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Starfarer Tanker: The Ultimate Trade Ship


Jaxon Corvid

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I don't recon they will offer the Caterpillar with LTI again. I hope for there birthday sale again this year and have another chance to get a starfarer, caterpillar etc. I really want/need a Starfarer :)

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I posted in the Gladius thread a while back wondering if anyone had similar plans to me, with their Gladius. What im planning on doing is buying a 2nd one (as i only bought the first one out of interest, not really sure why i did tbh, but i had RSI credit so i did) and then about a month after i remembered the old video (

) which displayed the 5 hornets flying together in formation, and it got me thinking i'd quite fancy doing this and buying another Gladius.

Its an old but capable fighter, lacks the modern features of the Hornet but its still a combat hardened ship, not a 300i playing pew-pew. Im not that bothered about seeking combat in the PU, unless its mission specific (bounty hunting, pirate attacks etc) but i think taking the Starfarer out, with a pair of AI piloted Gladius' would certainly be better than nothing, and if i can get a few friends to come on the run too, even better. Obviously you'd have to assess the risk factor, cos 2 Gladius' isnt going to stop a group looking for a fight, but it would hopefully put off a couple of opportunist chancers who see a sole Starfarer ripe for plucking.

Hopefully the ships upgrade slots will allow for a repair unit (drones), but obviously there will be other options which might be better suited, such as EMP protection, flares suite, hacking protection etc. So you'd decide whether prevention of some threats would be more effective than a repair drone to repair you when you've been in a fight, and is really only much use if you survive the fight, which something else might give you a better chance of survival.

But im sure we'll have the option of repairs, but at the expense of something else useful. There is the possibility a ship in the escort could provide those too (a Cutlass perhaps), but i'd still rather go out with fighter escort, than utility ships. We wont really know what will work best till we're in the PU though, but its always nice to think about these things ahead of time. Had i thought ahead and bought 2 Gladius' then they'd both have LTI applied it seems, whereas now any future Gladius i buy wouldnt (cos it almost certainly wont go on sale till its in-hangar).

The ship stats list how many crew are required to operate the ship to its full capability.

There is a big roof mounted turret, and then 2 smaller guns either side of the cockpit, so you'd assume thats pilot (with basic combat capability) and a gunner.

Thats not to say any ship cant fit as many people into them as there is room for. You could get a good 20 people into the Starfarer i'd imagine, but they wouldnt have a role to play as such, but that doesnt mean they cant come along for the ride.

The issue I have with this, as mentioned elsewhere, is the range of a gladius. I'm guessing it's less than large freight ships by a long way. It would limit your cargo runs. There's also the issue of repairs to the fighters. If docking with a Starfarer for fuel and repair is somehow available then it will be manageable but if not, I think longer range runs will need Connies or gunships like the redeemer to cover them. The redeemer is advertised as being able to go weeks on end alone and many repairs are able to be made internally.

Also if you have a redeemer full of marines as an escort and a cargo ship is boarded, you can board it and help with defence.

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I don't recon they will offer the Caterpillar with LTI again. I hope for there birthday sale again this year and have another chance to get a starfarer, caterpillar etc. I really want/need a Starfarer :)

Don't base your ship purchases on whether or not you can obtain the ship with "negligible" LTI.  Remember LTI has very very little "in-game" value (it has outrageous grey market - mis-informed player value though - among the grey market scammers).  Just wait until whatever ship you want goes on sale (and all ships besides the Idris-M and Vanduul Scythe) will go on sale again.... and buy it with or without LTI (really makes no difference).  IF you feel you "have to have" ... LTI... as a "novelty".... then just do a CCU from a smaller LTI ship you may already have.

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Still Starfarer rocks even with 2 additional aft turrets he isnt that defenseless like an Hull C :D

 

I hear that their is going to be a Starfarer variant (think it is going to be called the Gemini) that will be even better armed than the original :)

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I was excited reading about the Reclaimer... it's tipped to have 2500 cargo units and 20k salvage capacity. I don't want one ATM TBH but this bit in particular got my attention...

 

"Cargo Disclaimer: The Reclaimer is a big ship! Much of the internal volume is taken up with salvage machinery and storage for scrap metal. Nevertheless, it does have a large cargo hold which can be used for standard freight. We are currently in the process of taking proper in-engine measurements, and existing cargo numbers for older ships are likely to shift. Expect to see the cargo capacity of several ships increase as we move from ‘paper design’ to finding out what actually fits aboard the 3D models. The intent is for the Banu Merchantman, Hull C and Starfarer to have more ‘pure cargo’ space than the Reclaimer, followed by the Caterpillar and then the Freelancer MAX."

https://robertsspaceindustries.com/comm-link/transmission/14171-Concept-Sale-Unveiling-The-Aegis-Reclaimer

 

 

So really happy about having at least 2500 cargo for my Starfarer and whatever capacity we end up with for fuel, liquids and or cargo if the freight modules are swappable and not hull dependent .

 

Short rant kinda off topic...

When I pledged for these ships we had rough tonnages to go off... and the Catterpillar was touted as the Freelancers evil twin. What a bum steer that turned out to be!

Freelancer having some paltry amount 168 FU's and the Caterpillar having 3600 FU's. I liked the Catterpillar but not the asymetrical design and side car cockpit is fail for a freight / loot/ salvage vehicle IMO. Though I wold have bought one if I had known about the huge difference in cargo capacity.

 

Anyhoo now I'm not so pissed off about it, knowing that the Starfarer at least will have some capacity. I still think CIG should offer the Caterpillar again with LTI as we were given some major misinformation. 

"So really happy about having at least 2500 cargo for my Starfarer and whatever capacity we end up with for fuel, liquids and or cargo if the freight modules are swappable and not hull dependent ."

 

I was talking to a mate about this as it was mentioned, if they come to calculate all the ships, and it turns out they were all under-estimated, and are all 50% bigger, or 100% bigger, 100x bigger. Does it really matter? Has anything *really* changed?

Its arguable that it has zero implication, including to profits, because its quite likely that if we can carry 2x as much, then prices will be half as high. If we're carrying twice as much, it seems unlikely the price wont be impacted by that (its a fully working economy, and thats how economies work).

So the only meaning i take from this comment that SCU calculations will see a complete overhaul of the ship-stats, is that some of the ships we've thought were excessively strong for cargo (Hello Taurus!) they're not going to look as strong when the rest are given the same treatment.

 

The issue I have with this, as mentioned elsewhere, is the range of a gladius. I'm guessing it's less than large freight ships by a long way. It would limit your cargo runs. There's also the issue of repairs to the fighters. If docking with a Starfarer for fuel and repair is somehow available then it will be manageable but if not, I think longer range runs will need Connies or gunships like the redeemer to cover them. The redeemer is advertised as being able to go weeks on end alone and many repairs are able to be made internally.

Also if you have a redeemer full of marines as an escort and a cargo ship is boarded, you can board it and help with defence.

Yeah, fuel could be an issue, but im not sure it'd be so bad that they're unable to do a half-decent escort mission with any utility type ship. The Starfarer can be equipped to refuel ships on the fly, and process the fuel it collects to use straight away, so it seems as though at the very least, the Starfarer should be perfect for even small tank ship escorts, cos it can top them up at intervals if need be. I dont think it'd be that bad though, personally.

It would be an interesting aspect for something like the Reclaimer though, that itself should have a huge fuel tank, but the escort may struggle... but like i say, it'd be quite weak if they cant provide an escort role, and you'd need a conny or freelancer. So i doubt this is an issue.

 

I hear that their is going to be a Starfarer variant (think it is going to be called the Gemini) that will be even better armed than the original :)

 

I really think the Gemini wont be a fuel ship though, i'd imagine it more as a general purpose support/supply ship. Perhaps half liquid, half cargo, but not going out and collecting & refining fuel. It feels like it'd be unrealistic, a military starfarer (doing 100% starfarer role). I think it'll be a variant which simply uses the same hull idea, like the cargo only variant we suspect we'd see (a mini Hull-C if you like).

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@ PaulC2K

 

KenOath "So really happy about having at least 2500 cargo for my Starfarer and whatever capacity we end up with for fuel, liquids and or cargo if the freight modules are swappable and not hull dependent ."

 

PaulC2K "Thats not what they mention though, is it. They're simply saying the estimates they've provided are likely to see decent increases as they're cargo areas are fully modelled and put through their calculation methods."

 

Glad you edited that before I had to explain it to you...

 

Regards your comments about resizing and will any of it matter? Interesting perspective, but it matters to me as I don't agree with you.

 

I highlighted an example of gross tonnage differences between the Freelancer and the Caterpillar as to what we were led to believe, so it matters from that perspective. That same perspective, perceives my investment in the game as that... an investment.  Anyone who has played Freelancer, EVE online or knows how the real world works appreciates that the sooner you can afford to upgrade/ upsize your Hauler you have the opportunity for increased profits for your invested time.

 

My time is valuable to me, so are expensive internet spaceships when you invest real time and money to buy something based on what you are led to believe.

 

Will it make any difference in 50 years? No, I imagine I'll be dead long before I hit 95 years of age... does any of it really matter? No, maybe you're right after all. 

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I just hope everything scales well. If all ships get roughly double the cargo it won't matter. If some ships get triple the cargo whilst others don't then we will have a problem. I think that some people will lose out a small amount but it's a game. If some people lose out too much, it won't hurt to redesign a ship a little to give more space or give them an extra in game ship or credits as compensation.

What I find interesting is that most people wouldn't care so much about this as it's only a game. However, they are paying real cash now and it has made this a much more serious issue. As much as it's supposed to be a pledge instead of a purchase, I doubt people see it that way anymore.

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I just hope everything scales well. If all ships get roughly double the cargo it won't matter. If some ships get triple the cargo whilst others don't then we will have a problem. I think that some people will lose out a small amount but it's a game. If some people lose out too much, it won't hurt to redesign a ship a little to give more space or give them an extra in game ship or credits as compensation.

What I find interesting is that most people wouldn't care so much about this as it's only a game. However, they are paying real cash now and it has made this a much more serious issue. As much as it's supposed to be a pledge instead of a purchase, I doubt people see it that way anymore.

Yes, this is what i was getting at.

 

If the amount you earn from a job is the same as a space loaf, then does it matter if you get paid 1,000 UEC for the loaf (and job), or 10,000 UEC. Same for cargo, they're only numbers, what matters is how they compare amongst the other alternatives. Without knowing how these numbers compare against ships, tradeable goods, and cargo hold amounts.

 

Im sure that the models were built knowing roughly what they'd be capable of holding, i think what has likely changed is the scale of the SCU (vs FU in a way), so perhaps the numbers are say 3x higher than we'd expected. The Taurus was certainly far higher than anyone expected, 6.7x more than the Freelancer MAX for very little difference in price, if i remember correctly.

Certainly, if the Starfarer is stated to be more than the 2500 of the Reclaimer (both regular cargo SCU) then thats from 900, so definitely 3x more.

 

Yeah, when people invest their money into these stats, even knowing they're subject to change, it gets complicated, but i really doubt it'll be anything significant, i dont think the base conny will suddenly have more cargo capacity vs a MM or Cat, but one might become 6x more, the other 6.2x more, due to balancing, proportions, and simply what can fit in there (i'd imagine they'd have to stretch or shrink some ship cargo areas if they feel they should have more/less) based on their container storage system.

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One key point is that the freelancer Max cargo numbers haven't changed since it came out. Back then, things were in very early days. They didn't have a way of measuring cargo space. That stat will definitely go up. Search YouTube tours of the interior of the freelancer Max vs the avenger and compare the cargo numbers. It's stupidly wrong right now and need to be fixed.

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  • 2 weeks later...

10682597_10202966485312872_1327858698_o.

 

Not quite what i was expecting for a first look of the Starfarer (it must be, right?) but i'll take it. I love Orange, and Red too. So if this has orange accents, and the Retaliator has red, i'll be very very happy. I suspect the Reclaimer wont be hot pink though, but 2/3 is pretty good :D

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10682597_10202966485312872_1327858698_o.

 

Not quite what i was expecting for a first look of the Starfarer (it must be, right?) but i'll take it. I love Orange, and Red too. So if this has orange accents, and the Retaliator has red, i'll be very very happy. I suspect the Reclaimer wont be hot pink though, but 2/3 is pretty good :D

Nice find sir!

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Its possible, but highly unlikely. Its an early (first?) wave 2 ship, up against an as yet unseen wave 3 ship, to be at a stage where something over 1yr newer is shown is unlikely (Gladius being an example that breaks the rule).

 

Also, the piping shown in the corridor, they're for fluids. It could be there for the possibility of adding the refinery process addon, and maybe it gathers the fuel at the nose and needs to pump it through to the tanks at the rear. Probably both actually.

 

People also seem to think it says Starfarer in the top right of the screen too, it could, but its far from conclusive, it could say anything really.

 

I do like it though, and i love the MISC aesthetic, but this currently feels a bit like Aegis, and the Reclaimer looks MISC. This looks a bit too clean and not very industrial, MISC seems like its about keeping things simple and functional, not clean and family proof, which is what this feels like. I really like it, but if that MISC logo wasnt there, i'd laugh at anyone saying its a MISC ship, and the pipe was simply for moving fuel through the ship to huge thrusters.

 

I feel like it should have cues which are relateable to the look of an oil rig, not a military vessel. Maybe its just this 1 area and others carry it better, its hard to tell or pass meaningful judgement on this alone.

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Well, i suppose the reality is the actual tanks are going to have that same issue. You could flush them, but it wouldnt help go from fuel to edibles. Edibles could go straight into the tank though, as they'd be bought from a factory of some sort, whereas the fuel may be gathered in space, and then stored in the tanks.

I think the real solutions is we just have to acknowledge its a game and not worry about the issues of alternating between fuel & food stuffs in the same container at different times. I think thats a reasonable line to draw, or they have fuel tanks and food tanks (although alcohol, water, paste food etc, its not much better for contamination/cleanliness either, so better to pretend its not an issue and let it go).

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Was coming here to say the exact same thing :D

 

How are you getting the higher res image? Is it added to the sub vault?

 

Nah, it's just the source file. See here :P

 

https://robertsspaceindustries.com/media/wu7n77btamt16r/post_section_header/Starfarer_Corridor_Perspective_v014.jpg

https://robertsspaceindustries.com/media/wu7n77btamt16r/source/Starfarer_Corridor_Perspective_v014.jpg

 

This way you can get to the original version of the image. :)

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Nah, it's just the source file. See here :P

 

https://robertsspaceindustries.com/media/wu7n77btamt16r/post_section_header/Starfarer_Corridor_Perspective_v014.jpg

https://robertsspaceindustries.com/media/wu7n77btamt16r/source/Starfarer_Corridor_Perspective_v014.jpg

 

This way you can get to the original version of the image. :)

 

Ah, thanks for that. I really should have been able to figure that for myself, i saw similar in the last letter i think, and just assumed cos it wasnt an embedded image with the regular photo module to save/view fullsize, maybe it was in the vault.

Much appreciated. :thumb:

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So, i've just been trying to figure out where on the ship this might be, and im stumped. :lol:

 

sbdEnZB.jpg

 

6wwgetm.jpg

 

Could it be the overhead area, above the fuel tanks?

The 1st image talks about mining resources and putting them into crates, that starts off sounding plausible for gas fuel harvesting, and then talks about crates with arrow showing it going to the cargo bay area.

Something else which never occurred to me, despite seeing the vault pics a while back, is that it has 8 half tanks, not 4 full length tanks. Never crossed my mind, but then we've always seen it side on, the only underside view its empty. Whats strange is that in these pics is a couple of variations, 10 tiny tanks, 8 small, 2 sideways, and a cargo box version... and it seemed strange no 4 tank, cos id always assumed the tanks went all the way across.

 

Anyway, that top space might make sense, if that is where it scoops the fuel, sends it down these pipes and into the tanks.

The other possibility could be in the 'turtle head' section, the middle part perhaps. Its not a wide section of ship, which would fit with that narrow section (most of the ship is quite wide), and that middle level in the 1st pic looks plausible.

 

Anyone got any thoughts? I am correct in thinking it can harvest fuel out in space, right? Its not just a case of flying to a planet to get it from a factory is it? cos there doesnt seem to be something i'd call a scoop in any pic, and the tanks have connectors on the outside center of them, but nothing to suggest they can connect into the ship to gather in space and store. Im assuming its basically mining with gas, as opposed to rocks/meteors etc

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The initial description said the Starfarer would be capable to collect space born fuel from gas giants.

 

Though I have no idea where this hallway could be. There hasn't been an update on the Starfarer in a while and it has undergone some changes.

The concepts we've seen so far are no longer valid. It may look (very) similar but they've made new concepts for the starfarer. Also I can't tell if the size is correct or if it changed dramatically.

 

Most images (and the stats, too) show 90m length, but the latest update says the Starfarer has tripled in size. But it's good to see that most ships have progressed. Hopefully we can see them in our hangars soon

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