[BLACK6] Black Star Legion Realism Organization: [Casual Civilians] [Structured Milsim] [Independent City-State]By Ridder
Black Star Legion Realism Organization
[ Black Star Legion's Mobiglass Portal ]
[ Talk to a Recruiter on Discord]
[ The Black Star Legion RSI Organization Page ]
[ Seeking Early Volunteer Staff Applicants for Member Services ]
<You see a brief message appear on your mobiglass ....>
Sector 26-D | Grid Coordinates: 1309N 2633E
Desert Region | Elysium
It didn’t take long for them to get famous after Operation Unilateral Force (OUF) hit the wires. Earth needed a major public relations success given the rise in Vanduul attacks against the frontier systems. The 78th Squadron for example became heroes for their strikes against Vanduul targets and the public consumed it, they said enlistments in the UEE Navy and Marines rose for months after the operations went public.
What UEE Public Affairs didn’t report however was the loss of an entire task force in another sector. Our mission, blockade the Centauri Sector and deploy offensively out of the Elysium System - land Marines from 3rd MEU in a Direct Action mission against several confirmed Vanduul military logistical centers across the frontier's border, conduct an HTV recovery at a known interrogation facility, hit comm-nodes and logistical nodes to divert Vanduul assets away from the main UEE engagement zones.
CTF70's bulk force mission, utilize the capital ships and Marine strike assets from Combined Task Force 70 to hold the jump point, act as a blocking element of the main UEE force that deployed from Ceran during the operations main assault. Lead by the UEES Imperia Tiberius, her escorts, fighters and strategic strike platforms the CTF was fully engaged with a light reserve element holding the Elysium System. High Command; snug and warm deep in the Idris and Centauri Systems said we could expect "light contact" due to the main UEE advance ...
... It was a damn nightmare. Sector High-Command and intel got it wrong, big time.
After six days, and the remainder of CTF70 flooding back into Elysium hoping for cover and protection - well UEE High Command didn't even try to mount a rescue … How did they put it? “The sector was overrun with Vanduul and congested with civilian refugee’s, Sol considered the risk unacceptable to mount a rescue. Combined Task Force 70, nicknamed Black Star Legion is an acceptable loss.”
… but some of us survived. The UEE betrayed us … they left us with no cover … they abandon us.
My name is 1st Lieutenant Vall Ridder. Platoon Commander, 1st Platoon, Alpha Company 1/1, 3rd Marine Expeditionary Unit - Black Star Legion. Myself, along with Lieutenant Cowski, Sgt Redfern, SirPotato, Alli, Nicoma and a few of our surviving capital ship crew, fighter pilots, supply and logistics crews and fellow Marines are looking for those wanting to break from the UEE. Be it casual civilians seeking businesses, or military survivors and veterans wanting to honor those we volunteer to serve and protect here.
We ask you to join the independent city-state of Imperia Tiberius; and become citizens of Black Star Legion.
2018 RECRUITING FOCUS
Hello, and on behalf of our small but growing membership, we want to thank you for checking out our thread and hopefully being interested in us.
This month with the FPS most likely on the horizon. We are looking for Marines! Our organization is spending the 3.0 series of launches in 2018 centering around a Constellation and her crew, a few Navy fighters and some Marines to solidify a core group of members that will launch us into 2019. We are focusing on the following key activities in 2018:
SOP and TTP development to be used by both military and civilian members in coordinated and combined operations Setting up civilian city services and backend systems that will grow in 2019 with expanded membership Building a small support staff and set of staff teams that will help us in some areas we've historically be weak in to improve our performance in building a solid and long lasting organization. Taking the traditions of over 15 years as a RP, PVP, PVE, Raid, Logistics, Crafting, and City oriented guild - molding them to write our permanent future in Star Citizen. While we will accept members, our main focus is bringing in those who enjoy being apart of support staff roles typically found in most MMORPG guilds. (Recruiting, Event Staff, Art & Propaganda, Logistics, Supply, Combat and other specialists.)
Steps to Success:
1. Go to our General Recruiting Information and find out more details about us and our goals.
2. Get into Discord or TeamSpeak to talk to a Recruiter and we'll help you apply
3. Submit a Membership Application
4. Attend and complete our brief New Member Indoctrination course
5. Start joining regularly scheduled activities beginning in July 2018
Hello, thank you for checking us out. We are a realism organization that offers a wide range of unique experiences to both casual seeking civilian members who want to grow businesses, or those who enjoy something more structured in our milsim realism task force. We are driven by a fair and unbiased system outlined in our Master Directives Document giving every member fair and unbiased opportunity. We center ourselves around a 24 sq km group of land plots where we will build a city. Imperia Tiberius is the independant city-state that offers every member a home, anchor and port of safety as they travel the stars.
We offer you a story different then most, and an experience that is unique and unparalleled in this game. We are a Star Citizen experience where everything you gain is earned by your output and your membership in a Team. A home where you look to the Aviators, Capital Ship Crews, Marines and Crewmen to your left and right every day. A home where when you log in and go to the Rum Runner Cantina in our city, you meet your friends who are farmers, business owners, outpost directors, elected senators, bounty hunters, traders, haulers, explorers, scientist, Marine Aviators, Naval Aviators - and everywhere in between to figure out the events for the day over drinks and good food.
We offer a long term home, where your character can be immersed in functional systems, not contrived RP and your 'next of kin' are welcomed as descendants of your original character.
When we say a unique experience, it is because we truly are. We are not doing what 95% of the rest out there do. We're not some sci-fi channel knock off of Battlestar Blackwater. We are built around tried and true methods, a policy driven chain of command, we derive how we do business from SOP's and train like we fight. This experiences comes from years of MMORPG gameplay, experiences ranging from SWG and WOW to EVE and Dayz; some of us even have time in the famed 15th Marine Expeditionary Unit (15th MEU) for ARMA III where "realism milsim" is at its absolute finest. We are lead by real life military veterans both active duty and DD-214 holders, as well as civlians who understand gaming and gamers. We are designed from the ground up to provide you one of the most fulfilling simulation experiences in the community - while not sacrificing fun, authenticity, attention to detail, team work, and good solid community gaming.
Organization Design: The org is designed to support two basic types of game play. First being our Civilian members. The second being our realism Military component.
Civilians: Low time requirements, Low overall structure, Self and group built and managed "businesses". Freedom to pursue wide activities supporting the organization, your goals, and friends with professional military protection. Combined Task Force 70 (CTF 70): Realism Milsim, slightly more time requirements, unit slotting based on the MOS you choose, professional level training. Structured Billeting (similar to raid slotting on roles), , "on-duty" / "off-duty" game time supporting the organization, your goals, and friends. Why do we do this? Why do we put in so much work and time in this organization? We wanted a very solid and scale-able infrastructure in place prior to recruiting to support growth at any level. Star Citizen is (going to be) a very complex game, each of us invests time, emotion, effort - hopes and dreams into our characters and each other. We want to give you, and this org the best we can and that each of us deserves from a game organization. You and the Team around you will enjoy being gamers, while having immersion opportunities rarely found elsewhere in the 'verse. You, and the Team around you will learn to be dependable, respectful, and respectable.
You can do the same old same old with everyone else. Or you can achieve a higher level of professionalism, fun, and excellence as a civilian, military member, or periodically transfer freely between the two within Black Star Legion.
We offer YOU the challenge of Black Star Legion
By Foxzer Jaxzon
So I posted an idea for a new defense corvette class on starcitizen forum as I would love to see a more dedicated support ship military style, in the size of a polaris or carrack.
Polaris = Offensive military corvette
Carrack = Exploration capital ship
Guardian = Defensive/Support military corvette (new idea)
please give feedback, here is the link my fellow imps
Hello: new to SC and everything in it. I have a Constellation Aquila. I might be looking into the Endeavor in Nov or Christmas. I am basing this on finding a good crew that wishes to become a part of the best support/multi-role ship in the fleet. I am thinking modules like the hanger, medical and ID beacon at this time. I am sure the Constellation Aquila will be a great stepping stone to learn systems and positions best suited for each crew member. Going forward I am sure to make friends and a strong crew to augment the strength of the fleet.
My ill-conceived question for my singular new topic of the year is this-
What happens when you die?
I'll add a few more caveats. We know that sometimes you'll die and wake back up. The whole death of the spaceman, cat has 9 lives thing. But what happens when your character really dies? Yes, I know they've said you'll pass your stuff on to an heir. I'm more interested in the immediate circumstance surrounding the death.
If you're lucky you'll go through a high adrenaline sequence where you're racing your own doom-explosions and debris hurling themselves down corridors, or being stuck in ruined fighter in the middle of enemy territory. If you're unlucky you'll probably just be nailed by a sniper who won't think twice. So now you're dead. There are an infinite number of scenarios that brought you to this point and it all adds up that you've run your race and your time is done.
What we've got now is the semi-cinematic camera shots of your dead corpse in AC, and thats really about it.
What I'd like to see and enjoy is this-upon your death (your final one and all of the others that led up to it) you have a moment of suspense induced by the game. Maybe it does the AC-style cinematic camera, maybe they have a sad song scored by Pedro Camacho begin to play. The key difference of course is that after the first few measures of the song, you wake up in a hospital or you don't. Instead you just kind of hover there for a bit allowing you to relish the great musical score and the weight of your (likely) poor decisions that lead you to this point. After this you'd probably just funnel into the character creation process, but just for those few moments I want the game to drag out your death.
Ah who am I kidding, they'll just do something trolly like this:
By Zion Orion
So was having a discussion about the perma-death feature of the game and how our beneficiaries will become our new character. I had then mentioned about being able to have a second account and make that character into an NPC that can be used as a crew member and that you could also make that second account/character your beneficiary. So it hit me then that if I die with one account i'll still always have a "new" character but that account will stay alive infinitely. If I name my second account the beneficiary then when he dies his beneficiary will carry on infinitely. BUT I will have gone from two accounts/characters to only having one. So if we are running multiple packages to have extras for crew then we need to make sure not to name our own characters as beneficiary or we will effectively lose that account upon death and will be merged into our second, leaving only one.
Thoughts? What am I missing here? I had planned on just keeping it all within the "family" so to speak and pass belongings to the next crew member (my npc second account).