Booster Terrik Posted March 17, 2015 Share Posted March 17, 2015 @VoA you just want to watch the female players in the shower without them noticing it ;-) VoA 1 Link to comment Share on other sites More sharing options...
VoA Posted March 26, 2015 Author Share Posted March 26, 2015 Link to comment Share on other sites More sharing options...
Inkarnus Posted March 27, 2015 Share Posted March 27, 2015 just as a info the bed is apperently unlocked in the 300i and 350r (probably the 325 )too VoA 1 Link to comment Share on other sites More sharing options...
Gremlich Posted March 29, 2015 Share Posted March 29, 2015 The single-seaters with beds just need to have the seat recline to accomplish the same thing (to log out). Removing a bed allows for additional cargo space. Link to comment Share on other sites More sharing options...
GeraldEvans Posted March 29, 2015 Share Posted March 29, 2015 It is confirmed in the 325A. Inkarnus 1 Link to comment Share on other sites More sharing options...
Mnemon Posted April 15, 2015 Share Posted April 15, 2015 I like this. I really like this. It's supposed to be a space sim. So eating, drinking, sleep etc should be a part of this. I really hope SC will be like this. And I still want a connie (which has a whole bathroom and a bar). Can't wait to take my first space dump Link to comment Share on other sites More sharing options...
Inkarnus Posted April 15, 2015 Share Posted April 15, 2015 space doritos here i come after a while runs of to space dump in pain XD Link to comment Share on other sites More sharing options...
Sky Captain Posted April 19, 2015 Share Posted April 19, 2015 VoA, the bed idea in the opening post makes sense to me. It seems that this also could be done simply based on ship type, whether a bed was workable on ship or not. If we know a hornet is supposed to be carrier based, the devs could make it so it had to start each gaming session at a carrier or other base. If we knew the Idris or Carrack, for example, were larger self-sufficient ships, they could be designed to allow log out / log in at the same points in space. The bed, in this regard, would just be the visual clue of what was possible with each ship. But it would really be about the ship type and mission that allowed in-space log out or not. My thought, at least. Link to comment Share on other sites More sharing options...
VoA Posted April 19, 2015 Author Share Posted April 19, 2015 VoA, the bed idea in the opening post makes sense to me. It seems that this also could be done simply based on ship type, whether a bed was workable on ship or not. If we know a hornet is supposed to be carrier based, the devs could make it so it had to start each gaming session at a carrier or other base. If we knew the Idris or Carrack, for example, were larger self-sufficient ships, they could be designed to allow log out / log in at the same points in space. The bed, in this regard, would just be the visual clue of what was possible with each ship. But it would really be about the ship type and mission that allowed in-space log out or not. My thought, at least. What is interesting about the subject is that originally CIG didn't think the beds had any function (admitted by Ben)...... then fans created this idea.... and it spread and grew in popularity and CR picked up on it (it also has a point of reference in an earlier stretch goal). Link to comment Share on other sites More sharing options...
Codryn Posted April 19, 2015 Share Posted April 19, 2015 Should be a good idea to be able to heal you if you got wounded. If the bed is only for immersion then is useless. Better leave the space for cargo. Link to comment Share on other sites More sharing options...
Drum Posted December 8, 2015 Share Posted December 8, 2015 This has been going on for SO LONG, and the question was never going to get past Ben to be vetted by Chris Roberts since Ben had said Everyone Logs The Same and as far as he was concerned this was a non-question. Sorry Ben. You got a lot of Wing Commander lore memorized, but this is Star Citizen... https://robertsspaceindustries.com/comm-link/transmission/15100-10-For-The-Chairman at 13:50 he puts the BED back into the game... SO... If log in a Bed, you return where you logged. If log without, you return at the nearest landing zone. I had plans to confront Mr. Roberts on this very issue the first time I ran into him. I have put this question into the 10 For lists ever since Ben said what he did. I knew in my heart he was never going to pass it on to Chris, so a twist of fate has brought this out via another question that got us back on track. BEDS always had a function, until Ben made that comment on RTV.. *drop microphone* Long Live The Beds... - DRUM out BEDS.wmv Schatten, GeraldEvans and VoA 3 Link to comment Share on other sites More sharing options...
Rocket Man Posted December 17, 2015 Share Posted December 17, 2015 On Tuesday, December 08, 2015 at 2:47 AM, Drum said: This has been going on for SO LONG, and the question was never going to get past Ben to be vetted by Chris Roberts since Ben had said Everyone Logs The Same and as far as he was concerned this was a non-question. Sorry Ben. You got a lot of Wing Commander lore memorized, but this is Star Citizen... https://robertsspaceindustries.com/comm-link/transmission/15100-10-For-The-Chairman at 13:50 he puts the BED back into the game... SO... If log in a Bed, you return where you logged. If log without, you return at the nearest landing zone. I had plans to confront Mr. Roberts on this very issue the first time I ran into him. I have put this question into the 10 For lists ever since Ben said what he did. I knew in my heart he was never going to pass it on to Chris, so a twist of fate has brought this out via another question that got us back on track. BEDS always had a function, until Ben made that comment on RTV.. *drop microphone* Long Live The Beds... - DRUM out BEDS.wmv LOL! I like the idea of the beds being spawn points / save locations. It is a mechanic that can be well accepted into the game giving space and objects a purpose that also add immersion into the game. A really good example is the save/checkpoint reader in Alien: Isolation, where the protagonist slides the ID card in the panel to save the game. I thought this was a great way to have an immersive object that also functions as the save point for the game. Beds in the PU can certainly function like this and be respected by the community playing the game. The single-seat fighters will not be able to save the game unless they land at a station with habitation, a landing zone, their own hangar, or land on a carrier with habitation. The larger ships with beds provide a means to exist with crews. It all fits! I like the idea. What is yet to be determined or decided upon would be what happens if everyone logs out (from beds) on a large ship. Does the ship persist or does it log out too, and returns when one of the crew logs in? what happens when only one logs in and is not the ship owner? Are they trapped? Do they get under attack by pirates before the other members log in? Still many things to consider, but I like where the general conversation is going. GRIZZ 1 Link to comment Share on other sites More sharing options...
JohnWhiskey Posted December 20, 2015 Share Posted December 20, 2015 i can see the ship logging out instantly but an NPC ship would be generated if anyone was nearby if you have other players onboard i can see the ship staying for a little bit of time or the ship logs out after the last person leaves then an NPC ship being generated if anyone was nearby if you log in and the ship owner has not but has given permision for other people to operate the ship i see no reason for the ship not to respawn (however that will work) where it previously was if you log in and the ship owner has not and has not given permision for other people to operate the ship, then idk, could be some respawn mechanism in place so your not wasting your time just my own theorys until we game a full game to play with Link to comment Share on other sites More sharing options...
VoA Posted December 31, 2015 Author Share Posted December 31, 2015 If you are confused about the function of Beds on Ships in Star Citizen ..... here is the ultimate answer and why beds will have a function.... ---- See 17:40m into this Video (CR explains it for Wing Commander - and obviously same thing applies to SC) Link to comment Share on other sites More sharing options...
VoA Posted January 4, 2016 Author Share Posted January 4, 2016 A newer update on this at 3:10m confirming that Beds do server a function for saving the game... Link to comment Share on other sites More sharing options...
VoA Posted May 19, 2017 Author Share Posted May 19, 2017 CIG Matt Sherman on Beds and Logging of in Space [Spectrum Chat] Tom Villder 1 Link to comment Share on other sites More sharing options...
Th3 Warm0ng3r Posted May 19, 2017 Share Posted May 19, 2017 On 3/29/2014 at 9:08 PM, Wyvyrias said: As far as I know the 300i got a bed in the interior wall. There is a bed to the port side just behind the cockpit. There is a little button you have to interact with but it's there, cant get past it to the cockpit when it is deployed but still a bed. Edit: Man I need to look at timestamps before posting... lol Link to comment Share on other sites More sharing options...
VoA Posted May 24, 2017 Author Share Posted May 24, 2017 Link to comment Share on other sites More sharing options...
VoA Posted July 16, 2017 Author Share Posted July 16, 2017 Discussion of this in video at 4m Link to comment Share on other sites More sharing options...
VoA Posted November 25, 2017 Author Share Posted November 25, 2017 CIG is finally implementing the Bed mechanic in 3.0 where it is set up as a save and exit option for persistence (so you can log back in at the same location) See 5.20m into video Donut and Danakar Endeel 2 Link to comment Share on other sites More sharing options...
Painmiester Posted November 30, 2017 Share Posted November 30, 2017 JWow and who would have thought of dat........sigh Link to comment Share on other sites More sharing options...
VoA Posted June 15, 2018 Author Share Posted June 15, 2018 Not sure how old this is - but good info still... Link to comment Share on other sites More sharing options...
AstroJak Posted June 15, 2018 Share Posted June 15, 2018 CIG Matt Sherman on Beds and Logging of in Space [spectrum Chat] So to use the same example of the cutlass, what if i have 2 players and 2 npcs do i need to worry about the npcs if both players are logged off and saved or will the active npcs keep that cutlass persistent because they have no bed?Sent from my LG-H812 using Tapatalk Link to comment Share on other sites More sharing options...
VoA Posted June 15, 2018 Author Share Posted June 15, 2018 5 minutes ago, AstroJak said: So to use the same example of the cutlass, what if i have 2 players and 2 npcs do i need to worry about the npcs if both players are logged off and saved or will the active npcs keep that cutlass persistent because they have no bed? They would persist... also see below... “Does your vehicles cargo capacity still see it as filled while the vehicle remains? Vehicles blocking cargo grids will prevent cargo from being filled at the occluded area. Is it visible in your hold? Yes. Is it possible to remove it or is there until the owner re log in and moves it? If someone put their ship in your ship (or you put their ship in your ship) it's gonna stay there until someone gets it out of there. Could be you or maybe a sneaky stow away... If it is no longer visible and the cargo capacity is unaffected what is in place to stop people using this to transport multiple ship in one go. Passengers log in drive their ship into the hold and log out. Rinse and repeat with a number of other passenger ships. Fly to destination and passengers one by one log in and collect their ship in the new location? You can't do this because they don't magically disappear. If you put a ship in your ship it will take up exactly us much space as it does physically. If you want to push the limits and fill your ship to the brim with cargo, ships, loose items, etc.. well you might suffer the consequences of destroyed goods.” From: https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/cargo-conundrum/396282 Will Maiden on Beds/Logging out: “The current plan for beds is that when you log out using a bed, your avatar stays in that bed, meaning you can only really support the same number of crew as beds on your ship for long journeys. It also means that you die if the ship you're sleeping on blows up. If everyone on a ship logs out using a bed, the ship will despawn after a number of minutes. No combat logging for you!” From: https://www.reddit.com/r/starcitizen/comments/6nf8vq/happy_hour_extended_will_maiden_answered_cargo/ Link to comment Share on other sites More sharing options...
AstroJak Posted June 15, 2018 Share Posted June 15, 2018 From: https://www.reddit.com/r/starcitizen/comments/6nf8vq/happy_hour_extended_will_maiden_answered_cargo/Hi VOA i see the quote but noted all reference was to player characters, there was no specific mention of npcs or their need to log out. Or is this just assumed because he says crew as a whole?Sent from my LG-H812 using Tapatalk Link to comment Share on other sites More sharing options...
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