Gallitin Posted October 11, 2012 Posted October 11, 2012 I didn't hear him mention anything about guilds or clans on the multiplayer side did you guys? I would assume since it's multiplayer there will be something of this type. Thoughts?
Wang Posted October 11, 2012 Posted October 11, 2012 couldnt find anything on that either. Though I am pretty sure that there will be something like it, since Roberts mentions something like citizenships and dynamic factions.
Wheatkings Posted October 11, 2012 Posted October 11, 2012 I heard in one of the videos floating around with Mr Roberts talking he alluded that there was going to be something Eve'esk in the game in this area. He did say everything will be player driven and we've all seen what can happen in Eve.
Orlandun Posted October 11, 2012 Posted October 11, 2012 There has to be some way for players to form their own groups. If they offer the same openess that EVE has, then things could get pretty crazy.
Rummbles Posted October 11, 2012 Posted October 11, 2012 I didn't hear him mention anything about guilds or clans on the multiplayer side did you guys? I would assume since it's multiplayer there will be something of this type. Thoughts? He said that he wanted servers to have 64-128 players so based on those size limitation I dont think there is much room for a guild but a clan might work. But then again, you need to remember they only have the initial prototype done and are still working on the game in whole. I just kinda hope the make it MMOy like Eve where its large enough that rarely see other players but its still yet big enough that you can play with corporations/guilds and have fun in groups. What would be REALLY awesome though would be guild vs guild (or clan vs clan whatever you prefer) fleet battles! 2-3 carriers and tens or dozens of fighters duking it out! Gallitin 1
Wheatkings Posted October 12, 2012 Posted October 12, 2012 I'm not sure he said that "servers" were going to be 64-100 players.... I'm pretty sure he said an instance was going to be 64-100 players.
Rummbles Posted October 12, 2012 Posted October 12, 2012 That myself Nevin will admit I was sorta zoned out watching clouds fly by
Gallitin Posted October 12, 2012 Author Posted October 12, 2012 He said that he wanted servers to have 64-128 players so based on those size limitation I dont think there is much room for a guild but a clan might work. But then again, you need to remember they only have the initial prototype done and are still working on the game in whole. I just kinda hope the make it MMOy like Eve where its large enough that rarely see other players but its still yet big enough that you can play with corporations/guilds and have fun in groups. What would be REALLY awesome though would be guild vs guild (or clan vs clan whatever you prefer) fleet battles! 2-3 carriers and tens or dozens of fighters duking it out! Yeah I thought as well that we will all be on 1 server, but limited on amount of people in instances.
Jieirn Posted October 12, 2012 Posted October 12, 2012 I would honestly rather see a crew than a guild. A captain, a few officers, and a damned crew. Get enough money, buy your own ship, be a captain. I would love a game where not everyone can actually make a group and just play. I want those groups to mean something, require some building, and have a place and reason to grow. One of EVE's failings is that anyone can make a corp but, noone has much place to go in one unless you have been in the game for years. And there are so so many of them. WOW on the other hand, has a horrible system of grinding in a guild. Its 30-40 kids yelling at eachother most of the time. At the very least, for the space combat part, you are in a ship in space, you fight the captain, there should be the very real possibility of being spaced and not being on that ship anymore.
Raisinthehouse Posted October 12, 2012 Posted October 12, 2012 This game is going to be so much more than just cruising in space. Besides i'm sure at least initially crews aren't going to be common, 3 lightly fitted ships will probably take out any medium sized ship with or without a crew. What you will likely see is fleets, with perhaps a carrier eventually. That I think will be mindblowing. Buy a few asteroid mines maybe a station and just take over that part of space using the fleet for protection. something that was always amazing to me was the huge ship to ship battles that would happen between large guilds in eve, being apart of that was just insane. This game could take that to the NEEEEXXXXTTT level. 50vs50 ship battles for rights to a key piece of space real estate will be breathtaking. I'm also really interested to see how the trade system works. I hear they are implementing supply and demand etc, which makes me so happy inside. Anyway I still think it would be a good idea to start a guild on this forum. We are the first forum dedicated to Star Citizen and we are likely to get bigger. By the time star citizen actually comes out we could have a pretty big head start over everyone else. Just in terms of what we can do with such numbers.
Jieirn Posted October 12, 2012 Posted October 12, 2012 I hate the sit and wait of big battles in EVE. The reboot of BSG showed really good fights, one big carrier making the battle on their own. Thats more of how it should be, not everyone is the US, building a ton of carriers. No, a few, very well placed and outfitted carriers should be enough to hold larger parts of space. Space ships should be very costly, not easy to get those big battles. I can definately see some smaller fighters but, remember the words of Star Wars (god why am I quoting this): "Those are only small fighters, they couldnt have made it this far out on their own." Well, something to that effect. The point still stands; a small ship should have no range. There will have to be a balance there but, I think that moment in starwars had it right.
novastorm Posted October 12, 2012 Posted October 12, 2012 The point still stands; a small ship should have no range. There will have to be a balance there but, I think that moment in starwars had it right. I think small ships having no range kind of defeats the purpose of the game in terms of exploration. I would hate to be forced to join a group of players with a carrier just to get around, or worse, be stuck in the same area of space for a long time before i can afford a big enough ship so that i can go explore. Seeing as mass will be playing a role in the game's physics though, it could make sense to have the ability to configure ships without jump drives and using the extra space for shields/thrusters/weapons, essentially creating a short range fighter. Or perhaps the game could have specific fighters/bombers you can buy that don't even have the ability to fit a jump drive.....
Gallitin Posted October 12, 2012 Author Posted October 12, 2012 Anyway I still think it would be a good idea to start a guild on this forum. We are the first forum dedicated to Star Citizen and we are likely to get bigger. By the time star citizen actually comes out we could have a pretty big head start over everyone else. Just in terms of what we can do with such numbers. I like this idea, if you have suggestions feel free to post here or get with me on a PM.
Rummbles Posted October 12, 2012 Posted October 12, 2012 We should start a guild preemptively Yes I would honestly rather see a crew than a guild. A captain, a few officers, and a damned crew. Get enough money, buy your own ship, be a captain. I would love a game where not everyone can actually make a group and just play. I want those groups to mean something, require some building, and have a place and reason to grow. One of EVE's failings is that anyone can make a corp but, noone has much place to go in one unless you have been in the game for years. And there are so so many of them. WOW on the other hand, has a horrible system of grinding in a guild. Its 30-40 kids yelling at eachother most of the time. At the very least, for the space combat part, you are in a ship in space, you fight the captain, there should be the very real possibility of being spaced and not being on that ship anymore. Well what I meant by guild was essentially you get X Carrier type ships where you need people to man turrets for the ship and the Captain(Guild Leader) would pilot the ship and maybe man a main cannon or something. And then you would have a hangar bay where anyone not on the turrets would be and they could fly their own smaller ships that can range from a single cockpit fighter too a multi-person crew. But yeah, I like the idea that you need to EARN the status. Which is where I feel that if you had to make a crew, a single person would be the captain/guild leader, and then you all had to work together to earn money or materials in order to upgrade your guild (aka buy more ships). And so on, and so on, granted I haven't thought it through entirely but I could if necessary (but I doubt they'd listen anyhow ) This game is going to be so much more than just cruising in space. Besides i'm sure at least initially crews aren't going to be common, 3 lightly fitted ships will probably take out any medium sized ship with or without a crew. What you will likely see is fleets, with perhaps a carrier eventually. That I think will be mindblowing. Buy a few asteroid mines maybe a station and just take over that part of space using the fleet for protection. something that was always amazing to me was the huge ship to ship battles that would happen between large guilds in eve, being apart of that was just insane. This game could take that to the NEEEEXXXXTTT level. 50vs50 ship battles for rights to a key piece of space real estate will be breathtaking. I'm also really interested to see how the trade system works. I hear they are implementing supply and demand etc, which makes me so happy inside. Anyway I still think it would be a good idea to start a guild on this forum. We are the first forum dedicated to Star Citizen and we are likely to get bigger. By the time star citizen actually comes out we could have a pretty big head start over everyone else. Just in terms of what we can do with such numbers. Personally I'd think, like Roberts said, that it would be perfectly acceptable for a single light ship to take on a medium or potentially even heavy ship. The issue would come down to whether or not the light ship had the specifications in order to destroy the larger ships. Like for instance a light ship equipped with only a laser gun shouldn't be able to take out a frigate with foot thick armor plating. It would all have to come down to the specs of the ships. I do like the idea of the asteroid space stations, but even then I feel like it would be cool if you could just build a space station period in certain regions (assuming you had the materials and the credits and lets just say they would be damn expensive). I don't know if I could handle 50vs50 ship battles but I understand what you mean . I hate the sit and wait of big battles in EVE. The reboot of BSG showed really good fights, one big carrier making the battle on their own. Thats more of how it should be, not everyone is the US, building a ton of carriers. No, a few, very well placed and outfitted carriers should be enough to hold larger parts of space. Space ships should be very costly, not easy to get those big battles. I can definately see some smaller fighters but, remember the words of Star Wars (god why am I quoting this): "Those are only small fighters, they couldnt have made it this far out on their own." Well, something to that effect. The point still stands; a small ship should have no range. There will have to be a balance there but, I think that moment in starwars had it right. Yeah, I agree I feel that at most even the largest guilds with hundredish people (I am being realistic) would not be able to man much more than 3 carriers just in terms of weaponry and the need to have a support fleet with it. In terms of the small ships, I only agree so far as to say that one or two man cockpit fighters shouldn't have long range, however once you get the ships that have storage bays and such those should be able to go as far as they want since they can carrier materials for living. that why I get the feeling that single-man two-manned ships won't get the ability to explore but you will be able to receive or purchase a exploration/merchant ship early on which will allow you to do a good deal of the game. I think small ships having no range kind of defeats the purpose of the game in terms of exploration. I would hate to be forced to join a group of players with a carrier just to get around, or worse, be stuck in the same area of space for a long time before i can afford a big enough ship so that i can go explore. Seeing as mass will be playing a role in the game's physics though, it could make sense to have the ability to configure ships without jump drives and using the extra space for shields/thrusters/weapons, essentially creating a short range fighter. Or perhaps the game could have specific fighters/bombers you can buy that don't even have the ability to fit a jump drive..... Small ships should have as much range as any other ship and in fact be faster, the one-manned or two-manned ships should need a carrier or some other larger ship nearby for refueling or at least re-arming. Small fighters will probably be restricted. Thats what he probably meant by small ships. I like this idea, if you have suggestions feel free to post here or get with me on a PM. I claim Guild leader status! J/k . I have bad news though, I am probably going to be a pirate explorer bounty hunter fellow. In so far as to say I will be pirating ships but I will also take contracts to go kill other pirates and in the meantime I might just say screw off and go explore and get a bunch of jump points named after me because I can. Then I will buy a carrier and be a boss...
Raisinthehouse Posted October 12, 2012 Posted October 12, 2012 If we can get a guild going strong here, we will likely be one of the largest guilds on inception. A good number of us here have pledged and will also have an extra ship and some spare creds. It should be realistically possible to quickly set shop in a section of space and claim it for our own. From there we could focus on getting credits by mining,refining etc. We would have numbers which would protect us from hostile players and if we play our cards correctly, we could establish multiple income streams which would allow us to. A. Save up for any capital ships released. B. Build more bases (mining,refining etc) which would bring us even more money. C. Make sure all members have access to a flight ready ship D. Just be badass There isn't enough information released about the game to formulate a concrete strategy. But i'm confident that the information that will be released nearing release, as well as our access to the alpha and beta stages, will allow us to figure out exactly what we're going to do. We just need to get the numbers now Gallitin 1
Rummbles Posted October 12, 2012 Posted October 12, 2012 Well like I said, I am more than willing to join the guild and be actively participating in it, but I will most likely start off my days building the fastest and most maneuverable ship and getting out there and plotting jump points. Roberts made it seem like that would be the quickest and highest end return for credits since everyone needs to purchase the plot jumps in they want easy travel and if you explore it you get all the income from the selling of the jump points. Consequently once I get a few of those plotted I will probably turn to Bounty Hunting and Piracy, especially if they have high-end return. Also, it just seems like Piracy would be really helpful because, if I understand it correctly you will be able to capture ships from NPCs or players and make them your own.
Raisinthehouse Posted October 12, 2012 Posted October 12, 2012 I don't remember hearing about being able to capture ships. That would be amazingly ridiculous (in a good way) Don't see how it's possible though. I don't know anyone who wouldn't go down with the ship, unless there is some penalty for losing your body we don't know about.
Rummbles Posted October 12, 2012 Posted October 12, 2012 Well thats why in the where we send questions to Roberts I asked questions like "Can you capture ships? If so what the hell happens to the person and their ship if you do capture it."
Raisinthehouse Posted October 12, 2012 Posted October 12, 2012 I also don't think jump points are going to be the most profitable or even one of the most profitable. You have to remember jump points are a static resource, meaning they don't replenish. Once all the jump points are found they will only be added every other week. Besides it's a lump sum, and i'm sure the amount of time invested in finding one could be better spent doing something that brings you in constant/exponential returns. Pirating is another thing i'm doubtful about. Sure you will have plenty of pirates (it's fun) but will it be super profitable? Unlikely, Merchants and traders are most likely going to be operating around earth for the first few weeks/months of the game. It will be awhile before you see people venture away from the protection of earth and it's surrounding areas. It's likely attacking people near earth or any other highly protected area will get you flagged by militia AI, who like in eve will slap your **** easily though superior numbers and firepower. Pirates will have to operate on the fringes of space and rob people who are dumb enough to venture there with no protection. Not saying pirating won't be profitable but it's highly unlikely to be a main source of income for many (unless you get a group big enough to destroy both the merchants AND their protection) Bounty hunting is another thing which is unlikely to be a GREAT source of income. Sure maybe you can get a giant lump sum from executing a well known vagrant, but how did he become a well known vagrant? Likely by flying a pvp focused ship and being well aware of it's limitations, he is also likely to have friends who will back him up especially knowing he has a bounty on his head. Let's say for every bounty you embark on you lose a ship. Or worse lose a ship and not complete the bounty. You could take a group to accomplish a bounty but then you have to share the profits. I guess what i'm trying to say is just like eve the real money in this game is going to be made by large corporations who work together to accomplish large goals. Being a pirate a merc a bounty hunter sure is fun, and a great experience but it's not going to make you super rich. Think about star wars and all the bounty hunters and mercs in that universe who make it job by job, always looking for a new job to repair the ship damaged from the last one etc etc. Just something to think about
Raisinthehouse Posted October 12, 2012 Posted October 12, 2012 Concerning the guild/fleet/corp. Let's think of names for this potential entity. I propose Stella Classe which simply means star fleet in latin. I will be proposing names as I think of them. Let's hear your names! Gallitin 1
Gallitin Posted October 12, 2012 Author Posted October 12, 2012 I know it's not Star Wars, but some names off the top of my head. I like Stella Classe as well! Zeta Squadron Rogue Squadron Gold Squadron Jedi^Force
Raisinthehouse Posted October 12, 2012 Posted October 12, 2012 Keep the names coming. Maybe in a week or so we can have a poll where people can vote on the name they like the most. Gallitin 1
Raisinthehouse Posted October 12, 2012 Posted October 12, 2012 milites fortuna is another name I like also in latin. It means soldiers of fortune. Gallitin and Selfish King 2
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