Welcome to Star Citizen Base

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

The next Imperium Game Day will be held on February 25th. Please click here for more information on how to join.

Gallitin

Imperium Recruitment (StarCitizenBase.com Fleet)

1,505 posts in this topic

Well... None of my friends will play this game so I cant really be a recruited, nor do I have the time really to go around to other forums and recruit sooo :(... (Yes I know contrary to my amazing responses as soon as a reply is made to a threat I post on I dont have a whole lot of time, it helps to have a cell phone that can let you post from anywhere whenever.) But I definitely wouldn't mind joining, although I get the feeling that a good deal of the time I will be doing freelance things like exploring, pirating, and bounty hunting. Hell maybe if we made a loan and the other party didnt repay it, I would go and blow them up... I am not a diplomat, I am not a laborer, a craftsman, or a scientist, although I could potentially do those if I had to or if they benefited me. :D Sorry I like killing stuff, not much of a nice guy though :P

andry18 likes this

Share this post


Link to post
Share on other sites

I have some experience in recruiting and leading clans.

I started my first clan back in 1996, to play a mod for Quake 1 called Team Fortress, then some other exploits in between, and my last clan was for Jedi Knight 2: Jedi Outcast....sadly that is when life happened and working full time nowadays keeps me from gaming too much.

However i would love to be part of something (clan, fleet, whatever you want to call it) again without too much of the responsibility falling on my shoulders this time around.

Being the old fart that i am i have (in team based games) adopted more of a defending role, nowadays caring more about my team winning than being on top of the killboard at the end of a match like them young people nowadays *angrily shakes walking stick in general direction of young people*

Since the game mechanics are quite unclear at this time, i think noone knows yet if there are going to be high risk mining operations in unprotected territory or other operations in which escorts are required, but if there are count me in for protection duty.

I know there are not many patient players out there who can take doing nothing very much for an extended period of time, but i know there are some.

Fact is that a high risk mining operation might just not get attacked by anyone, which means you've just spent X amount of time not shooting anyone.....takes a certain kind of mentality to still see that as "fun" in a game =P

Don't know if anyone ever played Planetside but some of the most fun i've had in that game was simply ferrying people around in a Galaxy (dropship that could carry troops and a vehicle) and just try keeping my ship repaired and not get blown out of the sky.

I wasn't the only one in the outfit (planetside name for a clan) i was with who enjoyed playing supporting roles, and that's the type of person you'd need for escort duty.

I hope the game will have features that cater to people who like to play supporting roles like an AWACS ship, resupply ship (in the demo it looked like the missiles that were fired did not automatically regenerate), a ship that generates a jamming or cloaking field....stuff like that =)

Having said all that (sorry for the rant, post already got a lot longer than i intended it to be, and now it will get longer still) i hope they implement some kind of media player into the ships. Not that i would really miss it or that you can't simply put on a MP3 in the background, but with all this talk about immersion it would be awesome to have a player integrated into the cockpit =D

Also if escorting is going to play any part in the game i hope they implement some sort of "auto-formation" feature so you won't have to fuss with speed/course corrections all the time.

TL;DR: Sign me up for a squadron dedicated to escort/protection duty =P

Malefik, radoorid, spritely and 2 others like this

Share this post


Link to post
Share on other sites

) Even though I want to be the

Being the old fart that i am i have (in team based games) adopted more of a defending role, nowadays caring more about my team winning than being on top of the killboard at the end of a match like them young people nowadays *angrily shakes walking stick in general direction of young people*

the type of person described above, in games like League of Legends (which I play mostly because I have nothing else really to do since console games are all trying to be call of duty nowadays), I like to be the guy who runs around and destroys people, but I also do the support role, so I can understand when you say that you need a certain mindset, and honestly, this would probably be one of the best things to do for college students because we can play the game and we STILL have time to work on school work! :P

spritely likes this

Share this post


Link to post
Share on other sites

Nova there is definitely a space for you with the fleet. You're also right about not having enough information however. Right now the focus should just be on getting people together who would like to work together. As far as roles go it's better to wait until we know more about the game before we decide on what we're going to do.

spritely likes this

Share this post


Link to post
Share on other sites

Intresting =) I have 3 years experience in EVE Online and 1 year Recruitment experience. I'm still waiting on some basic Information how the Game works, but I think that a big Player Community has the highest potential to be successfuel in Game. First there is the number advantage and secondly we can aquiere more Information and ressources that way. Would be glad to join if i decide to join the Alpha ;-) Got Information that the Devs will publish some basic Information soon like how we get blown up and how the ships actually Travel big Distances in Space. Regards LightMonk

Share this post


Link to post
Share on other sites

Intresting =)

I have 3 years experience in EVE Online and 1 year Recruitment experience.

I'm still waiting on some basic Information how the Game works, but I think that a big Player Community has the highest potential to be successfuel in Game.

First there is the number advantage and secondly we can aquiere more Information and ressources that way.

Would be glad to join if i decide to join the Alpha ;-)

Got Information that the Devs will publish some basic Information soon like how we get blown up and how the ships actually Travel big Distances in Space.

Regards LightMonk

Yeah, i'm eagerly awaiting that information. The speculation is becoming rampant on the main forum.

Share this post


Link to post
Share on other sites

I've been interested in joining a guild from zero since I saw news from Goonswarm on EVE. If we manage to create something in that scale, we would be sucesfull in-game in a whole new way, since it may be more players together than EVE (At least on start.) So, I am not much experienced on MMO's, but I've been playing Space SIM games and EVE have been some time and I just love it. If you need a industrial/trader/support guy for your fleets, count me in!

Share this post


Link to post
Share on other sites

I would love to apply. I have exp. in leadsership of groups with Iron-Raiders (IR) in World of Tanks and started the Guild Fist of Adam Smith in beta and early release of Pirates of the Burning Seas. I love the diplomacy aspect of MMOs and Economy. I can send you more info if requested on this or any other aspect of my "credentials" -Yoshi

spritely likes this

Share this post


Link to post
Share on other sites

fleet yeah!

and how do you plan to earn a carrier?

even though you pledge $10000 they won't give you.

I think it will be like EVE, you'll need effort from all your alliance/clan members to have one carrier to support all of them.

Share this post


Link to post
Share on other sites

fleet yeah!

and how do you plan to earn a carrier?

even though you pledge $10000 they won't give you.

I would think there would be a Fleet Bank where your members can deposit money as they choose. Then you can purchase the Carrier from there.

Share this post


Link to post
Share on other sites

Or you might have to earn it through accomplishing some unknown goal. Either way I'm most confident that when it comes down to it we'll be able to attain 1 or 2 :D Yoshi it would be awesome to have you on board :D Are you interested in becoming a recruiter/leader? PM me if you have any questions :)

Share this post


Link to post
Share on other sites

I would think there would be a Fleet Bank where your members can deposit money as they choose. Then you can purchase the Carrier from there.

So it should be a trusthworthy guy, a fleet commander for example. I am just figuring out that everyone will want to have Carriers, everywhere.

Share this post


Link to post
Share on other sites

Carriers won't be as popular as you think since they are going to need so many people to actually man. I dont think they'll have it like Eve where its all automated for you. Carriers will really only be good to have as a resupply point for smaller ships I feel. I think they most common large ship will be frigate size or destroyer size where it is possible to control turrets and cannons with just yourself. Personally, they only reason I think I'd want a carrier is... Large guild-like battles maybe? Otherwise for what I'd want I probably would go with a destroy or something with a giant main cannon so that I can be intimidating...

Share this post


Link to post
Share on other sites

Carriers will act as mobile bases for our fleet. Say for some reason we need to move as a group across the Star Systems. We could just bunch in some carriers with all our ships and members and traverse across. I also think they could act as resource transports in times of peace.

Sir Morien likes this

Share this post


Link to post
Share on other sites

I also trust roberts will make it so they are HARD to attain. Much like the carriers in eve are very difficult to attain.

As long you mean in Aspect of a SuperCarrier.

The normal Carrier in EVE is Pocket Money

Destroyers should be on a level like Dreadnaughts in EVE (they cost like 3 times more than a Carrier there)

Carrier on a Level like SuperCarriers and above

If there will be Battleships, they would be a bit below a Titan in EVE (couse it would be to 80% sure that the Carrier dies then)

Means we need a lot of active Players to secure Ressources to build the Beasts =)

Share this post


Link to post
Share on other sites

Like the Tiger Claw carriers should be able to hold their own against a moderate sized fleet, because they will have fighter and bomber screens. They are a tactically sound way of accomplishing most fleet actions. Hit and run attacks will be fantastic... jump in grab what we need load and jump out again.

Share this post


Link to post
Share on other sites

Like the Tiger Claw carriers should be able to hold their own against a moderate sized fleet, because they will have fighter and bomber screens. They are a tactically sound way of accomplishing most fleet actions. Hit and run attacks will be fantastic... jump in grab what we need load and jump out again.

As long as you don't jump in the Carrier ;-)

Never have a Carrier be part of an actual fight.

Scout out Enemys at the edge of the Operaiton Field and then Launch an Assault with Bombers and Fighters.

Gallitin, Battlinard and Yoshi like this

Share this post


Link to post
Share on other sites

As long as you don't jump in the Carrier ;-)

Never have a Carrier be part of an actual fight.

Scout out Enemys at the edge of the Operaiton Field and then Launch an Assault with Bombers and Fighters.

You sir need to be in this fleet.

LightMonk and Battlinard like this

Share this post


Link to post
Share on other sites

I also trust roberts will make it so they are HARD to attain. Much like the carriers in eve are very difficult to attain.

It isn't that hard, anyone with enough money can get one.

But it's stupid. Since they're very weak alone and everyone wants to kill a carrier.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Similar Content

    • By easto1a
      hi guys this is a 2 part Q&A session that was held at this weekends PCGW event. Enjoy!
       
       
    • By easto1a
      Hi guys so I've just released the second episode of my "What You Can Do In Star Citizen 2.6" series.
      The first episode focuses on the biggest ship in the game the Starfarer and the second video looks at the most basic of the hangers, the Self-Land hanger.
      The idea is you can show this to those on the fence or new to Star Citizen to understand what is currently possible in the game. Future episodes will look at Arena Commander, Star Marine, Shopping, Grim Hex etc.
       
    • By Antarius-Angel
      The Babylon 6 project

       
      Table of Contents
      Structure

      Ambassadors from 32 organizations from 4 time zones come together and set up a council.
      This council created for a sector of space in Star Citizen Charter a uniform sector specific, which will have the goal to protect the players and to support the actions of players within this sector.

      As a basis for this project, a space station will serve about a year after release, which can be supplied through joint naval maneuvers and attended by all the players in Star Citizen.
      The operation of this space station will consist of members of 32 organizations, their allies and freelancers.
       
      Construction

      The station will have at least the different scientific, economic, military, technical and medical departments.
      These are of support - support permanently ships, so as to broaden the scope of action of the station.
      This starts with small Snubfighten to control the outer shell, through various fighters, bombers and transporters to large research and battle ships.


      Events

      To make the station more attractive for visitors should there be distributed to the Regular freie-falken.de/index.php/Thread/190-Babylon-6-tournamentstournament over the year to all players in various category bets.
      To bring together to celebrate the winner and to the individual players who participate on Babylon 6 project will be taken after each tournament win a voluntary Real Life.
      Overall, we will offer 4 different types of tournaments.
       
      Sataball Battle Squadron / Racing Capture the Core Team Sleep match (normally Team Deathmatch, just with stun gun)
      These battles are with EMP or stun guns instead to prevent damage to ships and the player.
      However, they are not held Simulates but directly in the persistent universe of Star Citizen.


      Economics

      The station will Economically be heavily dependent on the inflow of players buy goods at the station.
      However, we will also independently exporting goods and importing more to support the economy running.


      Activities

      Furthermore, we are active on Deep Space Research go with the fleet maneuvers more new items to win for the sale on the station.

      Here enige Striking examples of possible constellations fleet.



       
       
      Mfg. Antarius-Angel
      Freie Falken
      Babylon 6 Project.
    • By Vilmalith
      You can apply for the organization at RSI.

       
      We also require that you fill out an application on our website.

       
      If you aren't sure you want to join.  Or just want to chat with some like minded closet nerds.  Feel free to join us on Discord.

       
      Follow us on YouTube and Twitter:


       
    • By Bartfresse
      Hey everyone!
      I have created a Star Citizen Playlist for all those, who would like to listen to "old" tapes, while space trucking or exploring :). I am currently getting quite some love for it on the Deep Space Radar so if you want you can head over and give it a listen. There should be something for every taste :). In it you will find instrumental/Orchestral tunes followed by uplifting songs inspired by various films/shows/games such as Cowboy Bebop, Guardians of the Galaxy, etc. , pretty much suited for all professions such as explorers, space truckers, racers, fighters etc.
      https://robertsspaceindustries.com/community/deep-space-radar/1504-The-Ultimate-Star-Citizen-Experience-On-Spotify
      If you like my playlist, feel free to upvote it and comment and of course leave some feedback here, I will read through all and respond :). Thank you!
      To adventure!

      Best,
      Christoph