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Drake Herald


NuclearWoo

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Massive eye-candy section in this weeks Around the Verse:

 

Everything from the exterior (looks like my baby dropped a couple kilos from dat ass) to the interior (less cramped but still very "busy" and bare bones complexity) to the damage system (it hurts a little to see the bits getting blown off). This is a must watch for anyone who wants to see their info runner (and check out dat top speed, omg).

I'm happy with how it has developed, from my beloved "ugly duckling" to the Nikki Minaj-esque redesign, to this sleeker drag-racer info runner. This is one that I've been watching closely. Seeing how it has developed has been a real insight into the design system, how much has changed and developed, how the almost intolerably waiting for design pipe-lines, etc is really paying off, and the new technology being brought to the game is fleshing it out and making it (here's that word that's almost lost all meaning) more immersive.

Look forward to flying the Drake Herald in 2.6 people. Our wait is almost over. No information on non-combat missions yet, don't expect anything but maybe CIG will surprise us with a little info-runner mission that doesn't involve killing all the spawning pirates ;) 

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On 16/09/2016 at 8:50 PM, GRIZZ said:

3:42 cig_sherman: Once all of Info-Running is implemented, those Datapods would be something you could launch out from a ship. Think along the lines of a dead-drop.

To be honest, when I see things like external cargo pods and external data pods, I think "That's going to get shot off" so I think it might be part of the balancing the cost/benefit of the piracy system. It has advantages/disadvantages as obviously makes shifting the cargo riskier as it has the risk of being shot off, however it also means that you might end up just losing pods rather than your ship.

I'm still waiting to see if my guess is right, and if so how that effects gameplay.

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The fact that he purposely shot AROUND those pods is disconcerting.  I don't know about everyone else, but I don't mount my hard drives on the OUTSIDE of my tower.  And while the argument could be made that engines and flight control or even your own life are more important than the data, the entire point of this ship is to get the data to its destination.  Personally, I would put that 950k cruise speed up against almost any pirate, especially if they throw lots of countermeasures in as well.  But a stray missile, or random strafe of gunfire when I'm not paying attention shouldn't cost me my entire cache.

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I'm hoping the interceptors are given a speed boost. It makes little sense for the Herald to be the fastest ship out there. It should be quick, but missiles with wings should be quicker.

There's a balance to be found somewhere I'm sure, but at present the Herald could snoop and squirt with impunity. I've killed one with a Khartu al but only because he was trying to fight instead of flee. When he turned and boosted he easily jogged away from me and was out of range in about two seconds.

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Yes, lets make the herald dead slow and give her even less weapons</sarcasm>

She is a info runner See is designed to get between systems asap. Weapons are defensive, not offensive. The ship is basically made of 2 engines  and they just stuck on  tiny cockpit for the "lulz". little armor and little shield, she can be taken out effectively by fighters as she is lousy turning fast and slow tbh.

This is eve there is a perm-a-death and dying will cost "you". 

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That's some nice hyperbole you have there. I stated that interceptors should be the quickest things out there. Not that escort fighters should be able to keep up, but that a racer with a gun should be able to be dispatched on the off chance it can catch up.

The Herald is already designed to be able to listen from a distance which means with the highest speed if it chooses to run in a straight line it can't be caught before it jumps.

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I don't think any interceptor will or should be able to catch the Herald in a straight line. Interceptor engines are nowhere near the same size. This ship has been specifically designed so that it can outrun everything. 

I hope they leave it faster than all others. If we need a compromise you could decrease its standing start acceleration which would increase the likelihood of interdiction but again I see that as going against what this ship was designed for. 

I fully intend to overclock my Herald to within an inch of its life.

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The herald will be juming into systems so all an inty has to do it hang out on the jump points with an interdictor or a couple of friends.

I suppose it will depend on the post jump point mechanics. Will the ships retain their velocity when they emerge or will they slow as they hit the new system?

I get what you are saying & I agree no one ship should be uncatchable but the herald has other drawbacks which do make it catchable.

I just feel it is overpowering the inty if it's top speed is as high. The sheer size of the heralds engines should allow for extreme top speeds. The size to weight ratio of the inties should allow for faster acceleration but not top speed. I would like it to work on a curve. Say for the first 10seconds of the chase the herald is being run down but after that window the herald should pull away.

Edit: as an addition

Even the large engines that are on the 350r are nothing in comparison to the heralds monster engines. It doesn't matter how light the 350r is those engines just couldn't generate the thrust that the herald could. I'm sure that was CIGs point in putting on the comedy engines that the herald has.

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7 minutes ago, Leonn said:

The herald will be juming into systems so all an inty has to do it hang out on the jump points with an interdictor or a couple of friends.

I suppose it will depend on the post jump point mechanics. Will the ships retain their velocity when they emerge or will they slow as they hit the new system?

They have to somewhat randomize the entry into systems or else no one is getting anywhere without getting ganked coming out. 

As for mass to thrust ratio I can't tell given our current spec sheet.

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I feel that the heralds speed threatens the importance of data running. It is simply uncatchable as it stands, and if data collection has no risk...it eventually will not have meaningful rewards. NPC rewards will be low to be inline with low risk trade and combat, and enemy players worth spying on will simply change tactics so that espionage from the herald is useless.  Any one could operate an herald as it stands. Data running has to be hard in order for it to be valuable and rewarding to the participant.

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