Jump to content

Recommended Posts

Depending if I'm in my Reclaimer or my Freelancer DUR.

Firstly I would immediately contact imperium fleet for backup. The site needs to be secured, with plenty of manpower to deter any would be pirates or scavengers.
Second, if I'm in my Reclaimer, send out one or two drones to look around first, determine the structural integrity and locate any entry points into the vessel. I'd probably set up a away team to go in after initial scans. If I'm in my Freelancer, alone or with just one or two other people, I might wait untill a more substantial amount of Imperium members show up before boarding.. which would depend if there's a potential of dangers on board the derelict (pirate/alien/creature A.I.). I'd make sure to keep contact with the imperium recovery team.

If the Bengal's doors are open or it's broken apart, a Freelancer might just be able to fly into the superstructure, which is just.. so.. fucking.. cool.

Depending on the state of the derelict we might start salvaging or repairing it with the rest of the imperium response team. A bengal would take a large amount of salvagers/repair ships and would be a org-wide effort so things would have to be coordinated after it's been discovered.

Link to post
Share on other sites

 

7 minutes ago, Boildown said:

Explore it so I get first dibs on whatever I can fit in my holds.  Then inform my immediate play group so they can do the same, assuming there's anything to take away.  Then inform my org.  Hah.

watch out for the xenomorph, they might infest your ship and do alot of damage

 

ridley_scott_alien_sequel_ai.jpg?itok=ah

Link to post
Share on other sites

Chard would locate it, then Chard would check to make sure Chard was alone, then Chard would name it Bagel, then Chard would take the opportunity to have Chard's way with it. When Chard becomes bored after a few hours of intense play, Chard would probably tell @Chimaera(because FC should know, and pick the FC who Chard thinks is least likely to want Bagel entaglements), then Chard would sell the location on the open market to the highest bidder as fast as possible to cash out before things got crazy. Chard would also consider buying and setting up a whole new generic account to do the transaction so that Chard would be absolutely anonymous in the deal because Chard dislikes people noticing Chard (and Chard realizes that the whole stupid way Chard wrote this post was counter to that goal).

:nyan.001:

@stefmarsteris that just a random gif or do you watch Critical Role too?

Link to post
Share on other sites

The first rule of Bengal Carrier is: you do not talk about Bengal Carrier.

The second rule of Bengal Carrier is: you DO NOT talk about Bengal Carrier!

Third rule of Bengal Carrier: if someone yells “Incoming!”, betrays , or blurt out, the Bengal stops existing.

Fourth rule: Only trusted guys for a flight.

 

:) Seriously, no idea.

Link to post
Share on other sites
On 11/17/2018 at 4:50 PM, Serxon said:

The first rule of Bengal Carrier is: you do not talk about Bengal Carrier.

The second rule of Bengal Carrier is: you DO NOT talk about Bengal Carrier!

Third rule of Bengal Carrier: if someone yells “Incoming!”, betrays , or blurt out, the Bengal stops existing.

Fourth rule: Only trusted guys for a flight.

 

:) Seriously, no idea.

Fifth rule no smoking.

Sixth rule No pants on board.  Ensures that no weapon is concealed and the Captain knows who to feel threatened by.

Link to post
Share on other sites
On 11/18/2018 at 10:50 PM, WarWulf said:

 

Sixth rule No pants on board.  Ensures that no weapon is concealed and the Captain knows who to feel threatened by.

Sixth rule should be Part of the Imperium rules. I second this proposal!

:D

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Similar Content

    • By Metternich70
      Since now CIG told eclipse fits into an Idris, I am asking here some opinions about the different uses of the eclipse and gladiator in a pack of three carried by an Idris.
      Pro, conts ... comments?
    • By =MGN=RedEagle
      I was doing some research on spectrum in 2.6 when I came across some shocking stats on the Bengal... apparently it has 90 turrets room for an Idris in it's hanger and one of it's turrets is HUGE... and I mean HUGE. It's called a "Ship Buster" Railgun. According to CIG:
      I totally want to stand on that as it fires. I would love to fly an aurora up the cannon and watch the shell load in and be fired out with it. 
      From what I understand the Bengal has a crew of up to 1000 people. Just imagine the depth of teamwork needed to get that one off the ground huh? What are you most excited for in SC concerning capital ships? 
      Anyway all this had me really excited so I made a vid: 
       
      I would love your feedback!
    • By Th3 Warm0ng3r
      After this last week and the sale of the Polaris that I had to pick up I thoroughly studied the manual with the drawings and started wondering about use of escape pods, and that ultimately led me to a much more important aspect of how would everyone get to escape pods. I wanted to see what, if anything, others have heard about how damage and destruction on the capitals will work. Will one of the manned stations be able to see damage reports around the ship? Since the size of these ships makes the damage system extremely complex I can see this being both a good thing to delve into. For instance a direct torpedo hit to the Polaris on one of the side turrets could very well take out a whole chunk of the ship. But other than depressurizing the corridor and removing the weapon emplacement... maybe a little structural weakening... it effectively would have no real damage done. However, if fire is concentrated on lets say... the torpedo storage bay, or the reactors location if known and they are damaged/destroyed clearly that would have an entirely different reaction. And even this could be mitigated with proper safety systems that I think would be in place in the real world like the ability to jettison a damaged power core before it would blow up the ship, etc. There is so much I would like to know and get into on this subject, along with more than a few torpedo tactics but that's for another thread. Any knowledge on this given out by the dev's? If not some theory crafting is always good in my opinion.
    • By Tom Villder
      Some interesting discussion from Rawcritics... this guy has started to follow SC closely since the 3.0 Gamescom demo.  I would advise subscribing to his channel because he does commentaries for SC videos in addition to non-SC content.
×
×
  • Create New...