Fizzlefuse Posted March 24, 2018 Share Posted March 24, 2018 I refuse to watch any walkthroughs I have the ship, I'd prefer to walk through it myself once I can finally access it ingame. Also, hi @bod699, I wasn't aware you were an Imperium member:D Link to comment Share on other sites More sharing options...
Fizzlefuse Posted April 4, 2018 Share Posted April 4, 2018 We now have the Reclaimer and she’s glorious. Looking forward to seeing her fully operational with the Claw, remote turrets, salvage processing and drones. The cargo lift could have been a bit bigger, I managed to get the Cyclone on it but only barely (couldn’t get it into the ship though, it fell through the lift as it went up). Also still hoping we get some kind of EVA vehicle... your thoughts? Link to comment Share on other sites More sharing options...
Danakar Endeel Posted April 4, 2018 Share Posted April 4, 2018 1 hour ago, Fizzlefuse said: We now have the Reclaimer and she’s glorious. Looking forward to seeing her fully operational with the Claw, remote turrets, salvage processing and drones. The cargo lift could have been a bit bigger, I managed to get the Cyclone on it but only barely (couldn’t get it into the ship though, it fell through the lift as it went up). Also still hoping we get some kind of EVA vehicle... your thoughts? We still haven't seen any kind of Aegis speederbike or rover yet. I could imagine CIG making both an unarmed industrial version with a cargo pallet and an armed combat version. Same with the rover. Fizzlefuse and GeraldEvans 2 Link to comment Share on other sites More sharing options...
Fizzlefuse Posted May 24, 2018 Share Posted May 24, 2018 I hope some of the hangar machines and props we’ve seen lately will be functional machines we can actually use in hangars or large cargo holds. I reckon a forklift will be usefull. I remember in the cargo article they released a few years ago they proposed a anti-grav system to move boxes around... I wonder what became of that. on the Reclaimer itself.. i only occasionally take it out for a cruise, just to practice landing and making my way around, and just to enjoy the beautiful ship. The elevator(s) are still horribly broken, with the the cargo lift still not reaching the surface and breaking loose on occasion and floating away. The front elevator only goes up. As salvage mechanics aren’t in, the spinning blades are missing and the thruster fire effects don’t animate with the thrusters. I really dig how the VTOL thrusters pivot and flex, providing a solid landingsystem on uneven terrain. I do think it (and pretty much all ships) needs some kind of landing UI that shows the terrain below the ship. Especially landing larger ships is a pain in the rear. some minor things Id like to see is some extra lights in the crew and captain’s quarters, they’re very dark. I know it’s inspired by Alien but dang, I’d bump into everything 😉. Also, I’d like it if the crew/captain’s quarter doors weren’t proximity triggered. All in all what we got is a beautiful but unfinished ship. I hope, when salvage comes in 3.3, they’ll fix some of the issues. GeraldEvans 1 Link to comment Share on other sites More sharing options...
VoA Posted June 29, 2018 Share Posted June 29, 2018 Good Reddit Post on Where's the Reclaimer's Manned Cutter? Spoiler In all the Pledge text whenever the ship was on sale, there was explicit mention of a "Manned Cutter", described as a small spacecraft for flying over to wrecks and salvaging components before the wreck got eaten wholesale by the Reclaimer. It doesn't seem to be mentioned on the overview on the website anymore. I can't find any obvious location where it might be docked or stored on the reclaimer itself either. Has there been any official or unofficial word on this? 12 Comments Share 60% Upvoted What are your thoughts? Log in or Sign upLOG INSIGN UP SORT BY BEST SullyQuindarius Score hidden·45 minutes ago That got dropped a long time ago. It's now just drones. Share Save Ruadhan2300 Stanton Taxis Score hidden·37 minutes ago That kinda sucks, did they ever actually say they were doing that? I always assumed I'd have access to a small Argo-esque shuttle to act as a landing craft for the orbiting reclaimer. Share Save SullyQuindarius Score hidden·37 minutes ago I don't remember if it was an official announcement, I think it just...stopped existing. Last thing we heard of it was years ago. Share Save Ruadhan2300 Stanton Taxis Score hidden·35 minutes ago It was in the description for the ship november last year when I bought it, when they were already in the final polish for the ship we have now. I don't know if that was just an oversight and they just copy-pasted from the last time they did a sale though. Share Save SullyQuindarius Score hidden·35 minutes ago Yeah, they didn't change the description. Share Save Skormfuse Rawr Score hidden·31 minutes ago They haven't official cancelled it, last we hear it's not a snub it's a bit of equipment. So it's not like a Merlin or dragonfly think more hand held scuba jet with a cutter attached. So as it stands we may still get it but it's 100% not a snub ship. Share Save SullyQuindarius Score hidden·30 minutes ago Yeah, that's what I was thinking. Like a salvaging Seaglide from Subnautica. Share Save Skormfuse Rawr Score hidden·28 minutes ago Yeah, but even if CIG does shelf that idea, they have confirmed hand held tools so grabbing a dragonfly and using the hand held tool should likely offer the same thing. but well more since the dragonfly can carry cargo. Share Save SullyQuindarius Score hidden·27 minutes ago Though in a Reclaimer, we'd have to stick the Dragonfly on the cargo lift. I think it'd fit, but it'd be hella clunky, and at that point I'd just use the drones. Share Save Skormfuse Rawr Score hidden·24 minutes ago I think most the time you would use drones unless it's just a situation the drones can't fit. since they are sizable. in those situations you may want to get out and go get the components by hand. or just crunch up the components with the rest with the reclaimer. just another one of them risk/time/reward situations. Share Save Ruadhan2300 Stanton Taxis Score hidden·26 minutes ago That...sounds fairly likely. I kinda like the idea of it being more or less a more compact Nox or Dragonfly, but with salvage gear. Parked in the airlock or maybe the cargo hold, perhaps in the drone bay. Basically a seat with the minimum equipment to be a jetbike on a planet, plus a cargo-attachment point for components. Share Save Skormfuse Rawr Score hidden·21 minutes ago Well since it's confirmed not to be a snub it would likely have to be far less complex than a nox if it does make it in. It's why I said think something like a hand held scuba jet but we don't know, overall you could still use the Dragonfly as a substitute if you have to. Link to comment Share on other sites More sharing options...
VoA Posted July 10, 2018 Share Posted July 10, 2018 Donut 1 Link to comment Share on other sites More sharing options...
Reavern Posted July 11, 2018 Share Posted July 11, 2018 Law demonstrated it was possible to complete combat missions with the Reclaimer, but it wasn't exactly thrilling. I don't know what weapons Law was using -- they appeared to be either quad gimballed cannons or two remote turrets, with laser repeaters. I'd guestimate that a solo Reclaimer has roughly the same firepower as a solo Constellation, excluding any missiles. I think Law is correct: The Reclaimer is a tank versus the hapless AI Pirates because they aren't smart enough to focus fire on the Reclaimer. The AI is torn between attacking the escort ship and the Reclaimer. Even when the AI attacks the Reclaimer, they don't focus on it long enough to sap its shields and inflict real damage. That's the only reason Law's Reclaimer survived and defeated them: incompetent AI enemies. That one Gladius or definitely the Constellation could've destroyed the Reclaimer if it was player-controlled. It's unclear how long the 600i had been attacking the Reclaimer (near the end of the video) before it destroyed the heavy salvage ship. Probably not long. So it appears that, like the Hurricane, the Reclaimer is made of explodium. Once its shields are down, it's a powder keg waiting to go off. CIG needs to fix that. The Reclaimer shouldn't be an invincible tank, but it should be much tougher than it is now. I'd be interested to see the Reclaimer fully crewed with gunners, fighting AI enemies and then real players. I don't think it would stand a chance until CIG fixes the ship exploding problem. GeraldEvans 1 Link to comment Share on other sites More sharing options...
GRIZZ Posted July 13, 2018 Share Posted July 13, 2018 Send it! Spoiler Capt. Richard launches a Reclaimer into space. https://clips.twitch.tv/CleverFairQueleaKappaPride LowZone 1 Link to comment Share on other sites More sharing options...
Typicalmale Posted July 13, 2018 Share Posted July 13, 2018 HAHAHAHAHHAHAHAHAHAHAHAHA Link to comment Share on other sites More sharing options...
LowZone Posted July 14, 2018 Share Posted July 14, 2018 17 hours ago, GRIZZ said: Send it! Hide contents Capt. Richard launches a Reclaimer into space. https://clips.twitch.tv/CleverFairQueleaKappaPride For a second there, I thought someone had figured out how to equip multiple mining lasers to a Reclaimer! Link to comment Share on other sites More sharing options...
Donut Posted July 14, 2018 Share Posted July 14, 2018 https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/reclaimer-variants Link to comment Share on other sites More sharing options...
VoA Posted September 24, 2018 Share Posted September 24, 2018 GRIZZ 1 Link to comment Share on other sites More sharing options...
GRIZZ Posted September 24, 2018 Share Posted September 24, 2018 Some notes from Vanimar on Reddit. Quote Some fun facts. Front top remote turret is not remote any more, its maned. It has also a back top remote turret now. The crew toilets are unpressurized. Never open the toilet doors if you have players nearby with no helmets on. Its possible to depressurize the entire habitation deck if you open the bathroom doors and crew quarters doors after opening one of the toilet doors. The console between the Mess Hall and Drone Bay is a trap for people with no helmet. If you enter that area you will be outside atmosphere and suffocate. VoA 1 Link to comment Share on other sites More sharing options...
GRIZZ Posted September 24, 2018 Share Posted September 24, 2018 I love this view, it really clears up so much. (I have not yet applied my Reclaimer CCU's and have only stepped foot on one twice, so its still a bit confusing to me.) macgivre and VoA 2 Link to comment Share on other sites More sharing options...
Buckaroo Posted September 24, 2018 Share Posted September 24, 2018 12 hours ago, VoA said: So need this kind of layout made for every ship that requires a higher crew count, especially the Starfarer. Great share! VoA 1 Link to comment Share on other sites More sharing options...
GRIZZ Posted September 24, 2018 Share Posted September 24, 2018 5 hours ago, Buckaroo said: So need this kind of layout made for every ship that requires a higher crew count, especially the Starfarer. Great share! The artest has done a floor plan for every 3+ crew ship that I can think of. https://www.reddit.com/user/_litauen/posts/ Link to comment Share on other sites More sharing options...
GRIZZ Posted October 26, 2018 Share Posted October 26, 2018 Link to comment Share on other sites More sharing options...
Fizzlefuse Posted November 26, 2018 Share Posted November 26, 2018 So a bit of a update. The Reclaimer is still somewhat broken tho they changed how the front elevator works. Your character is nolonger locked in place while it goes up or down but I have been getting issues where my character got stuck in the elevator shaft when disembarking. Both elevators’ activation areas have been lowered so you no longer need to look up. The rear elevator still doesn’t quite reach the ground though. the biggest issue right now is how it handles in Hurston’s gravity. Because of the ship’s design the VTOL engines/landinggear need to stay pointed down or you’ll plummet. Like a brick. This means that taking off from Hurston and reaching 100.000 m (the edge of the gravity well) takes FOREVER (well, 45 min or so. I’ve tested it). Unless they have fixed this, at the moment it’s best to avoid spawning the ship at Lorville, if you intend of leaving the planet. She does look really nice in the hangar tho. Link to comment Share on other sites More sharing options...
Brightmist Posted November 26, 2018 Share Posted November 26, 2018 Just decouple, every ship gets out of Lorville/Hurston atmo faster that way. Link to comment Share on other sites More sharing options...
GRIZZ Posted December 10, 2018 Share Posted December 10, 2018 YES!!!! VoA 1 Link to comment Share on other sites More sharing options...
Fizzlefuse Posted December 31, 2018 Share Posted December 31, 2018 Whoohoo! good to know. Now the question is: where does it dock/store? Link to comment Share on other sites More sharing options...
GRIZZ Posted January 18, 2019 Share Posted January 18, 2019 Reclaimer fans might appreciate this blog post about concepting the Promethius, which is one of the inspirations for the Reclaimers unique design. http://steveburg.blogspot.com/2012/06/prometheus-concept-art-ii.html Link to comment Share on other sites More sharing options...
ModestMonkey Posted January 18, 2019 Share Posted January 18, 2019 Anyone else noticed that salvage V1 has been taken off the roadmap for 3.5 today? It doesn't even appear on 3.6 now so Reclaimer fans may need to wait until Q3 at the earliest to actually try it out properly. Gutted. Fizzlefuse 1 Link to comment Share on other sites More sharing options...
Fizzlefuse Posted January 19, 2019 Share Posted January 19, 2019 Ah sh*t, they delayed salvage AGAIN? F*CK! 😡 We've seen them move salvage about 4 times now and I was really looking forward to finally salvage in the next patch. This really bums me out. I wonder what the problems are with salvage, I'm afraid CIG/CR got too excited and announced features without having any idea on how that would actually work or if it's even possible.. all for the sake of selling more spaceships to feed their machine. Things like salvage, repair, docking and the "voltron" mechanic (parasite ships docking), to name but a few. I'm sure they will figure it out eventually but to see it planned for a patch and then moved.. and then moved again.. and again.. and again is really frustrating. The only ships I can actually use for it's intended purpose ingame right now are the Prospector and the Hornet, both of which are bloody loaners. With cargo mechanics being in the game I was hoping to see the Hull series, which they started on but then those completely dropped off the radar. With the release of multiple exploration ships like the DUR, Aquila and 600i I was hoping for some kind of exploration but that's for somewhere around 2020. Now again the delay of salvage makes my Reclaimer a useless brick and my Vulture a vague dream. I'm a patient man and it's not that Star Citizen hasn't made huge steps in the last few years, but stuff like this is slowly wearing me down. Link to comment Share on other sites More sharing options...
Brightmist Posted January 19, 2019 Share Posted January 19, 2019 I wouldn't expect anything but basic salvage until 2021 tbh. They're not gonna be in SQ42 so they're not likely to be a priority. By basic salvage, I mean salvage mechanics without Vulture/Reclaimer properly working. Similarly, things like docking and advanced repair also aren't likely to hit PU before SQ42 launch. By advanced repair, I mean repair mechanics that doesn't include things like Crucible, Vulcan or repair/refuel drones etc. For SQ42, we're likely gonna have basic repair and basic salvage, meaning a player with a multitool cutting or repairing things. These profession ships aren't likely to be functional until 2021, so don't get your hopes up. Everything's about a smooth SQ42 launch and getting basic functionality for PU now and roadmap clearly shows this. Things like OCS/bind culling also are relevant for SQ42. Rest of the roadmap shows basic functionality for everything else, that is ship and infantry combat, basic salvage/repair and entry level medical gameplay, HUD improvements and also other new tech to support these for SQ42 pretty much. Link to comment Share on other sites More sharing options...
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