Hello again, its your friendly neighborhood Astrojak coming to you with yet another fantastic sale on past opportunities. Currently i have several awesome packages up for grabs all at cost + PP fee of 4.5%.
Pls see below for further information and as always i have LTI tokens on sale for $35 = 4.5 % PP fee.
Please read the Terms & Conditions of Service:
Transactions through PayPal (Verified PayPal only). All prices plus paypal fees of 4.5% (Excluding PayPal fees). All sales are conducted via Paypal invoices. Item will be delivered to buyer's PayPal email address after payment has cleared. No returns or refund as the gifting system only allows a 1 time gifting and it will be account bound to the buyer's account. If you are unsure about the item or have any questions, feel free to ask. You must own a copy of Star Citizen, and are required to have an account in order to accept item (ship/upgrade). Item will be delivered to the buyer's PayPal email address. You can claim the item by clicking on the link provided in the email about "gift" and sign in your RSI account. Be careful to be logged into the correct RSI account when you redeem your email about "gift" containing the transmitted ship/upgrade. Tracking is provided by "Hangar Log" on RSI website and will be used as a proof of delivery. Prices are not negotiable.
- Cat & Dragon Combo - LTI $300 + 4.5% PP Fee
(Contains; Caterpillar, Dragonfly - yellow, Dragonfly - black) Current RSI Value = $375
- UEE Exploration Pack - LTI $495 + 4.5% PP fee
(Contains; Carrack, Terrapin, Dragonfly Black, 20k UEC + both games) Current RSI Value = $660.00
- Exploration Mega Pack - LTI $895 + 4.5% PP fee
(Contains; Carrack, Terrapin, Dur, Aquila, 315P, Dragonfly Black, 20k UEC, + both games) Current RSI Value = $1160.00
AFTERSHOCK - United we stand, whatever it takes.
Endeavoring to further humanity’s heroic venture into the stars, Aftershock aims to facilitate and further legal activities throughout the dark expanse of the cosmos, be it exploration, reconnaissance, medical, security or more.
Per aspera ad astra.
Through hardship to the stars.
Further to the 2948 Intergalactic Aerospace Expo and the evidence of ever more capable and militarized spacecraft, it became clear that a common effort to uphold the UEE’s charters will be required. Thus, Aftershock was formed. With the common purpose of ensuring and promoting legality among the stars, the members of Aftershock remain steadfast in their duties.
Section A – Combat
As primarily a peacekeeping unit, Aftershock’s combat wing possesses the express purpose of securing hostile space and neutralizing hot zones. To this effect, any combat assignment can focus on, but is not limited to:
Protecting new pilots while they learn the ropes, Defending neutral areas of space from attackers, Disabling monitoring devices planted by criminals, Clearing a base/station/area of hostile occupation, Escorting vulnerable ships, i.e cargo haulers, fuel transports etc. and Collection of bounties placed on hostiles by other pilots or the UEE’s Advocacy. Other, more advanced combative efforts require and are as such completed under larger plans.
Section B – Exploration
Aiming to further humanity’s journey across the cosmos, Aftershock’s exploration wing is tasked with investigating the dark expanse and plotting routes across it. An assignment for this wing can include:
Discovering/maintaining jump points between systems, Finding habitable or otherwise suitable worlds for clients, General reconnaissance; recording hostile activity in other systems, Searching for astronomical phenomena, such as nebulae and black holes and Preemptive reconnaissance pending military action by Aftershock or its allies. Tasks that fall under the minor transport category should also be handled by the exploration wing.
Section C – Medical
Assuring that engagements are fair and survivable for both sides, Aftershock’s medical wing serves as a bulwark against the loss of life and limb, striving to protect and serve the wounded. Assignments to this wing can encompass:
Detecting and testing the required services per engagement, Negotiating a safe treaty ensuring those who cannot fight can be treated, Performing medevac and/or search and rescue duties, Rapid transport to more advanced facilities should patients require it and Assisting other medical workers from other organisations. It should be noted that members of Aftershock’s medical wing should be experienced in other fields, especially combat and exploration.
Section D – Industrial
For those in pursuit of a profit-focused career, Aftershock’s industrial wing facilitates the gain of resources supporting other aspects of the organisation. Assignments may focus on:
Mining for raw materials or profit, Haulage of goods across systems, Mass passenger transport between worlds/systems, Fabrication of materials for ship repair/general maintenance and Freelancing work throughout the entire organisation, supporting other wings. Other tasks that do not fit the mission profile of the aforementioned wings may be undertaken by this wing.
Additionally, we also intend to offer;
A mature environment for those passionate about Star Citizen, A tactical and authentic experience throughout all org operations, Partnership in the ShipShare program, facilitating local transport and ship trials, A (number-based) organization bank for possible capital-grade purchases in the future, A competitive area where members can hone their skills (recorded Star Marine and Arena Commander games, likely with inter-wing squad-based teams) and A general aim to have fun across the vastness of space! Requirements:
Teamwork (it makes the dream work, after all), A mature and rational attitude to gameplay (remember, it is only a game), A willingness to be involved in org activities (though temporary inactivity is fine, just tell us) and The use of Discord until VOIP/FOIP is fully implemented. Things to note:
We currently only operate in Europe and play around 16:00 UTC onwards; any regions are wanted and accepted, however. We welcome elements of roleplay, especially for tactical reasons, but this is not required. Any ages are welcome as long as they comply with the maturity outlined above. English is our primary language so we must insist upon it; though squads in other languages are welcome provided some level of understanding. Interested? If so, apply here. Please let us know you came via this post.
Questions? Ask in our Discord server.
Otherwise, continue to enjoy fighting, exploring, hauling or racing across the galaxy, citizen!
Who are we?
Originally created at the release of Planetside back in 2003, BRTD is one of the most successful and active communities throughout the games history. Our focus is to create a fun, casual, and rewarding environment for all our members while ensuring we have the ability to knuckle down and get serious when necessary. These ideals have given way for our mantra; "Have fun and get shit done". We are now expanding our community into the Star Citizen universe looking for like minded players to join us.
Structure - Two Organisations, Working Together
Due to the diversity of careers Star Citizen will provide, we have opted to create two separate organisations. These orgs will focus on different aspects of the game while also being able to support each other. We want to give our members the option to be fluid with how they play, these two orgs will allow us to cover a large majority of available careers in an organised fashion. Jumping between the two at any time is permitted.
- Better Red Than Dead
Private Military Company - Planetary & Space Based Military Operations Anti-Piracy/Vanduul Militia Trade & Logistics Industry BRTD will be our main branch carrying on our militaristic history from Planetside. Primarily acting as both a Private Military Company and anti-Vanduul/anti-piracy Militia during non-contracted periods. It will also have secondary ties to conducting trade and establishing logistical and industrial networks.All fighter pilots, tank commanders, riflemen, drop ship gunners, cargo loaders, asteroid miners, and long-distance space truckers are welcome to join BRTD!
Organisation page link: https://robertsspaceindustries.com/orgs/BRTD
Exploration Science/Research Outpost & Colony Construction Surveillance & Reconnaissance Silverwolf will be our organisation for the less combat-intensive roles in Star Citizen. The organisation's primary mission is exploration; going out into the great unknowns of the universe and making them known. If you have a passion for discovery, a thirst for knowledge, the will to expand humanity's frontiers, and a low tendency for psychotic breakdowns after months of solitude while lost in space - You have a home in Silverwolf
Organisation page link: https://robertsspaceindustries.com/orgs/Silverwolf
What we can offer
Organised game-play - During operations we aim to work as one to achieve our goals Outside of ops, all other activities are encouraged - Non-combative roles will support the organisation and grow the community Our own dedicated forums and Discord server for voice comms Staying power - We're a long-standing community of over 10 years with experience in maintaining and growing a community - We wont be disappearing any time soon Mature (18+), relaxed, but determined gaming community A gaming community - Many of our members have become long standing friends who come together to play various other online and table-top games
Feel free to message me with any questions! Check out our forums for more information
Click here to join us!
Our current Fleet
(29th March 2018 fleet roster - Update coming after 2018 anniversary sale)
Verified PayPal -- buyer pays fees.
-- $475 + fees --
Looking to sell my limited, discounted UEE Exploration Package. All ships included have LTI. Comes with:
Star Citizen and SQ42 Digital Downloads
In the Calling All Devs - Robbit Season episode at the end of August, Rob Reininger responded to the question, "Will we be able to place a waypoint on the map, even if there is nothing there, and then quantum travel to it?" There was a short discussion, but the bottom line answer seemed to be, "We're not ruling it out right now." Mr. Reininger was also hesitant to state that quantum drive could be activated without a waypoint. I'm a bit concerned about this answer.
I would understand if the answer was, "That's not currently on the roadmap, so don't look for it anytime soon." Resources are limited. But it seems as if they're undecided whether this will ever be a possibility, and I just don't understand that. This should be a "no-brainer". The answer should have been, "OF COURSE players will be able to do that, but not yet." A few points:
1. Quantum travel is the only effective means of traveling significant distances within a system. Even on full afterburner, it will take many, many hours to travel even a short distance across the system, and you will likely run out of fuel well before you reach your destination.
2. One of the selling points of Star Citizen is that the 'verse is huge. There is so much room in space, it will never feel cramped. But if players can only quantum travel to certain select points, the 'verse becomes much smaller. Even if there are dozens or even hundreds of beacons in each system, that would still place only a tiny portion of space within players' reach.
3. This will have a huge impact on explorers. How can space be explored, if it's impossible to quantum travel to any location that doesn't already have a beacon?
4. If a beacon is required to quantum travel anyplace, and a beacon transmits an active signal that can be intercepted by anyone, there will be no such thing as a secret location. That hidden pirate base? Not hidden. The fleet rendezvous point, where we assemble and organize prior to making our final quantum jump to our objective? Not secret; there goes the element of surprise.
There is a related issue, which is a coordinate system. This has also been discussed on Calling All Devs and elsewhere. I understand that this is not a simple system to implement, especially since object orbit (or will eventually orbit) around a star. I won't go into the coordinate system discussion here, since it's a separate issue.
I will probably post a version of this on the RSI forums, after getting your input.