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Game Day Vote  

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  1. 1. What game would you like to see us play as a group during the upcoming Game Day? (Star Citizen will always be featured on Game Days)


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  • Poll closed on 07/27/2018 at 04:00 PM

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GAME-NIGHT-ANNOUNCEMENT---July-2018.png

Hello Once More @Imperium Members!

This month we’ll be continuing the format from last time! In case you missed it, here is the explanation of the changes and some new information related to how Game Days will operate in the near future:

We wanted to improve the experience of Game Day overall and felt that with Star Citizen in its current state just doesn’t warrant the amount of effort that we had once been able to put into it. IE. Custom Scenarios, Hype Trailers, Streaming, Competitions. Eventually that will change again and we can get back to the game that we are so anxiously awaiting. Until that time we would like to keep Game Day’s focus as a team building event that gives us a regular time each month that we can set aside to play games as an org. 

You’ll notice at the top of this post there is a poll with several games as options. If you plan on taking part in this Game Day, please vote for your favorite choice from this list, and those that play in the chosen game will be added into a raffle! The poll will close on this next Friday, the 25th of May.

You’ll still be free to join in with anyone else that would be playing Star Citizen, so don’t worry if you don’t have any of the games in the list.

If you would like to suggest game to play together as an org on future Game Day’s please leave us suggestions in this thread and we will add them to the poll for the next event.

We’ll also be shortening the duration of Game Day for this month. Instead of 1600 UTC through 0400 UTC, we’ll be starting at 1800 UTC and run to 0400 UTC.

Joining Game Day

For those of you that want to make a return visit, or show up for the first time, you only need to enter the Landing Channel on Teamspeak (ts.starcitizenbase.com), and one of our Hosts will direct you to the action!

Raffles

As for most other Game Day’s, we will be providing raffles for participants that play games in Star Citizen. However, this month we will be only conducting a participation raffle, so if you join any Star Citizen games created by other Imperium members, you’ll be entered into the raffle!

As mentioned above, we will also be conducting a participation raffle for the winning game from the poll. Said game will have several TS channels created for players to meet up and play together, and doing so will enter you into this second raffle as well!

Since we are hosting two games at once, be sure to check in with an officer or specialist that your name was added to the raffle of the game you played in! (As much as we may pretend otherwise, our Game Day hosts are still human, and you wouldn’t want to miss out on your chance to win free stuff)

The prizes for both raffles will be $10 Star Citizen gift cards, and the winners of the raffles will be PM’d in the following week to confirm their prizes.

New to Star Citizen?

Read this post for information on the game and our Game Days:

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  • Similar Content

    • By DirectorGunner
      Howdy Base forum,
      This is from my thread on spectrum. I hope you find it thorough, and above all, helpful!
      (P.S. if it helps, will add pics later)
        How to Guide for Extracting and Modding Star Citizen assets From the older days of 2014 to now   Welcome! This is a detailed tutorial for extracting and to be able to start modifying/playing with existing assets in any 3D program. Before this we had a very long legacy thread which was hard to sift through for directions on how to do anything. With the new spectrum, the following is a thorough How-To guide for new modders in the modding community. Tips and updates are usually shared on Markemp's converter thread so I recommend bookmarking that main thread. https://robertsspaceindustries.com/spectrum/community/SC/forum/50172/thread/howto-create-your-own-art-using-game-assets   This tutorial still works using Markemp's new 3.x converter in Step 4.   Step 1: -Copy or download all the Star Citizen build pak files you want to work with (see 2nd post for how to download any build) to a new folder on a drive where you have plenty of space and towards the root of the drive. If you copy these into a deeply nested folder, you'll run into NTFS folder tree/filename length limits in windows IIRC.   ON OLD VERSION PRE 3.0 SC BUILDS -unpack everything using 7zip via 7za.exe and the following bat file. 7za.exe needs to be copied to same directory you're doing this in https://pastebin.com/8BRVvsVC You can run the bat file via Windows Command Prompt. If you're in windows explorer, hold down shift and right click on a nearby folder, you'll be given the option to open that folder in windows command prompt which may save you some typing.   ON VERSION 3.0 AND AFTER SC BUILDS: Use SCLeaksP4KBuster to unpack the massive single archive Data.p4k file https://github.com/aftokinito/scleaksp4kbuster   Step 2:
      -Run Eppi's texture converter in your unpacked root folder legacy forum thread is here: https://forums.robertsspaceindustries.com/discussion/369524/sc-texture-converter/p1 And his github here https://github.com/Madfish71/SCTextureConverter It completely automates the texture conversion process with many output options as well as getting many previously missed nuances like emission maps, and gloss maps separate from the normals. Keep in mind some 3D programs like C4D don't recognize the alpha channel in decal maps. You can use Photoshop to disable all channels but the alpha channel on the decal map, select all copy, enable RGB channels and disable alpha channel, select RGB channel, paste into place, delete previous layer or flatten, save as new tiff with suffix _ALPHA so you can find it easily. You should have a black and white image where the white is all the decals and black is transparency. If you're making your own build with his github code, be sure to use windows 10 SDK, thanks to Barnes102 for sharing that tip!    
      Step 3: -Use Alluran's HoloXPLOR.DataForge tool on source material XMLs you want to convert to proper MTLs manually. https://github.com/dolkensp/HoloXPLOR/releases This part after unserializing can get a little complicated so I'll write about that in more detail in Step 5 below. You can drag and drop entire folders on the HoloXPLOR.DataForge 2.6.0-ptu build to convert all serialized files recursively. It does take a while on a full build.    
      Step 4: -Run Markemp's converter to start getting file file types you want. I highly recommend choosing the DAE file option. https://robertsspaceindustries.com/spectrum/community/SC/forum/50172/thread/howto-create-your-own-art-using-game-assets https://github.com/Markemp/Cryengine-Converter/releases/ - - This is the line of code I use in command prompt for OBJs (not recommended) https://pastebin.com/kpMBxV8a - - This is the powershell script I use... { WARNING: study windows powershell basics before trying this, using powershell can be dangerous to your windows installation if you type something you shouldn't } ...for DAE files which are more robust and include the helper nodes. Replace the directory information I used with what you have. I had my converter is a different folder location (one directory up) which is why I needed to run this powershell script as opposed to the one Markemp gave in his tutorial. foreach ($file in (get-childitem -Recurse *.cga,*.cgf,*.skin,*.chr)) { a:\created\sc263\cgf-converter.exe $file -tif -objectdir "a:\created\sc263\data" }   Step 5: SKIP TO BOTTOM OF THIS STEP, this old info just keep for record if you're working on PRE Alpha 3.0 builds -Convert your unserialized XMLs material directions to standard Wavefront MTLs so your OBJs import with textures 70%+ correctly This will save you a lot of time and even more time if automated via a script. For some of your assets, you'll have a non-standard serialized XML which breaks down each material referenced in your new object files. Un-serialize them with step 3 to begin this step. The best way to explain this is to just show you. We'll use the Aurora as an example, lines beginning with hashtags are comments.   You need to go from this https://pastebin.com/nN95FShU To this Star Citizen - How to convert XML material blocks to MTL https://pastebin.com/Hzgrqd6P Here's what to convert to in the MTL as you write it Ka for indirect color values, Kd for diffuse values, (the 0 to 1 decimal values can be times by 255 per value to get RGB standard colors if you want to adjust them easily) Ks for specular values, Ns for specular exponent value I believe, Ke is for emission via mtl on lots of engines from doing some online research/reading. d for transparency, map_bump for ddna file, map_Kd for diffuse map, map_d for opacity texture map, map_Ks for specular map, map_Ns for specular map something.. usually is the exact same file as specular map with Markemp's cgf converter's outputs disp for displacement map, decal for decal map, Currently, what's missing from this MTL conversion process is: blend map directions, gloss map directions, environmental map directions, and a few other details related to custom shaders   Here's an update for the new RGBA blend map for LayerBlend shader that CIG now used for assets like armor and helmets https://robertsspaceindustries.com/spectrum/community/SC/forum/50172/thread/help-to-understand-3-0-s-new-material-system See thread by alex on this   Step 6: -Use whatever 3D program you're most comfortable with.Blender is imo the best free option. But C4D is also user friendly, and Max and Maya are more professional solutions and accessible with free access for students.   Step 7: https://robertsspaceindustries.com/spectrum/community/SC/forum/50172/thread/unstoppable-decal-issues-solved-addendum-to-asset-  
      EXTRA NOTES: I use the Holoview models CTM (use OpenCTM to convert them to OBJ) as references when rebuilding the ships.You can find the holoview CTM download links quickly by using a URL sniffer plugin for your browser and just observe when you load the holoviewer for the ship model you want.The lists on reddit are missing many of the ships and CIG may eventually change the holoview models to fix the ones that aren't correct. So imo it's best just to look and get them per ship you're working on at the time. The couple things missing from this tutorial is how to convert cryengine prefabs to rebuild large structures automatically via the prefab files.Like hangars and bases.Ship prefabs (such as weapon and thruster placement) might be done programmatically because I have not found prefab directions yet in the game files for that. I asked CIG in the Ask a Dev forum concerning this but not sure if I'll ever get an answer in this forum. https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/for-the-love-of-the-modding-community-teach-us-how  
      Dymek Made a new conversion kit to use Star Citizen 3.0 assets IN CRYENGINE, check out his thread https://robertsspaceindustries.com/spectrum/community/SC/forum/50172/thread/star-citizen-in-cryengine-tools-converters-shaders Good luck, pop into the art thread linked at the top of this thread whenever you need help.   Some clarifications and additions to above.
      How to download previous builds
      As a backer (afaik) you can download any of the previous public builds down to version 1.1.5 v2 , provided CIG keeps them hosted and allows access to them.
      AFAIK, as long as you're logged into your client, you should be able to download both the JSON and build files for the Public build you want to convert assets from.
      The following are all public builds
      http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-1.3.0/273590.json   -this is SC 1.3
      http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-115/169905.json   -this is SC 1.1.5 Final
      http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-116/173766.json   -this is SC 1.1.6
      http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-116/186168.json   -this is SC 1.1.6a
      http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-120/248856j.json   -this is SC 1.2
      http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.0.0/305217.json   -this is SC 2.0
      http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.1.0/311865.json   -this is SC 2.1.0
      http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.1.0/313699.json   -this is SC 2.1.1
      http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.1.0/315233.json   -this is SC 2.1.2
      http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.2.0/327398.json   -this is SC 2.2.0
      http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.2.0/328656.json   -this is SC 2.2.1
      http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.2.0/330834.json   -this is SC 2.2.2
      http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.2.0/333246.json   -this is SC 2.2.3
      http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.3.0/336649.json   -this is SC 2.3.0
      http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.3.0/341778.json   -this is SC 2.3.1
      http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.4.0/363258-xml.json   -this is SC 2.4.0
      http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.4.0/368250-code.json   -this is SC 2.4.1
      http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.5.0/393743.json   -this is SC 2.5 final release
      http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.6.0/490789-c.json   -this is SC 2.6.0
      http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.6.0/506099.json   -this is SC 2.6.1
      http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.6.0/521494-c.json   -this is SC 2.6.2
      http://1.webseed.robertsspaceindustries.com/FileIndex/sc-alpha-2.6.0/523988-c.json   -this is SC 2.6.3
      You can open any of these json files in Microsoft Wordpad (for readability) or note pad or a json viewer of your choice.
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      eg
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       *at one point I was downloading a bunch of old builds for testing conversions and I got blocked from downloading more pak files from that build, I logged into my launcher and then all of a sudden I was able to download the rest of the build pak files manually. So that lead me to believe that IP access for builds is authorized by the launcher, but it could be just a fluke. However this happened twice for me and each time, re-logging into the launcher worked in allowing me to continue to download the rest of the pak files from old builds. So.. seems this is the case but it may not be. 
      Now for another tidbit of info.
      Decal Textures and Alpha maps
      So if you noticed, after converting textures with EPPI's tool.
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    • By AstroJak
      Hello again, its your friendly neighborhood Astrojak coming to you with yet another fantastic sale on past opportunities. Currently i have several awesome packages up for grabs all at cost + PP fee of 4.5%.
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      Please read the Terms & Conditions of Service:
      Transactions through PayPal (Verified PayPal only). All prices plus paypal fees of 4.5% (Excluding PayPal fees). All sales are conducted via  Paypal invoices. Item will be delivered to buyer's PayPal email address after payment has cleared. No returns or refund as the gifting system only allows a 1 time gifting and it will be account bound to the buyer's account. If you are unsure about the item or have any questions, feel free to ask. You must own a copy of Star Citizen, and are required to have an account in order to accept item (ship/upgrade). Item will be delivered to the buyer's PayPal email address. You can claim the item by clicking on the link provided in the email about "gift"  and sign in your RSI account. Be careful to be logged into the correct RSI account when you redeem your email about "gift" containing the transmitted ship/upgrade. Tracking is provided by "Hangar Log" on RSI website and will be used as a proof of delivery. Prices are not negotiable.   
      - Cat & Dragon Combo - LTI          $300 + 4.5% PP Fee
               (Contains; Caterpillar, Dragonfly - yellow, Dragonfly - black)                                                  Current RSI Value = $375
      - UEE Exploration Pack - LTI           $495 + 4.5% PP fee
                (Contains; Carrack, Terrapin, Dragonfly Black, 20k UEC + both games)                                  Current RSI Value = $660.00
      - Exploration Mega Pack - LTI        $895 + 4.5% PP fee
                 (Contains; Carrack, Terrapin, Dur, Aquila, 315P, Dragonfly Black, 20k UEC, + both games)      Current RSI Value = $1160.00



    • By Narayan
      Greetings citizens!
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    • By Narayan
      Greetings, citizens!
       
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    • By Narayan
      Greetings, citizens!
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