LAST EDIT: 11/Oct/2018
Hi everyone /
I mainly have ships/vehicles that are either from lore, concept, development or being re-worked, and I constantly add more to the albums.
NOTE: I've started to keep/restore the albums for ships that are now flyable as I've had a few requests for them.
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First Person Components
By Danakar Endeel
ANVIL VALKYRIE HEAVY DROPSHIP
Anvil Valkyrie - Hit The Ground Running
In the days of antiquity, the Valkyrie were believed to choose which warriors would die on the field of war, and which would live. Now Anvil is putting that choice in your hands. Seize fate and turn the tide of battle with the Valkyrie. Rugged, high-performance jump seats safely transport up to twenty personnel into and out of the fray; a vehicle bay and speed ramp efficiently launch ground-based transports or reconnaissance vehicles for unmatched support; four powerful VTOL thrusters capacitate surgically precise take-offs and landings; and a devastating array of weaponry blurs the line between dropship and gunship. Available now at all registered Anvil dealerships. Fly one today!
$330 Warbond (Liberator skin)
$330 Warbond (regular skin)
$375 Store Credit (regular skin)
Designed to safely deliver and extract up to twenty fully-outfitted soldiers, as well as vehicles, from the most hostile locations, this conflict-ready military-spec craft is dependable to the end.
Alongside twenty jump seats, the spacious hold accomodates one combat-ready ground vehicle to support your troops in any situation.
Protecting your crew are two integrated door guns and four turrets, capable of laying down cover-fire, suppressing assailants, and ensuring successful landings anywhere. In transit, this significant firepower is bolstered by a nose gimbal for precise gunning from the cockpit.
Heavy armor all around and built-in countermeasures complete the Valkyrie's formidable offensive and defensive package.
In the Calling All Devs - Robbit Season episode at the end of August, Rob Reininger responded to the question, "Will we be able to place a waypoint on the map, even if there is nothing there, and then quantum travel to it?" There was a short discussion, but the bottom line answer seemed to be, "We're not ruling it out right now." Mr. Reininger was also hesitant to state that quantum drive could be activated without a waypoint. I'm a bit concerned about this answer.
I would understand if the answer was, "That's not currently on the roadmap, so don't look for it anytime soon." Resources are limited. But it seems as if they're undecided whether this will ever be a possibility, and I just don't understand that. This should be a "no-brainer". The answer should have been, "OF COURSE players will be able to do that, but not yet." A few points:
1. Quantum travel is the only effective means of traveling significant distances within a system. Even on full afterburner, it will take many, many hours to travel even a short distance across the system, and you will likely run out of fuel well before you reach your destination.
2. One of the selling points of Star Citizen is that the 'verse is huge. There is so much room in space, it will never feel cramped. But if players can only quantum travel to certain select points, the 'verse becomes much smaller. Even if there are dozens or even hundreds of beacons in each system, that would still place only a tiny portion of space within players' reach.
3. This will have a huge impact on explorers. How can space be explored, if it's impossible to quantum travel to any location that doesn't already have a beacon?
4. If a beacon is required to quantum travel anyplace, and a beacon transmits an active signal that can be intercepted by anyone, there will be no such thing as a secret location. That hidden pirate base? Not hidden. The fleet rendezvous point, where we assemble and organize prior to making our final quantum jump to our objective? Not secret; there goes the element of surprise.
There is a related issue, which is a coordinate system. This has also been discussed on Calling All Devs and elsewhere. I understand that this is not a simple system to implement, especially since object orbit (or will eventually orbit) around a star. I won't go into the coordinate system discussion here, since it's a separate issue.
I will probably post a version of this on the RSI forums, after getting your input.
Verified PayPal -- buyer pays fees.
-- $475 + fees --
Looking to sell my limited, discounted UEE Exploration Package. All ships included have LTI. Comes with:
Star Citizen and SQ42 Digital Downloads
Hello Once More @Imperium Members!
This month we’ll be continuing the format from last time! In case you missed it, here is the explanation of the changes and some new information related to how Game Days will operate in the near future:
We wanted to improve the experience of Game Day overall and felt that with Star Citizen in its current state just doesn’t warrant the amount of effort that we had once been able to put into it. IE. Custom Scenarios, Hype Trailers, Streaming, Competitions. Eventually that will change again and we can get back to the game that we are so anxiously awaiting. Until that time we would like to keep Game Day’s focus as a team building event that gives us a regular time each month that we can set aside to play games as an org.
You’ll notice at the top of this post there is a poll with several games as options. If you plan on taking part in this Game Day, please vote for your favorite choice from this list, and those that play in the chosen game will be added into a raffle! The poll will close on this next Friday, the 25th of May.
You’ll still be free to join in with anyone else that would be playing Star Citizen, so don’t worry if you don’t have any of the games in the list.
If you would like to suggest game to play together as an org on future Game Day’s please leave us suggestions in this thread and we will add them to the poll for the next event.
We’ll also be shortening the duration of Game Day for this month. Instead of 1600 UTC through 0400 UTC, we’ll be starting at 1800 UTC and run to 0400 UTC.
Joining Game Day
For those of you that want to make a return visit, or show up for the first time, you only need to enter the Landing Channel on Teamspeak (ts.starcitizenbase.com), and one of our Hosts will direct you to the action!
As for most other Game Day’s, we will be providing raffles for participants that play games in Star Citizen. However, this month we will be only conducting a participation raffle, so if you join any Star Citizen games created by other Imperium members, you’ll be entered into the raffle!
As mentioned above, we will also be conducting a participation raffle for the winning game from the poll. Said game will have several TS channels created for players to meet up and play together, and doing so will enter you into this second raffle as well!
Since we are hosting two games at once, be sure to check in with an officer or specialist that your name was added to the raffle of the game you played in! (As much as we may pretend otherwise, our Game Day hosts are still human, and you wouldn’t want to miss out on your chance to win free stuff)
The prizes for both raffles will be $10 Star Citizen gift cards, and the winners of the raffles will be PM’d in the following week to confirm their prizes.
New to Star Citizen?
Read this post for information on the game and our Game Days: