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Xi'an Scout - Khartu-al (export model)

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@daHawk. Thanks man. This is the way I'm kinda leaning; As you say, looking at my ships and more heavily oriented right now. It might be more prudent to have a faster ship travel. Anybody else with any advice or any thoughts, please feel free to chime in.

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I was watching the Geekdomo´s podcast today and the guys brought up something I nearly forgot when looking at earlier Rihlah IV concept art, Xi´an planet. There are some vertical ships at these images, which don´t necessarily have to be the scout ship we are talking about (it seems that they have one main thruster) but at least they show the style of Xi´an and our scout could be based on, interesting.

 

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Posted Image

 

This is very interesting if it was the scouts. I like them and I imagine the would be great for dogfights but maybe not so much for recon. I still think speed over agility works better for recon, unless you could have both of course

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I whas very interested.

But an explorer without a cargohold? No thanks.

 

I agree, an exploration ship with no cargo capacity doesn't make sense. If you're fortunate enough to find some salvage or resources while you're out exploring, what are you going to do? Mark the location, fly back home, pick up your 315p or Freelancer, and fly all the way back? It would make more sense to just explore in those ships to begin with. :)

 

I believe that the likely explanation is that it's a Xi'an attack craft that's been converted into a "scout" for the export market -- perhaps because the Xi'an won't permit a combat ship to be exported to their cold war rival. The description mentions that it's based on the Khartu light attack craft from the Xi'an military, which has been de-militarized into the Khartu-al export model. The probably means that the Khartu is the Xi'an's analog to the UEE F7A Military Hornet.

 

I'm sure it'll make for some interesting dogfights to see these two very different but possibly equally matched ships go at it in the Dogfighting Alpha...

 

Oh dammit, now I HAVE to buy one. ;) Thanks, brain. :D

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You're right I forgot that it's originally an attack craft, so i guess the no cargo does not really matter then.

Hmm.. Thanks for the post Reavern, my wallet is already starving this might kill it.

But still 150 USD is a lot compared to the hornet.

 

edit: I don't think that its the Xian scout on that picture Rotorax, as supposedly it should have a wide array of maneuvering thrusters.

And I only see 2 thrusters on that picture.

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I cant decide if I want one.. Considering melting my Gladiator and using the funds for this as it looks more interesting than the Gladiator.

It all depends on your flying and fighting style.

 

First and foremost, the Xi'an Scout will probably fly unlike any ship in the game -- possibly any flight combat game any of us have every played. ;) As for it's fighting style, it has 6 cannon hardpoints, but no missiles, so it'll probably be at a disadvantage in ranged combat.

 

I see you also have a Retaliator, which means that you could reclaim your Gladiator and still have a bomber.

 

I personally plan to load my Gladiator with missiles and use it as a missile-spamming attack-fighter. B) I'll use my Retaliator to torpedo cap ships. :D The Xi'an Scout's lack of missiles means that it can't replace either of the bombers IMO.

 

I'm not going to reclaim any of my ships for the Xi'an Scout, but haven't decided if I'll buy it or not. Knowing that it's a de-milled export model of the Xi'an Khartu attack craft is a major hurdle for me, because I know there will be a superior military version out there, which I can capture. And it doesn't help that there's no pic of the Xi'an Scout yet. Hopefully we'll get to see it before the end of the sale. That'll be the push I need.  :)

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One of the reasons I am considering it is because of the unique playstyle it will likely have. I havent put to much thought into what I was going to use my 2 bombers for but was considering trading the Gladiator as I would still have another bomber and the Glad isnt a ship I ever thought I needed, more so one I picked up as it was available and looked cool.

 

I have the rest of the day to decide, I will wait until the live stream and see if any further information is given to us about the Xian ship and can still pick one up then. It will definitely be different than flying any other ship we currently know about though and thta is one of the main appeals for me.

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I agree. It'll definitely have a unique play-style  :)

 

My only concern about the Xi'an Scout is that no joystick-throttle-rudder pedal setup will be able to control it optimally. I mean, I'm sure CIG will work out the controls so anyone can fly it, regardless of their controller setup. However, I expect that a customized and unique flight control system would be required for full manual control of the Xi'an Scout.

 

Also, I don't think we've seen the Xi'an alien designs yet, but I wouldn't be surprised if they have 2 pairs or arms, or their legs and feet are as dexterous as arms and hands. Because I think you'd need more than two hands to operate all of those thrusters, manually. Or, I suppose the Xi'an could have highly advanced fly-by-wire tech that fully controls all the thrusters, making the controls extremely simple. Who knows? :D

 

Regardless, I'm very interested in seeing what the interior of the Xi'an Scout's cockpit looks like. :)

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Yeah CR just confirmed on the livestream that we have not seen any designs for the Xian Scout as yet, only similar Xian ships. So time will tell... We know its going to look cool though if the otehr Xian ships seen are anything to go by. Its going to look interesting inside and out for sure..

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It all depends on your flying and fighting style.

 

First and foremost, the Xi'an Scout will probably fly unlike any ship in the game -- possibly any flight combat game any of us have every played.  ;) As for it's fighting style, it has 6 cannon hardpoints, but no missiles, so it'll probably be at a disadvantage in ranged combat.

 

I see you also have a Retaliator, which means that you could reclaim your Gladiator and still have a bomber.

 

I personally plan to load my Gladiator with missiles and use it as a missile-spamming attack-fighter.  B) I'll use my Retaliator to torpedo cap ships.  :D The Xi'an Scout's lack of missiles means that it can't replace either of the bombers IMO.

 

I'm not going to reclaim any of my ships for the Xi'an Scout, but haven't decided if I'll buy it or not. Knowing that it's a de-milled export model of the Xi'an Khartu attack craft is a major hurdle for me, because I know there will be a superior military version out there, which I can capture. And it doesn't help that there's no pic of the Xi'an Scout yet. Hopefully we'll get to see it before the end of the sale. That'll be the push I need. :)

 

Capturing mgith be possible, but that's assuming a couple things:

 

1. are the controls usable by a human? If not, you're going to have a hard time flying it back. If you can get it back, can you get it switched to human-compatible? (probably)

2. are you willing to attack an allied nation/species to get a ship?

2a. are you willing to bring the wrath of the Xi'an down upon yourself?

2b. are you willing to bring down the wrath of the Xi'an on Imperium?

2c. are you willing to start a war?

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Capturing mgith be possible, but that's assuming a couple things:

 

1. are the controls usable by a human? If not, you're going to have a hard time flying it back. If you can get it back, can you get it switched to human-compatible? (probably)

2. are you willing to attack an allied nation/species to get a ship?

2a. are you willing to bring the wrath of the Xi'an down upon yourself?

2b. are you willing to bring down the wrath of the Xi'an on Imperium?

2c. are you willing to start a war?

 

1. Dunno. Eventually we'll see what the interior of the cockpit looks like, and we'll see if a human can pilot a Xi'an Khartu, or if requires 6 arms to operate all those thrusters. :lol:

 

2's. I founded the Vanduul Hunters and established Eclipse Squadron to hunt and kill Vanduul, and commandeer their ships for Imperium's personal use and profit. So that should answer those questions. And the same applies to the Xi'an.

 

The Xi'an are the UEE's former (and current) cold war rival, not a true ally. Star Citizen's lore has already established that the UEE and Xi'an continue to engage in clandestine ops against each other. The supposed peace between the UEE and Xi'an is simply the starting point for the Star Citizen game, to facilitate an open in-game universe wherein players can travel to Xi'an territory, trade with them, and purchase their ships and tech. But it's only a matter of time before CIG shakes up the SC universe with a war between the UEE and Xi'an. This will probably occur at least a couple of years after the game's launch, when CIG has said they'll add the Xi'an and other alien species as playable factions.

 

From a storyteller's perspective, it doesn't make sense to create a rival superpower like the Xi'an and not have them declare war on the human race. Stories are about change, not the same ol', same ol'. Game of Thrones wouldn't be such a compelling series if King Robert Baratheon continued to drink and whore to the ripe old age of 90, Khal Drogo and Daenerys Targaryen raised their son in peace in Essos, the dragon eggs didn't hatch, the White Walkers didn't return, and winter never came. ;)

 

Therefore, a war between the UEE and Xi'an is inevitable... and if commandeering a Xi'an ship is the inciting incident that provokes the war, and writes my character into Star Citizen's lore, all the better. :D

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Not sure if anyone brought this up, but did we buy the Khartu-al (export model) or the Khartu (military model)?  

Or is it just a slip up by CIG or a typo in the Pledge section?

 

Definitely a typo. They wouldn't have driven the point home in the description if there was any chance that we could buy the Xi'an military version of the Khartu attack craft.

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1. Dunno. Eventually we'll see what the interior of the cockpit looks like, and we'll see if a human can pilot a Xi'an Khartu, or if requires 6 arms to operate all those thrusters. :lol:

2's. I founded the Vanduul Hunters and established Eclipse Squadron to hunt and kill Vanduul, and commandeer their ships for Imperium's personal use and profit. So that should answer those questions. And the same applies to the Xi'an.

The Xi'an are the UEE's former (and current) cold war rival, not a true ally. Star Citizen's lore has already established that the UEE and Xi'an continue to engage in clandestine ops against each other. The supposed peace between the UEE and Xi'an is simply the starting point for the Star Citizen game, to facilitate an open in-game universe wherein players can travel to Xi'an territory, trade with them, and purchase their ships and tech. But it's only a matter of time before CIG shakes up the SC universe with a war between the UEE and Xi'an. This will probably occur at least a couple of years after the game's launch, when CIG has said they'll add the Xi'an and other alien species as playable factions.

From a storyteller's perspective, it doesn't make sense to create a rival superpower like the Xi'an and not have them declare war on the human race. Stories are about change, not the same ol', same ol'. Game of Thrones wouldn't be such a compelling series if King Robert Baratheon continued to drink and whore to the ripe old age of 90, Khal Drogo and Daenerys Targaryen raised their son in peace in Essos, the dragon eggs didn't hatch, the White Walkers didn't return, and winter never came. ;)

Therefore, a war between the UEE and Xi'an is inevitable... and if commandeering a Xi'an ship is the inciting incident that provokes the war, and writes my character into Star Citizen's lore, all the better. :D

I was just wondering if your stance on hostile aliens was the same as unfriendly ones.

Its possible that the Vanduul might become the White Walker threat equivalent, and we'll have to ALLY with the xi'an and set aside our differences. We won't know until the Universe starts up.

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Not even a pic of it is making me skip this one, since 2 days from now a PS4 will be arriving which has to be paid as well, i needed more than just a description to get me to invest in it.

 

New footage of the Avenger made me regret melting it though...still a bit of time left to decide if i want to reaquire one of those

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      Name                                                    Item type        Insurance         Price, USD         Price, EUR     Ursa Rover Original Vehicle - $64 €59 Ground Vehicle Pack Original Vehicle Pack - $69 €63 Tumbril Cyclone - Warbond Original Vehicle LTI $54 €49 Tumbril Cyclone Original Vehicle LTI $64 €59 Tumbril Cyclone TR Original Vehicle LTI $74 €68 Tumbril Cyclone TR CCU'd Vehicle LTI $69 €63 Tumbril Cyclone RC Original Vehicle LTI $74 €68 Tumbril Cyclone RC CCU'd Vehicle LTI $69 €63 Tumbril Cyclone RN Original Vehicle LTI $74 €68 Tumbril Cyclone RN CCU'd Vehicle LTI $69 €63 Tumbril Cyclone AA Original Vehicle LTI $90 €82 Tumbril Cyclone AA CCU'd Vehicle LTI $85 €78 Cyclone to Cyclone TR Upgrade Vehicle Upgrade - $15 €14 Cyclone to Cyclone RC Upgrade Vehicle Upgrade - $15 €14 Cyclone to Cyclone RN Upgrade Vehicle Upgrade - $15 €14 Cyclone to Cyclone AA Upgrade Vehicle Upgrade - $35 €32  

       🎁 Game packages (Star Citizen + Squadron 42):
      Package                                                                                                                                                 Insurance         Price, USD         Price, EUR Package - 315p 4m $80 €73 Package - Avenger 6m $80 €73 Package - 325a 4m $85 €78 Package - Freelancer 6m $133 €121 [Package - F7C-M Super Hornet]() 6m $191 €174 Package - Constellation Taurus - Digital 6m $212 €193 Package - UEE Exploration Pack - LTI (Carrack, Terrapin, Dragonfly, SC, SQ42, VFG Industrial) LTI $575 €524  
      🛠 Add-ons, BUKs, hangar decorations & other stuff - TBD
      🔧 Ship upgrades:
      Target ship                      Base ship                                Price, USD         Price, EUR     Buccaneer Cutlass Black $20 €18 Carrack Starfarer Gemini $20 €18 Carrack Starfarer $67 €61 Carrack Constellation Aquila $95 €86 Caterpillar Retaliator Bomber $35 €32 Crucible Constellation Aquila $95 €86 Crucible Starfarer Gemini $20 €18 Dragonfly Yellowjacket Mustang Alpha $15 €14 Freelancer MIS Taurus $25 €23 Gladiator Taurus $25 €23 Herald 325a $25 €23 Hull C Taurus $70 €63 Khartu-Al Freelancer MAX $40 €36 Merchantman Constellation Andromeda $150 €135 Origin M50 Gladius $20 €18 Prospector Hornet Ghost $25 €23 Redeemer Constellation Andromeda $40 €36 Retaliator Base Freelancer MAX $20 €18 Retaliator Bomber Redeemer $40 €36 Retaliator Bomber Vanguard Sentinel $20 €18 Sabre Gladiator $15 €14 Sabre Taurus $35 €32 Starfarer Gemini Constellation Aquila $85 €77 Super Hornet Taurus $45 €41 Terrapin Khartu-Al $40 €36 Terrapin Taurus $62 €56 Vanguard Hoplite Constellation Taurus $95 €86 Vanguard Sentinel Vanguard Warden $25 €23 Vanguard Warden Constellation Andromeda $40 €36 Warlock 325a $27 €25  
    • By Arrowfaster
      Hi guys,
      First of all I am so glad that I found this place. I was heartbroken to see the official Star Citizen forums go because the new spectrum is such a mess, especially regarding ship discussions. So I am hoping you can help me with my problem. I am planning to get my hands on the Polaris (I already own the Cutlass Blue, Gladiator and CCU from Gladiator to Super Hornet, Reedemer, Reclaimer, Crucible and double Noxes).  I am more or less done when it comes to buying new ships because I think I got everything I need except I got one problem.
      What do you think what ship should I get to be the designated scanning ship in the hangar bay of the Polaris?
        From what I understand Idris will have great scanners and Polaris will have tough time sneaking up on it unless it uses some sort of scanning ship. I was debating between Herald, Hornet Tracker, 315P, and Terrapin.
       
      Each one of them has it's own problems that are bothering me:
      1) Herald: I am not sure does Herald even got any advantage over other ships when it comes to scanning? I mean it is supposed to be hacking and info runner ship I am not sure does it have any sort of specialized scanning equipment :S
      2) 315P: My buddy owns one so I guess we could use that. What bothers me is how strong are it's scanners compared to other ships?
      3) Hornet Tracker: I own a Gladiator and I got a CCU to Super Hornet. I was planning on using it and then just strap on the Tracker gear on top of the Super hornet. I wasn't able to figure out what exactly is the Hornet Trackers role... does it do long range scanning vs other ships and how effective is it at that? I read something about Tracker allowing other ships to achieve faster lock and detect stealthy ship etc. etc. but all I really want is a long range ship scanner
        4) Terrapin: From what I read Terrapin is supposed to be the dedicated stealth long range scanner and seems like the best choice but what bothers me is it's price tag... I don't feel like getting rid of my Gladiator (or Super Hornet CCU) to get it.
        5) Gladiator: I own it and I heard some speculations that it might receive some modularity. I am not sure are those just rumors but if we could strap on a powerful radar on sensors on it Gladiator would be a bit more versatile.
        So what do you think? Do you think that getting Tracker gear on the Super Hornet is a viable option to serve as a scout for the Polaris (that would be the cheapest bet for me) or should I look into other scanning ships from the list?
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