Quick question everyone.
Does anyone know if SC will have a cap on how much money you can have? I only ask because I was just playing Star Trek Online and was trying to make some transactions. I was quickly reminded that I no player can hold more than 1 Billion Credits in their account. So this got me wondering about SC. Has CIG said anything about placing a UEC cap when the game goes live or will we be able to make as much money as want?
CIG released the inaugural SQ42 newsletter this afternoon. Don't race out and get all excited, it essentially is a primer letting you know that more content is coming and to tune into the live stream. IGN will receive an exclusive next Wednesday as well dealing with Mark Hamill.
Also there is this beautiful picture:
Heres the rest of the text:
December 14th, 2017
The UEE Navy needs you. Whether you’re already a top gun or have never flown a ship before, there’s a place for you in the Navy. Only by banding together can we hope to move forward and protect the freedom of the UEE.
On Wed. Dec. 20th, enlist on the RSI website by signing up for the next Squadron 42 newsletter with exclusive information and updates on the game’s progress. You must enlist to continue receiving these official communications — be the first to know.
Heads up. Check out IGN on Wed. Dec. 20th for an exclusive teaser featuring Mark Hamill.
Report for duty on Thurs, Dec. 21st for our Around the Verse holiday special. Watch it on Twitch from 12-2 PM PST to hear the latest Squadron 42 updates directly from the developers.
Over and Out,
UEE Naval High Command
For an amazing piece of Art!
It will go proudly on the wall in the new LA offices!
I'm constantly amazed, humbled and thankful for everyone's support. I'm looking forward to building a great universe for us all to adventure in together!
- Chris Roberts
Up front, I'm not going to pretend to be certain about any facts I present, any references or claims are only what I have heard from another person, and if my memory serves correct, so please revise anything incorrect.
I heard, and I think many (especially early) backers will agree that Star Citizen was promised to be entirely independent of your real wallet, that the money you make outside of the game is entirely inconsequential to your gameplay and progression in the universe. A lot of people complained and are complaining that being able to buy ships for real money is pay-to-win, but I think it's necessary to fund the game, and is altogether not a huge factor. I mean, you can really fly one ship at a time, so having them is hardly something that would affect you, and most backers would only have a few at most at release.
Then I saw this:
In case the link doesn't work, or whatever may happen, essentially one can purchase UEC with real money, and even if the page is taken down, it has been said that it is planned for this to be a part of future income. I have seen a few youtube channels (BoredGamer, among them) saying this.
In a lot of cases, the argument is that you can only buy a limited amount of UEC in a given length of time, and that this was 'for the people that don't have the time to grind in game'...
Well, for the first point, the simple fact that you can purchase in-game currency (and therefore progression) sort of destroys the allure and pride of owning UEC. For the second point, everyone knows that's just an excuse to sell it, but taking it as a legitimate argument, I'll say that if you're short on time, buying progression in a game so that you can play it a little when you can is not fun at all, and it ruins the game for everyone else at the same time. You can't buy another queen in a chess match because you didn't have the time to think through a move and expect people to take the game seriously.
Basically, we need to fix this problem early, before it becomes anything. The backers who backed the game in hopes of a true universe, where players make their own stories, actions have consequences, and hard work is rewarded, and any money you own in this universe doesn't carry over to the next-those backers I expect will be and are disappointed in this turn and will respond and ensure their investment is still in what they thought it was.
Edit: I used p2w out of a lack of a better word.. I suppose in this case, its more pay-for-an-advantage, even though it's small, it still means they are letting a person's wallet affect in-game. For me, I think it's really less of a worry about some players having that advantage, and more that you can't look at someone without wondering if they got stuff spawned in for them.