Does anyone know, how much my WoT account?
23 TIER X
18 TIER VII
12 TIER VI
61 PREMIUM TANK AND T55A/OBJ260/M60
95 TOTAL TANKS IN GARAGE 6,574 BOND 490 GOLD 95,000 CREDIT AND 3.100 FREE EXP 415 PERSONAL RESERVE
1615 WN8 52,32% W,R 39.082 BATTLES
[WTS] ►► LTI ORIGINAL CONCEPT HANGAR SALES ◄◄ ∙ LTI ships & game packages∙ 890 Jump, 600I, Pioneer, Reclaimer, Polaris, Eclipse, Orion, Hammerhead, Phoenix, Vanguard, Prowler, Starfarer, Sabre, Prospector, Buccaneer, Carrack, Terrapin, and MoreBy StratoCrewzr
Welcome to my personal hangar. I've been a huge Star Citizen fan since 2014 and it's a great honor to further contribute towards the game development of the by sharing with you, many original concept ships which are no longer available. I'm NOT cashing out whatsoever. If anything, by you grabbing these ships, you allow me to increase my pledge even further. A win for both you and Star Citizen.
I've been an Imperium and Star Citizen Base member since 2014. You'll see I have excellent feedback and Reputation here. I've had many successful transactions both here and on Reddit.
Please read the Terms & Conditions of Service:
Transactions through PayPal (Verified PayPal only). All prices are final (includes PayPal fees). If you are interested - leave a comment here and send me private message with: Ship or Package name, your PayPal email also your corresponding RSI handle. I will send an invoice for payment via PayPal. Item will be delivered to buyer's PayPal email address after payment has cleared. No returns or refund as the gifting system only allows a 1 time gifting and it will be account bound to the buyer's account (your payment will be refunded if I cannot deliver your item for any reason). If you are unsure about the item or have any questions, feel free to ask. You must own a copy of Star Citizen, and are required to have an account in order to accept item (ship/upgrade). Item will be delivered to the buyer's PayPal email address. You can claim the item by clicking on the link provided in the email about "gift" and sign in your RSI account. Be careful to be logged into the correct RSI account when you redeem your email about "gift" containing the transmitted ship/upgrade. Tracking is provided by "Hangar Log" on RSI website and will be used as a proof of delivery. Prices are not negotiable. I may have more than one of the items listed. If you are interested in more than one, please PM and I'll let you know how many I have.
NOTE: Please understand I do have a full-time job which requires I travel around the world and I'm often working the backside of the clock. If you send me a PM, please be patient and know I will respond as soon as I can. I can gift you the item only as fast as you respond to the invoice and the PayPal payment clears. Please be assured I've not forgotten you. Often it's just that I may be asleep or working where I may not have internet. For those contacting me thinking I'm a broker, sorry, but I'm not. I only share what is in my own personal inventory. Some of my inventory here has been melted, which allows me to gift it to you after I buy it back.
SHIP/ITEM Melt Value INCLUDES: PRICE - Includes PayPal: STANDALONE SHIPS - AEGIS DYNAMICS (LIFETIME INSURANCE - LTI) Standalone Ship - Aegis Avenger Titan Renegade - LTI $75 LTI, Poster, Model, SelfLand Hangar $104 Aegis Avenger Warlock - LTI (See packages/add-ons below) - - Standalone Ship - Aegis Eclipse - LTI $275 LTI, Poster, Model, VFG Industrial Hangar $333 Standalone Ship - Aegis Gladius Valiant - LTI $110 LTI, Poster, Model, Aeroview Hangar $139 Standalone Ship - Aegis Hammerhead - LTI $650 LTI, Poster, Model, VFG Industrial Hangar $759 Standalone Ship - Aegis Reclaimer - LTI $350 LTI, Poster, Model, VFG Industrial Hangar $440 Aegis Redeemer - LTI (See packages/add-ons below) - - - Aegis Retaliator Bomber - LTI (See packages/add-ons below) - - Standalone Ship - Aegis Sabre - LTI $170 LTI, Poster, Model, VFG Industrial Hangar $225 Standalone Ship - Aegis (Original Warden) Vanguard - LTI $250 LTI, Poster, Model, VFG Industrial Hangar $325 Standalone Ship - Aegis Vanguard Hoplite - LTI $225 LTI, Poster, Model, VFG Industrial Hangar $320 Standalone Ship - Aegis Vanguard Sentinel - LTI $265 LTI, Poster, Model, VFG Industrial Hangar $340 Standalone Ship - Aegis Vulcan LTI $200 LTI, SelfLand Hangar $237 - ANVIL AEROSPACE (LIFETIME INSURANCE - LTI) Standalone Ship - Anvil Carrack - LTI $350 LTI, Poster, Model, VFG Industrial Hangar $463 Standalone Ship - Anvil Crucible - LTI $350 LTI, Poster, Model, VFG Industrial Hangar $430 Standalone Ship - Anvil F7C Hornet Wildfire - LTI $175 LTI, Poster, Model, Aeroview Hangar $221 Standalone Ship - Anvil Hawk - LTI $90 LTI, Poster, Model, Revel & York Hangar $124 Standalone Ship - Anvil Hurricane - LTI $175 LTI, Poster, Model, SelfLand Hangar $205 Standalone Ship - Anvil Terrapin - LTI $195 LTI, Poster, Model, Aeroview Hangar $265 - AOPOA (LIFETIME INSURANCE - LTI) AOPOA NOX - LTI (See packages/add-ons below) - - - ARGO ASTRONAUTICS (LIFETIME INSURANCE - LTI) - Please check back soon - - BANU (LIFETIME INSURANCE - LTI) Standalone Ship - Banu Defender - LTI $185 LTI, Poster, Model, Aeroview Hangar $222 - CONSOLIDATED OUTLAND (LIFETIME INSURANCE - LTI) Standalone Ship - Consolidated Outland Pioneer - LTI - Warbond VIP $750 LTI, Poster, Model, VFG Industrial Hangar, UEE Land Claim license Estate Parcel, Outpost Construction Material, Estate Planetary Beacon $1,030 Standalone Ship - Consolidated Outland Pioneer - LTI $850 LTI, Poster, Model, VFG Industrial Hangar, UEE Land Claim license Estate Parcel, Outpost Construction Material, Estate Planetary Beacon $1,030 - CRUSADER INDUSTRIES (LIFETIME INSURANCE - LTI) - Please check back soon - - DRAKE INTERPLANETARY (LIFETIME INSURANCE - LTI) Standalone Ship - Drake Buccaneer - LTI $110 LTI, Poster, Model, VFG Industrial Hangar $135 Drake Dragonfly Black - LTI (See packages/add-ons below) - - Standalone Ship - Drake Dragonfly Yellowjacket - LTI $35 LTI, Poster, Model, SelfLand Hangar $67 Standalone Ship - Drake Herald - LTI $85 LTI, Poster, Model, Aeroview Hangar $130 - ESPERIA (LIFETIME INSURANCE - LTI) Standalone Ship - Esperia Prowler - LTI $425 LTI, Poster, Model, VFG Industrial Hangar $505 Standalone Ship - Esperia Vanduul Blade - LTI $250 LTI, Poster, Model, VFG Industrial Hangar $299 - KRUGER INTERGALACTIC (LIFETIME INSURANCE - LTI) - Please check back soon - - MISC (MUSASHI INDUSTRIAL & STARFLIGHT CONCERN) (LIFETIME INSURANCE - LTI) Standalone Ship - MISC Endeavor Hope-Class - LTI $450 LTI, Poster, Model, VFG Industrial Hangar, Endeavor Landing (2x1), Endeavor Medical Bay (2x2) $650 Standalone Ship - MISC Hull D - LTI $350 LTI, Poster, Model $410 Standalone Ship - MISC Prospector - LTI $140 LTI, Poster, Model, Aeroview Hangar $178 Standalone Ship - MISC Razor - LTI - Warbond Edition $120 LTI, Poster, Model, SelfLand Hangar $165 Standalone Ship - MISC Razor - LTI $135 LTI, Poster, Model, SelfLand Hangar $165 MISC Starfarer - LTI (See packages/add-ons below) - - Standalone Ship - MISC Starfarer Gemini - LTI $240 LTI, Poster, Model, VFG Industrial Hangar $350 (OTHER INSURANCE) Standalone Ship - MISC Endeavor Anniversary 2017 $350 60 Month Insurance, VFG Industrial Hangar $400 - ORIGIN JUMPWORKS GmbH (LIFETIME INSURANCE - LTI) Standalone Ship - Origin 600I Exploration Edition - LTI - (Origin Rover, Name Reservation) Warbond Edition $400 LTI, Poster, Model, VFG Industrial Hangar, Origin Rover, 600i Name Reservation $565 Standalone Ship - Origin 600I Luxury Edition - LTI - (Name Reservation) Warbond Edition $375 LTI, Poster, Model, VFG Industrial Hangar, 600i Name Reservation $540 Standalone Ship - Origin 600I Exploration Edition - LTI (Origin Rover) $435 LTI, Poster, Model, VFG Industrial Hangar, Origin Rover $555 Standalone Ship - Origin 600I Luxury Edition - LTI $400 LTI, Poster, Model, VFG Industrial Hangar $530 Standalone Ship - Origin 890 JUMP - LTI $600 LTI, Poster, Model, VFG Industrial Hangar, Revel & York Hangar $1,220 Origin X-1 - LTI (See packages/add-ons below) - - (OTHER INSURANCE) Standalone Ship - Origin 890 Jump - Anniversary 2016 $890 48 month insurance (4 Year), VFG Industrial Hangar $1,030 - RSI - ROBERTS SPACE INDUSTRIES (LIFETIME INSURANCE - LTI) Standalone Ship - RSI Polaris - LTI $750 LTI, Poster, Model, VFG Industrial Hangar $874 (OTHER INSURANCE) Standalone Ship - RSI Constellation Phoenix - Anniversary 2015 $350 3 Years Insurance, Revel & York Hangar $430 - TUMBRIL (LIFETIME INSURANCE - LTI) Tumbril Cyclone - LTI (See packages/add-ons below) - - Standalone Ship - Tumbril Nova Tank - LTI $105 LTI, Poster, Model, Box, SelfLand Hangar $130 PACKAGES & ADD-ONS (LIFETIME INSURANCE - LTI) Package - Aegis Redeemer - LTI (Game Package) $265 LTI, Poster, Model, Revel & York Hangar, 5000 UEC, Game Soundtrack, Digital Star Map, Digital SC Manual, Digital Squadron 42 Manual, SC Download, Squadron 42 Download $409 Add-Ons - Aegis Wrecking Crew Pack - LTI (Vulcan, Reclaimer, Warlock, Eclipse, Titan) $950 LTI, VFG Industrial Hangar $1,220 Add-Ons - Air And Space Pack - LTI (Terrapin, Cyclone AA) $250 LTI, Poster, Model $322 Add-Ons - All Terrain Vehicle Mega Pack - LTI (Tumbril Cyclone, AA, RN, RC, TR, Ursa Rover, Greycat PTV) $405 LTI, Poster, Model, RSI Lynx Rover, Greycat PTV $515 Add-Ons - AOPOA Nox 2 Pack - LTI (Nox, Nox Kue) $75 LTI, Poster, Model, SelfLand Hangar $104 Add-Ons - AOPOA Nox 5 Pack - LTI (Nox Kue, 5 x Nox) $180 LTI, Poster, Model, SelfLand Hangar $236 Add-Ons - AOPOA Nox 5 Pack - LTI (Nox Kue, 5 x Nox) - Warbond $145 LTI, Poster, Model, SelfLand Hangar $236 Add-Ons - Offroad Vehicle Pack - LTI (Tumbril Cyclone TR, Ursa Rover, Greycat PTV) $110 LTI, Poster, Model, Greycat PTV $145 Add-Ons - Race Team Pack - LTI (Origin X1, Dragonfly Black, Nox) $115 LTI, Origin X1 Poster, Origin X1 Model, Aeroview Hangar $149 Add-Ons - Top Secret Bomber Pack - LTI (Aegis Eclipse, Anvil Gladiator, Aegis Retaliator Bomber) $670 LTI, Poster, Model, VFG Industrial Hangar $790 Add-Ons - Tumbril Cyclone Pack - LTI (Tumbril Cyclone, AA, RN, RC, TR) $255 LTI, Poster, Model $312 Add-Ons - Starfarer + Nox 2 pack - LTI (MISC Starfarer, AOPOA Nox & Nox Kue) $365 LTI, Poster, Model, VFG Industrial Hangar $463 Add-Ons - X1 Three Pack - LTI (Origin X1, Origin X1 Velocity, Origin Force) $130 LTI, Origin X1 Poster, Origin X1 Model, Aeroview Hangar $169 (OTHER INSURANCE) - MISC ENDEAVOR ADD-ONS ADD-ONS - BIODOME POD ANNIVERSARY 2017 $100 60 month insurance (5 Year) $135 ADD-ONS - MEDICAL BAY POD ANNIVERSARY 2017 $75 60 month insurance (5 Year) $105 ADD-ONS - SUPERCOLLIDER POD ANNIVERSARY 2017 $125 60 month insurance (5 Year) $165 ADD-ONS - TELESCOPE ARRAY POD ANNIVERSARY 2017 $125 60 month insurance (5 Year) $165 - AEGIS RETALIATOR ADD-ONS ADD-ONS - RETALIATOR FRONT TORPEDO BAY $75 24 month insurance (2 Year) $110 ADD-ONS - RETALIATOR REAR TORPEDO BAY $50 24 month insurance (2 Year) $80
Let's post our ideas for Star Citizen. The galaxy's a huge place, full of curiosities and splendor! Please be polite and have fun, while we discuss in detail the additions we want to see in SC. Constructive criticism is always welcome, keep it friendly...
Here are a few ideas I will start us off with:
Planets should have highly varied biomes and environments. These should include ocean planets, desert worlds, jungle moons, cavernous lands, ice planets, swamps, (and a personal favorite) lava worlds! It would be cool to have various atmospheric conditions, such as excessive heat or cold or toxicity, even radioactivity, which could have specified suits designed for protection from those environments (without which players would perish!). Planets should also definitely have varying levels of gravity, some with no gravity at all, and some with intense gravitational pull and pressure, suit required. Gas giants would be really cool, where traversing the upper atmosphere would be OK. There could be floating outposts, etc. Then moving too close to the core could crush most ships... Also would be cool to see asteroid-based outposts, with subterranean areas.
Weather should factor in on at least some planets, but not all. Some planets should remain placid, while others could have weather cycles such as: sandstorms, blizzards, high winds, etc. It would also be interesting to have electrical/radiation storms where again, special shielding would be required to survive. Another interesting addition would be meteor showers, perhaps not damaging to the player in most cases... Of course, the most intense weather should be on planets with lesser city-populations. There should also be 'weather' cycles in space the likes of radiation/electrical storms, where ships' shields would be rendered ineffective. Perhaps here or there, a neutronic wave front (Star Trek, Ahem)! Deadly nebula!
The ships so far are absolutely bad-ass. Can hardly put it into words just how right they look and feel. I do have one minor issue to discuss regarding player immersion: Planetary entry/re-entry seems a bit off... It feels somewhat awkward orienting the ship into a nose-dive and then accelerating toward the planet. While that should still be an option for entry, it seems lacking, if it's the only way. Players should be allowed to let their ships drift slowly downward towards the surface (with a horizontal orientation relative to ground), all the while getting pulled to greater and greater speeds due to gravity. Currently it seems as though there is no gravity, requiring ships to nose-dive and hit the thrusters. The level of gravity should also have effects on how quickly ships take off, and how much fuel is consumed. Also some of the more lightweight craft should be capable of water-landing and flotation, some, not all.
Weapons are also looking pretty nice, and I can't wait to hunt some bounties and pirates with the Scourge Cannon! Turrets on ships are awesome and so are the weapons additions to the ships main systems. Weapons turrets on ships should not be automated. Automation would detract from the challenge of the game, and we never want that! Instead the player should be able to either hire NPCs or other players to man different positions aboard their ship. Also it seems some of the infantry firearms are being slightly 'overdone', so to speak. For example the Devastator shotgun seemingly has way too much level of detail and unnecessary bulk added to it. My suggestion is to lean more on the side of realism. I know it's Sci-Fi. Still I hope devs don't get hung up on making things like fancy-diamond-encrusted-platinum-laser cannons with under-barrel flame throwers..! It would be amazing to see (in rare cases), Orbital Weapons Platforms that could, if accessed, rain supreme firepower down on the planet's surface, destroying small outposts, structures or towns... Of course it would be necessary to make accessing it an extreme challenge.
Accessories are nice. But keep away from over-extravagant weapon design.
Exploration should be the fundamental, key point of the game. While some may argue that it is space battles, I tend to disagree. With so many space craft, vehicles and weapons, the gameplay will quickly become boring and the equipment redundant if there is not a vast amount of exploration. Here are a few thoughts on aspects of exploration: Artifacts, Flora and Fauna. Scattered throughout the verse there could be a plethora of different types of Artifacts to be found, only through rigorous exploring. There should be ancient ruins with old alien technology, perhaps rare weapons. There should be Obelisks and Pyramids and rare trinkets that could be sold or held as trophies. There could be mysterious devices, like the Orbs in Mass Effect (the first game) with strange properties. There could be alien tech that could be found and then saved for use at a far later date. Regarding Flora and Fauna, there could be a huge variety of harvesting options for certain crafting items. There really ought to be many creatures, perhaps mostly neutral/friendly. However some animals, in rare cases could turn out to be hostile, and highly challenging to face. Perhaps giant worms, or insectoids! Another thing could be infected worlds, or derelict ships (think Dead Space, or The Thing) where your only choice is to fight for survival or run for your life. There should also be intact derelicts. We've seen plenty of demolished ones. Some should be intact, abandoned in space, or even on land. Exploration should not, and I can't stress this enough, should not stem solely or mostly from missions! Let the missions be vast and varying in type by all means, a multitude of missions is always welcome. But please don't conflate missions and side quests, with exploration.
-Armor & Apparel-
The armor should of course have good variety. Weight should factor in, which I believe it currently does. Also there should definitely be highly specialized suits for specific tasks. Of course there'll be a space suit for EVA in outer space, but adding other specializations for other armor sets/suits would be great too. There should be a set more suited for enduring intense heat, or cold or radiation. There should also mostly be non-EVA capable sets IMO. Body armor should not be conflated with EVA suits, and they should for the most part be separate, with a few exceptions. It would be cool to see a lot of options other than simple armor for combat and space suits for EVA. One thought would be a stealth-suit with either quiet movement or even invisibility. Mostly I'm hoping it will prove an actual challenge to obtain armors, so that everyone isn't immediately buffed just after they begin playing. Let there be lots of varying, quirky outfits to be found.
NPCs for hire or available as crew members should use a rating system the likes of the one used in Metal Gear Solid V. They could have a certain class of career like 'linguist' or 'gunner' or 'medic', and within that specialty a certain set of ratings. Players should be able to activate distress beacons (false or genuine). If a player's ship is captured, they should be given the option to fight aboard the enemy ship in order to escape (think Han Solo and co, the capture of Millennium Falcon!).
Where are all the AIs? This is the future after all... There should be robots of some kind or another, even perhaps a sentient machine race!
There should also be a minimal amount of spawn/respawn actions. I realize this is counter-intuitive, given there's a massive universe to traverse. But it will add to the replay and return-to-game value; if people can easily spawn their ships and/or fast travel around it will make things overly-easy. It's nice that there's a wait-timer for summoning ships (at least destroyed ones). However, if a ship is not at the station at which you are staying, it should take time to arrive near you, and there should be a fuel cost and fee. Having all your ships easily at your fingertips will take away from the immersion and challenge of the game. It should also be more challenging IMO, to acquire cash. Gaining millions of credits should take a very long time. The quicker people progress in the game, the quicker the MMO will die.
I don't believe there should be a 'difficulty setting' option. The universe in general should prove pretty damn challenging, with areas of extreme and lesser challenges. Some mini-games would also be cool, so long as they remain within the Persistent Universe. Game modes are a bad idea. It's understandable at this point, given there are players currently in the game who want something working. But later on, when development is (mostly) "complete", having different game-modes will detract from the main MMO.
All hoverbikes should remain as hoverbikes, and not be turned into flying-space-hoverbikes! Please remove the flight-function for hoverbikes. Having flight for them is ridiculous and totally misses the point of a hoverbike. While I do agree that they should have some (slight) altitude control and perhaps a jump/boost, they should not be able to simply fly away, especially up into space. A hoverbike is like a speeder from Star Wars, it's not for flight; only for elevated, fast, ground travel! This goes for all ships and vehicles; if they have a specialty let them stick to that specialty, no blurring lines, except perhaps in rare cases.