WarWulf Posted December 1, 2014 Share Posted December 1, 2014 I agree that the Carrack will be heavily armored (mainly to protect vs environmental hazards) and this will help it survive combat as well (however the Carrack is very heavy + large in size... and it will have low maneuverability - likely not as good as an 890 Jump but better than a Reclaimer). The real question of an exploration ship needing an escort can be summarized by: Just wanted to highlight a counter opinion: 890 Jump 6 x Tr5 Primary engines 10 x Tr3 Secondary thrusters 202,500kg mass Designed to ferry VIP clients (Luxury yacht with guns) Carrack 2 x Tr6 Primary Engines 16 x Tr2 Secondary thrusters 180,000kg mass Designed for long range exploration and navigating new jump points I'd be very surprised if the Carrack couldn't out-manoeuvre an 890 jump. I'd be equally surprised if a Carrack could out-gun an 890 jump. They both have strengths and weaknesses. Not discounting the rest of your post though, the value of escorts is absolutely right. Just clearing up a small detail. Kemalis, Bambaataa and GeraldEvans 3 Link to comment Share on other sites More sharing options...
Kemalis Posted December 1, 2014 Share Posted December 1, 2014 With what warwulf notes about the differences between the 890j and Carrack I think it's obvious the 890j would win a 1 on 1 with a Carrack only because the Carrack has minimal offensive capabilities. Now I think the Carrack will still be faster than a 890j even though the 890j has 4 more engines. I haven't seen what the thrust capabilities are for each thruster type, but I would imagine the Carrack would be faster than the 890j. I would imagine thrusters are rated exponentially. So if a Tr5 thruster does 10^5 = 100,000 m/sec for example. Then it's top speed might be around 600,000 m/sec. Compared to a Tr6 that could potentially produce 1,000,000 m/sec, granted I'm not a rocket scientist and I'm more into the combat side of Star Citizen, but that is what would makes sense to me even though everything is subject to change. Before anyone has a chance to shoot my thinking down, I was just speculating on the difference between the different thruster ratings. Link to comment Share on other sites More sharing options...
GeraldEvans Posted December 1, 2014 Share Posted December 1, 2014 I honestly just can't wait to stop all this conjecturing. Let's just do a drag race in them. Here to around that next planet and back. Kemalis and Ragnor 2 Link to comment Share on other sites More sharing options...
Kemalis Posted December 1, 2014 Share Posted December 1, 2014 I honestly just can't wait to stop all this conjecturing. Let's just do a drag race in them. Here to around that next planet and back. I think the 890 would beat the Carrack off the line but it wouldn't be long before the Carrack overtakes the 890 and leaves the 890 coughing from eating space dust! [emoji1] Link to comment Share on other sites More sharing options...
GeraldEvans Posted December 1, 2014 Share Posted December 1, 2014 I don't think so. I think the 890 will outrun it handily, but not out maneuver. It's a yacht. Those don't turn on a dime. They're made for luxury and speed. The Carrack: It's a space-faring Land Rover. Slow and steady, and anywhere you want to go. I'm definitely curious about the Pices run about. Sub-aquatic or named for the constellation. I'm guessing (hoping) the former. Link to comment Share on other sites More sharing options...
Buckaroo Posted December 1, 2014 Share Posted December 1, 2014 I absolutely love the Carrack design and everything about it. Not sure if I'd use it for exploration, more than likely an awesome long-range cargo runner. Unfortunately I have no funds to buy this, unless I were to melt my pledge ship (which would mean no access to AC!). Guess I'll wait for the persistent universe to acquire this beauty! Link to comment Share on other sites More sharing options...
GeraldEvans Posted December 1, 2014 Share Posted December 1, 2014 Carrack and the $30 Aurora package. Sold! Link to comment Share on other sites More sharing options...
VoA Posted December 2, 2014 Share Posted December 2, 2014 Just wanted to highlight a counter opinion: 890 Jump6 x Tr5 Primary engines10 x Tr3 Secondary thrusters202,500kg massDesigned to ferry VIP clients (Luxury yacht with guns)Carrack2 x Tr6 Primary Engines16 x Tr2 Secondary thrusters180,000kg massDesigned for long range exploration and navigating new jump pointsI'd be very surprised if the Carrack couldn't out-manoeuvre an 890 jump. I'd be equally surprised if a Carrack could out-gun an 890 jump. They both have strengths and weaknesses. Not discounting the rest of your post though, the value of escorts is absolutely right. Just clearing up a small detail.We won't know until CIG has each fly able in AC. We have seen ships with two TR 2 engines faster than ships with a single TR 4 engine. We have also seen top speeds somewhat arbitrarily placed on ships in a zero G environment. WarWulf 1 Link to comment Share on other sites More sharing options...
tankedman Posted December 2, 2014 Share Posted December 2, 2014 Isn't it super big like twice the size of a Connie? Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
WarWulf Posted December 2, 2014 Share Posted December 2, 2014 We won't know until CIG has each fly able in AC. We have seen ships with two TR 2 engines faster than ships with a single TR 4 engine. We have also seen top speeds somewhat arbitrarily placed on ships in a zero G environment. Very true, but CIG has been saying for a long time that though stats may change the intent of a ship will always be the driving force behind the way it's implemented in the 'verse. I think we can all agree that a ship designed to navigate difficult routes should (at least) be able to out manoeuvre a super-yacht, and that the super-yacht will have distinct advantages in other fields. Not trying to diss the 890, just highlighting the different designs and their strengths. Link to comment Share on other sites More sharing options...
VoA Posted December 2, 2014 Share Posted December 2, 2014 Very true, but CIG has been saying for a long time that though stats may change the intent of a ship will always be the driving force behind the way it's implemented in the 'verse. I think we can all agree that a ship designed to navigate difficult routes should (at least) be able to out manoeuvre a super-yacht, and that the super-yacht will have distinct advantages in other fields. Not trying to diss the 890, just highlighting the different designs and their strengths.It depends... The 890 Jump maybe set up to maneuver and run away from a fight... while the Carrack maybe set up for long duration flight (not needing speed or maneuverability)... we will just have to see how each performs in AC2.0 Link to comment Share on other sites More sharing options...
Morgenroete Posted December 3, 2014 Share Posted December 3, 2014 https://forums.robertsspaceindustries.com/discussion/208838/carrack-pictures-you-might-not-have-seen Moofasaa, stefmarster, GeraldEvans and 6 others 9 Link to comment Share on other sites More sharing options...
zerkerz Posted December 3, 2014 Share Posted December 3, 2014 Ragnor, Moofasaa, Darius Marx and 1 other 4 Link to comment Share on other sites More sharing options...
VoA Posted December 3, 2014 Share Posted December 3, 2014 Kudos | Smiles said: [source] @CheeseOnTheMoon Just got this from CIG: James Pugh (Cloud Imperium Games) Dec 02 13:33 Hello, Yes that is a mistake. We are working to rectify it. The Carrack should come with the asteroid hangar and we will make sure it is fixed soon. We are sorry for the inconvenience. Best, James Pughhttps://forums.robertsspaceindustries.com/discussion/comment/4004735/#Comment_4004735 Morgenroete and GeraldEvans 2 Link to comment Share on other sites More sharing options...
zerkerz Posted December 3, 2014 Share Posted December 3, 2014 Wish i had the carrack Link to comment Share on other sites More sharing options...
Nip Posted December 3, 2014 Share Posted December 3, 2014 I don't think it's fair to compare the Carrack just yet because they haven't completed the stats/additions for it yet. If the Carrack has ewar capabilities, it may compensate for its lack of offensive capability. Link to comment Share on other sites More sharing options...
Valenquo Posted December 3, 2014 Share Posted December 3, 2014 Why can't the Gurmukh pictures be 1440p+?! I so want those as backgrounds for my desktop! GeraldEvans and VoA 2 Link to comment Share on other sites More sharing options...
Codryn Posted December 3, 2014 Share Posted December 3, 2014 wcloaf CIG Ben Lesnick wcloaf DeveloperBacker Posted: 7:01PM I've asked Turbulent to switch the Carrack to the asteroid hangar. I personally think it looks best in the Revel and York, but you guys will have the choice now. As for the 'single crew' question, we know... but it's Chris' call to make, and as he indicated last week he's still thinking it through. I know that can seem frustrating, but it's also a positive thing in the long run: I don't ever want to be the company that promises something not vetted by design just to sell more ships! Permalink FlagQuote GeraldEvans 1 Link to comment Share on other sites More sharing options...
Morgenroete Posted December 3, 2014 Share Posted December 3, 2014 wcloaf CIG Ben Lesnick wcloaf DeveloperBacker Posted: 7:01PM I've asked Turbulent to switch the Carrack to the asteroid hangar. I personally think it looks best in the Revel and York, but you guys will have the choice now. As for the 'single crew' question, we know... but it's Chris' call to make, and as he indicated last week he's still thinking it through. I know that can seem frustrating, but it's also a positive thing in the long run: I don't ever want to be the company that promises something not vetted by design just to sell more ships! Permalink FlagQuote Permalink to this https://forums.robertsspaceindustries.com/discussion/comment/4012237/#Comment_4012237 GeraldEvans 1 Link to comment Share on other sites More sharing options...
GeraldEvans Posted December 3, 2014 Share Posted December 3, 2014 Hear Hear! Link to comment Share on other sites More sharing options...
Wu Jen Posted December 5, 2014 Share Posted December 5, 2014 Carrack will have cargo module yay! VoA and Puls0nic 2 Link to comment Share on other sites More sharing options...
Doc Tom Posted December 8, 2014 Share Posted December 8, 2014 +1 Carrack to Imperium. I'm still hoping we get some solid clarification regarding solo+NPC control of these bigger ships(Carrack/Reclaimer). I'd really like to take the Carrack/Reclaimer out without having to wait for other players and rely on their schedules. Hopefully by the time the PU comes online Imperium is able to grow in membership to the point where there is always someone around to assist. Either way i'm happy to keep supporting the game and just reached $825 in pledges. The idea of logging on and heading out to explore or salvage is these bigger ships is what excites me about SC. Xenxs and GeraldEvans 2 Link to comment Share on other sites More sharing options...
Minted Posted December 8, 2014 Share Posted December 8, 2014 +1 Carrack to Imperium. I'm still hoping we get some solid clarification regarding solo+NPC control of these bigger ships(Carrack/Reclaimer). I'd really like to take the Carrack/Reclaimer out without having to wait for other players and rely on their schedules. Hopefully by the time the PU comes online Imperium is able to grow in membership to the point where there is always someone around to assist. Either way i'm happy to keep supporting the game and just reached $825 in pledges. The idea of logging on and heading out to explore or salvage is these bigger ships is what excites me about SC. They pretty much stated that you can solo any ship right now with use of npc's. However it wont be as fun and it wont be as effective. Also probably ludicrously expensive with all npc's. But it should mean that people not in orgs or people without online friends can potentially experience more aspects of the game. Puls0nic 1 Link to comment Share on other sites More sharing options...
DASKOMMTDAWEG Posted December 8, 2014 Share Posted December 8, 2014 Ah.....non effective NPCs and no fun. Don`t think that any human Player will be effective and fun. Give NPCs a chance! Vote YES for NPC Trade Union! Doc Tom, Ragnor and GeraldEvans 3 Link to comment Share on other sites More sharing options...
GeraldEvans Posted December 8, 2014 Share Posted December 8, 2014 @DASKOMMTDAWEG it would be ironic if the AI needed to create fun, competent NPCs ended up being the same AI that Hawking says will doom humanity. Cloud Imperium Games...CIG...Computers Initiate Genocide. Ahhh, Houston, ....we have a small problem. Also Houston, get back to me when you fix it. My fellow explorers and I will be too busy charting the heavens in our beautiful Carracks to care! [emoji2] Speaking of which, I can't wait to see new renders of the inside. What goodies lay behind that monitor at the back of the map room? How will we access the modular bays in space? Who ate all my Oreos? Link to comment Share on other sites More sharing options...
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