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Aegis Reclaimer


bloodybarker

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  • 2 weeks later...

We now have the Reclaimer and she’s glorious. Looking forward to seeing her fully operational with the Claw, remote turrets, salvage processing and drones. The cargo lift could have been a bit bigger, I managed to get the Cyclone on it but only barely (couldn’t get it into the ship though, it fell through the lift as it went up). 

Also still hoping we get some kind of EVA vehicle... 

your thoughts?

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1 hour ago, Fizzlefuse said:

We now have the Reclaimer and she’s glorious. Looking forward to seeing her fully operational with the Claw, remote turrets, salvage processing and drones. The cargo lift could have been a bit bigger, I managed to get the Cyclone on it but only barely (couldn’t get it into the ship though, it fell through the lift as it went up). 

Also still hoping we get some kind of EVA vehicle... 

your thoughts?

We still haven't seen any kind of Aegis speederbike or rover yet. I could imagine CIG making both an unarmed industrial version with a cargo pallet and an armed combat version. Same with the rover. :) 

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  • 1 month later...

I hope some of the hangar machines and props we’ve seen lately will be functional machines we can actually use in hangars or large cargo holds. I reckon a forklift will be usefull. I remember in the cargo article they released a few years ago they proposed a anti-grav system to move boxes around... I wonder what became of that.

on the Reclaimer itself.. i only occasionally take it out for a cruise, just to practice landing and making my way around, and just to enjoy the beautiful ship. The elevator(s) are still horribly broken, with the the cargo lift still not reaching the surface and breaking loose on occasion and floating away. The front elevator only goes up. As salvage mechanics aren’t in, the spinning blades are missing and the thruster fire effects don’t animate with the thrusters.

I really dig how the VTOL thrusters pivot and flex, providing a solid landingsystem on uneven terrain. I do think it (and pretty much all ships) needs some kind of landing UI that shows the terrain below the ship. Especially landing larger ships is a pain in the rear.

some minor things Id like to see is some extra lights in the crew and captain’s quarters, they’re very dark. I know it’s inspired by Alien but dang, I’d bump into everything 😉. Also, I’d like it if the crew/captain’s quarter doors weren’t proximity triggered. 

All in all what we got is a beautiful but unfinished ship. I hope, when salvage comes in 3.3, they’ll fix some of the issues.

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  • 1 month later...

Good Reddit Post on Where's the Reclaimer's Manned Cutter?

Spoiler

In all the Pledge text whenever the ship was on sale, there was explicit mention of a "Manned Cutter", described as a small spacecraft for flying over to wrecks and salvaging components before the wreck got eaten wholesale by the Reclaimer.

It doesn't seem to be mentioned on the overview on the website anymore.

I can't find any obvious location where it might be docked or stored on the reclaimer itself either.

Has there been any official or unofficial word on this?

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SullyQuindarius

Score hidden·45 minutes ago

That got dropped a long time ago. It's now just drones.

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Ruadhan2300

Stanton Taxis

Score hidden·37 minutes ago

That kinda sucks, did they ever actually say they were doing that?
I always assumed I'd have access to a small Argo-esque shuttle to act as a landing craft for the orbiting reclaimer.

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SullyQuindarius

Score hidden·37 minutes ago

I don't remember if it was an official announcement, I think it just...stopped existing. Last thing we heard of it was years ago.

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Ruadhan2300

Stanton Taxis

Score hidden·35 minutes ago

It was in the description for the ship november last year when I bought it, when they were already in the final polish for the ship we have now.

I don't know if that was just an oversight and they just copy-pasted from the last time they did a sale though.

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SullyQuindarius

Score hidden·35 minutes ago

Yeah, they didn't change the description.

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Skormfuse

Rawr

Score hidden·31 minutes ago

They haven't official cancelled it, last we hear it's not a snub it's a bit of equipment.

So it's not like a Merlin or dragonfly think more hand held scuba jet with a cutter attached.

So as it stands we may still get it but it's 100% not a snub ship.

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SullyQuindarius

Score hidden·30 minutes ago

Yeah, that's what I was thinking. Like a salvaging Seaglide from Subnautica.

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Skormfuse

Rawr

Score hidden·28 minutes ago

Yeah, but even if CIG does shelf that idea, they have confirmed hand held tools so grabbing a dragonfly and using the hand held tool should likely offer the same thing.

but well more since the dragonfly can carry cargo.

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SullyQuindarius

Score hidden·27 minutes ago

Though in a Reclaimer, we'd have to stick the Dragonfly on the cargo lift. I think it'd fit, but it'd be hella clunky, and at that point I'd just use the drones.

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Skormfuse

Rawr

Score hidden·24 minutes ago

I think most the time you would use drones unless it's just a situation the drones can't fit. since they are sizable.

in those situations you may want to get out and go get the components by hand.

or just crunch up the components with the rest with the reclaimer.

just another one of them risk/time/reward situations.

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Ruadhan2300

Stanton Taxis

Score hidden·26 minutes ago

That...sounds fairly likely. I kinda like the idea of it being more or less a more compact Nox or Dragonfly, but with salvage gear. Parked in the airlock or maybe the cargo hold, perhaps in the drone bay.

Basically a seat with the minimum equipment to be a jetbike on a planet, plus a cargo-attachment point for components.

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Skormfuse

Rawr

Score hidden·21 minutes ago

Well since it's confirmed not to be a snub it would likely have to be far less complex than a nox if it does make it in.

It's why I said think something like a hand held scuba jet

but we don't know, overall you could still use the Dragonfly as a substitute if you have to.

 

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  • 2 weeks later...

Law demonstrated it was possible to complete combat missions with the Reclaimer, but it wasn't exactly thrilling. I don't know what weapons Law was using -- they appeared to be either quad gimballed cannons or two remote turrets, with laser repeaters. I'd guestimate that a solo Reclaimer has roughly the same firepower as a solo Constellation, excluding any missiles.

I think Law is correct: The Reclaimer is a tank versus the hapless AI Pirates because they aren't smart enough to focus fire on the Reclaimer. The AI is torn between attacking the escort ship and the Reclaimer. Even when the AI attacks the Reclaimer, they don't focus on it long enough to sap its shields and inflict real damage. That's the only reason Law's Reclaimer survived and defeated them: incompetent AI enemies. That one Gladius or definitely the Constellation could've destroyed the Reclaimer if it was player-controlled.

It's unclear how long the 600i had been attacking the Reclaimer (near the end of the video) before it destroyed the heavy salvage ship. Probably not long. So it appears that, like the Hurricane, the Reclaimer is made of explodium. Once its shields are down, it's a powder keg waiting to go off.

CIG needs to fix that. The Reclaimer shouldn't be an invincible tank, but it should be much tougher than it is now.

I'd be interested to see the Reclaimer fully crewed with gunners, fighting AI enemies and then real players. I don't think it would stand a chance until CIG fixes the ship exploding problem.

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  • 2 months later...

Some notes from Vanimar on Reddit.

 

Quote

Some fun facts.

  1. Front top remote turret is not remote any more, its maned.

  2. It has also a back top remote turret now.

  3. The crew toilets are unpressurized. Never open the toilet doors if you have players nearby with no helmets on. Its possible to depressurize the entire habitation deck if you open the bathroom doors and crew quarters doors after opening one of the toilet doors.

  4. The console between the Mess Hall and Drone Bay is a trap for people with no helmet. If you enter that area you will be outside atmosphere and suffocate.

 

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  • 1 month later...
  • 5 weeks later...

So a bit of a update. The Reclaimer is still somewhat broken tho they changed how the front elevator works. Your character is nolonger locked in place while it goes up or down but I have been getting issues where my character got stuck in the elevator shaft when disembarking. Both elevators’ activation areas have been lowered so you no longer need to look up. The rear elevator still doesn’t quite reach the ground though.

the biggest issue right now is how it handles in Hurston’s gravity. Because of the ship’s design the VTOL engines/landinggear need to stay pointed down or you’ll plummet. Like a brick. This means that taking off from Hurston and reaching 100.000 m (the edge of the gravity well) takes FOREVER (well, 45 min or so. I’ve tested it). Unless they have fixed this, at the moment it’s best to avoid spawning the ship at Lorville, if you intend of leaving the planet. 

She does look really nice in the hangar tho.

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  • 2 weeks later...
  • 3 weeks later...
  • 3 weeks later...

Ah sh*t, they delayed salvage AGAIN? F*CK! 😡
We've seen them move salvage about 4 times now and I was really looking forward to finally salvage in the next patch.
This really bums me out. I wonder what the problems are with salvage,

I'm afraid CIG/CR got too excited and announced features without having any idea on how that would actually work or if it's even possible.. all for the sake of selling more spaceships to feed their machine. Things like salvage, repair, docking and the "voltron" mechanic (parasite ships docking), to name but a few. I'm sure they will figure it out eventually but to see it planned for a patch and then moved.. and then moved again.. and again.. and again is really frustrating.

The only ships I can actually use for it's intended purpose ingame right now are the Prospector and the Hornet, both of which are bloody loaners.
With cargo mechanics being in the game I was hoping to see the Hull series, which they started on but then those completely dropped off the radar.
With the release of multiple exploration ships like the DUR, Aquila and 600i I was hoping for some kind of exploration but that's for somewhere around 2020.
Now again the delay of salvage makes my Reclaimer a useless brick and my Vulture a vague dream.

I'm a patient man and it's not that Star Citizen hasn't made huge steps in the last few years, but stuff like this is slowly wearing me down.

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I wouldn't expect anything but basic salvage until 2021 tbh. They're not gonna be in SQ42 so they're not likely to be a priority. By basic salvage, I mean salvage mechanics without Vulture/Reclaimer properly working.

Similarly, things like docking and advanced repair also aren't likely to hit PU before SQ42 launch. By advanced repair, I mean repair mechanics that doesn't include things like Crucible, Vulcan or repair/refuel drones etc.

For SQ42, we're likely gonna have basic repair and basic salvage, meaning a player with a multitool cutting or repairing things. These profession ships aren't likely to be functional until 2021, so don't get your hopes up.

Everything's about a smooth SQ42 launch and getting basic functionality for PU now and roadmap clearly shows this. Things like OCS/bind culling also are relevant for SQ42. Rest of the roadmap shows basic functionality for everything else, that is ship and infantry combat, basic salvage/repair and entry level medical gameplay, HUD improvements and also other new tech to support these for SQ42 pretty much.

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