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The Corsair seems to be a significant upgrade from a Freelancer DUR and is a contender as a budget Aquila, however, it's not even in the same league as a Carrack -- nor should it be.

The problem I have with the Corsair is that it seems to be marketed as a legit Exploration ship, whereas typically Drake ships give a wink and a nod to more nefarious purposes. Yes, the Corsair is heavily armed, which strongly suggests that it can be used in a combat role, but having detected any hints from CIG what it's really for.

Is the Corsair supposed to be a Pirate Leader's ship?

For example, if there's a small-to-medium size Pirate Org of ~30 players, with more than a dozen starfighters (Buccaneers), a few combat-transports (Cutlasses), and a loot hauler (Caterpillar); is the Corsair the pirate command ship? A Pirate Org of that size probably couldn't afford a Kraken or other cap ship, but they'd need a medium-size ship (or large) for their leader to oversee a raid op while his/her crew operates the ship.

However, there's no mention of the Corsair featuring sophisticated sensors or comms, or even a tactical map station, which would be useful for combat coordination. So it doesn't seem like the Corsair is a viable command ship.

The Corsair seems like it has formidable offensive and defensive capabilities, but based on my experiences flying the Connie in combat, medium and larger size ships are easily overwhelmed by starfighters, especially when outnumbered (and gun turret improvements still haven't been implemented by CIG). Therefore, I don't think the Corsair will be effective as a solo pirate ship, unless it's preying a solo transport, like a Freelancer or Starfarer. However, if the target has fighter escorts -- or first-responders arrived -- the Corsair probably won't be successful.

So I don't understand the true purpose of the Corsair. It just seems like a better DUR or cheaper Aquila but doesn't offer anything game-changing. (At least the Argo SRV fulfilled a new role as a space towtruck/tugboat.)

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5 minutes ago, Reavern said:

The Corsair seems to be a significant upgrade from a Freelancer DUR 

However..... like the Constellations - the Cosair won't fit through Small Jump Points + the DUR is likely to have the longest range of any ship (even longer than the Carrack) - from what CIG has mentioned before.   The Cosair however has the Rover and probably a better scanning suite.

6 minutes ago, Reavern said:

and is a contender as a budget Aquila,

Agreed - I generally prefer RSI over Drake so the Aquila will be more reliable and higher end components (Drake ships have the risk of parts breaking or wearing out on you - and that's not good in a long duration missions - but they are easier to repair and cheaper to operate)

8 minutes ago, Reavern said:

it's not even in the same league as a Carrack -- nor should it be.

Agreed - the Carrack is the Penultimate Mapping ship (not necessarily Penultimate Explorer ship --- like the Endeavor with Telescope Module - they are two different things)....... and all player ships can only be "Penultimate" ships......... with "Ultimate" ships being ONLY reserved for NPC corporations (like Shubin) or the UEEN.

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I'd much prefer something with a smaller crew (1 or 2 tops is fine) but a proper _old_ Mustang Beta vibe, and possibly slightly larger than that used to be...

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I don’t know @buzby x!!!!  Hull E has been made a limited ship. While it may be a pain in the ass to properly fill up with cargo, plot, plan, escort...... she will be a cash cow when you are at that level. I am sure this ship will be harder to get to compared to the Drake all rounder Corsair. My opinion of course...... if you can stomach it....l keep the Hull E

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10 hours ago, CaptainSomar said:

I don’t know @buzby x!!!!  Hull E has been made a limited ship. While it may be a pain in the ass to properly fill up with cargo, plot, plan, escort...... she will be a cash cow when you are at that level. I am sure this ship will be harder to get to compared to the Drake all rounder Corsair. My opinion of course...... if you can stomach it....l keep the Hull E

yeah, I'm with ya bro.

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On 3/24/2019 at 12:33 PM, VoA said:

kg7vyf76u0o21.png

Potential Visibility Issue (another reason why I like the Aquila better)

 

That pic makes a good point about the Corsair's visibility. It seems ridiculous that CIG isn't aware of these design flaws -- or they are, but they don't seem to care. Perhaps CIG believes that restricted visibility is a realistic problem for many aircraft in the present day and especially historically, and they use it for ship balance. For example, Drake ships are unofficial Pirate/Criminal ships and primarily used in combat, but they all seem to suffer from cockpit visibility problems. Perhaps it's intentional to give the cargo haulers they prey on a fighting chance. Whereas "good guy" starfighters, like the Hornet, Sabre, and Gladius, have excellent visibility and therefore have an advantage over Drake combat ships.

Also, the moveable co-pilot chair on Drake ships is ridiculously over-engineered. Considering how inexpensive Drake ships are, it's unbelievable they have such an elaborate and presumably expensive hydraulic articulating/telescoping lifting mechanism for the co-pilot seat, just so the pilot and co-pilot can get in and out of their seats without interfering with each other.

Considering the size of the Corsair, I don't understand why it doesn't have side-by-side pilot/co-pilot seats, like the Freelancer. A medium-size ship should have a roomy cockpit, not narrow cockpit, like the Cutlass.

I would rather the Corsair have a chin-mounted manned gun turret in place of the underslung co-pilot seat, similar to the Ghost from Star Wars Rebels. A gunner's station doesn't need all of the MFDs that a co-pilot has, so the gunner's view would be less obstructed. It would be even better if it was a bubble canopy that extended from the nose for improved visibility.

Instead, the Corsair has gun turrets on the sides of its neck, which don't seem like ideal positions. Perhaps those gun turrets can fire forward, but if a frontal target strays slightly to the right or left, one of the turrets won't be able to shoot at it. Whereas a chin turret would have a wide frontal arc and would only require a single gunner -- and might even be controllable by the pilot.

It really seems like CIG gave the Corsair deliberate design flaws so it wouldn't be over-powered for its price point.

EDIT: So I feel kinda dumb... 😣

I originally wrote my post on my phone so I didn't have all the pics of the Corsair readily available. I was replying to VoA's pic of the Corsair's limited cockpit visibility, and relying on my memory of where the Corsair's weapons were positioned. I remembered the side turrets but forgot about the gimballed weapons around the ship's nose.

Regardless, I'd prefer a manned bubble turret on the ship's "chin" over the gimballed weapons and the two side gun turrets. I really don't think those side turrets will be very useful, and they're crew intensive. Even if there ended up being fewer guns overall, I think a bubble turret's unmatched visibility and forward firing arcs would be preferable.

spacer.png

 

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