Spearhead Medical Services is looking to recruit members! We understand that medical isn't really there yet, but we want to set the ground work now. Our group welcomes roleplay as well as casual gamers alike. Our vision is to be the best in the business when it comes to any medical services.
WHO ARE WE?
SHMS is a group of friends that share a passion for medicine, both in game and in life. We want to apply our knowledge to the game and help with immersion within the verse!
WHAT DO WE DO?
Our org offers a variety of roles, from boots on ground security all the way to shipment of medical supplies to our operational units. We plan to operate large scale medical evacuation as well as single EMS calls.
WHO CAN JOIN?
Anyone! We hope that once potential members see what we have to offer that they will stick around for the long run!
Currently we have a hope class endeavor (SHMS Endurance) and an apollo triage (SHMS Stanley). We are looking to obtain one more endeavor and apollo before launch so that we have a good head start on any of the competition!
you can visit our org home page here https://robertsspaceindustries.com/orgs/SHMS
Our discord server is up and running here https://discord.gg/hqVEaeC
Hop on in and see what we have to offer!
See you in the verse,
By [BWC] Garro
Join Black Widow Company!
Are you a civilian, currently enlisted, or a veteran gamer?
Are you new to Star Citizen or a long time backer?
Do you have a single starter ship or your very own personal fleet?
Are you 16+ y/o and desire to be an active participant in a gaming community?
Are you able and willing to be active in game right now?
Black Widow Company [BWC] has everything you need to successfully pursue your Star Citizen adventure. Join us on the fringes of the 'Verse!
We are competitors, friends and family joined together across many time zones and a 15 year history of gaming excellence. In BWC, we want you to be who you are born to be - to fight, explore, unite, and trade. We want you to have fun in all aspects of the game. We want you to be the best gamer, organization member, and - if you strive to serve others - the best leader you can be. Sound like the long-standing, active, gaming community you deserve?
Discover what our Star Citizen regiment has to offer you and what you have to offer BWC. You receive:
In depth Training
Stable and Supportive Community
Opportunities for Advancement
Fly with us in the Universe. Fight with us in Arena Commander or Star Marine. Introduce yourself on TeamSpeak. Apply now @ http://the-bwc.com/.
Black Widow Company [BWC] is an award-winning, multinational, multi-gaming outfit with an unbroken fifteen year history of gaming excellence. We are veteran founded and operated. BWC has a well-known reputation of integrity, fair play, dedication and teamwork. That reputation inspires our members and enhances our relationships with game developers and other gaming communities.
A military style structure featuring billeted and non billeted ranks,
A dedicated chain of command who oversees our daily gaming, operational, and infrastructure activities,
An internal metagame of military inspired awards and achievements,
A diverse offering of new and established games, and
A one of a kind Operations Server (OpServ) that links it all together.
Apply now! New applicants start as a recruit (E-1) and undergo a two week evaluation and on boarding period to ensure things are a good fit. Upon successful completion of that review, recruits are promoted to the rank of private(E-2) gaining all the rights and privleges of full BWC membership. As a member, you will have the opportunity to gain recognition, awards, promotions and more responsibility as part of BWC's metagame -- if that is the path you chose for your BWC career. Regardless of that path, you will help make our community better.
Standard Operating Procedures
BWC operates under clearly defined Standard Operating Procedures (SOP) which serves as our charter and code of conduct. The SOP sets the standard that all BWC members, regardless of game, rank, or longevity of service, are expected to uphold. Members are encouraged to embrace and live out what we call a "BWC Bearing." In both word and action, we cultivateand project the ideals of professionalism, discipline, respect and gaming excellence.
One Team, One Fight
Gamers who sign on with BWC can expect to find their battle brothers and sisters ready and willing to support them both on and off the virtual battlefield. We always do our best to offer helping hands to our members who are in trouble while also pursuing more formal charitable endeavors. We practice teamwork, communication, and coordination. We apply our "One Team, One Fight" ethos in everything we do. And we do so without risking or compromising our ability to have a good time or the need to sacrifice real life relationships and responsibilities. Games come and go, but BWC remains.
Calling you a friend and fellow BWC member would be our honor.
See you in the next Onboarding class! http://the-bwc.com/
Fidelitas usque ad mortem!, “Loyalty until death!”
The front line fleet. The first responders. Retreat is never an option. Causing hell is what we do. TRG Gaming was founded on May 20th, 2003 and was one of the premier Terran outfits in Planetside, having now expanded to become a multi-game community. TRG is a mature, Age 18+, highly structured "Shock and Awe" outfit well known for rapid response teams, hyper-aggressive heavy assaults, and incredibly devoted support players. We operate with the intensity, focus and cohesiveness of a very tight-knit group of life-long gamers. We attribute this to having been around for over a decade and having a core group of leadership that has grown and learned with our community. TRG focuses on a fun, stress free, environment while promoting individual thinking, freedom of choice, and culturing leadership. As a community we are joining Star Citizen with the same attitude and play style that we have in Planetside 2.
Name: Terran Republic Guard [TRG]
Active Time Zones: Primarily North America and AsiaPacific/Oceanic
Number of members: 95 (Star Citizen)
RSI Link: https://robertsspaceindustries.com/orgs/TRG
Our Current Status
Prior to alpha 3.3, TRG had not been very active in Star Citizen, due to the difficulty in organizing events or finding meaningful gameplay that could be approached by larger numbers of members. However, with the performance improvements coming with 3.3 live and beyond, we are now actively running periodic events including dogfight tournies, fleet vs fleet (sometimes in combination with other friendly organizations), racing, and general get-togethers. Starting from our core tight-knit group of veterans, we intend on continuously focusing on creating fun and interesting events for org members, and being a community of like-minded, mature gamers.
Though many of our members are on North American time zones, we are also actively and *strongly interested in* recruiting players in Oceanic time zones. We have a strong core base of members there and are looking to expand to a large enough player count to support running our fleets during oceanic evenings.
Our Style of Gameplay
TRG emphasizes skill and intelligence from its members, and relies on that far more than sheer numbers to claim victory. This is unlike many organizations where members are nothing more than warm bodies to be thrown at objectives. This strategy has bred loyalty and respect amongst our members, and has helped us become not only better gamers, but also create a better community. In TRG, you aren’t just a number, you’re a member.
TRG has a strong history of allowing even its lowest ranking, newest members to make on-the-fly tactical decisions, and we have been successful because we attract and retain smart, mature players who can be trusted to support the organization. As a result, TRG operates in a sort of “Organized Chaos” method, with command level strategic decisions made and direction given, then allowing the individuals to carry out the mission, take an objective or get to a rendezvous point of their own accord. This is also a major reason why we have an age restriction and a focus on maturity and respect in our gaming.
While “Organized Chaos” will work well in most situations, it is not lost on TRG leadership that in-game mechanics and greater strategic missions will require much more coordination, not the least of which is the fact that up to 6-10 players will be on a single ship even in smaller operations, and that number of crew could go much, much higher. Because of this, there are more rigid roles assigned to those who volunteer to be in that position. Compared with other games TRG is involved in, this creates a noticeable chain of command and identifiable leadership, though we still focus as much as possible on allowing our members to play the way they want to.
TRG in Star Citizen is composed of three major divisions, each focusing on one general type of gameplay, to allow members to specialize in what they do and be recognized for it. Members from different divisions may freely assist with operations regardless of their division, though they may have some unique responsibilities given to them based on what division they are a member of.
Military Division (STRATCOM)
“Speak softly and carry a big stick.”
-Theodore Roosevelt, 26th President of the United States
TRG’s Military Division is our “big stick”, which will be used to support and provide opportunity for ECOM and LOGCOM. The Military Division will also be a political tool, used as a position of strength and able to deliver on threats, as well as to support alliances, enforce trade agreements, and police friendly space. Those in the military division usually focus on running offensive operations, daily "raids" and organized fleet operations.
Economics and Commerce Division (ECOM)
The ECOM division’s mission is to develop industry and create profit to support TRG’s ultimate goal of become a dominant player in the persistent universe. Members of this division are focused on resource collection (including mining, refining, etc..), trade (both in-game and out), and asset acquisition of all sorts. Much of the gameplay ECOM is involved in is shared in part by LOGCOM.
Logistics Command (LOGCOM)
Logcom is the glue that holds everything together. From exploration and mapping of new areas, to maintenance and damage control, logcom is for those that enjoy playing supporting roles alongside their comrades. LOGCOM works closely with ECOM and STRATCOM to achieve objectives and is critical to making organized fleet operations possible.
We understand that Star Citizen is a constantly evolving game and we are willing to adapt to whatever Star Citizen throws our way. If you are interested in joining our community, please make sure you can conform to the recruitment requirements below and then follow the recruitment link to our forums. If you'd like more information about TRG and our plans for Star Citizen, please feel free to message us in-game or on the forums.
1.) You must be at least 18 years of age.
2.) You must be able to use Teamspeak. Having a mic is required.
3.) You must register on our forums.
We are looking for new mature members to join us in our space faring endeavours. We do not require that you invest all of your free time into this game, but we do require that you have the willingness to listen and the ability to learn.
TRG fosters an environment of mutual respect and is a self moderating community. Show everyone respect and everyone will respect you.
Apply to Join: http://www.trggaming.net/forums/forms.php?do=form&fid=1
Our Website: http://www.trggaming.net/forums/content.php
I really enjoyed CitizenCon 2018. I thought it was very well done, and the game is finally showing real progress. CR's talk at the end laid out, in a general way, the major milestones remaining to make SC a fully playable game (I notice he carefully avoided using the words "complete" or "finished"). But that's assuming only gameplay improvements; it doesn't take into consideration fleshing out the 'verse with additional star systems.
Let's be extremely optimistic and assume that CIG will reach its 12 milestones (CR referred to these as "pillars" I believe) by the end of 2019. How much more time will it take to flesh out the 'verse?
If CIG manages to complete an entire system every quarter, it will take them 14 years to finish just UEE, Unclaimed, and Developing sytems; 18.5 years to finish everything except Vanduul systems, and 22.5 years to finish every system currently on the Star Map. This doesn't count systems which have been mentioned in lore which aren't on the current Star Map. That's a very long time, and it's highly unlikely the game will last long enough for even a small portion of the systems to be finished.
If CIG manages to complete 2 systems every quarter, those times are halved to 7 years, 9.25 years, and 11.25 years respectively.
If CIG manages to complete 3 entire systems every quarter, those times are 4.7, 6.2, and 7.5 years.
If CIG somehow manages to complete 4 entire systems every quarter, times are actually reasonable: 3.5 years to complete all UEE, Unclaimed, and Developing systems (basically, all of UEE-sphere space); about another year to finish Banu and Xi'an systems, and another year - about 5 and a half years total - to finish every system on the current Star Map. I'm not sure if this pace is possible, but it's what we'll need to see if we want the 'verse created in a reasonable time. I think CIG is buiding the tools to allow them to quickly create and populate star systems. Unique assets and hand-built locations would probably have to be kept to a minimum to meet this pace, if it's possible at all.