LAST EDIT: 22/Jan/2018
Hi everyone /
I mainly have ships/vehicles that are either from lore, concept, development or being re-worked, and I constantly add more to the albums.
NOTE: I've started to keep/restore the albums for ships that are now flyable as I've had a few requests for them.
Aopoa (Xi'An) | "Capital" | Khartu-Al | Nox: Nox - (Skins) | "Oracle" | "Transport" | Volper |
Aegis | Avenger (Re-work): Renegade - Stalker - Titan - Warlock | Eclipse | Gladius: Gladius - 'Valiant' | Hammerhead | Idris | Javelin | Reclaimer | Redeemer
| Retaliator: Retaliator - (Modules) | Sabre: 'Comet' - Raven - Sabre | Vanguard (Variants): Harbinger - HopLite - Sentinel - Warden |
Anvil | A4A 'Hurricane' | Carrack | Crucible | F7: F7A 'Hornet' Mk II - F7C 'Hornet' - F7C 'Wildfire' - F7C-M 'Super Hornet' - F7C-R 'Tracker' - F7C-S 'Ghost' |
| F8 'Lightning' | Pisces | T8 'Gladiator' | U4A-3 'Terrapin' | U9A-1 'Hawk' |
Argo Astronautics | MPUV-1C | MPUV-1P |
BIRC (Banu) | Defender | Merchantman |
Consolidated Outland | Mustang (Re-Work) | Pioneer |
Crusader | Genesis: Starliner |
Drake | Buccaneer | Caterpillar: Caterpillar - (Skins) | Cutlass: Black - Blue - Red | Dragonfly: Dragonfly - (Skins) | Herald |
Esperia | "Blade" | "Glave" | "Prowler" |
Kruger | P-52 Merlin | P-72 Archimedes |
MISC | Endeavor | Freelancer (Variants): DUR - Freelancer - MAX - MIS | Hull: A - B - C - D - E | Prospector |
| Razor | Reliant (Variants): Kore - Mako - Sen - Tana | Starfarer: Gemini - Starfarer |
Origin | 300: 300i - 315p - 325a - 350r | 600i: Explorer - Touring | 85x | 890 Jump | M50 | X1 (Variants): Force - Velocity - X1 |
RSI | Aurora (Variants): CL - ES - LN - LX - MR - (Skins) | Bengal | Constellation: Andromeda - Aquila - Phoenix - Taurus |
| Lynx | Orion | Pegasus | Polaris | Ursa | Zeus |
RSI/Aegis | Retribution |
Tumbril | Cyclone | Nova |
Vanduul | "Cleaver" | "Driller" | "Harvester" | "Hunter" | "Kingship" | "Mauler" | "Scythe" | "Stinger" | "Void" |
Ship Components | Coolers | Fuel Tanks & Intakes | Gun's | Missiles / Torpedoes |
| Power-Plants | Quantum & Jump Drives | Radars | Shield Generators |
-------------------------------------------- BONUS --------------------------------------------
Characters | Banu | Human | Tevarin | Vanduul | Xi'An | Wildlife |
First Person Components | Armor, Uniforms & Clothing | mobiGlas | Tools / Equipment | Weapons |
Places | Environments | Shubin | Star Systems Concepts | Terra | Truck-stop / Space Stations |
Stanton | 1 (Hurston) | 1a (Ariel) | 1b (Aberdeen) | 1c (Magoa) | 1d (Ita) |
| 2 (Crusader) | 2a (Celin) | 2b (Daymar) | 2c (Yela) |
| AB (Arron Halo) | * (Delamar) |
| 3 (ArcCorp) | 3a (Lyria) | 3b (Wala) |
| 4 (Microtech) | 4a (Calliope) | 4b (Clio) | 4c (Euterpe) |
Other | Drones / Probes | Land Claiming | Logos | Posters/Ads | Racing | Sataball | Other Vanduul Art | UI |
By Sidhe Drac Mac Gillean
From supplying from the home systems to venturing past Imperium frontiers, we ensure the supply chain is cared for and continues to run smoothly. The Lantern Watch assures situational awareness and maintains the strength and health of Imperium at home.
Those wishing to take a break from escort duties can take up a crew position on The Lantern Shield, the Idris-P flagship or any of our smaller industry ships. Alternatively skilled members can captain an Orion, a Hull, Endeavor, Carrack or other large ship. For every interest there is a way even the greenest pilot can serve Lantern Watches mission. To ensure Imperium's cargo is where it needs to be, that it's ships are fueled and it's fighters are cared for. Be it with medical support, logistics, command and control or even reinforcements we are equipped to meet the need. It is through our dedication to diversity and mastery of a variety of disciplines that the Lantern Watch can make good on it's promise. To Lighten your burdens and protect your interests from port to point. Whether we have to find, mine, or exfiltrate those interests for you we are dedicated to getting them to where they are needed, or you to them.
We are not competitive, we are loyal and service oriented. We just want things to work well and to have a good time doing it.
It is Lantern Watch's intention to act as a reserve force, a supply train and to facilitate the needs of Imperium in less combat oriented roles. As a reserve unit, we encourage and facilitate training and will respond when called upon to reinforce the front lines. This means we will be working to assure we each maintain a high degree of Imperium Certification and to complete Imperium missions as often as is profitable. That's not to say we don't plan to venture forward and explore the uncharted wastes. In fact, we hope to do so in support of establishing a supply route to our own systems or to Imperium properties unknown to those not hoisting Imperium colors.
Unit Admin is Sidhe Drac Mac Gillean (Whose name is pronounced "Shee Drak Mack Clean")
Play Times: 7:30am UTC to 2:30pm UTC daily. (8:30am to 3:30pm Eastern)
Additionally, members can be found gaming and accessible at prime times, but these hours each day are when Lantern Watch Admin is available. As some of our members are in Hawaii and other locales spread around the globe, I encourage the use of this time converter to plan the best time to make contact with a Lantern Watch member.
If that is the kind of experience you will enjoy, then make sure you:
hit the Join button for this unit. You will also need to be registered on the Imperium Portal where you can find the Lantern Watch Unit Card. If you use Facebook, feel free to introduce yourself to your friendly neighborhood Unit Admin. Say hi to us on Discord or Imperium's Teampseak. Find the unit Admin on Steam, if you like, [IMP] Sidhe Drac Mac Gillean. Shoot a message to Sidghdrake on the RSI's website. However you reach the Unit Admins, they will get back to you and we will chat. Get your questions answered and introduce you to the rest of the watch. Then you will get pointed toward festooning your profile and signature with the Lantern Shield of the watch.
I've been putting together a short map over the last few days describing an orienteering approach to find the Drug Lab on Yela. Most of the other content and guides I've seen rely on triangulation (which is extremely difficult due to the extreme small size of the target). This guide shows how to use known and distinctive landmarks to quickly and efficiently fly to the Drug Lab. In fact, I know find the Drug Lab much easier to locate than the Javelin. (To be fair, I've made this run more than 10 times now).
This location is difficult to find in any condition other than full sunlight. It also only renders at 7km (but you need to zoom to even see it) and does not become visible to a ship in motion until about 2km.
The Yela Drug Lab offers for sale two types of banned narcotics that can be sold to Grim Hex or Levski. It also produces alcohol. The profit margins on these substances is very high, however, the quantity that can be had is very low. You will not fill a Freelancer to even 1/3 of capacity. This makes this trade location ideal for those of us running Auroras, Mustangs, Avengers, and Reliants.
I'd like to continue to refine these kinds of guides, so please leave any feedback below.
How many of you recall this line from the stretch goals?
Star Citizen will feature an additional alien race, the Kr’Thak.
This line is from the 4.5 million stretch goal. Star Citizen has ballooned in scope since the first Kickstarter launch, but, looking at development today, they seem to be keeping to stretch goals as much as they can. I find it interesting that they've introduced the Vanduul, the Xi'an, and the Banu, but we've only heard rumours about the Kr'Thak, a race promised quite early in the game's concept... What gives?
It's likely that this species is either still in production, or under wraps due to lore reasons. I believe in the later, which is further supported by a little googling. The SC wiki has a little on the Kr'Thak and notably states that they are the enemies of the Xi'An and are on the other side of their empire. They are space-faring, own at least a few systems, and have held their own in a conflict lasting at least 700 years... at least, as far as we know.
All this seems canon from a number of sources. So how can we contextualize this within the greater 'verse? Well, let's take a look at the Starmap. It's been a while, eh?
The Xi'an control 12 systems that we know of. They could easily control more, considering the size of Vanduul and UEE space. So, even if the Kr'Thak are not very proliferant, they would likely control several systems - say, maybe 6 or more? Any less would be insufficient to hold up versus another interstellar civilization, IMO.
So, what do you guys think? Would it be cool to explore in reaches unknown to make contact with this mysterious race? What systems will we have to explore and travel through to get to the Kr'Thak? Would you like to participate in an expedition to find out more?
Finally, this really emphasizes that the Starmap is just the beginning. What's already there is mind-boggling. Just how much more does Chris Roberts have planned hiding along the outskirts?
Friends. You can journey to the center of an Asteroid.
Yes, you heard that right. There is an alternate dimension inside of Delmar. Its full of stars.
To achieve this multi-dimensional travel you must first get into the hangar bays at Levski, It has worked with both Hangar 1 and Hangar 2, not sure about the others. In the hallway leading to the elevators you must jump over the railing at the sides. Don't worry, you won't be hurt on landing (or at least, I wasn't). Alternatively, spawn a struggle-bus and fly that over the edge. I recommend you are very familiar with strafe controls if you take a struggle-bus.
Once you've navigated to the bottom, you should see something like this:
Should you fly through that, you'll find your destiny.
Now, once you've found yourself here; have no fear. You can escape by flying back out through the planet in any direction you want.
Now, you can actually get a Dragonfly into the Grand Barter, but the only time Weehamster and I succeeded was the time that we ended up achieving escape velocity, flying through the barter, and out the otherside into destiny.
Other experiments were ruled failures.
Thanks @Weehamsterfor your brave efforts.
EDIT: Second method: forget all the nonsense about the hole, just fly over the edge of the landing platforms and down through the bottom. Now to see how big a ship i can get in here.