I may be captain by rank; but I never wanted to be anything else but an engineer.
The below is from the design doc: Ship Repair and Maintenance
The Multitool is a personal item that is equipped with the capabilities of a small-scale version of a workshop’s Repair Arm. It is capable of stripping and patching, allowing it to achieve a wide variety of ship repairs short of full part reconstruction.
Although the Multitool’s repair abilities are the same as that of the Repair Arm, the size of the laser and low quantity of repair material it can store means that it is only suitable for quick fixes and patch jobs to get a ship back to a proper repair facility.
One known multitool model is the Greycat PAW (Personal Arc Welder) by Greycat Industries. Source:Sandy's Facebook
When your ship takes damage, some of that damage will be transferred from the point of impact on the hull to the nearest system and weapon components. Those components then distribute that damage between itself and whatever Subcomponents are attached inside.
Subcomponents are the various consumables that are used to run or improve a component or system’s behaviour.
In general, component field repairs consist of turning off whichever component is having problems, replacing the broken subcomponents, and turning the component back on. In very large components, like those found on capital ships, there may be multiple actions involved in turning a component on or off, including rerouting power or coolant to other parts of the ship. These actions may also involve the use of on-board ship computers.
Subcomponents provide additional benefits to the component they are attached to, allowing for further customization of a player’s ship. They are divided into three categories, each providing specific areas of improvement.
Module Racks are panels that house the various components used to keep their associative subcomponents running. These can be found on the hull under maintenance hatches in closed-cockpit ships, or internally in the engineering section of larger multi-crew ships.
Depending on the component installed, different types and numbers of subcomponents are required. Each subcomponent is built for quick removal and replacement allowing for field repairs to be carried out as quickly as possible. If a player attempts to remove a subcomponent from a powered component they risk being electrocuted and receiving damage.
Replacing a damaged subcomponent is a simple case of interacting with the item in question. The player will then remove it, freeing up the slot. If the player has a replacement in their possession, they can then interact with the empty slot to place it.
Subcomponent types are universal across ships and components of the same size class, a coolant rod from a Gladius’ laser cannon can replace a Hornet’s coolant rod housed in the shield generator. This provides a great deal of flexibility, allowing players to juggle elements between various systems as needed, as well as opening up opportunities to patch their ship using scavenged parts.
Components on larger ships, such as the Idris or Retaliator can require a large number of subcomponents to function and/or larger sizes of subcomponents. When damaged, these more complicated systems can take significantly longer to diagnose and physically swap out any compromised subcomponents. To maintain full operation, these ships can contain alternative backup systems. In the case of an emergency, engineers can use their ship terminal to redirect power to the backup, allowing for full ship functionality whilst the engineer repairs the primary system. This can also be achieved manually, should an engineering terminal become inoperable, by physically swapping the whole module rack out, placing the backup system in the primary’s slot.
let’s say you’re on an Idris, being the engineer I think is probably the most interesting job and it’s their job to balance the entire ship and keep everything running.
The below is from 10FTC075Q7 (Jan2016)
The below is from 10DEV-006Q5 (Feb 2016)
The below is from 10FTC-083Q1 (April 2016)
The below is from Subscribers Town Hall - Persistent Universe (Jan 2017)
I'm not done adding to it, the above is just my current notes on Ships Engineer content. This post is a work in progress and will probably continue to be for over a year as new features roll out. - GRIZZ 🛠️
By Sidhe Drac Mac Gillean
From supplying from the home systems to venturing past Imperium frontiers, we ensure the supply chain is cared for and continues to run smoothly. The Lantern Watch assures situational awareness and maintains the strength and health of Imperium at home.
Those wishing to take a break from escort duties can take up a crew position on The Lantern Shield, the Idris-P flagship or any of our smaller industry ships. Alternatively skilled members can captain an Orion, a Hull, Endeavor, Carrack or other large ship. For every interest there is a way even the greenest pilot can serve Lantern Watches mission. To ensure Imperium's cargo is where it needs to be, that it's ships are fueled and it's fighters are cared for. Be it with medical support, logistics, command and control or even reinforcements we are equipped to meet the need. It is through our dedication to diversity and mastery of a variety of disciplines that the Lantern Watch can make good on it's promise. To Lighten your burdens and protect your interests from port to point. Whether we have to find, mine, or exfiltrate those interests for you we are dedicated to getting them to where they are needed, or you to them.
We are not competitive, we are loyal and service oriented. We just want things to work well and to have a good time doing it.
It is Lantern Watch's intention to act as a reserve force, a supply train and to facilitate the needs of Imperium in less combat oriented roles. As a reserve unit, we encourage and facilitate training and will respond when called upon to reinforce the front lines. This means we will be working to assure we each maintain a high degree of Imperium Certification and to complete Imperium missions as often as is profitable. That's not to say we don't plan to venture forward and explore the uncharted wastes. In fact, we hope to do so in support of establishing a supply route to our own systems or to Imperium properties unknown to those not hoisting Imperium colors.
Unit Admin is Sidhe Drac Mac Gillean (Whose name is pronounced "Shee Drak Mack Clean")
Play Times: 7:30am UTC to 2:30pm UTC daily. (8:30am to 3:30pm Eastern)
Additionally, members can be found gaming and accessible at prime times, but these hours each day are when Lantern Watch Admin is available. As some of our members are in Hawaii and other locales spread around the globe, I encourage the use of this time converter to plan the best time to make contact with a Lantern Watch member.
If that is the kind of experience you will enjoy, then make sure you:
hit the Join button for this unit. You will also need to be registered on the Imperium Portal where you can find the Lantern Watch Unit Card. If you use Facebook, feel free to introduce yourself to your friendly neighborhood Unit Admin. Say hi to us on Discord or Imperium's Teampseak. Find the unit Admin on Steam, if you like, [IMP] Sidhe Drac Mac Gillean. Shoot a message to Sidghdrake on the RSI's website. However you reach the Unit Admins, they will get back to you and we will chat. Get your questions answered and introduce you to the rest of the watch. Then you will get pointed toward festooning your profile and signature with the Lantern Shield of the watch.