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Zarian

Overclock the Hammerhead Turrets

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Hello Everyone,

So I was poking around on YouTube recently when I came across this video.

 

As I'm currently waiting for my new PC to arrive, I've been away from the game for a bit and completely forgot about this new mechanic being implemented. This got me thinking. As we move forward toward 3.3, we will undoubtedly see new iterations or improvements to this mechanic. Seeing the tactical benefits of this feature, I couldn't help but apply this concept to the Hammerhead. Of course it will have its drawbacks but IF used sparingly, this would be a nasty feature for the turret gunners to utilize on the Hammerhead. I can't help but think this would be extremely useful when it comes to defending against torpedos. Retaliator and Eclipse bombers stand the biggest threat against the Hammerhead. If paired with a Polaris (with its capital radar), this could further solidify the effectiveness of the duo.

 

Thoughts?

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I sure as shit wouldn't want my turret gunners doing anything that might potentially put the ship at risk. If the ship takes a hit from a missile a turret could have intercepted had they not burned out seconds before because the operator overclocked trying to shoot down a fighter, that doesn't do anyone any good. Overclocking the shields or engines would be smarter, as it directly contributes to the ship's survivability. The decision to overclock a system shouldn't be a decision non-engineering or command crew should be making, as it's not their place to make that determination.

Besides, the strength of the Hammerhead is the coverage it offers and its ability to lay down enough fire to make anyone think twice about approaching it, or something it may be escorting. It's greatest asset is not its guns as much as its intimidation factor, knowing that anyone who goes near it is going to be limping away with a few less kilograms of armor.

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On 7/5/2018 at 8:13 PM, J. Coren said:

I sure as shit wouldn't want my turret gunners doing anything that might potentially put the ship at risk. If the ship takes a hit from a missile a turret could have intercepted had they not burned out seconds before because the operator overclocked trying to shoot down a fighter, that doesn't do anyone any good. Overclocking the shields or engines would be smarter, as it directly contributes to the ship's survivability. The decision to overclock a system shouldn't be a decision non-engineering or command crew should be making, as it's not their place to make that determination.

Besides, the strength of the Hammerhead is the coverage it offers and its ability to lay down enough fire to make anyone think twice about approaching it, or something it may be escorting. It's greatest asset is not its guns as much as its intimidation factor, knowing that anyone who goes near it is going to be limping away with a few less kilograms of armor.

I tend to agree, but this is where teamwork and communication comes in to play. Personally, I'd elect high end military or industrial power plants and coolers to make up for the added firepower output. Now that would be in select circumstances that overclocking weapons would be allowed. Furious fights against squadrons of fighters on a protection/escort mission would be one such example. But as you stated, it'd have to be authorized from the command staff or chief engineer. I'd definitely elect to shield tank to remain in the fight longer, for sure.

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