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Narayan

3.4 vs. 3.3 comparison

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Greetings, citizens!

2018 came to an end. This year Star Citizen has become much more and better. There are new locations, mechanics, and optimization. The game has become even closer to what we are all waiting for.

All year I showed you what changes are happening in the game. Starting from comparison 2.6.2 and 3.0, I compared the new and old patches to each other, showing changes in the game. And now the next round of comparisons has come, because a few days ago the patch 3.4 was released in live.

There are not so many changes in it, but this video turned out to be rather long.

As usual, I gave you all the time codes for easy navigation through the video in the first pinned comment on YouTube.

 

Enjoy watching and Happy Holidays!

 

P.S. In the moments with the comparison of Freelancers the ships could not be put at the same point in the hangar (in 3.3 the Freelancers were of the fourth size, in 3.4 - the third), the background in these moments does not match, for which I apologize - but otherwise the comparison cannot be shown.

P.P.S. If you like it, support me in:

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On ‎12‎/‎27‎/‎2018 at 6:46 PM, J. Coren said:

Those old Freelancer textures really contextualize just how far this project has come.

Also, holy shit! I once thought THOSE textures were good at one point.

Right?  I mean the progression of what they had in 2013 to 2015, to today is amazing in many areas of this game.  The best part, is that each iteration is becoming less and less of a time sink, as the pipelines provide smooth updates to the latest technologies they've unlocked.  I still cannot wait to see more of what is to come!  The future of SC is bright and exciting!

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