GRIZZ Posted July 10, 2017 Share Posted July 10, 2017 8 hours ago, Fizzlefuse said: It makes sense they first flesh out mining with a small vessel and work their way up from that. This is why I was surprised we'd see the Reclaimer so soon, I was expecting a smaller salvage ship. Yeah, releasing the Reclaimer instead of fast tracking a single seater salvage ship really kills my theory their gonna make a small dedicated salvage ship. Maybe the scrapping of ships back into raw materials requires a grinder and all the other ships capable of salvage (aka equipped with tractor beams) are just taking components and leaving the hulls behind. It has been 430 days since the last mention of working on the Salvage Design Doc. What are they waiting for? GeraldEvans 1 Link to comment Share on other sites More sharing options...
GeraldEvans Posted July 10, 2017 Share Posted July 10, 2017 Maybe the design doc will release with the ship since they're working on the mechanics of it now. GRIZZ 1 Link to comment Share on other sites More sharing options...
Th3 Warm0ng3r Posted July 11, 2017 Share Posted July 11, 2017 On 7/10/2017 at 6:20 AM, Devil Khan said: No it's the carrack had been slated in the first batch of 3 large ships, but got pushed back way back. Honestly it is a waiting game really. The carrack has been replaced by its bastard brother connie + varients when they had to be reworked/redesigned again. They took the jugdement call with the Aquila. Yet they still havent updated the Pheonix from the original.... why pay the premium for VIP status if your the last to be served.... Link to comment Share on other sites More sharing options...
Devil Khan Posted July 11, 2017 Share Posted July 11, 2017 check the stats and the breakdown from the concept page it is heavily armed and armoured compared to default andromida. she loses out of storage. but gains a rover. however both it and the taurus aren't started reworking yet. The Aquila has been reworked as slated for 3.0. However this is meant to be for the connie. Topic says it all. Link to comment Share on other sites More sharing options...
Th3 Warm0ng3r Posted July 11, 2017 Share Posted July 11, 2017 That was more a comment on their priority for reworking and schedules bouncing all over the place and adding some ironic humor. No need to get upset. Link to comment Share on other sites More sharing options...
GeraldEvans Posted July 14, 2017 Share Posted July 14, 2017 Danakar Endeel and VoA 2 Link to comment Share on other sites More sharing options...
Fizzlefuse Posted July 15, 2017 Share Posted July 15, 2017 /sigh. she's so gorgeous;) They absolutely nailed the look and feel. Th3 Warm0ng3r and GeraldEvans 2 Link to comment Share on other sites More sharing options...
AstroJak Posted July 15, 2017 Share Posted July 15, 2017 The reclaimer for me is a 10 out of 10!!! This really the first ship that feel like i and a crew could live, work and prosper on in the verse.Sent from my LG-H812 using Tapatalk GeraldEvans 1 Link to comment Share on other sites More sharing options...
Th3 Warm0ng3r Posted July 15, 2017 Share Posted July 15, 2017 57 minutes ago, Fizzlefuse said: /sigh. she's so gorgeous;) They absolutely nailed the look and feel. You couldn't be more correct, this is the first ships that we had from a concept that held true to its intention and looks perfect. Cant wait to get into this this thing to explore. Jesus, was just thinking about all of these pictures and in atmosphere/on the ground media blips we have seen. Can you imagine the amount of thrust this baby has to put out? Even empty this thing is a beast, but to have it full of high density metals and components and nothing to help create lift like wings.... that's impressive and awe inspiring. Fizzlefuse, GeraldEvans and faquarl25 3 Link to comment Share on other sites More sharing options...
FoxChard Posted July 15, 2017 Share Posted July 15, 2017 Psh, why fly through atmosphere when you can just beat it into submission. faquarl25 and Fizzlefuse 2 Link to comment Share on other sites More sharing options...
faquarl25 Posted July 15, 2017 Share Posted July 15, 2017 Love it and would love to buy it. Its just a little to much $$$ for me to really give right now. I guess I will have to be content with upgrading to a cutlass black or maybe a prospector. BTW, did they say anything about salvaging wrecks on the ground? Being on a mission when another player comes down in one of these and starts harvesting the wreck your in? Now that's gameplay. AstroJak and Devil Khan 2 Link to comment Share on other sites More sharing options...
Devil Khan Posted July 15, 2017 Share Posted July 15, 2017 nope they haven't said anything official. It does look as do reclaimer can salvage derelicts on the surface. Had assumed they would only inspace that the deralicks would be salvaged. Link to comment Share on other sites More sharing options...
GeraldEvans Posted July 15, 2017 Share Posted July 15, 2017 Best quality! Link to comment Share on other sites More sharing options...
Fizzlefuse Posted July 16, 2017 Share Posted July 16, 2017 10 hours ago, Th3 Warm0ng3r said: Jesus, was just thinking about all of these pictures and in atmosphere/on the ground media blips we have seen. Can you imagine the amount of thrust this baby has to put out? Even empty this thing is a beast, but to have it full of high density metals and components and nothing to help create lift like wings.... that's impressive and awe inspiring. Hell yes. I hope the sound design on this ship is as impressive as it's visual design. If we don't get a heavy thundering sound as she lands or takes off, that will make my entire apartment vibrate, I'll be a little dissapointed Th3 Warm0ng3r 1 Link to comment Share on other sites More sharing options...
Th3 Warm0ng3r Posted July 16, 2017 Share Posted July 16, 2017 7 hours ago, Fizzlefuse said: Hell yes. I hope the sound design on this ship is as impressive as it's visual design. If we don't get a heavy thundering sound as she lands or takes off, that will make my entire apartment vibrate, I'll be a little dissapointed Yeah, just looking at this picture instills so much awe, every time, after multiple days of seeing it. But yes, I mean if our space ships can make the ground vibrate from half a mile away, I'm expecting to hear and feel this before I can even see it. This ship is literally the first time where I get truly excited at the potential. Big enough to be a home away from home of sorts, yet small enough to play in on your own with some bots or just a few constant, reliable friends. Time to start building an emersion capsule, I wish there was a way to see the keyboard with the Rift... Link to comment Share on other sites More sharing options...
Fizzlefuse Posted July 16, 2017 Share Posted July 16, 2017 21 hours ago, faquarl25 said: BTW, did they say anything about salvaging wrecks on the ground? Being on a mission when another player comes down in one of these and starts harvesting the wreck your in? Now that's gameplay. They didn't say anything about salvaging planetary wrecks but I imagine you won't be able to salvage the wrecks themselves as in removing them from the surface and melting down the metal. I reckon you will, at one point, be able to scavenge for usefull components. We'll have to see what CIG comes up with. Link to comment Share on other sites More sharing options...
GeraldEvans Posted July 16, 2017 Share Posted July 16, 2017 It deepens on how they choose to handle wrecks vs derelicts. Since the latter are at the moment persistent and hand placed (homes for NPCs, and POIs on their own, I don't think they want us removing them. Fresh wrecks on the other hand shouldn't be an issue, as they'll despawn anyways. Link to comment Share on other sites More sharing options...
Donut Posted July 16, 2017 Share Posted July 16, 2017 It's a mixture of both procedural and hand placed. I imagine that the ones where we can't salvage are those who NPC's or even players have started using as shelters and homes. There may even be physical differences so we'll know which ones to look for with our Reclaimers. The ones used by NPC's and players may only be component salvageable, where the procedural ones may be completed scooped up and torn apart, leaving a crater where there was once a wreck, and then something else will crash or spawn in that same location. Remember, they said that everything will have a reason for being in the verse. They don't want random items and ships just randomly popping into existence. So the idea of watching a ship burn up in atmosphere and crashing may be a possibility. As far as 3.0, I expect items and ships to pop out of nowhere. GeraldEvans 1 Link to comment Share on other sites More sharing options...
FoxChard Posted July 16, 2017 Share Posted July 16, 2017 3 hours ago, Donut said: It's a mixture of both procedural and hand placed. I imagine that the ones where we can't salvage are those who NPC's or even players have started using as shelters and homes. There may even be physical differences so we'll know which ones to look for with our Reclaimers. The ones used by NPC's and players may only be component salvageable, where the procedural ones may be completed scooped up and torn apart, leaving a crater where there was once a wreck, and then something else will crash or spawn in that same location. Remember, they said that everything will have a reason for being in the verse. They don't want random items and ships just randomly popping into existence. So the idea of watching a ship burn up in atmosphere and crashing may be a possibility. As far as 3.0, I expect items and ships to pop out of nowhere. I would love for the game to monitor when and where ships are destroyed and either leave that asset (with increasing weather and damage shaders over time) in place, or replacing it with procedural wreckage. Over time we'd see the growth of junk everywhere making it easier to gather raw materials and harder to score intact components (when you do, it'll be a minor jackpot). Good maps can then be made by explorers denoting where wrecks are and their status. The pilot of a salvage ship could then make scans and compare these to the known wrecks map and target the identified wreck sites that appeared on the scan but not on the map. Fizzlefuse 1 Link to comment Share on other sites More sharing options...
Fizzlefuse Posted July 17, 2017 Share Posted July 17, 2017 I hope to see/hear more about hazards in atmosphere and what can potentially cause you to crash. imagine your components failing, one after another while the engineers run franticly to keep up with the cascading effect. Perhaps a discharge of energy causes the electrical systems on your ship to stop functioning. You could have a fire on board that goes out of control.. and your crew hastily have to make their way to the escape pods. GeraldEvans and AstroJak 2 Link to comment Share on other sites More sharing options...
GeraldEvans Posted July 17, 2017 Share Posted July 17, 2017 Perhaps one of your engines goes out and you're in an extremely unstable ship that really had no place being in atmosphere in the first place... Link to comment Share on other sites More sharing options...
Fizzlefuse Posted July 19, 2017 Share Posted July 19, 2017 On 7/17/2017 at 7:10 PM, GeraldEvans said: Perhaps one of your engines goes out and you're in an extremely unstable ship that really had no place being in atmosphere in the first place... I guess the Reclaimer would still be mostly fine with it's 4 separate main thrusters. She'd be a bit tougher to fly tho, especially if one of the large frontal thrusters gets knocked out Link to comment Share on other sites More sharing options...
GRIZZ Posted July 24, 2017 Share Posted July 24, 2017 On 7/15/2017 at 7:41 PM, GeraldEvans said: Best quality! Landing with the ladder/manlift extended I see, whoops. This is the first ever view of it landing and a nice look into how the undersides of the landing gears look. Google Translate: Until we land with the huge Reclaimer on a planet or moon, it will take some time, but the prerequisites for this are created with Update 3.0. Fizzlefuse, Donut and FoxChard 3 Link to comment Share on other sites More sharing options...
Fizzlefuse Posted August 5, 2017 Share Posted August 5, 2017 Slightly better view of the cockpit ahead, it was blurry in the video before. Looks like we're getting a great view of space Donut, GeraldEvans, GRIZZ and 1 other 4 Link to comment Share on other sites More sharing options...
GRIZZ Posted August 5, 2017 Share Posted August 5, 2017 Reclaimer Bridge Room Quote In Reclaimer news, work was wrapped up on the salvage room, bridge area and lifts. The team did a polish pass throughout the ship, concentrating on lighting and consistency, so the ship is now art complete and the team have moved into an optimization and LOD pass. While this is happening, tech design will start working on their setup pass for the ship. Quette 1 Link to comment Share on other sites More sharing options...
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