With the start of testing the 3.3.5 patch, we were finally given the first large planet in the game - Hurston. 6 biomes, 1/6 of the real size of Earth and, of course, the city of Lorville, which looks like one big reference to the films of the “Blade Runner” series.
It was hard to resist and not make this video. I tried to complete the video with interesting angles and shots. However, please note that this is not a review of Lorville - this is just an cinematic artistic video in the style of the film.
P.S. You can support me here:
Citizen Spotlight Spectrum Reddit
Start 3.3 was delayed by more than a month, but finally we received an update on the Live-server (although not everyone can play because of 15006).
I started to prepare this video on September 29, and this is the largest and most complex video I've ever done before - 133 gigabytes of materials will not allow me to lie.
I present to you the comparison of the previous and current patches - 3.2.2 and 3.3.
P.S. The time of each topic is written in main commentary on YouTube - to find the right moment was more convenient!
P.P.S. You can support me here:
Citizen Spotlight Spectrum Reddit
Fidelitas usque ad mortem!, “Loyalty until death!”
The front line fleet. The first responders. Retreat is never an option. Causing hell is what we do. TRG Gaming was founded on May 20th, 2003 and was one of the premier Terran outfits in Planetside, having now expanded to become a multi-game community. TRG is a mature, Age 18+, highly structured "Shock and Awe" outfit well known for rapid response teams, hyper-aggressive heavy assaults, and incredibly devoted support players. We operate with the intensity, focus and cohesiveness of a very tight-knit group of life-long gamers. We attribute this to having been around for over a decade and having a core group of leadership that has grown and learned with our community. TRG focuses on a fun, stress free, environment while promoting individual thinking, freedom of choice, and culturing leadership. As a community we are joining Star Citizen with the same attitude and play style that we have in Planetside 2.
Name: Terran Republic Guard [TRG]
Active Time Zones: Primarily North America and AsiaPacific/Oceanic
Number of members: 95 (Star Citizen)
RSI Link: https://robertsspaceindustries.com/orgs/TRG
Our Current Status
Prior to alpha 3.3, TRG had not been very active in Star Citizen, due to the difficulty in organizing events or finding meaningful gameplay that could be approached by larger numbers of members. However, with the performance improvements coming with 3.3 live and beyond, we are now actively running periodic events including dogfight tournies, fleet vs fleet (sometimes in combination with other friendly organizations), racing, and general get-togethers. Starting from our core tight-knit group of veterans, we intend on continuously focusing on creating fun and interesting events for org members, and being a community of like-minded, mature gamers.
Though many of our members are on North American time zones, we are also actively and *strongly interested in* recruiting players in Oceanic time zones. We have a strong core base of members there and are looking to expand to a large enough player count to support running our fleets during oceanic evenings.
Our Style of Gameplay
TRG emphasizes skill and intelligence from its members, and relies on that far more than sheer numbers to claim victory. This is unlike many organizations where members are nothing more than warm bodies to be thrown at objectives. This strategy has bred loyalty and respect amongst our members, and has helped us become not only better gamers, but also create a better community. In TRG, you aren’t just a number, you’re a member.
TRG has a strong history of allowing even its lowest ranking, newest members to make on-the-fly tactical decisions, and we have been successful because we attract and retain smart, mature players who can be trusted to support the organization. As a result, TRG operates in a sort of “Organized Chaos” method, with command level strategic decisions made and direction given, then allowing the individuals to carry out the mission, take an objective or get to a rendezvous point of their own accord. This is also a major reason why we have an age restriction and a focus on maturity and respect in our gaming.
While “Organized Chaos” will work well in most situations, it is not lost on TRG leadership that in-game mechanics and greater strategic missions will require much more coordination, not the least of which is the fact that up to 6-10 players will be on a single ship even in smaller operations, and that number of crew could go much, much higher. Because of this, there are more rigid roles assigned to those who volunteer to be in that position. Compared with other games TRG is involved in, this creates a noticeable chain of command and identifiable leadership, though we still focus as much as possible on allowing our members to play the way they want to.
TRG in Star Citizen is composed of three major divisions, each focusing on one general type of gameplay, to allow members to specialize in what they do and be recognized for it. Members from different divisions may freely assist with operations regardless of their division, though they may have some unique responsibilities given to them based on what division they are a member of.
Military Division (STRATCOM)
“Speak softly and carry a big stick.”
-Theodore Roosevelt, 26th President of the United States
TRG’s Military Division is our “big stick”, which will be used to support and provide opportunity for ECOM and LOGCOM. The Military Division will also be a political tool, used as a position of strength and able to deliver on threats, as well as to support alliances, enforce trade agreements, and police friendly space. Those in the military division usually focus on running offensive operations, daily "raids" and organized fleet operations.
Economics and Commerce Division (ECOM)
The ECOM division’s mission is to develop industry and create profit to support TRG’s ultimate goal of become a dominant player in the persistent universe. Members of this division are focused on resource collection (including mining, refining, etc..), trade (both in-game and out), and asset acquisition of all sorts. Much of the gameplay ECOM is involved in is shared in part by LOGCOM.
Logistics Command (LOGCOM)
Logcom is the glue that holds everything together. From exploration and mapping of new areas, to maintenance and damage control, logcom is for those that enjoy playing supporting roles alongside their comrades. LOGCOM works closely with ECOM and STRATCOM to achieve objectives and is critical to making organized fleet operations possible.
We understand that Star Citizen is a constantly evolving game and we are willing to adapt to whatever Star Citizen throws our way. If you are interested in joining our community, please make sure you can conform to the recruitment requirements below and then follow the recruitment link to our forums. If you'd like more information about TRG and our plans for Star Citizen, please feel free to message us in-game or on the forums.
1.) You must be at least 18 years of age.
2.) You must be able to use Teamspeak. Having a mic is required.
3.) You must register on our forums.
We are looking for new mature members to join us in our space faring endeavours. We do not require that you invest all of your free time into this game, but we do require that you have the willingness to listen and the ability to learn.
TRG fosters an environment of mutual respect and is a self moderating community. Show everyone respect and everyone will respect you.
Apply to Join: http://www.trggaming.net/forums/forms.php?do=form&fid=1
Our Website: http://www.trggaming.net/forums/content.php
I had created a batch of Imperium Pins. Thanks to generous members, the pins will be free, and you only pay for shipping. If there is a lot of demand I will consider another run of them and sell them at cost with Imperiums blessing.
The Pins themselves are 6061 T6 Aluminum with 2 pins on back and rubber pin backers (not the crappy metal butterflys).
The USPS shipping cost to US is $3.50 and Canada is $10. I will visit UPS to see if they have better Canadian shipping costs. I have no idea what other countries will cost, but I'll ship it if you are willing to pay for shipping.
First come first serve. PM Me your shipping address and I'll reply with my e-mail for paypal, google pay, or Star Citizen virtual goods if that's how you want to roll but I can't make change. ;-]
By Admiral Max
Greetings Fellow Star Citizens, Dreamers, Lovers Of Space, and Gamers.
Today is my birthday and I am super excited! There's so much to look forward to in life and experience. As I was wrapping up playing in the PTU server for the night with a fellow Imperium member, I ran across a youtube video about an Eve Online War. I said screw it and watched it because I was taking a break. And I have to say honestly it scared the shit out of me. It was video regarding a war between Imperium and an alliance of players. The question that popped immediately into my head was (is this the Imperium I am in or in any way related to?). There was a lot of drama involved and some players even threatening each others lives (in real life). This so called "war" that was in an online game (let me remind you not real life) had turned so hostile and toxic that people had to get permanently banned from the game as well as having developers step in. This was all due to an entire organization was basically led by one guy who could be pretty much called a psychopath (mittiah or something)?. I am not trying to get you guys to read into this too much but I am really concerned about the future of Imperium, Star Citizen, other Organizations, and the community growing as a whole.
I want Star Citizen to be a fun and inviting place, besides organizations such as Imperium. To keep our happy thoughts of space and exploring it inside pure. I hope to god that Star Citizen does not turn into EVE Online 2.0. Between the shitty ship models and the extremely toxic community, I am worried that this will somehow seep into Star Citizen when it launches. With people going to citizen con not to have a good time and enjoy the game but create petty rivalries and hate for no reason. Even though I am a young man, I have already experienced what immature. emotinally undeveloped adults are. It has to be one of the scariest things Ive ever run into (the first time being my step-father). My fear also lies into these kind of people not only showing up in the Star Citizen Community, Citizen Con, In-game, etc. But also perhaps being in Imperium? Let me be very clear I do not believe any current members resemble the toxic EVE Online community. However I fear they may end up in our organization and others that we are alliance to as Star Citizen gets more developed/closer to its release. Perhaps I am overthinking/overreacting. But I have to say, deep within my heart and soul I would be devastated if any of this kind of hate/anger/petty bullshit entered into our beloved Star Citizen Game. Whether it is between organizations or the community. I hope the developers of star citizen make sure there is no way other players can manipulate our organization, other organizations, the game, or people's ships/properties in any sort of way. I also hope that no player in our organization abuses their rights of command or manipulates our organization that would bring harm to it, our players, the game, or the community in any way.
In reality this is just food for thought. But after watching that crappy video it really hit home and made me worry about what will Imperium become, what is the future of star citizen, and what will be the community? I guess it is what we make it?
Please respond and let me know what you guys think because it would mean a lot to me if we could have a serious talk about this. Its legit keeping me up.
Incase anyone is curious regarding the videos I watched that gave me worry, here are the following 2 links: