[BLACK6] Black Star Legion Realism Organization: [Casual Civilians] [Structured Milsim] [Independent City-State]By Ridder
Black Star Legion Realism Organization
[ Black Star Legion's Mobiglass Portal ]
[ Talk to a Recruiter on Discord]
[ The Black Star Legion RSI Organization Page ]
[ Seeking Early Volunteer Staff Applicants for Member Services ]
<You see a brief message appear on your mobiglass ....>
Sector 26-D | Grid Coordinates: 1309N 2633E
Desert Region | Elysium
It didn’t take long for them to get famous after Operation Unilateral Force (OUF) hit the wires. Earth needed a major public relations success given the rise in Vanduul attacks against the frontier systems. The 78th Squadron for example became heroes for their strikes against Vanduul targets and the public consumed it, they said enlistments in the UEE Navy and Marines rose for months after the operations went public.
What UEE Public Affairs didn’t report however was the loss of an entire task force in another sector. Our mission, blockade the Centauri Sector and deploy offensively out of the Elysium System - land Marines from 3rd MEU in a Direct Action mission against several confirmed Vanduul military logistical centers across the frontier's border, conduct an HTV recovery at a known interrogation facility, hit comm-nodes and logistical nodes to divert Vanduul assets away from the main UEE engagement zones.
CTF70's bulk force mission, utilize the capital ships and Marine strike assets from Combined Task Force 70 to hold the jump point, act as a blocking element of the main UEE force that deployed from Ceran during the operations main assault. Lead by the UEES Imperia Tiberius, her escorts, fighters and strategic strike platforms the CTF was fully engaged with a light reserve element holding the Elysium System. High Command; snug and warm deep in the Idris and Centauri Systems said we could expect "light contact" due to the main UEE advance ...
... It was a damn nightmare. Sector High-Command and intel got it wrong, big time.
After six days, and the remainder of CTF70 flooding back into Elysium hoping for cover and protection - well UEE High Command didn't even try to mount a rescue … How did they put it? “The sector was overrun with Vanduul and congested with civilian refugee’s, Sol considered the risk unacceptable to mount a rescue. Combined Task Force 70, nicknamed Black Star Legion is an acceptable loss.”
… but some of us survived. The UEE betrayed us … they left us with no cover … they abandon us.
My name is 1st Lieutenant Vall Ridder. Platoon Commander, 1st Platoon, Alpha Company 1/1, 3rd Marine Expeditionary Unit - Black Star Legion. Myself, along with Lieutenant Cowski, Sgt Redfern, SirPotato, Alli, Nicoma and a few of our surviving capital ship crew, fighter pilots, supply and logistics crews and fellow Marines are looking for those wanting to break from the UEE. Be it casual civilians seeking businesses, or military survivors and veterans wanting to honor those we volunteer to serve and protect here.
We ask you to join the independent city-state of Imperia Tiberius; and become citizens of Black Star Legion.
2018 RECRUITING FOCUS
Hello, and on behalf of our small but growing membership, we want to thank you for checking out our thread and hopefully being interested in us.
This month with the FPS most likely on the horizon. We are looking for Marines! Our organization is spending the 3.0 series of launches in 2018 centering around a Constellation and her crew, a few Navy fighters and some Marines to solidify a core group of members that will launch us into 2019. We are focusing on the following key activities in 2018:
SOP and TTP development to be used by both military and civilian members in coordinated and combined operations Setting up civilian city services and backend systems that will grow in 2019 with expanded membership Building a small support staff and set of staff teams that will help us in some areas we've historically be weak in to improve our performance in building a solid and long lasting organization. Taking the traditions of over 15 years as a RP, PVP, PVE, Raid, Logistics, Crafting, and City oriented guild - molding them to write our permanent future in Star Citizen. While we will accept members, our main focus is bringing in those who enjoy being apart of support staff roles typically found in most MMORPG guilds. (Recruiting, Event Staff, Art & Propaganda, Logistics, Supply, Combat and other specialists.)
Steps to Success:
1. Go to our General Recruiting Information and find out more details about us and our goals.
2. Get into Discord or TeamSpeak to talk to a Recruiter and we'll help you apply
3. Submit a Membership Application
4. Attend and complete our brief New Member Indoctrination course
5. Start joining regularly scheduled activities beginning in July 2018
Hello, thank you for checking us out. We are a realism organization that offers a wide range of unique experiences to both casual seeking civilian members who want to grow businesses, or those who enjoy something more structured in our milsim realism task force. We are driven by a fair and unbiased system outlined in our Master Directives Document giving every member fair and unbiased opportunity. We center ourselves around a 24 sq km group of land plots where we will build a city. Imperia Tiberius is the independant city-state that offers every member a home, anchor and port of safety as they travel the stars.
We offer you a story different then most, and an experience that is unique and unparalleled in this game. We are a Star Citizen experience where everything you gain is earned by your output and your membership in a Team. A home where you look to the Aviators, Capital Ship Crews, Marines and Crewmen to your left and right every day. A home where when you log in and go to the Rum Runner Cantina in our city, you meet your friends who are farmers, business owners, outpost directors, elected senators, bounty hunters, traders, haulers, explorers, scientist, Marine Aviators, Naval Aviators - and everywhere in between to figure out the events for the day over drinks and good food.
We offer a long term home, where your character can be immersed in functional systems, not contrived RP and your 'next of kin' are welcomed as descendants of your original character.
When we say a unique experience, it is because we truly are. We are not doing what 95% of the rest out there do. We're not some sci-fi channel knock off of Battlestar Blackwater. We are built around tried and true methods, a policy driven chain of command, we derive how we do business from SOP's and train like we fight. This experiences comes from years of MMORPG gameplay, experiences ranging from SWG and WOW to EVE and Dayz; some of us even have time in the famed 15th Marine Expeditionary Unit (15th MEU) for ARMA III where "realism milsim" is at its absolute finest. We are lead by real life military veterans both active duty and DD-214 holders, as well as civlians who understand gaming and gamers. We are designed from the ground up to provide you one of the most fulfilling simulation experiences in the community - while not sacrificing fun, authenticity, attention to detail, team work, and good solid community gaming.
Organization Design: The org is designed to support two basic types of game play. First being our Civilian members. The second being our realism Military component.
Civilians: Low time requirements, Low overall structure, Self and group built and managed "businesses". Freedom to pursue wide activities supporting the organization, your goals, and friends with professional military protection. Combined Task Force 70 (CTF 70): Realism Milsim, slightly more time requirements, unit slotting based on the MOS you choose, professional level training. Structured Billeting (similar to raid slotting on roles), , "on-duty" / "off-duty" game time supporting the organization, your goals, and friends. Why do we do this? Why do we put in so much work and time in this organization? We wanted a very solid and scale-able infrastructure in place prior to recruiting to support growth at any level. Star Citizen is (going to be) a very complex game, each of us invests time, emotion, effort - hopes and dreams into our characters and each other. We want to give you, and this org the best we can and that each of us deserves from a game organization. You and the Team around you will enjoy being gamers, while having immersion opportunities rarely found elsewhere in the 'verse. You, and the Team around you will learn to be dependable, respectful, and respectable.
You can do the same old same old with everyone else. Or you can achieve a higher level of professionalism, fun, and excellence as a civilian, military member, or periodically transfer freely between the two within Black Star Legion.
We offer YOU the challenge of Black Star Legion
So in this week's ATV, they spoke about the near competition of the female model as well as the armoured suits for FPS, respectively. I've attached a copy of the link below. Items are talked about at the 11:00 and 12:15 mark, respectively.
As this is the most up to date information we currently have, I felt compelled to bring up the implications on boarding actions and how we might deploy in a capture scenerio. A lot of this stuff is just theory crafting at this point, as we still aren't 100% on how this will be played out in the verse.
When I think of ship boarding operations, I can't help but think about a buccaneer crew out of Tortuga swinging from the Black Pearl onto the deck of the HMS Dauntless and going toe to toe with the brave sailors of His/Her Majesty's navy. Now while this plays out well for (Captain) Jack Sparrow, I'm pretty sure we'd get swatted in the world of Star Citizen if we were to employ a similar tactic (😂). So with that said, lets take a few moments to appreciate what's coming on the horizon and plan for what will, undoubtedly, be a very intense experience for us all.
1st) Armour type/level - I can not see capture crew (or Death Dealer contingent, as I like to call them) conducting boarding ops with anything less than Medium Armour. Based on the resesrch I've done and the information given thus far, the Medium Armour will provide a happy middle ground for damage absorption and mobility. <--- We'll come back to this.
2) Breach Team(s) - Like most battles, can not be won without first taking control of aome sort of real estate and establishing a foothold. Breach teams will play the MOST important role when attempting to take another enemy ship. These heavy skirmishers should be in nothing less than HEAVY armour. No sense in Marines to capture a enemy ship with light armour that may not be able to handle more force than a plastic spork (I kid, I kid). But seriously, with the eventual introduction of shields/defensive barriers, why would we not maximize our ability to quickly establish a beach head?
Depending on the size of the craft we plan to assault (lets say an Idris), the breach team should consist of no less than 12-24 members in heavy armour and lots of stun, frag and smoke grenades. That team will be responsible for setting the tone.
*Remember those guys in Medium Armour?*
You'll need a "mop up team". A squad that can move quickly and efficiently. Clearing every section aggressively and in a timely manner.
I'd like to do some theory crafting on this type of gameplay, guys. I, for one, am very excited about the dynamics this presents and its possibilities. So let's do this! Let's put together a semi-serious dialog and see where it leads! *Happy Crafting*
Trusted Protection. Dependable Professionals.
RSI Organization Page
PALADIN is a leading interstellar security and transportation company with project experience in over 30 star systems. We have a galaxy wide client-base comprised of both government and corporate sectors. We are also a major security provider to the United Earth Empire government.
From PALADIN headquarters in [REDACTED] we are able to reach clients throughout the galaxy, from the many UEE systems to the fringe systems in more dangerous, unsecure space. Our clients benefit from the extensive capabilities of our personnel, built up through careers in the UEE Navy and Marines.
PALADIN was established as a UEE government security provider by UEE Navy veteran Jason “Paladin” Targus in 2944. This was the year PALADIN was awarded a primary contract with the UEE Navy to support military security operations in hostile systems by providing experienced pilots along with capable ships to protect government supply convoys and by providing assistance in protecting commercial shipping routes.
The definition and requirements of security are ever changing. In recent years, we have grown a successful security service in support of the mining industry, focused on providing protection for gas and mineral extraction companies in the more dangerous fringe systems.
PALADIN now provides a wide breadth of services to the government and commercial sectors, to include: protective services, cargo transport, exploration of uncharted systems, refueling operations, recovery operations, advisory support, and training. Across these areas we employ over [REDACTED] people at any one time and run a fleet of over [REDACTED] ships.
In these times of galactic uncertainty and hostage alien threat, organizations are seeking a reliable partner to help mitigate risk, ensure business continuity and achieve organizational objectives.
Governments, multi-planetary corporations and non-governmental organizations can rely on Paladin Government Services for our security services and robust mission support.
From supply chain management and Personnel and asset recovery, Paladin Government Services delivers full-scale, contingency support services. Additionally, our integrated security solutions encompass the spectrum of safeguarding personnel, critical infrastructure and valuable assets.
PALADIN is a trusted industry leader renowned for its Convoy Protective Services in high-threat environments across the galaxy. Our highly skilled Fleet Antipiracy Security Teams (FAST) are the industry standard in Close Protection and other Special Services. With decades of military experience, our security specialists undergo a rigorous pre-employment vetting process. With one of the best safety records in the industry, PALADIN’s employee’s are continually commended for their commitment to performance.
PALADIN provides Secure Transport and Delivery Services of commercial goods, valuables and other assets for government agencies, businesses, and individual clients. All of our transport operations are conducted using our specialized heavily armed and armored transports or in conjunction with armed escorts.
In the event of a deep space incident it is imperative that every company has robust Emergency Response and Crisis Management procedures and policies in place. PALADIN’s personnel and asset Search, Rescue and Recovery (SRR) division provides that very important capability for the private sector, as well as in support of UEE military operations.
TeamSpeak3: We have a dedicated TeamSpeak server for our members.
Come Join Us
Paladin Government Services is a private military company currently seeking motivated and mature players, who enjoy working together as a team, and want to collaboratively work towards building a fun and successful Star Citizen organization and community. We need your help to make it happen!
There will be numerous opportunities to specialize in a variety of areas, all contributing to the success and mutual benefit of all. There is room for casual and hardcore gamers alike; roleplay is okay as well but not mandatory. Want to experience multi-crew flight but don’t have the right ship? Never fear we have anything from the Freelancer to the Idris frigate for you to try out!
Who We Are
We are adult gamers with careers and families who understand that real life always come first. We don't require you to put in a set amount of hours per week, we don’t have mandatory log-on times, and we don't force you to participate in group activities, we just provide the environment to make it better and are here to cater to your needs. Our ultimate goal is to provide a fun, relaxing, and drama-free environment for all of our members.
To join is very simple- we don't require anything from you except the desire to have fun.
What We Offer
★ Respect - to all members.
★ Strength - we value quality over quantity, we never spam for recruits.
★ Structure - we have an organized corporate structure and rank system with opportunities for promotion and bonuses.
★ Productivity - earning serious credits in the Verse!
★ Teamwork - numerous multi-crew ships to play on and multiple guild allies.
Simply to create a fun and rewarding gaming experience for our members. Paladin Government Services is built upon a foundation of fun, trust and respect, while embracing creative and innovative ideas from our members. Members are encouraged to try playing in any amount of roles they wish within our three main Divisions (Security, Transport, Recovery), as well as developing teamwork in between them.
★ Convoy Escort
★ Ground Security (FPS)
★ Mining Security
★ Passenger Transit
★ Cargo Transport
★ Survey & Route Planning (Exploration)
★ Emergency Refueling
★ Search, Rescue & Recovery (SRR)
We do not endorse nor participate in piracy or criminal activity.
UEE Business News Wire: PALADIN Awarded Contract for Security Post Kareah