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Posted

I picked up a few small $ CCUs with store credit, just in case it turns out to be a sleeper.  The Concierge skin was a nice perk that I jumped on because I have store credit laying around.  Hopefully, with the addition of the blade system, I can get all weapons at the pilot controls based on the Q&A noted above.  I have some low level CCU chained LTI ships that would be perfect especially since it would put the overall price well below the $200 mark.  Wait and see, I guess.

MB

Posted
Quote
  • How does its armor compare to the Vanguard, Hurricane, Super Hornet?
  • It has equal armor levels to the Hurricane, slightly less than the Super Hornet, and less than the Vanguard.

 

Okay so it will be oneshotted by pretty much any size 5 weapons ... that's not the exact definition of "heavy" I had in mind 😁

  • 11 months later...
Posted

It definitely looks cool and I'm happy that CIG was able to make this X-Wing/Starfury Thunderbolt type ship. However there seem to be a few issues that we need to be wary of; especially for those who did not see this on Spectrum.

The maneuverability of the Scorpius is currently too high and CIG has already stated that this will be toned down. By how much I don't know but just be aware that it will not remain as agile as it is now. Not sure if CIG will adjust the maneuverability before the patch goes to Live but I wouldn't be surprised if they won't change it until after the sale. It's not the first time they have done this and it won't be the last. ;)

Additionally, during the Q&A CIG stated that the Scorpius was supposed to be slower than the Hurricane yet at the moment it is faster; even faster than an Arrow light fighter. As such I suspect that it only gained these 'buffs' to boost sales and will then get nerfed 'adjusted' once the sale window is over.

Also, it can currently shoot while its wings are in the folded-back position. However, once again during the Q&A CIG stated that you were not able to fire the wingmounted weapons while in that state. So while it would be nice to be able to use your weapons in both modes (as the Scorpius has a separate landing mode too) do not expect this to remain the case and CIG will likely disable the weapon controls when you fold your wings.

Then there appears to be an issue where the wings are still relatively flimsy and can be shot off; leaving you with less weapons. Due to the weapons sitting so far out it also appears to cause issues with covergance; especially with fixed weapons at closer ranges.

Lastly there's an 'issue' where the pilot only has two MFDs while the co-pilot/gunner has one; while the gunner also lacks a radar when activating the remote turret. In the Hurricane the gunner has its own radar but for a remote turret this is not the case. I sincerely hope that CIG will address this at some point and give remote turrets a radar display as well.

Posted

Here's a post from Yogiklatt_CIG by the way :)

- Remote turret data: For 3.17 we won't be able to add radar screens or other data for remote turrets. We actually do have working prototypes for a thing we call a "turret angle map" which does not just show radar contacts but also angle limits of your turret so it's to easy to see whether or not a radar contact is in the movement range of a turret. We will likely add this once it is ready but it's still a while off.

- MFDs: The Scorpius cockpit only has two MFDs. There are plans to have more contextual data again in the helmet, but we're not there yet.

We're still working on the FM (see patch notes), thanks for shouting out the fuel consumption, we'll take a look.

Shooting the guns while the wings are closed is definitely not intended. But it's not really a bug, it's missing tech which we'd also like to use on different ships. We'll see what we can do about it but also here we can't promise to have this fixed in 3.17.

Source

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