Today I've been joined by TheNOOBIFIER1337 to discuss cargo improvements, server mesh tech and more for this episode of Ask The Devs Breakdown. The show is basically where I look at recent feedback from the Ask The Devs forum on Spectum, choosing answers to highlight.
TheNOOBIFIER1337's Channel (Awesome guy!) - https://www.youtube.com/channel/UCI-ybzjiaP2mSS81gaUxOiA
hello, im sure you have all heard this before but i cant seem to fine the answer im looking for.
Q1. is there a way to buy a cargo container for the RSI Aurora MR?
Q2. if so where do i buy it?
from what i have seen there are some sort of cargo containers for the ship but i have been unable to locate where i might be able to buy them.
Ever start one of those missions to pick up some random box in space only to realize that your ship doesn't have a cargo hold?
Well, now you don't have to worry about where to put that critical cargo or blackbox! Just "strap" it to the roof with our patent non-slip invisible roof rack!
Don't worry, it won't come off in hyperspace either!
All you need to worry about is how do you get it down from up there!
NOW only 99,999 credits at your local dealer!
Satire post, just found a funny bug in Star Citizen 3.0 while attempting to deliver a picked-up box in space. I was trying to see if I could put the box into the Co-pilot seat and it just "stuck" itself to the roof of the cockpit instead. Thought I'd share and see if anyone else got some amusement from this.
EDIT: I was able to get it off the top when I sat in the co-pilot seat and quickly attempted to pick the box up as the cockpit started to close. It started to slide down the cockpit length at which I then exited the vehicle and I appeared suddenly standing on top of the hornet. I hopped down, delivered the box, and completed the mission!
The Shipyard Series
CAREERS AND ROLES
SHIP TECHNICAL INFORMATION
VARIANTS & MODULES
SCU AND CARGO
I'm excited for this series for many reasons. The mechwarrior fan in me is very excited to start seeing how ship customization is coming along as we are moving from Design Docs and into documentation on how it's currently implemented. Also the ship repair fan in me is very focused on ship components as I feel the largest role I look forward to playing will be efficiently getting modules back into operation during battles.
Starting with the Careers and Roles doc, it's light on new info for a veteran, but a killer starting point for new players interested in starting the game. I'm happy to see Support ships separate from Industrial ships. I feel a lot of players clump them together. Also interesting is how luxury touring falls under exploration. It makes sense, I just never thought about it I guess. Pathfinder is a neat new subcategory