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Buckaroo

Crusader Ares StarFighter

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I am stumped - normally I know for sure I want a concept.... like the recent Privateer........ or I'll be on the fence...... with the usual Theorycrafting indicating I should have something.... like the Mantis to go with the Nautilus.....

But this one I don't know.   I am leaning towards CCUing one of my ships for the Ares.......... but can't figure out which one to choose and which Ares would best compliment my fleet - image below..... Which ship would you CCU to get the Ares (or maybe forgot this concept for my fleet)???   Thanks for the help :)

image.thumb.png.78c32170cb463d98aeb764f12307f6f1.png

 

EDIT - Leaning towards CCUing the Freelancer MIS (but not sure - what would you do) - and if so which Ares ship for this fleet above?

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31 minutes ago, Devil Khan said:

Kinda answers the question about swapping around different weapons.

Does it though...?  Great post and thanks for linking the video!  I hadn't seen it yet.  However, after watching it I only heard an ad from Behring that they've made some cool, special weapons and Crusader Industries was up to the task of being able to mount them on a ship.  It doesn't say anything about the ship or its capabilities.  Cool vid nonetheless.

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1 hour ago, VoA said:

I am stumped - normally I know for sure I want a concept.... like the recent Privateer........ or I'll be on the fence...... with the usual Theorycrafting indicating I should have something.... like the Mantis to go with the Nautilus.....

But this one I don't know.   I am leaning towards CCUing one of my ships for the Ares.......... but can't figure out which one to choose and which Ares would best compliment my fleet - image below..... Which ship would you CCU to get the Ares (or maybe forgot this concept for my fleet)???   Thanks for the help :)

image.thumb.png.78c32170cb463d98aeb764f12307f6f1.png

 

EDIT - Leaning towards CCUing the Freelancer MIS (but not sure - what would you do) - and if so which Ares ship for this fleet above?

Yeah, if I had your fleet I'd probably CCU the Freelancer MIS. As to which version I'd go with the ION so you have some long-range pew pew maybe? I bought the INFERNO because I find it looks cooler :)

Or just keep the MIS and shell out the cash for the twin-pack. :P

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54 minutes ago, Danakar Endeel said:

Yeah, if I had your fleet I'd probably CCU the Freelancer MIS. As to which version I'd go with the ION so you have some long-range pew pew maybe? I bought the INFERNO because I find it looks cooler :)

Or just keep the MIS and shell out the cash for the twin-pack. :P

Most of the ships these days have been Warbond instead of CCU's but as you can tell my fleet is getting too bloated and redundant in some areas.   I like the size of the Freelancer and the guns and missiles with the Freelancer MIS (and even the small cargo)....... but the rear turret sucks and it doesn't maneuver very well..... it's basically a point and shoot type of ship like the Ares will be........ but I think the Ares will have more sustained power........ especially the Ion as you mentioned (which does make sense relative to the other bomber ships that may need more hits against the capital shields to help torpedo penetration from the likes of my Harbinger / Eclipse / Polaris / etc....).

I do like the look of the Inferno and it is ALWAYS better to have a grey / black ship in space for harder to see visual spotting from opponents vs a white ship...... but you maybe right the Ion is more helpful relative to the other ships.  Maybe someone else will have another take on this?

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This pic above is posted in the news letter:   ether a ammo bin for the  Gatling gun or torpedoes/ shield ? but no indication .. at all.

 

 Slayer of Giants

 

December 13th, 2019


Dear Citizen,
 

Crusader Industries has partnered with Behring to create the Ares, a heavy fighter capable of taking down much larger ships thanks to its massive size 7 weapon. It’s available in both laser and ballistic variants t

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@Buckaroo Weapons are not just random S7 weapons, they're prototype weapons that are fused into the ships.

9ae23d2a5a.png

If you look at this picture, weapon is highlighted in red so you can see that it's not just a standard S7 mount.

It's the barrel&firing mechanism + 2 boxes for ammo and other necessary systems to fire the weapon. So to replace the weapon, you'd need to change the whole ship.

You can also see the difference between Ares and Ion if you compare their red parts one-to-one. Ion's port side box is smaller than Inferno's.

If CIG somehow decides that we can change these weapons in the future, they'd need to design new weapon models just for this ship just like Vanguard nose guns since barrel + firing mechanism looks drastically smaller than a standard S7 weapon to me.

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@VoA damn you man!   You’re concierge.  We don’t melt or CCU, WE ADD!!!  LOLOLOLOL. But if you’re taking opinions;

 I’d say one of the VG.  Since you have all 3, I’d recommend keeping the base for actual anti fighter anti med to large ships. Keep the Sentinel for its wild weasel role. Melt the Harbinger as the Inferno will punch more than the Harb, and you can keep the Eclipse for Alpha strike. 

Or.... dump the Eclipse.  It’s a stealth, strategic alpha strike platform. 3 size 9 torpedos and then go back to base to restock. With the Ion, you can stay at bay with unlimited ammo and you have a better chance to defend with the INCREDIBLE amount of missiles and shields to bug out. Or the Inferno, for amazing Dakkkkka and brrrrrrrrrtt, all the missiles CaptainNero, and get this.... same MED shields and components as a MIS.  

KEEP THE MIS for its great value as it was sold pre-CIG bS mark up.  $165/175 whenever you got it, gets you a great high value cargo transport gunship.  Plus ...... “fire everything” CaptainNero missiles load out WITH dakka!!!

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1 hour ago, CaptainSomar said:

@VoA damn you man!   You’re concierge.  We don’t melt or CCU, WE ADD!!!  LOLOLOLOL.

....eh.... its more like 16x Concierge - LOL.... and I have been a sucker for the newer concept sales..... but have had discipline still (and so far I still haven't even pulled the trigger on getting the CCU)...... which is very odd (maybe my brain is still focused too much on the Tesla CyberTruck IRL 😎)

1 hour ago, CaptainSomar said:

I’d say one of the VG.  Since you have all 3, I’d recommend keeping the base for actual anti fighter anti med to large ships. Keep the Sentinel for its wild weasel role. Melt the Harbinger as the Inferno will punch more than the Harb, and you can keep the Eclipse for Alpha strike. 

I actually only have the Harbinger as my base Vanguard (so I can have the extra armor) and the others are BattleField Upgrade Kits (but as you know right now CIG is having them currently in game as individual variants) - so melting the Harbinger means losing all the Vanguard variants for me (and the Battlefield Upgrade Kits are cheap).   Also see this video on Harbinger vs Ares....

 

1 hour ago, CaptainSomar said:

Or.... dump the Eclipse.  It’s a stealth, strategic alpha strike platform. 3 size 9 torpedos and then go back to base to restock.

Unfortunately many of my ships Like the Eclipse (but not all of my ships) are already CCUd within a larger ship package so I don't really have an option to melt my Eclipse - I only have the option to CCU over its value if I wanted to get rid of it (or melt the entire ship package)

1 hour ago, CaptainSomar said:

With the Ion, you can stay at bay with unlimited ammo and you have a better chance to defend with the INCREDIBLE amount of missiles and shields to bug out. Or the Inferno, for amazing Dakkkkka and brrrrrrrrrtt, all the missiles CaptainNero, and get this.... same MED shields and components as a MIS.  

This is the big question as well Ion (which perhaps fits my fleet better) vs the better aesthetics of the Inferno.

1 hour ago, CaptainSomar said:

KEEP THE MIS for its great value as it was sold pre-CIG bS mark up.  $165/175 whenever you got it, gets you a great high value cargo transport gunship.  Plus ...... “fire everything” CaptainNero missiles load out WITH dakka!!!

Ya and the MIS is my only Freelancer now (I had the Dur for awhile)...... and I like the platform / size / versidity and in the case of the MIS is rarity and as you point out power vs price point...... thus......... still haven't pulled the trigger....... but if you know know I can't really CCU my Harbinger (or any Vanguard) or the Eclipse - what other ship should I CCU (since again my fleet is getting bloated and redundant)....... or maybe I should pass on the Ares?

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50 minutes ago, VoA said:

....eh.... its more like 16x Concierge - LOL.... and I have been a sucker for the newer concept sales..... but have had discipline still (and so far I still haven't even pulled the trigger on getting the CCU)...... which is very odd (maybe my brain is still focused too much on the Tesla CyberTruck IRL 😎)

I actually only have the Harbinger as my base Vanguard (so I can have the extra armor) and the others are BattleField Upgrade Kits (but as you know right now CIG is having them currently in game as individual variants) - so melting the Harbinger means losing all the Vanguard variants for me (and the Battlefield Upgrade Kits are cheap).   Also see this video on Harbinger vs Ares....

 

Unfortunately many of my ships Like the Eclipse (but not all of my ships) are already CCUd within a larger ship package so I don't really have an option to melt my Eclipse - I only have the option to CCU over its value if I wanted to get rid of it (or melt the entire ship package)

This is the big question as well Ion (which perhaps fits my fleet better) vs the better aesthetics of the Inferno.

Ya and the MIS is my only Freelancer now (I had the Dur for awhile)...... and I like the platform / size / versidity and in the case of the MIS is rarity and as you point out power vs price point...... thus......... still haven't pulled the trigger....... but if you know know I can't really CCU my Harbinger (or any Vanguard) or the Eclipse - what other ship should I CCU (since again my fleet is getting bloated and redundant)....... or maybe I should pass on the Ares?

Check your BuyBack list and see if you might have some old $175 Hurricane or original Superhornet with LTI on it. If you do, then just get an Ares CCU. The Hurricane is now valued at $195 and as I recall the Superhornet also went up in value. That gets you a nice discount and you'd have the option to get an Ares if you later on decide you still want one. :)

That's what I did initially as I still had a Hurricane LTI in my BuyBack. But then I found out that I still had enough 'for fun stuff money' in my bank account so I just bought the Ares Inferno Warbond outright afterwards. :P

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16 hours ago, Danakar Endeel said:

Check your BuyBack list and see if you might have some old $175 Hurricane or original Superhornet with LTI on it. If you do, then just get an Ares CCU. The Hurricane is now valued at $195 and as I recall the Superhornet also went up in value. That gets you a nice discount and you'd have the option to get an Ares if you later on decide you still want one. :)

That's what I did initially as I still had a Hurricane LTI in my BuyBack. But then I found out that I still had enough 'for fun stuff money' in my bank account so I just bought the Ares Inferno Warbond outright afterwards. :P

GREAT IDEA and deals often push me over the edge when I am on the fence...... but this is all I have (that is under the $220 price for a CCU) also not listing the ones at same current price....

  1. M50 at $80 
  2. Khartu'Al (which I still have a current one) but a stand alone at $150
  3. Gladius at $80
  4. Gladiator at $150

So the best deal is the Khartu'Al which only saves me $20.... not enough to surpass the Warbond Sale of $25.   I do have big ships like the Banu MM / Starfarer and even the Idris-P (all of which I still have - just have these as melted stand alones).... that could provide great savings for large concept CCUs but won't work for the Ares.

15 hours ago, CaptainSomar said:

@VoA 🤔🤔 how about the Khartu-al?  You already have it’s big brother. The two pewpew on it are lacking. // Good luck with decision though. I admire your restraint with as big as a whale as you are.

Ya - per above.......   I am having a real hard time with this one for some reason.......... do I need it (since I have bombers instead)........ do I like the Ion (since it fits my fleet better) or do I like the the Inferno (love the look better + other reasons)....... 

I don't really want to get rid of my fleet permanent Khartu'Al entirely because it is my favorite light fighter / scout....

I've never been so on the fence but I have flat out knew at times I didn't need a ship like the Corsair I knew I didn't need or want......

Ah well....... thanks guys for the input!!! :)

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I'm with you on the fence, @VoA.  On one hand, the Crusader Ares is a beautiful ship with some medium components!  But on the other hand I really need a ship that can perform well in escort and dogfight scenarios and not just against medium to large ships.  The Inferno looks like it could handle that well with the gatling, but I've always been more of an energy weapon type person.  Flying my SuperHornet with 5x gimbled Badger CF-227 repeaters has been pretty awesome in combat.

 

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26 minutes ago, Buckaroo said:

I'm with you on the fence, @VoA.  On one hand, the Crusader Ares is a beautiful ship with some medium components!  But on the other hand I really need a ship that can perform well in escort and dogfight scenarios and not just against medium to large ships.  

That's why I like my other Heavy Fighters in my fleet..... the Harbinger / Warden / Sentinel + San'tok Yai + F8C Lightning..... are more versatile than the Ares.... but they won't hit as hard as the Ares vs Capital Ship Shields / Armor........... however........... which would you rather have a Heavy Bomber that can fire a torpedo at a great distance .......... or the Ares that will have to close into closer quarters and will likely get shredded by ASA Turrets like on the Hammerhead / Javelin / etc....

This doesn't apply though vs hardened targets on the ground.... where the Ares will shine.... but again rather use my Hercules Starlifter A2 vs these hardened targets but the Hercules itself will be vulnerable vs an Ares attack.

26 minutes ago, Buckaroo said:

The Inferno looks like it could handle that well with the gatling, but I've always been more of an energy weapon type person.  Flying my SuperHornet with 5x gimbled Badger CF-227 repeaters has been pretty awesome in combat.

Agree and I am more of a gimbal player but that type of combat is more for dogfighting / turrets vs boom and zoom which the Ares should perform (but per above - think it will get shredded by ASA turrets on capital ships - thus I think Heavy Bombers (and even a Polaris which is a Heavy Bomber itself) with longer range are better vs Capital Ships.......... unless you are attacking something that has a large blind spot like the Hercules or something that can't defend itself that well)

+++++++

@Buckaroo adding your great size comparison photo to the thread - ->> Updated Ship Size Comparison Chart

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Following the concept release of the CRUSADER ARES Star Fighter, we took your community-voted questions to our designers to provide you with more information on the recently unveiled high-powered fighter.

Concept-Piece-1-Energy-Landed-Group-CLOS

How fast and nimble is the Ares compared to ships like the Sabre, Hornet, or Vanguard?

  • Unlike other Crusader ships the Ares is not as nimble for its size due to the significant compensation required to carry the S7 weapon. As a result, the handling characteristics are closer to a Vanguard or Freelancer than Sabre or Hornet.

What benefits does a S7 cannon give you over multiple smaller weapons with the same DPS? Does the larger weapon have higher armor penetration, range, etc?

  • Larger weapons do more than just higher damage or DPS, they also tend to have higher penetration rates (when physicalized damage comes in) and the weapons themselves are more durable, with enhanced resistance to distortion and damage. As a result, the DPS of a single S7 may on paper be equal to multiple smaller weapons, the increased range and penetration provide a significant benefit against certain targets.

How much ammo can the Inferno carry?

  • The Inferno has dedicated ammo storage beyond the norm, allowing it to allocate addition ammo to the default ammo box. This works out to be 2-3 times the normal capacity of a ballistic weapon.

According to the brochure, the Ares will have long-range capabilities. Could you please clarify what you mean by that? Will it have a bed and bathroom?

  • The ARES is a single-seat fighter with no interior. The stated long-range “capability” comes from the large size of the weapon with its inherent longer range of engagement, in addiction to its compliment of missiles.

Concept-Piece-2-Ballistic-Landed-V011_op

What are the “Batteries” mentioned in the Ares brochure?

  • Batteries are a component that most of our ships will feature. Specifically, these function like real world batteries and can be charged up and used whilst the power plant is offline for both redundancy and lower signature performance.

Can the S7 weapons be swapped?

  • The S7 weapons for the Ares are bespoke to the ship. They cannot be swapped between the variants or with other S7 weapons.

Where is the Ares in the ship pipeline?

  • The Ares is currently Concept Complete and not in active development, it will be shown on the RSI Roadmap when the quarter it is scheduled for release is present.

How different is the Inferno’s armor variant compared to the Ion variant?

  • The Inferno’s armor will be significantly more effective and thicker. In the short term, before physicalized damage is introduced, this will come in the form of extra health, but once physicalized damage comes in the armor will be thicker and tougher to get through. The Ion has relatively thin armor due to other components taking up a roughly equal amount of mass, equalizing the flight performance of the two variants.

CRUS_Ares_Promo_Ballistic_FLying_PJ01_op

What is the range and damage of each gun on the Ares?

  • Exact numbers are subject to change due to balance and the introduction of larger ships and weapons, but if the ship was to be released tomorrow the damage would be over 2400 per second with a range of over 8 km.

The DPS of a single S7 is not expected to be much greater than the combined DPS of many smaller weapons on other, smaller ships. What makes the Ares better against larger ships than, say, the Vanguard?

  • As mentioned above, the current damage system is based purely on numerical hit points, but with the introduction of physicalized damage, larger weapons will have increased penetration. With this future addition, ship armor will essentially “shrug off” smaller rounds as they won’t have enough kinetic energy to penetrate the armor. Whilst the Vanguard may have equal DPS on paper, the S2 nose guns may not be able to penetrate larger/capital ship hulls.

How many Ares would be needed to disable a capital shield, can a single S7 do the job?

  • Capital ships and their shields come in many shapes, sizes and types. Capital items are tailored to their ship due to lack of modularity, so there is no “standard” capital shield to measure against. Both the 890 and the Javelin are considered capital ships, but as you can imagine, they demand very different numbers to kill their shield emitters.
  • Speaking in more general terms, the Ares will not be able to kill a capital ship alone, but would be a good choice to bring in your fleet when trying.

CRUS_Ares_Promo_Action_Banner_PJ04_min.j

In the preview video you showed an Ares with two smaller cannons. Will there be weapon variants?

  • The preview video showed a placeholder weapon scaled up to size 7 as a reference when the ship was being designed.

Can you make the Inferno go “BRRRRRRRRRRRRT!” please?

  • We’ll do our best, however, the RPM of the Inferno is less than an A10’s main gun, so it will feature a unique sound to Star Citizen.

The brochure says the Ares is being “designed to be scrambled from an orbiting carrier or ground base.” Does this mean that the Ares can be launched from a Polaris, 890 Jump, Idris, Javelin, or Kraken?

  • The Javelin is currently the only Capital ship that could accommodate the Ares based on its current dimensions. The Ares is too wide to fit in the Idris, Polaris and 890 but would be able to land on the larger Kraken pads.

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I was really hoping at least to be able to swap out that S7 weapon for other [fixed] S7's guns... Alas, this will be one ship where there's absolutely no gameplay customization except the components.  And with it not being in development yet, it'll be awhile before we see it added in the game.  Still, looking forward to seeing how well it performs in dogfights with a possible range of 8km and 2400 possible DPS!

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1 hour ago, Buckaroo said:

  Still, looking forward to seeing how well it performs in dogfights with a possible range of 8km and 2400 possible DPS!

It will loose most dogfights against Light or Medium Fighters......... and even most other Heavy Fighters due to lack of maneuverability and fairly large size - played up in the Q/A.   It is really designed to be a ranged sniping ship or a boom and zoom fighter - not a dog-fighter (except for fighting against something like a Connie of which it would then have the advantage)

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Not gonna lie. I was really hoping for a Vanguard competitor. When I learned that it did not have an interior (with the concept sale), I shifted optimism to a Heavy Fighter for the Idris.  ——- Q&A solidified my question about what ship it fits on, and this is definitely NOT what I wanted to hear. 🙁

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