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Jump Points at Citizencon 2949?

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Hater115Last Saturday at 2:53 AM stated the below spoilers on the SCLeaks Discord channel.  The content below have a HIGH potential to spoil the main presentation for CitizensCon 2019.

Spoiler

 

@everyone
We have found a list of strings.
This list of Strings confirms the events for Citizencon.
It will be the first representation of System Jump Gameplay
Represented with the Anvil Carrack
The Pisces will also be unveiled.
That System?
Well don't want to spoil everything 😉
Also some additional information...
The Anniversary sale will have a similar execution as last year.
There will be 8 days of flyable ships as per the new tradition
There is also a set of 890 Jump related FPS/Escort missions that will be coming soon.
The Anniversary Sale will last 9 days.
Day 6 is particularly weird, as it has two parts.
Here's the strings for the Citcon demo.
mission_CitizenCon2019_Obj_01_Long=Get inside Ursa Rover
mission_CitizenCon2019_Obj_01_Short=Get inside Ursa Rover
mission_CitizenCon2019_Obj_02_Long=Get to the Landing Pad
mission_CitizenCon2019_Obj_02_Short=Get to the Landing Pad
mission_CitizenCon2019_Obj_03_Long=Board ANVL Pisces
mission_CitizenCon2019_Obj_03_Short=Board ANVL Pisces
mission_CitizenCon2019_Obj_04_Long=Get to ANVL Carrack
mission_CitizenCon2019_Obj_04_Short=Get to ANVL Carrack
mission_CitizenCon2019_Obj_05_Long=Travel to Jump Point
mission_CitizenCon2019_Obj_05_Short=Travel to Jump Point
mission_CitizenCon2019_Obj_06_Long=
mission_CitizenCon2019_Obj_06_Short=
mission_CitizenCon2019_Obj_07_Long=
mission_CitizenCon2019_Obj_07_Short=
mission_CitizenCon2019_Obj_08_Long=
mission_CitizenCon2019_Obj_08_Short=

I will note one thing @here. Some of this data seems to be a little too "inexact". There's a potential the Strings are just here to build hype as they're so easy to find, in order to create a purposeful leak to hype Citcon. Not saying these leaks are wrong, you can find them yourself in global.ini, but just saying to not take them as the gospel.
As in: The data of the other Citcon objectives were either purposefully or accidentally missing things like the exact system the Carrack would travel to as evidenced by Objectives 6-8 being removed mysteriously

 

 

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4 hours ago, GRIZZ said:

Hater115Last Saturday at 2:53 AM stated the below spoilers on the SCLeaks Discord channel.  The content below have a HIGH potential to spoil the main presentation for CitizensCon 2019.

  Hide contents

 

@everyone
We have found a list of strings.
This list of Strings confirms the events for Citizencon.
It will be the first representation of System Jump Gameplay
Represented with the Anvil Carrack
The Pisces will also be unveiled.
That System?
Well don't want to spoil everything 😉
Also some additional information...
The Anniversary sale will have a similar execution as last year.
There will be 8 days of flyable ships as per the new tradition
There is also a set of 890 Jump related FPS/Escort missions that will be coming soon.
The Anniversary Sale will last 9 days.
Day 6 is particularly weird, as it has two parts.
Here's the strings for the Citcon demo.
mission_CitizenCon2019_Obj_01_Long=Get inside Ursa Rover
mission_CitizenCon2019_Obj_01_Short=Get inside Ursa Rover
mission_CitizenCon2019_Obj_02_Long=Get to the Landing Pad
mission_CitizenCon2019_Obj_02_Short=Get to the Landing Pad
mission_CitizenCon2019_Obj_03_Long=Board ANVL Pisces
mission_CitizenCon2019_Obj_03_Short=Board ANVL Pisces
mission_CitizenCon2019_Obj_04_Long=Get to ANVL Carrack
mission_CitizenCon2019_Obj_04_Short=Get to ANVL Carrack
mission_CitizenCon2019_Obj_05_Long=Travel to Jump Point
mission_CitizenCon2019_Obj_05_Short=Travel to Jump Point
mission_CitizenCon2019_Obj_06_Long=
mission_CitizenCon2019_Obj_06_Short=
mission_CitizenCon2019_Obj_07_Long=
mission_CitizenCon2019_Obj_07_Short=
mission_CitizenCon2019_Obj_08_Long=
mission_CitizenCon2019_Obj_08_Short=

I will note one thing @here. Some of this data seems to be a little too "inexact". There's a potential the Strings are just here to build hype as they're so easy to find, in order to create a purposeful leak to hype Citcon. Not saying these leaks are wrong, you can find them yourself in global.ini, but just saying to not take them as the gospel.
As in: The data of the other Citcon objectives were either purposefully or accidentally missing things like the exact system the Carrack would travel to as evidenced by Objectives 6-8 being removed mysteriously

 

 

Added the spoiler tag - ty :)

 

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Spoiler

I wonder if this means that we'll also see the finished or near finalized Carrack going through the jump point, considering it's about 2 years into development and several large walkable interior ships like the Reclaimer and the 980J are finally complete.

 

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2 hours ago, J. Coren said:
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I wonder if this means that we'll also see the finished or near finalized Carrack going through the jump point, considering it's about 2 years into development and several large walkable interior ships like the Reclaimer and the 980J are finally complete.

 

 

Spoiler

I imagine they've kept a lot of information about the Carrack on the down-low so they can show it off fully complete at CitizenCon.

 

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    • By Jieirn
      Just got home and started checking the responces. Considering that the thread we highjacked is back on course, we'll just make a new one:


      In all honesty I do agree with you. Partly.

      Its already in cannon that small fighter sized ships can make jumps, even if they have to be multiple short ones. If there is an option to play as a pilgrim then you would probably be able to make longer, much more dangerous jumps in a small ship, effectively a range boost. But jumps are different than a normal flight. Its my hope that having a smaller ship limits your normal flight range to something less than a larger slower vessel. Sure, a carrier or frieghter sized ship will be slow as hell but, it has everything a pilot needs on board.

      That said, there is a difference between a fighter sized craft and your normal cruiser we will probably all be in. For those who play EVE or are comparing this to it, that means no drones, we would be those drones. I was originally just pointing out that 2-3 small fighter ships that would be cheapest and most efficient to use to pirate, esspecially in the begining, should have no range.

      For all we know though, this could all be a moot point. Roberts mentions instances, like the areas we would be in would be housed on 64-128 man servers, so maybe each jump point is its own virtual server node on a cluster, much like the single universe of EVE is. We dont even know if we can own or hold that space or if we have to work with the government or something. The people who love space sims are going to have thousands of these questions, its just who we are. We may just have to wait till we get a few answers and hope that Roberts and his team let us in on the mechanics side of things.

      (Reading over this, its too obvious I was/am an EVE player)
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