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Hi guys so I've just released the second episode of my "What You Can Do In Star Citizen 2.6" series.
The first episode focuses on the biggest ship in the game the Starfarer and the second video looks at the most basic of the hangers, the Self-Land hanger.
The idea is you can show this to those on the fence or new to Star Citizen to understand what is currently possible in the game. Future episodes will look at Arena Commander, Star Marine, Shopping, Grim Hex etc.
The Babylon 6 project
Table of Contents
Ambassadors from 32 organizations from 4 time zones come together and set up a council.
This council created for a sector of space in Star Citizen Charter a uniform sector specific, which will have the goal to protect the players and to support the actions of players within this sector.
As a basis for this project, a space station will serve about a year after release, which can be supplied through joint naval maneuvers and attended by all the players in Star Citizen.
The operation of this space station will consist of members of 32 organizations, their allies and freelancers.
The station will have at least the different scientific, economic, military, technical and medical departments.
These are of support - support permanently ships, so as to broaden the scope of action of the station.
This starts with small Snubfighten to control the outer shell, through various fighters, bombers and transporters to large research and battle ships.
To make the station more attractive for visitors should there be distributed to the Regular freie-falken.de/index.php/Thread/190-Babylon-6-tournamentstournament over the year to all players in various category bets.
To bring together to celebrate the winner and to the individual players who participate on Babylon 6 project will be taken after each tournament win a voluntary Real Life.
Overall, we will offer 4 different types of tournaments.
Sataball Battle Squadron / Racing Capture the Core Team Sleep match (normally Team Deathmatch, just with stun gun)
These battles are with EMP or stun guns instead to prevent damage to ships and the player.
However, they are not held Simulates but directly in the persistent universe of Star Citizen.
The station will Economically be heavily dependent on the inflow of players buy goods at the station.
However, we will also independently exporting goods and importing more to support the economy running.
Furthermore, we are active on Deep Space Research go with the fleet maneuvers more new items to win for the sale on the station.
Here enige Striking examples of possible constellations fleet.
Babylon 6 Project.
You can apply for the organization at RSI.
We also require that you fill out an application on our website.
If you aren't sure you want to join. Or just want to chat with some like minded closet nerds. Feel free to join us on Discord.
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I have created a Star Citizen Playlist for all those, who would like to listen to "old" tapes, while space trucking or exploring :). I am currently getting quite some love for it on the Deep Space Radar so if you want you can head over and give it a listen. There should be something for every taste :). In it you will find instrumental/Orchestral tunes followed by uplifting songs inspired by various films/shows/games such as Cowboy Bebop, Guardians of the Galaxy, etc. , pretty much suited for all professions such as explorers, space truckers, racers, fighters etc.
If you like my playlist, feel free to upvote it and comment and of course leave some feedback here, I will read through all and respond :). Thank you!