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My dear Star Citizen friends,

As it is recently known there will be mining ships in game and trade ships and what not. Additionally there will be pirates who will stall and stop warp jumps to raid and attack ships. How will we as an organization go about stopping this?

 

-Max

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I plan to run escort ops for fleet members and other orgs and individuals. I currently own quite a bit of firepower in a Polaris, eight Hammerhead and a wide variety of fighters and bombers. With Imperium being such a large org, it shouldn't be too hard to find a team to run with. This would make great practice and build cohesion as the game progresses. 

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Theoretically speaking...

1) You would generally have a military escort if going outside of safe space

2) Use safeguarded trade routes 

3) avoid areas known for pirate activities, or just trade in safe space.

as far as stopping piracy, that is an impossible task that no org should undertake.

 

 

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Well we are anti pirate - why would you not  try to stop pirates operating in your zone . why would we would runaway...  NA
This isn't Imperium only discussion, so really it is asked (and should be answered) only from a general gameplay point of view.

Even pirates will have to deal with interdiction from pirates. While I have my own ideas on how to avoid this, I'll save them for official channels.

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17 hours ago, Painmiester said:

Well we are anti pirate - why would you not  try to stop pirates operating in your zone . why would we would runaway...  NA

Anti-pirate means we do not take part in Piracy.  

All actions in the verse have a cost associated with them, large or small. 

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Ive shown SC to a pile of people. The youngins that are interested ALL want to be pirates.

Heck, there is even a pirate school video on you tube.

Just like in EvE, ED, Jumpgate, and ever other Open sandbox sim, We the hard working folks WILL be in the minority.

 

To me, "anti-pirate" means hunting those scurvious dogs down, and recycling their ships, while they are still in them.

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7 hours ago, Pam Demonium said:

To me, "anti-pirate" means hunting those scurvious dogs down, and recycling their ships, while they are still in them.

:)  Let me know how you like those pirate traps.   You seem to imagine a verse where dumb pie rats sit unsuspectingly in their ships waiting for justice to be wrought upon them.

 

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21 hours ago, Irres said:

Let me know how you like those pirate traps.

Like anything else, finding pirates will require intel gathering. A lot of intel gathering. Preferably before they find you first.

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On 2/13/2018 at 4:44 PM, Irres said:

:)  Let me know how you like those pirate traps.   You seem to imagine a verse where dumb pie rats sit unsuspectingly in their ships waiting for justice to be wrought upon them.

 

Camping rats were our specialty in EvE. Yup they are that dumb. My two main ships were the manticore, for whoop donkey, and the buzzard for snooping about and finding them dumb suckers

On 2/14/2018 at 1:58 PM, Gremlich said:

Like anything else, finding pirates will require intel gathering. A lot of intel gathering. Preferably before they find you first.

One of the main reasons for me picking 315p. See them, before they see you. Just need the stealth paint job off of the Ghost

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Although it's true that you cannot eradicate pirates completely you absolutely can surpress their activities and scare them away. Not just out of your current territory but beyond of that. You don't need to annex these scumholes. You just need to bomb them out and destroy all their ship and equipment.

Just patrolling inside of your area of influence is like waiting to be kicked. Ofc that costs money - like all military operations and military ships, crews and equipment. However, security is the basis of all profitable civil operations. No security means no civil operations at all.

Plus some pirate hunting is a good training for a couple of professions every larger unit/guild should deploy. Because there're much more threats out there than just a couple of pirates. 

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Ok to clarify only speaking for myself not the org view:  (also mostly just theory)

1) Hunting pirates may sound noble....but where is the profit/cost offset?  Sounds blunt I know, but as any "theoretical" anti-pirate organization, why would I take on the costs of eradicating pirates, if there is no profit to be made or at least good will and offsetting costs?  I mean I am making enemies with a group, and potential friends of that group, that I don't necessarily need to be enemies with.

2) Assuming pirates will be dumb, you have done them a lot of favors.  Never underestimate any opponent, these are not actual pirates with no education or reasoning ability but people much like you and I on the other side.  If you can "out think", they can too.

3) Anti Pirate means we do not take part in pirate activities nor do we condone them in our ranks.  It does not dictate an  org's actions in every scenario because "Pirate"!!

4)  It is much smarter to patrol controllable trade routes, which when paid for by individuals, they may use them.  We secure them, this is a much smaller area than "all of space" or "anywhere in a sector".

  It also allows pirate groups an option.  If they want to take on the large org with a considerable military presence, they can choose to do so and quickly learn their mistake.  Or the easier option, they can prey on those who choose not to pay for and use the secured trade routes, and not get entangled with the large org.  Options are good.

5) This in no way means bounties on pirates that are too overzealous will be ignored, in fact they may be taken up by individual groups who feel the need to do good on any certain day, who may or may not be in the org, but not as an ORG activity.  In short the pirate needs to be effecting our cash flow for an org to get involved officially.

6) That option mentioned in 4, will keep business as usual.  Allow them room to operate, with fixed rules, and everyone is happy.  In fact, if an outsider comes in and decides to "pirate it up" in their sector, you may see pirates turn on pirates to keep the status quo, and not get the Large Military presence involved.

 

All just my view, but it really seems the smarter way to go.

 

The alternative, of hunting down all pirates, not only seems ridiculously expensive both from a time and cost perspective, it also seems like it could unite them against the big bad overbearing org.

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1 hour ago, Pam Demonium said:

Camping rats were our specialty in EvE. Yup they are that dumb. My two main ships were the manticore, for whoop donkey, and the buzzard for snooping about and finding them dumb suckers

One of the main reasons for me picking 315p. See them, before they see you. Just need the stealth paint job off of the Ghost

On a separate note, I think the Terrapin may be a very good information gathering vessel as well.  

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Its on my short list. Its a space porcupine.

Sounds like it was made for explorers, after all, who wants to collect trinkets....

Quote

  The Terrapin’s long endurance, advanced sensor suite, and range play to this aspect of exploration, whereas other explorers like the Freelancer DUR sometimes focus more on collecting trinkets, incidental salvage, and other physical items to supplement their exploration runs. While purpose built for recon, overwatch, and picket duty

 

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