to the above table! Gladius Concept Sale!! Aegis Gladius available Built by Aegis Dynamics, the Gladius is an older design which has been updated over the years to keep up with modern technology. In military circles, the Gladius is beloved for its performance and its simplicity. A fast, light fighter with a laser-focus on dogfighting, the Gladius is an ideal interceptor or escort ship. Fewer moving parts than the Hornet means new pilots can adapt to the ship more quickly and ground crews can keep them flying more easily. Now, the Gladius is available for civilians! With some Gladius squadrons converting to the wider deployment of the F7C Hornet and the introduction of the F8 Lightning to elite units, the Navy has begun to auction older Gladii to planetary governments and qualified mercenaries. Note: This is a concept ship and is currently not flyable in Arena Commander. $80.00 USD Pick yours up fast; the sale ends Friday, July 18th! Please note: this is a concept sale, the Gladius is not yet available in your Hangar. As soon as the in-game model is finished, it will be added to the Hangar and then Arena Commander! Your purchase goes to support Star Citizen’s development and it does not promise a special advantage in the finished game; any ship available through the RSI website will also be earnable in the finished game. What is the Gladius? The Gladius was built by the team at Foundry 42, designed to take part in Squadron 42’s epic single-player campaign. In Star Citizen’s persistent universe, the Gladius will be a fast, light fighter capable of dogfighting with the best of them. The Gladius exists solely thanks to our backers: funding to add the Gladius to the game was made available to the team with the $42 million stretch goal! Why sell the Gladius? The short answer is that it’s because we want to dogfight with it! We showed the Gladius on an episode of Around the Verse and the reaction seemed to be very positive. With our current focus on dogfighting and the Gladius being fast-tracked for development to meet Squadron 42’s needs, it seemed like a win-win situation to offer it to backers who would prefer a more military experience as Arena Commander expands! The broader answer is that sales like this help keep Star Citizen’s development going strong! The team currently employs over 260 people around the world building the Best Damn Space Sim Ever; continuing to expand the game means offering ships like the Gladius to those who are interested in further supporting the project.
  19. Not sure if this has been done before, but I saw the picture, and knew exactly what i wanted to do with it. Edited from the Beijing Concept Art The idea is that its a giant holographic bill board of the Imperium Logo on top of an office block, with a large neon sign down side of the building. The version below doesn't include the Star Citizen Logo, which means that it will still look good, if its centered on someones desktop when used as a wallpaper.
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