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Tiogan

Imperium Member
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Everything posted by Tiogan

  1. CIG has always remind us that specs will change bro.
  2. @Reavern I upgraded to a Mustang Beta...and I wanted to go till Delta...but no such option yet lol
  3. I got it coz it's big....and I like BIG ships!~
  4. Got it too, as this was the ship I voted and had been waiting for also.
  5. I know for sure someone gonna come up with the Death Star lol
  6. I think the fellow who did the pricing for Taurus upgrade forgot to key in another Zero after 5....lol
  7. Better Power Plant which can go up to a max of 7. Better Shield & Cooling System. Class 9 Point Defence Turrent Gun Land Rover P-72 Hidden Sensor-Dampened Cargo Area (For contraband/smuggling) Class 4 Lasers x 4 instead of Class 3 of the rest of the Variants. Lastly....Travel in Class and Luxury...lol
  8. Maybe the Phoenix can smuggle exotic goods with it's 540 FU since it had a hidden sensor-dampered cargo area? Transport contraband undetected! Ben had said the stats on brochure are the correct stats. Phoenix get TR5 engine which is the same as Andromeda. Taurus will have 1900, Andromeda/Aquila 1100, Phoenix 540 FU.
  9. Taurus is a downgrade from Andromeda, you will be better off by just buying the Taurus package or standalone single ship.
  10. Yaw can be rebind with roll btw if you edit the html file. Here is mine config on a warthog. <!-- Thrustmaster Warthog HOTAS mapping --> <ActionMaps version="0" > <actionmap name="spaceship_view"> <action name="v_view_yaw_left"> <rebind device="joystick" input="js2_hat1_left" /> </action> <action name="v_view_yaw_right"> <rebind device="joystick" input="js2_hat1_right" /> </action> <action name="v_view_pitch_up"> <rebind device="joystick" input="js2_hat1_up" /> </action> <action name="v_view_pitch_down"> <rebind device="joystick" input="js2_hat1_down" /> </action> <action name="v_view_cycle_fwd"> <rebind device="joystick" input="js2_button15" /> </action> <action name="v_view_dynamic_focus_toggle"> <rebind device="joystick" input="js1_button11" /> </action> </actionmap> <actionmap name="spaceship_general"> <action name="v_toggle_cabin_lights"> <rebind device="joystick" input="js2_button31" /> </action> <action name="v_toggle_running_lights"> <rebind device="joystick" input="js2_button32" /> </action> </actionmap> <actionmap name="spaceship_movement"> <action name="v_yaw"> <rebind device="joystick" input="js1_x" /> </action> <action name="v_roll_left"> <rebind device="keyboard" input="js1_button14" /> </action> <action name="v_roll_right"> <rebind device="keyboard" input="js1_button12" /> </action> <action name="v_throttle"> <rebind device="joystick" input="js2_throttlez" /> </action> <action name="v_brake"> <rebind device="joystick" input="js2_button8" /> </action> <action name="v_target_match_vel"> <rebind device="joystick" input="js2_button7" /> </action> <action name="v_afterburner"> <rebind device="joystick" input="js2_button2" /> </action> <action name="v_strafe_up"> <rebind device="joystick" input="js1_hat1_up" /> </action> <action name="v_strafe_down"> <rebind device="joystick" input="js1_hat1_down" /> </action> <action name="v_strafe_left"> <rebind device="joystick" input="js1_hat1_left" /> </action> <action name="v_strafe_right"> <rebind device="joystick" input="js1_hat1_right" /> </action> </actionmap> <actionmap name="spaceship_targeting"> <action name="v_target_cycle_all_fwd"> <rebind device="joystick" input="js1_button7" /> </action> <action name="v_target_cycle_all_back"> <rebind device="joystick" input="js1_button10" /> </action> <action name="v_target_missile_lock_focused"> <rebind device="joystick" input="js1_button2" /> </action> <action name="v_target_cycle_hostile_fwd"> <rebind device="joystick" input="js1_button8" /> </action> <action name="v_target_nearest_hostile"> <rebind device="joystick" input="js1_button9" /> </action> <action name="v_target_cycle_subsystem_fwd"> <rebind device="joystick" input="js2_button16" /> </action> <action name="v_target_cycle_subsystem_back"> <rebind device="joystick" input="js2_button18" /> </action> <action name="v_target_nearest_landzone"> <rebind device="joystick" input="js2_button21" /> </action> </actionmap> <actionmap name="spaceship_radar"> <action name="v_radar_cycle_zoom_fwd"> <rebind device="joystick" input="js2_button4" /> </action> <action name="v_radar_cycle_focus_fwd"> <rebind device="joystick" input="js2_button6" /> </action> </actionmap> <actionmap name="spaceship_weapons"> <action name="v_attack1_group1"> <rebind device="joystick" input="js1_button1" /> </action> <action name="v_attack1_group2"> <rebind device="joystick" input="js1_button6" /> </action> <action name="v_attack1_group3"> <rebind device="joystick" input="js1_button19" /> </action> <action name="v_attack1_group4"> <rebind device="joystick" input="js1_button19" /> </action> <action name="v_weapon_cycle_ammo_fwd"> <rebind device="joystick" input="js1_button3" /> </action> </actionmap> <actionmap name="spaceship_missiles"> <action name="v_weapon_launch_missile"> <rebind device="joystick" input="js1_button2" /> </action> <action name="v_weapon_toggle_arm_missile"> <rebind device="joystick" input="js1_button5" /> </action> </actionmap> <actionmap name="spaceship_defensive"> <action name="v_weapon_launch_countermeasure"> <rebind device="joystick" input="js1_button17" /> </action> <action name="v_weapon_cycle_countermeasure_fwd"> <rebind device="joystick" input="js1_button15" /> </action> </actionmap> </ActionMaps>
  11. If we get all the different variants....will we be able to swap around them?
  12. Use pp_rebindkeys to clear all bindings and go to default, then use pp_rebindkeys again with your .xml binds file. Try that and see.
  13. I hate programming....it kills my brain cells....
  14. I pre-ordered last week lol
  15. Connie variants gonna break our hearts and wallets....
  16. Can't wait! Hopefully they will have a military variant....I will get that but the luxury variant is also....damn....my wallet.... Question....if you buy all the variants = You will have all the parts to swap around? Like the freelancer variants...if someone buy all variants and used them...will they have all the variants parts to swap ard?
  17. Well for me...aurora and Xi'An to do solo stuff...missions...and my connie for fleet actions. if they let us upgrade from Aurora to Xi'An in future I would upgrade it and make my Xi'An an LTI ship...then melt my non LTI Xi'An to buy other ships or upgrades.
  18. The Scythe was the most overpriced bro lol...resale price that is
  19. Get a Xi'An! it's as good as Hornet and way more sleek~~
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